Beispiel #1
0
void osd_stop_audio_stream(void)
{
#ifdef USE_SEAL
	int i;
#endif


	if (Machine->sample_rate == 0) return;

#ifdef USE_SEAL
	/* stop and release voices */
	for (i = 0;i < SOUND_CHANNELS;i++)
	{
		if (lpWave[i])
		{
			AStopVoice(hVoice[i]);
			ADestroyAudioData(lpWave[i]);
			free(lpWave[i]);
			lpWave[i] = 0;
			ADestroyAudioVoice(hVoice[i]);
		}
	}
#endif
#ifdef USE_ALLEGRO
	voice_stop(myvoice);
	deallocate_voice(myvoice);
	destroy_sample(mysample);
	mysample = 0;
#endif

	stream_playing = 0;
}
Beispiel #2
0
void msdos_shutdown_sound(void)
{
  if (seal_sample_rate != 0)
  {
    int n;

    /* stop and release voices */
    for (n = 0; n < NUMVOICES; n++)
    {
      AStopVoice(hVoice[n]);
      ADestroyAudioVoice(hVoice[n]);
      if (lpWave[n])
      {
        ADestroyAudioData(lpWave[n]);
        free(lpWave[n]);
        lpWave[n] = 0;
      }
    }
    ACloseVoices();
    ACloseAudio();
  }
}
int main(void)
{
    AUDIOINFO info;
    LPAUDIOMODULE lpModule;
    LPAUDIOWAVE lpWave;
    HAC hVoice;
    BOOL stopped;

    /* initialize audio library */
    AInitialize();

    /* open audio device */
    info.nDeviceId = AUDIO_DEVICE_MAPPER;
    info.wFormat = AUDIO_FORMAT_16BITS | AUDIO_FORMAT_STEREO;
    info.nSampleRate = 44100;
    AOpenAudio(&info);

    /* load module and waveform file */
    ALoadModuleFile("test.s3m", &lpModule, 0);
    ALoadWaveFile("test.wav", &lpWave, 0);

    /* open voices for module and waveform */
    AOpenVoices(lpModule->nTracks + 1);

    /* play the module file */
    APlayModule(lpModule);
    ASetModuleVolume(64);

    /* play the waveform through a voice */
    ACreateAudioVoice(&hVoice);
    APlayVoice(hVoice, lpWave);
    ASetVoiceVolume(hVoice, 48);
    ASetVoicePanning(hVoice, 128);

    /* program main execution loop */
    printf("Playing module and waveform, press any key to stop.\n");
    while (!kbhit()) {
        /* update audio system */
        AUpdateAudio();

        /* restart waveform if stopped */
        AGetVoiceStatus(hVoice, &stopped);
        if (stopped) APlayVoice(hVoice, lpWave);

        /* check if the module is stopped */
        AGetModuleStatus(&stopped);
        if (stopped) break;
    }

    /* stop playing the waveform */
    AStopVoice(hVoice);
    ADestroyAudioVoice(hVoice);

    /* stop playing the module */
    AStopModule();
    ACloseVoices();

    /* release the waveform & module */
    AFreeWaveFile(lpWave);
    AFreeModuleFile(lpModule);

    /* close audio device */
    ACloseAudio();
    return 0;
}
int main(void)
{
    AUDIOINFO info;
    LPAUDIOWAVE lpWave;
    HAC hVoice[NUMVOICES];
    BOOL stopped;
    UINT n, m;

    /* initialize audio library */
    AInitialize();

    /* open audio device */
    info.nDeviceId = AUDIO_DEVICE_MAPPER;
    info.wFormat = AUDIO_FORMAT_16BITS | AUDIO_FORMAT_STEREO;
    info.nSampleRate = 44100;
    AOpenAudio(&info);

    /* load waveform file */
    ALoadWaveFile("test.wav", &lpWave, 0);

