/* Initialize the context's hardware state.
 */
void radeonInitState( r100ContextPtr rmesa )
{
   struct gl_context *ctx = rmesa->radeon.glCtx;
   GLuint i;

   rmesa->radeon.Fallback = 0;


   rmesa->radeon.hw.max_state_size = 0;

#define ALLOC_STATE_IDX( ATOM, CHK, SZ, NM, FLAG, IDX )		\
   do {								\
      rmesa->hw.ATOM.cmd_size = SZ;				\
      rmesa->hw.ATOM.cmd = (GLuint *)CALLOC(SZ * sizeof(int));	\
      rmesa->hw.ATOM.lastcmd = (GLuint *)CALLOC(SZ * sizeof(int)); \
      rmesa->hw.ATOM.name = NM;						\
      rmesa->hw.ATOM.is_tcl = FLAG;					\
      rmesa->hw.ATOM.check = check_##CHK;				\
      rmesa->hw.ATOM.dirty = GL_TRUE;					\
      rmesa->hw.ATOM.idx = IDX;					\
      rmesa->radeon.hw.max_state_size += SZ * sizeof(int);		\
   } while (0)

#define ALLOC_STATE( ATOM, CHK, SZ, NM, FLAG )		\
   ALLOC_STATE_IDX(ATOM, CHK, SZ, NM, FLAG, 0)

   /* Allocate state buffers:
    */
   ALLOC_STATE( ctx, always_add4, CTX_STATE_SIZE, "CTX/context", 0 );
   rmesa->hw.ctx.emit = ctx_emit_cs;
   rmesa->hw.ctx.check = check_always_ctx;
   ALLOC_STATE( lin, always, LIN_STATE_SIZE, "LIN/line", 0 );
   ALLOC_STATE( msk, always, MSK_STATE_SIZE, "MSK/mask", 0 );
   ALLOC_STATE( vpt, always, VPT_STATE_SIZE, "VPT/viewport", 0 );
   ALLOC_STATE( set, always, SET_STATE_SIZE, "SET/setup", 0 );
   ALLOC_STATE( msc, always, MSC_STATE_SIZE, "MSC/misc", 0 );
   ALLOC_STATE( zbs, always, ZBS_STATE_SIZE, "ZBS/zbias", 0 );
   ALLOC_STATE( tcl, always, TCL_STATE_SIZE, "TCL/tcl", 1 );
   ALLOC_STATE( mtl, tcl_lighting, MTL_STATE_SIZE, "MTL/material", 1 );
   ALLOC_STATE( grd, always_add2, GRD_STATE_SIZE, "GRD/guard-band", 1 );
   ALLOC_STATE( fog, fog_add4, FOG_STATE_SIZE, "FOG/fog", 1 );
   ALLOC_STATE( glt, tcl_lighting_add4, GLT_STATE_SIZE, "GLT/light-global", 1 );
   ALLOC_STATE( eye, tcl_lighting_add4, EYE_STATE_SIZE, "EYE/eye-vector", 1 );
   ALLOC_STATE_IDX( tex[0], tex0_mm, TEX_STATE_SIZE, "TEX/tex-0", 0, 0);
   ALLOC_STATE_IDX( tex[1], tex1_mm, TEX_STATE_SIZE, "TEX/tex-1", 0, 1);
   ALLOC_STATE_IDX( tex[2], tex2_mm, TEX_STATE_SIZE, "TEX/tex-2", 0, 2);
   ALLOC_STATE( mat[0], tcl_add4, MAT_STATE_SIZE, "MAT/modelproject", 1 );
   ALLOC_STATE( mat[1], tcl_eyespace_or_fog_add4, MAT_STATE_SIZE, "MAT/modelview", 1 );
   ALLOC_STATE( mat[2], tcl_eyespace_or_lighting_add4, MAT_STATE_SIZE, "MAT/it-modelview", 1 );
   ALLOC_STATE( mat[3], tcl_tex0_add4, MAT_STATE_SIZE, "MAT/texmat0", 1 );
   ALLOC_STATE( mat[4], tcl_tex1_add4, MAT_STATE_SIZE, "MAT/texmat1", 1 );
   ALLOC_STATE( mat[5], tcl_tex2_add4, MAT_STATE_SIZE, "MAT/texmat2", 1 );
   ALLOC_STATE( lit[0], tcl_lit0_add6, LIT_STATE_SIZE, "LIT/light-0", 1 );
   ALLOC_STATE( lit[1], tcl_lit1_add6, LIT_STATE_SIZE, "LIT/light-1", 1 );
   ALLOC_STATE( lit[2], tcl_lit2_add6, LIT_STATE_SIZE, "LIT/light-2", 1 );
   ALLOC_STATE( lit[3], tcl_lit3_add6, LIT_STATE_SIZE, "LIT/light-3", 1 );
   ALLOC_STATE( lit[4], tcl_lit4_add6, LIT_STATE_SIZE, "LIT/light-4", 1 );
   ALLOC_STATE( lit[5], tcl_lit5_add6, LIT_STATE_SIZE, "LIT/light-5", 1 );
   ALLOC_STATE( lit[6], tcl_lit6_add6, LIT_STATE_SIZE, "LIT/light-6", 1 );
   ALLOC_STATE( lit[7], tcl_lit7_add6, LIT_STATE_SIZE, "LIT/light-7", 1 );
   ALLOC_STATE( ucp[0], tcl_ucp0_add4, UCP_STATE_SIZE, "UCP/userclip-0", 1 );
   ALLOC_STATE( ucp[1], tcl_ucp1_add4, UCP_STATE_SIZE, "UCP/userclip-1", 1 );
   ALLOC_STATE( ucp[2], tcl_ucp2_add4, UCP_STATE_SIZE, "UCP/userclip-2", 1 );
   ALLOC_STATE( ucp[3], tcl_ucp3_add4, UCP_STATE_SIZE, "UCP/userclip-3", 1 );
   ALLOC_STATE( ucp[4], tcl_ucp4_add4, UCP_STATE_SIZE, "UCP/userclip-4", 1 );
   ALLOC_STATE( ucp[5], tcl_ucp5_add4, UCP_STATE_SIZE, "UCP/userclip-5", 1 );
   ALLOC_STATE( stp, always, STP_STATE_SIZE, "STP/stp", 0 );

