- C API
- Pluggable render function, to integrate into existing engines.
- Uses HarfBuzz for glyph shaping for liguatures & arabic languages.
- FreeType is used for rasterization, after shaping.
- Manages glyph bitmaps in a tightly packed set of OpenGL textures.
- utf8 support
- rtl language support (arabic & hebrew)
- icu4c
- FreeType2
- HarfBuzz-0.9.0
- Replace uthash
- Bundle harf-buzz, to make building easier
- compile option to make dependency on HarfBuzz & icu4c optional
- Minimize/control use of icu4c, might have to implement some stuff for harf-buzz as well.
- Split MakeGlyphQuadRuns into two parts.
- Build metrics/do word wrapping.
- Build quads from metrics.
- Add get metrics function to text.
- Add ability to set pen position.
- assertion and more graceful failure when static buffers overflow.
- Test support of LCD subpixel decimated RGB using shader and GL_COLOR_MASK
- Enable sRGB aware blending, during rendering. (if available) provide a sample renderer
- Justify-Vertical: top, center, bottom
- Justify: Scale to fit
- currently two fonts with different pt sizes will have two copies of the same FreeType font. resources should be shared.
- add glyph bitmap-padding option, necessary for scaled or non-screen aligned text.
- Currently mipmapping on glyph texture is disabled.
- bidi
- Better SDL test prog.
- Add pluggable texture creation & subload functions, for Direct3D renderers.
- When cache is full, glyphs will use a fallback texture, which is 1/2 alpha.
- When glyph is not present in the font, the replacement character is used. �
- Bidi makes word-wrapping a pain. do this after word wrapping/justification is functional for rtl & ltr text.
- I still don't know how slow a full repack is. Benchmark it.
- I'm not sure if the interface is very good.
- Text's are not mutable, they must be destroyed and re-created.
- No metrics available.
- The metrics should be good enough to perform custom word-wrapping, bidi, underline & html styles at a higher level.