Beispiel #1
0
Francois::Francois(LastExpressEngine *engine) : Entity(engine, kEntityFrancois) {
	ADD_CALLBACK_FUNCTION(Francois, reset);
	ADD_CALLBACK_FUNCTION(Francois, updateFromTime);
	ADD_CALLBACK_FUNCTION(Francois, draw);
	ADD_CALLBACK_FUNCTION(Francois, enterExitCompartment);
	ADD_CALLBACK_FUNCTION(Francois, enterExitCompartment2);
	ADD_CALLBACK_FUNCTION(Francois, playSound);
	ADD_CALLBACK_FUNCTION(Francois, savegame);
	ADD_CALLBACK_FUNCTION(Francois, updateEntity);
	ADD_CALLBACK_FUNCTION(Francois, function9);
	ADD_CALLBACK_FUNCTION(Francois, function10);
	ADD_CALLBACK_FUNCTION(Francois, function11);
	ADD_CALLBACK_FUNCTION(Francois, function12);
	ADD_CALLBACK_FUNCTION(Francois, function13);
	ADD_CALLBACK_FUNCTION(Francois, function14);
	ADD_CALLBACK_FUNCTION(Francois, function15);
	ADD_CALLBACK_FUNCTION(Francois, function16);
	ADD_CALLBACK_FUNCTION(Francois, chapter1);
	ADD_CALLBACK_FUNCTION(Francois, chapter1Handler);
	ADD_CALLBACK_FUNCTION(Francois, function19);
	ADD_CALLBACK_FUNCTION(Francois, function20);
	ADD_CALLBACK_FUNCTION(Francois, chapter2);
	ADD_CALLBACK_FUNCTION(Francois, chapter2Handler);
	ADD_CALLBACK_FUNCTION(Francois, function23);
	ADD_CALLBACK_FUNCTION(Francois, chapter3);
	ADD_CALLBACK_FUNCTION(Francois, chapter3Handler);
	ADD_CALLBACK_FUNCTION(Francois, chapter4);
	ADD_CALLBACK_FUNCTION(Francois, chapter4Handler);
	ADD_CALLBACK_FUNCTION(Francois, chapter5);
	ADD_CALLBACK_FUNCTION(Francois, chapter5Handler);
	ADD_CALLBACK_FUNCTION(Francois, function30);
	ADD_NULL_FUNCTION();
}
Beispiel #2
0
Alouan::Alouan(LastExpressEngine *engine) : Entity(engine, kEntityAlouan) {
	ADD_CALLBACK_FUNCTION(Alouan, reset);
	ADD_CALLBACK_FUNCTION(Alouan, enterExitCompartment);
	ADD_CALLBACK_FUNCTION(Alouan, playSound);
	ADD_CALLBACK_FUNCTION(Alouan, updateFromTime);
	ADD_CALLBACK_FUNCTION(Alouan, updateEntity);
	ADD_CALLBACK_FUNCTION(Alouan, peekF);
	ADD_CALLBACK_FUNCTION(Alouan, peekH);
	ADD_CALLBACK_FUNCTION(Alouan, goFtoH);
	ADD_CALLBACK_FUNCTION(Alouan, goHtoF);
	ADD_CALLBACK_FUNCTION(Alouan, chapter1);
	ADD_CALLBACK_FUNCTION(Alouan, chapter1Handler);
	ADD_CALLBACK_FUNCTION(Alouan, function12);
	ADD_CALLBACK_FUNCTION(Alouan, chapter2);
	ADD_CALLBACK_FUNCTION(Alouan, chapter2Handler);
	ADD_CALLBACK_FUNCTION(Alouan, chapter3);
	ADD_CALLBACK_FUNCTION(Alouan, chapter3Handler);
	ADD_CALLBACK_FUNCTION(Alouan, chapter4);
	ADD_CALLBACK_FUNCTION(Alouan, chapter4Handler);
	ADD_CALLBACK_FUNCTION(Alouan, function19);
	ADD_CALLBACK_FUNCTION(Alouan, chapter5);
	ADD_CALLBACK_FUNCTION(Alouan, chapter5Handler);
	ADD_CALLBACK_FUNCTION(Alouan, function22);
