Beispiel #1
0
int WindowImplAndroid::getUnicode(AInputEvent* event)
{
    // Retrieve activity states
    ActivityStates* states = getActivity(NULL);
    Lock lock(states->mutex);

    // Initializes JNI
    jint lResult;
    jint lFlags = 0;

    JavaVM* lJavaVM = states->activity->vm;
    JNIEnv* lJNIEnv = states->activity->env;

    JavaVMAttachArgs lJavaVMAttachArgs;
    lJavaVMAttachArgs.version = JNI_VERSION_1_6;
    lJavaVMAttachArgs.name = "NativeThread";
    lJavaVMAttachArgs.group = NULL;

    lResult=lJavaVM->AttachCurrentThread(&lJNIEnv, &lJavaVMAttachArgs);

    if (lResult == JNI_ERR)
        err() << "Failed to initialize JNI, couldn't get the Unicode value" << std::endl;

    // Retrieve key data from the input event
    jlong downTime = AKeyEvent_getDownTime(event);
    jlong eventTime = AKeyEvent_getEventTime(event);
    jint action = AKeyEvent_getAction(event);
    jint code = AKeyEvent_getKeyCode(event);
    jint repeat = AKeyEvent_getRepeatCount(event); // not sure!
    jint metaState = AKeyEvent_getMetaState(event);
    jint deviceId = AInputEvent_getDeviceId(event);
    jint scancode = AKeyEvent_getScanCode(event);
    jint flags = AKeyEvent_getFlags(event);
    jint source = AInputEvent_getSource(event);

    // Construct a KeyEvent object from the event data
    jclass ClassKeyEvent = lJNIEnv->FindClass("android/view/KeyEvent");
    jmethodID KeyEventConstructor = lJNIEnv->GetMethodID(ClassKeyEvent, "<init>", "(JJIIIIIIII)V");
    jobject ObjectKeyEvent = lJNIEnv->NewObject(ClassKeyEvent, KeyEventConstructor, downTime, eventTime, action, code, repeat, metaState, deviceId, scancode, flags, source);

    // Call its getUnicodeChar() method to get the Unicode value
    jmethodID MethodGetUnicode = lJNIEnv->GetMethodID(ClassKeyEvent, "getUnicodeChar", "(I)I");
    int unicode = lJNIEnv->CallIntMethod(ObjectKeyEvent, MethodGetUnicode, metaState);

    lJNIEnv->DeleteLocalRef(ClassKeyEvent);
    lJNIEnv->DeleteLocalRef(ObjectKeyEvent);

    // Detach this thread from the JVM
    lJavaVM->DetachCurrentThread();

    return unicode;
}
    bool InputService::onKeyboardEvent(AInputEvent* pEvent) {
#ifdef INPUTSERVICE_LOG_EVENTS
         packt_Log_debug("AKeyEvent_getAction=%d", AKeyEvent_getAction(pEvent));
         packt_Log_debug("AKeyEvent_getFlags=%d", AKeyEvent_getFlags(pEvent));
         packt_Log_debug("AKeyEvent_getKeyCode=%d", AKeyEvent_getKeyCode(pEvent));
         packt_Log_debug("AKeyEvent_getScanCode=%d", AKeyEvent_getScanCode(pEvent));
         packt_Log_debug("AKeyEvent_getMetaState=%d", AKeyEvent_getMetaState(pEvent));
         packt_Log_debug("AKeyEvent_getRepeatCount=%d", AKeyEvent_getRepeatCount(pEvent));
         packt_Log_debug("AKeyEvent_getDownTime=%lld", AKeyEvent_getDownTime(pEvent));
         packt_Log_debug("AKeyEvent_getEventTime=%lld", AKeyEvent_getEventTime(pEvent));
#endif
        const float ORTHOGONAL_MOVE = 1.0f;

