void drawAgar() { AG_Window *win; if (AG_TIMEOUTS_QUEUED()) AG_ProcessTimeouts(AG_GetTicks()); // do not draw windows in screensaver mode if (!view.screenSaver) { AG_LockVFS(&agDrivers); AG_BeginRendering(agDriverSw); AG_FOREACH_WINDOW(win, agDriverSw) { AG_ObjectLock(win); AG_WindowDraw(win); AG_ObjectUnlock(win); }
Uint32 Get_Ticks(void) { return AG_GetTicks(); }