	ADD_CALLBACK_FUNCTION(Alouan, hiding);
	ADD_NULL_FUNCTION();
}
Beispiel #3
0
Salko::Salko(LastExpressEngine *engine) : Entity(engine, kEntitySalko) {
	ADD_CALLBACK_FUNCTION(Salko, reset);
	ADD_CALLBACK_FUNCTION_SI(Salko, enterExitCompartment);
	ADD_CALLBACK_FUNCTION_S(Salko, draw);
	ADD_CALLBACK_FUNCTION_II(Salko, updateEntity);
	ADD_CALLBACK_FUNCTION_I(Salko, updateFromTime);
	ADD_CALLBACK_FUNCTION_II(Salko, savegame);
	ADD_CALLBACK_FUNCTION_II(Salko, function7);
	ADD_CALLBACK_FUNCTION(Salko, function8);
	ADD_CALLBACK_FUNCTION(Salko, chapter1);
	ADD_CALLBACK_FUNCTION(Salko, chapter1Handler);
	ADD_CALLBACK_FUNCTION(Salko, function11);
	ADD_CALLBACK_FUNCTION(Salko, chapter2);
	ADD_CALLBACK_FUNCTION(Salko, function13);
	ADD_CALLBACK_FUNCTION(Salko, chapter3);
	ADD_CALLBACK_FUNCTION(Salko, chapter3Handler);
	ADD_CALLBACK_FUNCTION(Salko, function16);
	ADD_CALLBACK_FUNCTION(Salko, function17);
	ADD_CALLBACK_FUNCTION(Salko, chapter4);
	ADD_CALLBACK_FUNCTION(Salko, chapter4Handler);
	ADD_CALLBACK_FUNCTION(Salko, function20);
	ADD_CALLBACK_FUNCTION(Salko, function21);
	ADD_CALLBACK_FUNCTION(Salko, function22);
	ADD_CALLBACK_FUNCTION(Salko, chapter5);
	ADD_CALLBACK_FUNCTION(Salko, chapter5Handler);
	ADD_NULL_FUNCTION();
}
Beispiel #4
0
Hadija::Hadija(LastExpressEngine *engine) : Entity(engine, kEntityHadija) {
	ADD_CALLBACK_FUNCTION(Hadija, reset);
	ADD_CALLBACK_FUNCTION(Hadija, enterExitCompartment);
	ADD_CALLBACK_FUNCTION(Hadija, playSound);
	ADD_CALLBACK_FUNCTION(Hadija, updateFromTime);
	ADD_CALLBACK_FUNCTION(Hadija, updateEntity);
	ADD_CALLBACK_FUNCTION(Hadija, compartment6);
	ADD_CALLBACK_FUNCTION(Hadija, compartment8);
	ADD_CALLBACK_FUNCTION(Hadija, compartment6to8);
	ADD_CALLBACK_FUNCTION(Hadija, compartment8to6);
	ADD_CALLBACK_FUNCTION(Hadija, chapter1);
	ADD_CALLBACK_FUNCTION(Hadija, chapter1Handler);
	ADD_CALLBACK_FUNCTION(Hadija, function12);
	ADD_CALLBACK_FUNCTION(Hadija, chapter2);
	ADD_CALLBACK_FUNCTION(Hadija, chapter2Handler);
	ADD_CALLBACK_FUNCTION(Hadija, chapter3);
	ADD_CALLBACK_FUNCTION(Hadija, chapter3Handler);
	ADD_CALLBACK_FUNCTION(Hadija, chapter4);
	ADD_CALLBACK_FUNCTION(Hadija, chapter4Handler);
	ADD_CALLBACK_FUNCTION(Hadija, function19);
	ADD_CALLBACK_FUNCTION(Hadija, chapter5);
	ADD_CALLBACK_FUNCTION(Hadija, chapter5Handler);
	ADD_CALLBACK_FUNCTION(Hadija, function22);
	ADD_CALLBACK_FUNCTION(Hadija, function23);
	ADD_NULL_FUNCTION();
}
Beispiel #5
0
Vesna::Vesna(LastExpressEngine *engine) : Entity(engine, kEntityVesna) {
	ADD_CALLBACK_FUNCTION(Vesna, reset);
	ADD_CALLBACK_FUNCTION(Vesna, playSound);