        if (AKeyEvent_getAction(pEvent) == AKEY_EVENT_ACTION_DOWN) {
            switch (AKeyEvent_getKeyCode(pEvent)) {
            case AKEYCODE_DPAD_LEFT:
                mHorizontal = -ORTHOGONAL_MOVE;
                break;
            case AKEYCODE_DPAD_RIGHT:
                mHorizontal = ORTHOGONAL_MOVE;
                break;
            case AKEYCODE_DPAD_DOWN:
                mVertical = -ORTHOGONAL_MOVE;
                break;
            case AKEYCODE_DPAD_UP:
                mVertical = ORTHOGONAL_MOVE;
                break;
            case AKEYCODE_BACK:
                return false;
            }
        } else {
            switch (AKeyEvent_getKeyCode(pEvent)) {
            case AKEYCODE_DPAD_LEFT:
            case AKEYCODE_DPAD_RIGHT:
                mHorizontal = 0.0f;
                break;
            case AKEYCODE_DPAD_DOWN:
            case AKEYCODE_DPAD_UP:
                mVertical = 0.0f;
                break;
            case AKEYCODE_MENU:
                mMenuKey = true;
                break;
            case AKEYCODE_BACK:
                return false;
            }
        }
        return true;
    }
Beispiel #3
0
extern "C" int AndroidGetKeyText( AInputEvent *event )
{
   int result = 0;
    // Attaches the current thread to the JVM. 
    jint lResult; 
    jint lFlags = 0; 

    JavaVM* lJavaVM = engine.app->activity->vm; 
    JNIEnv* lJNIEnv = engine.app->activity->env; 

    JavaVMAttachArgs lJavaVMAttachArgs; 
    lJavaVMAttachArgs.version = JNI_VERSION_1_6; 
    lJavaVMAttachArgs.name = "NativeThread"; 
    lJavaVMAttachArgs.group = NULL; 

    lResult=lJavaVM->AttachCurrentThread(&lJNIEnv, &lJavaVMAttachArgs);
    if (lResult == JNI_ERR) { 
        return 0;
    } 

    // Retrieves NativeActivity. 
    jobject lNativeActivity = engine.app->activity->clazz; 
	jclass ClassNativeActivity = lJNIEnv->GetObjectClass(lNativeActivity);

	jmethodID MethodSetFlags = lJNIEnv->GetMethodID(      ClassNativeActivity, "getKeyText", "(JJIIIIIII)I");
   lprintf( "..." );
		if( MethodSetFlags )
			result = lJNIEnv->CallIntMethod( lNativeActivity,  MethodSetFlags
													 , AKeyEvent_getDownTime(event)
													 , AKeyEvent_getEventTime(event)
													 , AKeyEvent_getAction(event)
													 , AKeyEvent_getKeyCode(event)
													 , AKeyEvent_getRepeatCount(event)
													 , AKeyEvent_getMetaState(event)
													 , AInputEvent_getDeviceId(event)
													 , AKeyEvent_getScanCode(event)
													 , AKeyEvent_getFlags(event)
													 );
		else
		{
         lprintf( "Failed to get method." );
			result = 0;
		}


	// Finished with the JVM. 
		lJavaVM->DetachCurrentThread();
      return result;
}
Beispiel #4
0
static int32_t handle_key_event(struct android_app* app, AInputEvent* event)
{
	struct engine* engine = (struct engine*)app->userData;
	int32_t action = AKeyEvent_getAction(event);
	int32_t keyCode = AKeyEvent_getKeyCode(event);
	int32_t scanCode = AKeyEvent_getScanCode(event);
	int32_t flags = AKeyEvent_getFlags(event);

	if (action == AKEY_EVENT_ACTION_DOWN) {
		return onWindowKeyDown(keyCode, scanCode) ? 0 : 1;
	} else if (action == AKEY_EVENT_ACTION_UP) {
		if ((flags & AKEY_EVENT_FLAG_CANCELED) == 0) {
			return onWindowKeyUp(keyCode, scanCode) ? 0 : 1;
		}
	} else if (action == AKEY_EVENT_ACTION_MULTIPLE) {
		LOGI("AKEY_EVENT_ACTION_MULTIPLE received");
	}
	return 0;
}
	bool AndroidGameApplication::onKeyEvent(AInputEvent* event)
	{
		int32 action = AKeyEvent_getAction(event);
		int32 flags = AKeyEvent_getFlags(event);
		int32 keyCode = AKeyEvent_getKeyCode(event);
		int32 scanCode = AKeyEvent_getScanCode(event);
		int32 state =  AKeyEvent_getMetaState(event);
		int32 repeatCount = AKeyEvent_getRepeatCount(event);