    /* open and allocate voices */
    AOpenVoices(NUMVOICES);
    for (n = 0; n < NUMVOICES; n++) {
        ACreateAudioVoice(&hVoice[n]);
        ASetVoiceVolume(hVoice[n], 64);
        ASetVoicePanning(hVoice[n], n & 1 ? 0 : 255);
    }

    /* program main execution loop */
    printf("Playing waveform, press any key to stop.\n");
    for (n = m = 0; !kbhit() && n < 48 - 7; n++) {
        /* play chord C-E-G */
        APlayVoice(hVoice[m+0], lpWave);
        APlayVoice(hVoice[m+1], lpWave);
        APlayVoice(hVoice[m+2], lpWave);
        ASetVoiceFrequency(hVoice[m+0], FREQ(aPeriodTable[n+0]));
        ASetVoiceFrequency(hVoice[m+1], FREQ(aPeriodTable[n+4]));
        ASetVoiceFrequency(hVoice[m+2], FREQ(aPeriodTable[n+7]));
        m = (m + 3) % NUMVOICES;

        /* wait until note finishes */
        do {
            /* update audio system */
            AUpdateAudio();
            AGetVoiceStatus(hVoice[0], &stopped);
        } while (!stopped);
    }

    /* stop and release voices */
    for (n = 0; n < NUMVOICES; n++) {
        AStopVoice(hVoice[n]);
        ADestroyAudioVoice(hVoice[n]);
    }
    ACloseVoices();

    /* release the waveform file */
    AFreeWaveFile(lpWave);

    /* close audio device */
    ACloseAudio();
    return 0;
}
Beispiel #5
0
int msdos_init_sound(void)
{
#ifdef USE_SEAL
	int i;

	/* Ask the user if no soundcard was chosen */
	if (soundcard == -1)
	{
		unsigned int k;

		printf("\nSelect the audio device:\n");

		for (k = 0;k < AGetAudioNumDevs();k++)
		{
			/* don't show the AWE32, it's too slow, users must choose Sound Blaster */
			if (AGetAudioDevCaps(k,&caps) == AUDIO_ERROR_NONE &&
					strcmp(caps.szProductName,"Sound Blaster AWE32"))
				printf("  %2d. %s\n",k,caps.szProductName);
		}
		printf("\n");

		if (k < 10)
		{
			i = getch();
			soundcard = i - '0';
		}
		else
			scanf("%d",&soundcard);
	}

	/* initialize SEAL audio library */
	if (soundcard == 0)     /* silence */
	{
		/* update the Machine structure to show that sound is disabled */
		Machine->sample_rate = 0;
		return 0;
	}

	/* open audio device */
	/*                              info.nDeviceId = AUDIO_DEVICE_MAPPER;*/
	info.nDeviceId = soundcard;
	/* always use 16 bit mixing if possible - better quality and same speed of 8 bit */
	info.wFormat = AUDIO_FORMAT_16BITS | AUDIO_FORMAT_MONO | AUDIO_FORMAT_RAW_SAMPLE;

	/* use stereo output if supported */
	if (usestereo)
	{
		if (Machine->drv->sound_attributes & SOUND_SUPPORTS_STEREO)
			info.wFormat = AUDIO_FORMAT_16BITS | AUDIO_FORMAT_STEREO | AUDIO_FORMAT_RAW_SAMPLE;
	}

	info.nSampleRate = Machine->sample_rate;
	if (AOpenAudio(&info) != AUDIO_ERROR_NONE)
	{
		printf("audio initialization failed\n");
		return 1;
	}

	AGetAudioDevCaps(info.nDeviceId,&caps);
	logerror("Using %s at %d-bit %s %u Hz\n",
			caps.szProductName,
			info.wFormat & AUDIO_FORMAT_16BITS ? 16 : 8,
			info.wFormat & AUDIO_FORMAT_STEREO ? "stereo" : "mono",
			info.nSampleRate);