	ADD_CALLBACK_FUNCTION(Vesna, enterExitCompartment);
	ADD_CALLBACK_FUNCTION(Vesna, draw);
	ADD_CALLBACK_FUNCTION(Vesna, updateEntity);
	ADD_CALLBACK_FUNCTION(Vesna, updateFromTime);
	ADD_CALLBACK_FUNCTION(Vesna, updateEntity2);
	ADD_CALLBACK_FUNCTION(Vesna, callbackActionRestaurantOrSalon);
	ADD_CALLBACK_FUNCTION(Vesna, callbackActionOnDirection);
	ADD_CALLBACK_FUNCTION(Vesna, savegame);
	ADD_CALLBACK_FUNCTION(Vesna, function11);
	ADD_CALLBACK_FUNCTION(Vesna, chapter1);
	ADD_CALLBACK_FUNCTION(Vesna, chapter1Handler);
	ADD_CALLBACK_FUNCTION(Vesna, function14);
	ADD_CALLBACK_FUNCTION(Vesna, function15);
	ADD_CALLBACK_FUNCTION(Vesna, chapter2);
	ADD_CALLBACK_FUNCTION(Vesna, chapter2Handler);
	ADD_CALLBACK_FUNCTION(Vesna, function18);
	ADD_CALLBACK_FUNCTION(Vesna, chapter3);
	ADD_CALLBACK_FUNCTION(Vesna, chapter3Handler);
	ADD_CALLBACK_FUNCTION(Vesna, function21);
	ADD_CALLBACK_FUNCTION(Vesna, function22);
	ADD_CALLBACK_FUNCTION(Vesna, function23);
	ADD_CALLBACK_FUNCTION(Vesna, chapter4);
	ADD_CALLBACK_FUNCTION(Vesna, function25);
	ADD_CALLBACK_FUNCTION(Vesna, function26);
	ADD_CALLBACK_FUNCTION(Vesna, function27);
	ADD_CALLBACK_FUNCTION(Vesna, chapter5);
	ADD_CALLBACK_FUNCTION(Vesna, chapter5Handler);
	ADD_CALLBACK_FUNCTION(Vesna, function30);
	ADD_NULL_FUNCTION();
}
Beispiel #6
0
Rebecca::Rebecca(LastExpressEngine *engine) : Entity(engine, kEntityRebecca) {
	ADD_CALLBACK_FUNCTION(Rebecca, reset);
	ADD_CALLBACK_FUNCTION(Rebecca, updateFromTime);
	ADD_CALLBACK_FUNCTION(Rebecca, playSound);
	ADD_CALLBACK_FUNCTION(Rebecca, playSound16);
	ADD_CALLBACK_FUNCTION(Rebecca, callSavepoint);
	ADD_CALLBACK_FUNCTION(Rebecca, draw);
	ADD_CALLBACK_FUNCTION(Rebecca, enterExitCompartment);
	ADD_CALLBACK_FUNCTION(Rebecca, enterExitCompartment2);
	ADD_CALLBACK_FUNCTION(Rebecca, enterExitCompartment3);
	ADD_CALLBACK_FUNCTION(Rebecca, callbackActionOnDirection);
	ADD_CALLBACK_FUNCTION(Rebecca, callbackActionRestaurantOrSalon);
	ADD_CALLBACK_FUNCTION(Rebecca, updateEntity);
	ADD_CALLBACK_FUNCTION(Rebecca, updatePosition);
	ADD_CALLBACK_FUNCTION(Rebecca, draw2);
	ADD_CALLBACK_FUNCTION(Rebecca, function15);
	ADD_CALLBACK_FUNCTION(Rebecca, function16);
	ADD_CALLBACK_FUNCTION(Rebecca, function17);
	ADD_CALLBACK_FUNCTION(Rebecca, function18);
	ADD_CALLBACK_FUNCTION(Rebecca, function19);
	ADD_CALLBACK_FUNCTION(Rebecca, function20);
	ADD_CALLBACK_FUNCTION(Rebecca, chapter1);
	ADD_CALLBACK_FUNCTION(Rebecca, chapter1Handler);
	ADD_CALLBACK_FUNCTION(Rebecca, function23);
	ADD_CALLBACK_FUNCTION(Rebecca, function24);
	ADD_CALLBACK_FUNCTION(Rebecca, function25);