		LOGI("AndroidGameApplication::onKeyEvent");

		switch(action)
		{
		case AKEY_EVENT_ACTION_DOWN:
			{
				LOGI("AKEY_EVENT_ACTION_DOWN [keyCode = %d, scanCode = %d, repeatCount = %d, flags = 0x%X, state = 0x%X]",
						keyCode, scanCode, repeatCount, flags, state);
				for(std::list<IKeyboardController*>::iterator it = m_keyboardInputHandlers.begin();
						it != m_keyboardInputHandlers.end(); ++it)
				{
					(*it)->onKeyDown(keyCode, flags);
				}
			}
			break;
		case AKEY_EVENT_ACTION_UP:
			{
				LOGI("AKEY_EVENT_ACTION_DOWN [keyCode = %d, scanCode = %d, repeatCount = %d, flags = 0x%X, state = 0x%X]",
										keyCode, scanCode, repeatCount, flags, state);
				for(std::list<IKeyboardController*>::iterator it = m_keyboardInputHandlers.begin();
								it != m_keyboardInputHandlers.end(); ++it)
				{
					(*it)->onKeyUp(keyCode, flags);
				}
			}
			break;
		}

		return true;
	}
	bool OuyaInputView::dispatchKeyEvent(AInputEvent* keyEvent)
	{
		int64_t downTime = AKeyEvent_getDownTime(keyEvent);
		int64_t eventTime = AKeyEvent_getEventTime(keyEvent);
		int32_t action = AKeyEvent_getAction(keyEvent);
		int32_t code = AKeyEvent_getKeyCode(keyEvent);
		int32_t repeat = AKeyEvent_getRepeatCount(keyEvent);
		int32_t metaState = AKeyEvent_getMetaState(keyEvent);
		int32_t deviceId = AInputEvent_getDeviceId(keyEvent);
		int32_t scancode = AKeyEvent_getScanCode(keyEvent);
		int32_t flags = AKeyEvent_getFlags(keyEvent);
		int32_t source = AInputEvent_getSource(keyEvent);

#if ENABLE_VERBOSE_LOGGING
		__android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, "downTime=%lld eventTime=%lld action=%d code=%d repeat=%d metaState=%d deviceId=%d scancode=%d flags=%d source=%d",
			downTime, eventTime, action, code,
			repeat, metaState, deviceId, scancode, flags, source);
#endif

		return javaDispatchKeyEvent(downTime, eventTime, action, code,
			repeat, metaState, deviceId, scancode, flags, source);
	}
Beispiel #7
0
/**
 * Process the next input event.
 */
static int32_t window_handle_input(struct android_app* app, AInputEvent* event) {
	la_window_t* window = (la_window_t*)app->userData;
	int32_t input_type = AInputEvent_getType(event);

	if (input_type == AINPUT_EVENT_TYPE_MOTION) {
		
		return 1;
	}else if(input_type == AINPUT_EVENT_TYPE_KEY) {
		la_print("KEY EVENT");
		int32_t key_code = AKeyEvent_getKeyCode(event);
		switch(key_code) {
			case AKEYCODE_BACK:

				break;
			case AKEYCODE_CAMERA:
				la_print("Camera key pressed");
				break;
			case AKEYCODE_MENU:
				la_print("Menu key pressed");
				break;
			case AKEYCODE_DEL:
				la_print("Backspace key pressed");
				break;
			case AKEYCODE_ENTER:
				la_print("Enter key pressed");
				break;
			default:
				if(key_code >= AKEYCODE_A &&
					key_code <= AKEYCODE_PERIOD)
				{
					char key = AKeyEvent_getScanCode(event);
					la_print("Key Insert %s", &key);
				}
				break;
		}
	}
	return 1;
}
static int32_t _onInputEvent(struct android_app* app, AInputEvent* event)
{
    if (!event || !::g_defaultWindow.get())
    {
        return 1;
    }