	/* open and allocate voices, allocate waveforms */
	if (AOpenVoices(SOUND_CHANNELS) != AUDIO_ERROR_NONE)
	{
		printf("voices initialization failed\n");
		return 1;
	}

	for (i = 0; i < SOUND_CHANNELS; i++)
	{
		lpWave[i] = 0;
	}

	stream_playing = 0;
	stream_cache_data = 0;
	stream_cache_len = 0;
	stream_cache_stereo = 0;

	/* update the Machine structure to reflect the actual sample rate */
	Machine->sample_rate = info.nSampleRate;

	logerror("set sample rate: %d\n",Machine->sample_rate);
	if (sampleratedetect)
	{
		TICKER a,b;
		LONG start,end;


		if (ACreateAudioVoice(&hVoice[0]) != AUDIO_ERROR_NONE)
			return 1;

		if ((lpWave[0] = (LPAUDIOWAVE)malloc(sizeof(AUDIOWAVE))) == 0)
		{
			ADestroyAudioVoice(hVoice[0]);
			return 1;
		}

		lpWave[0]->wFormat = AUDIO_FORMAT_8BITS | AUDIO_FORMAT_MONO;
		lpWave[0]->nSampleRate = Machine->sample_rate;
		lpWave[0]->dwLength = 3*Machine->sample_rate;
		lpWave[0]->dwLoopStart = 0;
		lpWave[0]->dwLoopEnd = 3*Machine->sample_rate;
		if (ACreateAudioData(lpWave[0]) != AUDIO_ERROR_NONE)
		{
			free(lpWave[0]);
			lpWave[0] = 0;

			return 1;
		}

		memset(lpWave[0]->lpData,0,3*Machine->sample_rate);
		/* upload the data to the audio DRAM local memory */
		AWriteAudioData(lpWave[0],0,3*Machine->sample_rate);
		APrimeVoice(hVoice[0],lpWave[0]);
		ASetVoiceFrequency(hVoice[0],Machine->sample_rate);
		ASetVoiceVolume(hVoice[0],0);
		AStartVoice(hVoice[0]);

		a = ticker();
		/* wait some time to let everything stabilize */
		do
		{
			AUpdateAudioEx(Machine->sample_rate / Machine->drv->frames_per_second);
			b = ticker();
		} while (b-a < TICKS_PER_SEC/10);

		a = ticker();
		AGetVoicePosition(hVoice[0],&start);
		do
		{
			AUpdateAudioEx(Machine->sample_rate / Machine->drv->frames_per_second);
			b = ticker();
		} while (b-a < TICKS_PER_SEC);
		AGetVoicePosition(hVoice[0],&end);
		nominal_sample_rate = Machine->sample_rate;
		Machine->sample_rate = end - start;
		logerror("actual sample rate: %d\n",Machine->sample_rate);

		AStopVoice(hVoice[0]);
		ADestroyAudioData(lpWave[0]);
		free(lpWave[0]);
		lpWave[0] = 0;
		ADestroyAudioVoice(hVoice[0]);
	}
	else
		nominal_sample_rate = Machine->sample_rate;

#if 0
	{
		char *blaster_env;
		/* Get Soundblaster base address from environment variabler BLASTER   */
		/* Soundblaster OPL base port, at some compatibles this must be 0x388 */

		if(!getenv("BLASTER"))
		{
			printf("\nBLASTER variable not found, disabling fm sound!\n");
                        No_OPL = options.no_fm = 1;
		}
		else
		{
			blaster_env = getenv("BLASTER");
			BaseSb = i = 0;
			while ((blaster_env[i] & 0x5f) != 0x41) i++;        /* Look for 'A' char */
			while (blaster_env[++i] != 0x20) {
				BaseSb = (BaseSb << 4) + (blaster_env[i]-0x30);
			}
		}
	}
#endif