	ADD_CALLBACK_FUNCTION(Rebecca, function26);
	ADD_CALLBACK_FUNCTION(Rebecca, function27);
	ADD_CALLBACK_FUNCTION(Rebecca, chapter2);
	ADD_CALLBACK_FUNCTION(Rebecca, chapter2Handler);
	ADD_CALLBACK_FUNCTION(Rebecca, function30);
	ADD_CALLBACK_FUNCTION(Rebecca, function31);
	ADD_CALLBACK_FUNCTION(Rebecca, chapter3);
	ADD_CALLBACK_FUNCTION(Rebecca, chapter3Handler);
	ADD_CALLBACK_FUNCTION(Rebecca, function34);
	ADD_CALLBACK_FUNCTION(Rebecca, function35);
	ADD_CALLBACK_FUNCTION(Rebecca, function36);
	ADD_CALLBACK_FUNCTION(Rebecca, function37);
	ADD_CALLBACK_FUNCTION(Rebecca, function38);
	ADD_CALLBACK_FUNCTION(Rebecca, function39);
	ADD_CALLBACK_FUNCTION(Rebecca, function40);
	ADD_CALLBACK_FUNCTION(Rebecca, function41);
	ADD_CALLBACK_FUNCTION(Rebecca, chapter4);
	ADD_CALLBACK_FUNCTION(Rebecca, chapter4Handler);
	ADD_CALLBACK_FUNCTION(Rebecca, function44);
	ADD_CALLBACK_FUNCTION(Rebecca, function45);
	ADD_CALLBACK_FUNCTION(Rebecca, chapter5);
	ADD_CALLBACK_FUNCTION(Rebecca, chapter5Handler);
	ADD_CALLBACK_FUNCTION(Rebecca, function48);
	ADD_NULL_FUNCTION();
}
Beispiel #7
0
Boutarel::Boutarel(LastExpressEngine *engine) : Entity(engine, kEntityBoutarel) {
	ADD_CALLBACK_FUNCTION(Boutarel, reset);
	ADD_CALLBACK_FUNCTION(Boutarel, playSound);
	ADD_CALLBACK_FUNCTION(Boutarel, draw);
	ADD_CALLBACK_FUNCTION(Boutarel, updateFromTime);
	ADD_CALLBACK_FUNCTION(Boutarel, updatePosition);
	ADD_CALLBACK_FUNCTION(Boutarel, enterExitCompartment);
	ADD_CALLBACK_FUNCTION(Boutarel, enterExitCompartment2);
	ADD_CALLBACK_FUNCTION(Boutarel, callbackActionOnDirection);
	ADD_CALLBACK_FUNCTION(Boutarel, callbackActionRestaurantOrSalon);
	ADD_CALLBACK_FUNCTION(Boutarel, updateEntity);
	ADD_CALLBACK_FUNCTION(Boutarel, function11);
	ADD_CALLBACK_FUNCTION(Boutarel, enterTableWithMmeBoutarel);
	ADD_CALLBACK_FUNCTION(Boutarel, leaveTableWithMmeBoutarel);
	ADD_CALLBACK_FUNCTION(Boutarel, function14);
	ADD_CALLBACK_FUNCTION(Boutarel, function15);
	ADD_CALLBACK_FUNCTION(Boutarel, function16);
	ADD_CALLBACK_FUNCTION(Boutarel, function17);
	ADD_CALLBACK_FUNCTION(Boutarel, function18);
	ADD_CALLBACK_FUNCTION(Boutarel, chapter1);
	ADD_CALLBACK_FUNCTION(Boutarel, function20);
	ADD_CALLBACK_FUNCTION(Boutarel, chapter1Handler);
	ADD_CALLBACK_FUNCTION(Boutarel, function22);
	ADD_CALLBACK_FUNCTION(Boutarel, chapter2);
	ADD_CALLBACK_FUNCTION(Boutarel, chapter2Handler);
	ADD_CALLBACK_FUNCTION(Boutarel, function25);
	ADD_CALLBACK_FUNCTION(Boutarel, chapter3);
	ADD_CALLBACK_FUNCTION(Boutarel, chapter3Handler);
	ADD_CALLBACK_FUNCTION(Boutarel, function28);
	ADD_CALLBACK_FUNCTION(Boutarel, function29);