    int32_t source = AInputEvent_getSource(event);

    if (source == AINPUT_SOURCE_MOUSE)
    {
        int32_t x = (int32_t)AMotionEvent_getX(event, 0);
        int32_t y = (int32_t)AMotionEvent_getY(event, 0);

        g_defaultWindow->getMouseInput().setLocation(glm::ivec2(x, y));


        int32_t buttonState = AMotionEvent_getButtonState(event);

        g_defaultWindow->getMouseInput().setButton(VKTS_MOUSE_BUTTON_LEFT, buttonState & AMOTION_EVENT_BUTTON_PRIMARY);
        g_defaultWindow->getMouseInput().setButton(VKTS_MOUSE_BUTTON_RIGHT, buttonState & AMOTION_EVENT_BUTTON_SECONDARY);
        g_defaultWindow->getMouseInput().setButton(VKTS_MOUSE_BUTTON_MIDDLE, buttonState & AMOTION_EVENT_BUTTON_TERTIARY);


        int32_t vscroll = (int32_t)AMotionEvent_getAxisValue(event, AMOTION_EVENT_AXIS_VSCROLL, 0);

        g_defaultWindow->getMouseInput().setMouseWheel(vscroll);

        return 1;
    }
    else if (source == AINPUT_SOURCE_KEYBOARD)
    {
        VkBool32 pressed = (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN);

        int32_t scanCode = AKeyEvent_getScanCode(event);

        int32_t key = vkts::_visualTranslateKey(scanCode);

        if (pressed && key == VKTS_KEY_ESCAPE)
        {
            g_app->destroyRequested = 1;
        }
        else if (key != VKTS_KEY_UNKNOWN)
        {
            g_defaultWindow->getKeyInput().setKey(key, pressed);
        }

        return 1;
    }
    else if (source == AINPUT_SOURCE_JOYSTICK)
    {
        int32_t pointerIndex = (AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;

        if (pointerIndex >= 0 && pointerIndex < VKTS_MAX_GAMEPADS)
        {
            for (int32_t axis = AMOTION_EVENT_AXIS_X; axis <= AMOTION_EVENT_AXIS_RTRIGGER; axis++)
            {
                int32_t axisIndex = -1;

                float axisValue = AMotionEvent_getAxisValue(event, axis, pointerIndex);

                switch (axis)
                {
                    case AMOTION_EVENT_AXIS_X:
                        axisIndex = VKTS_GAMEPAD_LEFT_STICK_X;
                        break;
                    case AMOTION_EVENT_AXIS_Y:
                        axisIndex = VKTS_GAMEPAD_LEFT_STICK_Y;
                        axisValue = -axisValue;
                        break;
                    case AMOTION_EVENT_AXIS_Z:
                        axisIndex = VKTS_GAMEPAD_RIGHT_STICK_X;
                        break;
                    case AMOTION_EVENT_AXIS_RZ:
                        axisIndex = VKTS_GAMEPAD_RIGHT_STICK_Y;
                        axisValue = -axisValue;
                        break;
                    case AMOTION_EVENT_AXIS_LTRIGGER:
                        axisIndex = VKTS_GAMEPAD_LEFT_TRIGGER;
                        break;
                    case AMOTION_EVENT_AXIS_RTRIGGER:
                        axisIndex = VKTS_GAMEPAD_RIGHT_TRIGGER;
                        break;
                    case AMOTION_EVENT_AXIS_HAT_X:
                    {
                        VkBool32 buttonPressed = axisValue < 0.0f ? VK_TRUE : VK_FALSE;

                        g_defaultWindow->getGamepadInput(pointerIndex).setButton(VKTS_GAMEPAD_DPAD_LEFT, buttonPressed);