#endif

#ifdef USE_ALLEGRO
	reserve_voices(1,0);
	if (install_sound(DIGI_AUTODETECT,MIDI_NONE,0) != 0)
	{
		logerror("Allegro install_sound error: %s\n",allegro_error);
		return 1;
	}

	nominal_sample_rate = Machine->sample_rate;
#endif

	num_used_opl = 0;

	osd_set_mastervolume(attenuation);	/* set the startup volume */

	return 0;
}
Beispiel #6
0
int osd_start_audio_stream(int stereo)
{
#ifdef USE_SEAL
	int channel;
#endif

	if (stereo) stereo = 1;	/* make sure it's either 0 or 1 */

	stream_cache_stereo = stereo;

	/* determine the number of samples per frame */
	samples_per_frame = (double)Machine->sample_rate / (double)Machine->drv->frames_per_second;

	/* compute how many samples to generate this frame */
	samples_left_over = samples_per_frame;
	samples_this_frame = (UINT32)samples_left_over;
	samples_left_over -= (double)samples_this_frame;

	audio_buffer_length = NUM_BUFFERS * samples_per_frame + 20;


	if (Machine->sample_rate == 0) return 0;

#ifdef USE_SEAL
	for (channel = 0;channel <= stereo;channel++)
	{
		if (ACreateAudioVoice(&hVoice[channel]) != AUDIO_ERROR_NONE)
			return 0;

		if ((lpWave[channel] = (LPAUDIOWAVE)malloc(sizeof(AUDIOWAVE))) == 0)
		{
			ADestroyAudioVoice(hVoice[channel]);
			return 0;
		}

		lpWave[channel]->wFormat = AUDIO_FORMAT_16BITS | AUDIO_FORMAT_MONO | AUDIO_FORMAT_LOOP;
		lpWave[channel]->nSampleRate = nominal_sample_rate;
		lpWave[channel]->dwLength = 2*audio_buffer_length;
		lpWave[channel]->dwLoopStart = 0;
		lpWave[channel]->dwLoopEnd = lpWave[channel]->dwLength;
		if (ACreateAudioData(lpWave[channel]) != AUDIO_ERROR_NONE)
		{
			free(lpWave[channel]);
			lpWave[channel] = 0;

			return 0;
		}

		memset(lpWave[channel]->lpData,0,lpWave[channel]->dwLength);
		APrimeVoice(hVoice[channel],lpWave[channel]);
		ASetVoiceFrequency(hVoice[channel],nominal_sample_rate);
	}

	if (stereo)
	{
		/* SEAL doubles volume for panned channels, so we have to compensate */
		ASetVoiceVolume(hVoice[0],32);
		ASetVoiceVolume(hVoice[1],32);

		ASetVoicePanning(hVoice[0],0);
		ASetVoicePanning(hVoice[1],255);

		AStartVoice(hVoice[0]);
		AStartVoice(hVoice[1]);
	}
	else
	{
		ASetVoiceVolume(hVoice[0],64);
		ASetVoicePanning(hVoice[0],128);
		AStartVoice(hVoice[0]);
	}
#endif

#ifdef USE_ALLEGRO
	mysample = create_sample(16,stereo,nominal_sample_rate,audio_buffer_length);
	if (mysample == 0) return 0;
	myvoice = allocate_voice(mysample);
	voice_set_playmode(myvoice,PLAYMODE_LOOP);
	if (stereo)
	{
		INT16 *buf = mysample->data;
		int p = 0;
		while (p != audio_buffer_length)
		{
			buf[2*p] = (INT16)0x8000;
			buf[2*p+1] = (INT16)0x8000;
			p++;
		}
	}
	else
	{
		INT16 *buf = mysample->data;
		int p = 0;
		while (p != audio_buffer_length)
		{
			buf[p] = (INT16)0x8000;
			p++;
		}
	}
	voice_start(myvoice);
#endif

	stream_playing = 1;
	voice_pos = 0;

	return samples_this_frame;
}