	ADD_CALLBACK_FUNCTION(Boutarel, function30);
	ADD_CALLBACK_FUNCTION(Boutarel, chapter4);
	ADD_CALLBACK_FUNCTION(Boutarel, chapter4Handler);
	ADD_CALLBACK_FUNCTION(Boutarel, function33);
	ADD_CALLBACK_FUNCTION(Boutarel, function34);
	ADD_CALLBACK_FUNCTION(Boutarel, function35);
	ADD_CALLBACK_FUNCTION(Boutarel, chapter5);
	ADD_CALLBACK_FUNCTION(Boutarel, chapter5Handler);
	ADD_CALLBACK_FUNCTION(Boutarel, function38);
	ADD_NULL_FUNCTION();
}
Beispiel #8
0
Servers0::Servers0(LastExpressEngine *engine) : Entity(engine, kEntityServers0) {
	ADD_CALLBACK_FUNCTION(Servers0, callSavepoint);
	ADD_CALLBACK_FUNCTION(Servers0, updateFromTime);
	ADD_CALLBACK_FUNCTION(Servers0, draw);
	ADD_CALLBACK_FUNCTION(Servers0, updatePosition);
	ADD_CALLBACK_FUNCTION(Servers0, callbackActionOnDirection);
	ADD_CALLBACK_FUNCTION(Servers0, playSound);
	ADD_CALLBACK_FUNCTION(Servers0, function7);
	ADD_CALLBACK_FUNCTION(Servers0, function8);
	ADD_CALLBACK_FUNCTION(Servers0, function9);
	ADD_CALLBACK_FUNCTION(Servers0, function10);
	ADD_CALLBACK_FUNCTION(Servers0, chapter1);
	ADD_CALLBACK_FUNCTION(Servers0, function12);
	ADD_CALLBACK_FUNCTION(Servers0, function13);
	ADD_CALLBACK_FUNCTION(Servers0, function14);
	ADD_CALLBACK_FUNCTION(Servers0, function15);
	ADD_CALLBACK_FUNCTION(Servers0, function16);
	ADD_CALLBACK_FUNCTION(Servers0, function17);
	ADD_CALLBACK_FUNCTION(Servers0, function18);
	ADD_CALLBACK_FUNCTION(Servers0, function19);
	ADD_CALLBACK_FUNCTION(Servers0, chapter1Handler);
	ADD_CALLBACK_FUNCTION(Servers0, function21);
	ADD_CALLBACK_FUNCTION(Servers0, function22);
	ADD_CALLBACK_FUNCTION(Servers0, chapter2);
	ADD_CALLBACK_FUNCTION(Servers0, chapter2Handler);
	ADD_CALLBACK_FUNCTION(Servers0, function25);
	ADD_CALLBACK_FUNCTION(Servers0, function26);
	ADD_CALLBACK_FUNCTION(Servers0, chapter3);
	ADD_CALLBACK_FUNCTION(Servers0, chapter3Handler);
	ADD_CALLBACK_FUNCTION(Servers0, augustAnnaDateOrder);
	ADD_CALLBACK_FUNCTION(Servers0, function30);
	ADD_CALLBACK_FUNCTION(Servers0, chapter4);
	ADD_CALLBACK_FUNCTION(Servers0, chapter4Handler);
	ADD_CALLBACK_FUNCTION(Servers0, augustOrderSteak);
	ADD_CALLBACK_FUNCTION(Servers0, augustServeDuck);
	ADD_CALLBACK_FUNCTION(Servers0, function35);
	ADD_CALLBACK_FUNCTION(Servers0, chapter5);
	ADD_CALLBACK_FUNCTION(Servers0, chapter5Handler);
	ADD_NULL_FUNCTION();
}
Beispiel #9
0
Yasmin::Yasmin(LastExpressEngine *engine) : Entity(engine, kEntityYasmin) {
	ADD_CALLBACK_FUNCTION(Yasmin, reset);
	ADD_CALLBACK_FUNCTION(Yasmin, enterExitCompartment);
	ADD_CALLBACK_FUNCTION(Yasmin, playSound);
	ADD_CALLBACK_FUNCTION(Yasmin, updateFromTime);