                        buttonPressed = axisValue > 0.0f ? VK_TRUE : VK_FALSE;

                        g_defaultWindow->getGamepadInput(pointerIndex).setButton(VKTS_GAMEPAD_DPAD_RIGHT, buttonPressed);
                    }
                    break;
                    case AMOTION_EVENT_AXIS_HAT_Y:
                    {
                        VkBool32 buttonPressed = axisValue > 0.0f ? VK_TRUE : VK_FALSE;

                        g_defaultWindow->getGamepadInput(pointerIndex).setButton(VKTS_GAMEPAD_DPAD_DOWN, buttonPressed);

                        buttonPressed = axisValue < 0.0f ? VK_TRUE : VK_FALSE;

                        g_defaultWindow->getGamepadInput(pointerIndex).setButton(VKTS_GAMEPAD_DPAD_UP, buttonPressed);
                    }
                    break;
                }

                if (axisIndex == -1)
                {
                    continue;
                }

                g_defaultWindow->getGamepadInput(pointerIndex).setAxis(axisIndex, axisValue);
            }
        }

        return 1;
    }
Beispiel #9
0
    int32_t onKey(const int32_t& action, void* data)
    {
        auto event = static_cast<AInputEvent*>(data);

        const int32_t metakey = AKeyEvent_getMetaState(event);
        const int32_t key = AKeyEvent_getKeyCode(event);
        const int32_t scanCode = AKeyEvent_getScanCode(event);

        int jopKey = Input::getJopKey(key);

        const int mod = ((metakey & AMETA_SHIFT_ON) != 0) * Keyboard::Modifier::Shift
                      | ((metakey & AMETA_ALT_ON)   != 0) * Keyboard::Modifier::Alt
                      | ((metakey & AMETA_CTRL_ON)  != 0) * Keyboard::Modifier::Control;

        int32_t device = AInputEvent_getSource(event);

        auto& windowRef = Engine::getMainWindow();

        switch (action)
        {
            case AKEY_EVENT_ACTION_DOWN:
            {      
                auto state = ActivityState::get();

                if (jopKey != Keyboard::Unknown)
                {
                    state->activeKey = jopKey;
                    windowRef.getEventHandler()->keyPressed(jopKey, scanCode, mod);
                }
                
                if (Controller::controllersPresent())
                {
                    jopKey = Input::getJopControllerButton(key);

                    if (jopKey != Controller::XBox::Unknown)
                    {
                        state->activeControllerButtons[jopKey] = true;
                        windowRef.getEventHandler()->controllerButtonPressed(0, jopKey);
                    }
                }

                return 1;
            }
            case AKEY_EVENT_ACTION_UP:
            {
                auto state = ActivityState::get();

                if (jopKey != Keyboard::Unknown)
                {
                    state->activeKey = -1;
                    windowRef.getEventHandler()->keyReleased(jopKey, scanCode, mod);
                }

                if (Controller::controllersPresent())
                {
                    jopKey = Input::getJopControllerButton(key);

                    if (jopKey != Controller::XBox::Unknown)
                    {
                        state->activeControllerButtons[jopKey] = false;
                        windowRef.getEventHandler()->controllerButtonReleased(0, jopKey);
                    }
                } 

                return 1;
            }
            case AKEY_EVENT_ACTION_MULTIPLE:
            {
                if (jopKey != 0)
                {
                    windowRef.getEventHandler()->keyPressed(jopKey, scanCode, mod);
                    windowRef.getEventHandler()->keyReleased(jopKey, scanCode, mod);
                } 

                if (Controller::controllersPresent())
                {
                    jopKey = Input::getJopControllerButton(key);

                    if (jopKey != Controller::XBox::Unknown)
                    {
                        windowRef.getEventHandler()->controllerButtonPressed(0, jopKey);
                        windowRef.getEventHandler()->controllerButtonReleased(0, jopKey);
                    }
                }

                return 1;
            }
        }

        return 0;
    }