	ADD_CALLBACK_FUNCTION(Yasmin, updateEntity);
	ADD_CALLBACK_FUNCTION(Yasmin, function6);
	ADD_CALLBACK_FUNCTION(Yasmin, function7);
	ADD_CALLBACK_FUNCTION(Yasmin, chapter1);
	ADD_CALLBACK_FUNCTION(Yasmin, chapter1Handler);
	ADD_CALLBACK_FUNCTION(Yasmin, function10);
	ADD_CALLBACK_FUNCTION(Yasmin, chapter2);
	ADD_CALLBACK_FUNCTION(Yasmin, chapter2Handler);
	ADD_CALLBACK_FUNCTION(Yasmin, chapter3);
	ADD_CALLBACK_FUNCTION(Yasmin, chapter3Handler);
	ADD_CALLBACK_FUNCTION(Yasmin, chapter4);
	ADD_CALLBACK_FUNCTION(Yasmin, chapter4Handler);
	ADD_CALLBACK_FUNCTION(Yasmin, function17);
	ADD_CALLBACK_FUNCTION(Yasmin, chapter5);
	ADD_CALLBACK_FUNCTION(Yasmin, chapter5Handler);
	ADD_CALLBACK_FUNCTION(Yasmin, function20);
	ADD_CALLBACK_FUNCTION(Yasmin, function21);
	ADD_NULL_FUNCTION();
}
Beispiel #10
0
Yasmin::Yasmin(LastExpressEngine *engine) : Entity(engine, kEntityYasmin) {
	ADD_CALLBACK_FUNCTION(Yasmin, reset);
	ADD_CALLBACK_FUNCTION_SI(Yasmin, enterExitCompartment);
	ADD_CALLBACK_FUNCTION_S(Yasmin, playSound);
	ADD_CALLBACK_FUNCTION_I(Yasmin, updateFromTime);
	ADD_CALLBACK_FUNCTION_II(Yasmin, updateEntity);
	ADD_CALLBACK_FUNCTION(Yasmin, goEtoG);
	ADD_CALLBACK_FUNCTION(Yasmin, goGtoE);
	ADD_CALLBACK_FUNCTION(Yasmin, chapter1);
	ADD_CALLBACK_FUNCTION(Yasmin, part1);
	ADD_CALLBACK_FUNCTION(Yasmin, function10);
	ADD_CALLBACK_FUNCTION(Yasmin, chapter2);
	ADD_CALLBACK_FUNCTION(Yasmin, part2);
	ADD_CALLBACK_FUNCTION(Yasmin, chapter3);
	ADD_CALLBACK_FUNCTION(Yasmin, part3);
	ADD_CALLBACK_FUNCTION(Yasmin, chapter4);
	ADD_CALLBACK_FUNCTION(Yasmin, part4);
	ADD_CALLBACK_FUNCTION(Yasmin, function17);
	ADD_CALLBACK_FUNCTION(Yasmin, chapter5);
	ADD_CALLBACK_FUNCTION(Yasmin, part5);
	ADD_CALLBACK_FUNCTION(Yasmin, function20);
	ADD_CALLBACK_FUNCTION(Yasmin, hiding);
	ADD_NULL_FUNCTION();
}
Beispiel #11
0
Pascale::Pascale(LastExpressEngine *engine) : Entity(engine, kEntityPascale) {
	ADD_CALLBACK_FUNCTION(Pascale, draw);
	ADD_CALLBACK_FUNCTION(Pascale, callbackActionRestaurantOrSalon);
	ADD_CALLBACK_FUNCTION(Pascale, callbackActionOnDirection);
	ADD_CALLBACK_FUNCTION(Pascale, updateFromTime);
	ADD_CALLBACK_FUNCTION(Pascale, updatePosition);
	ADD_CALLBACK_FUNCTION(Pascale, playSound);
	ADD_CALLBACK_FUNCTION(Pascale, draw2);
	ADD_CALLBACK_FUNCTION(Pascale, welcomeSophieAndRebecca);
	ADD_CALLBACK_FUNCTION(Pascale, sitSophieAndRebecca);
	ADD_CALLBACK_FUNCTION(Pascale, welcomeCath);
	ADD_CALLBACK_FUNCTION(Pascale, function11);
	ADD_CALLBACK_FUNCTION(Pascale, chapter1);
	ADD_CALLBACK_FUNCTION(Pascale, getMessageFromAugustToTyler);
	ADD_CALLBACK_FUNCTION(Pascale, sitAnna);
	ADD_CALLBACK_FUNCTION(Pascale, welcomeAnna);
	ADD_CALLBACK_FUNCTION(Pascale, serveTatianaVassili);
	ADD_CALLBACK_FUNCTION(Pascale, chapter1Handler);
	ADD_CALLBACK_FUNCTION(Pascale, function18);
	ADD_CALLBACK_FUNCTION(Pascale, function19);
	ADD_CALLBACK_FUNCTION(Pascale, chapter2);
	ADD_CALLBACK_FUNCTION(Pascale, chapter3);
	ADD_CALLBACK_FUNCTION(Pascale, chapter3Handler);
	ADD_CALLBACK_FUNCTION(Pascale, function23);
	ADD_CALLBACK_FUNCTION(Pascale, welcomeAbbot);
	ADD_CALLBACK_FUNCTION(Pascale, chapter4);
	ADD_CALLBACK_FUNCTION(Pascale, chapter4Handler);
	ADD_CALLBACK_FUNCTION(Pascale, function27);
	ADD_CALLBACK_FUNCTION(Pascale, messageFromAnna);
	ADD_CALLBACK_FUNCTION(Pascale, function29);
	ADD_CALLBACK_FUNCTION(Pascale, function30);
	ADD_CALLBACK_FUNCTION(Pascale, chapter5);
	ADD_CALLBACK_FUNCTION(Pascale, chapter5Handler);
	ADD_CALLBACK_FUNCTION(Pascale, function33);
	ADD_NULL_FUNCTION();
}
Beispiel #12
0
Pascale::Pascale(LastExpressEngine *engine) : Entity(engine, kEntityPascale) {
	ADD_CALLBACK_FUNCTION(Pascale, draw);
	ADD_CALLBACK_FUNCTION(Pascale, callbackActionRestaurantOrSalon);
	ADD_CALLBACK_FUNCTION(Pascale, callbackActionOnDirection);
	ADD_CALLBACK_FUNCTION(Pascale, updateFromTime);
	ADD_CALLBACK_FUNCTION(Pascale, updatePosition);
	ADD_CALLBACK_FUNCTION(Pascale, playSound);
	ADD_CALLBACK_FUNCTION(Pascale, draw2);
	ADD_CALLBACK_FUNCTION(Pascale, welcomeSophieAndRebecca);
	ADD_CALLBACK_FUNCTION(Pascale, sitSophieAndRebecca);
	ADD_CALLBACK_FUNCTION(Pascale, welcomeCath);
	ADD_CALLBACK_FUNCTION(Pascale, seatCath);
	ADD_CALLBACK_FUNCTION(Pascale, chapter1);
	ADD_CALLBACK_FUNCTION(Pascale, greetAugust);
	ADD_CALLBACK_FUNCTION(Pascale, seatAnna);
	ADD_CALLBACK_FUNCTION(Pascale, greetAnna);
	ADD_CALLBACK_FUNCTION(Pascale, greetTatiana);
	ADD_CALLBACK_FUNCTION(Pascale, servingDinner);
	ADD_CALLBACK_FUNCTION(Pascale, function18);
	ADD_CALLBACK_FUNCTION(Pascale, function19);
	ADD_CALLBACK_FUNCTION(Pascale, chapter2);
	ADD_CALLBACK_FUNCTION(Pascale, chapter3);
	ADD_CALLBACK_FUNCTION(Pascale, chapter3Handler);
	ADD_CALLBACK_FUNCTION(Pascale, abbotSeatMe3);
	ADD_CALLBACK_FUNCTION(Pascale, welcomeAbbot);
	ADD_CALLBACK_FUNCTION(Pascale, chapter4);
	ADD_CALLBACK_FUNCTION(Pascale, chapter4Handler);
	ADD_CALLBACK_FUNCTION(Pascale, meetCoudert);
	ADD_CALLBACK_FUNCTION(Pascale, tellAugust);
	ADD_CALLBACK_FUNCTION(Pascale, walkDownTrain);
	ADD_CALLBACK_FUNCTION(Pascale, walkUpTrain);
	ADD_CALLBACK_FUNCTION(Pascale, chapter5);
	ADD_CALLBACK_FUNCTION(Pascale, chapter5Handler);
	ADD_CALLBACK_FUNCTION(Pascale, hiding);
	ADD_NULL_FUNCTION();
}