   for (i = 0; i < 3; i++) {
      rmesa->hw.tex[i].emit = tex_emit_cs;
   }
   ALLOC_STATE_IDX( cube[0], cube0_mm, CUBE_STATE_SIZE, "CUBE/cube-0", 0, 0 );
   ALLOC_STATE_IDX( cube[1], cube1_mm, CUBE_STATE_SIZE, "CUBE/cube-1", 0, 1 );
   ALLOC_STATE_IDX( cube[2], cube2_mm, CUBE_STATE_SIZE, "CUBE/cube-2", 0, 2 );
   for (i = 0; i < 3; i++)
       rmesa->hw.cube[i].emit = cube_emit_cs;

   ALLOC_STATE_IDX( txr[0], txr0, TXR_STATE_SIZE, "TXR/txr-0", 0, 0 );
   ALLOC_STATE_IDX( txr[1], txr1, TXR_STATE_SIZE, "TXR/txr-1", 0, 1 );
   ALLOC_STATE_IDX( txr[2], txr2, TXR_STATE_SIZE, "TXR/txr-2", 0, 2 );

   radeonSetUpAtomList( rmesa );

   /* Fill in the packet headers:
    */
   rmesa->hw.ctx.cmd[CTX_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_MISC);
   rmesa->hw.ctx.cmd[CTX_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_CNTL);
   rmesa->hw.ctx.cmd[CTX_CMD_2] = cmdpkt(rmesa, RADEON_EMIT_RB3D_COLORPITCH);
   rmesa->hw.lin.cmd[LIN_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_RE_LINE_PATTERN);
   rmesa->hw.lin.cmd[LIN_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_SE_LINE_WIDTH);
   rmesa->hw.msk.cmd[MSK_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_RB3D_STENCILREFMASK);
   rmesa->hw.vpt.cmd[VPT_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_SE_VPORT_XSCALE);
   rmesa->hw.set.cmd[SET_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_SE_CNTL);
   rmesa->hw.set.cmd[SET_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_SE_CNTL_STATUS);
   rmesa->hw.msc.cmd[MSC_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_RE_MISC);
   rmesa->hw.tex[0].cmd[TEX_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TXFILTER_0);
   rmesa->hw.tex[0].cmd[TEX_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_BORDER_COLOR_0);
   rmesa->hw.tex[1].cmd[TEX_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TXFILTER_1);
   rmesa->hw.tex[1].cmd[TEX_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_BORDER_COLOR_1);
   rmesa->hw.tex[2].cmd[TEX_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TXFILTER_2);
   rmesa->hw.tex[2].cmd[TEX_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_BORDER_COLOR_2);
   rmesa->hw.cube[0].cmd[CUBE_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_FACES_0);
   rmesa->hw.cube[0].cmd[CUBE_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_OFFSETS_T0);
   rmesa->hw.cube[1].cmd[CUBE_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_FACES_1);
   rmesa->hw.cube[1].cmd[CUBE_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_OFFSETS_T1);
   rmesa->hw.cube[2].cmd[CUBE_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_FACES_2);
   rmesa->hw.cube[2].cmd[CUBE_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_OFFSETS_T2);
   rmesa->hw.zbs.cmd[ZBS_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_SE_ZBIAS_FACTOR);
   rmesa->hw.tcl.cmd[TCL_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT);
   rmesa->hw.mtl.cmd[MTL_CMD_0] = 
      cmdpkt(rmesa, RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED);
   rmesa->hw.txr[0].cmd[TXR_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TEX_SIZE_0);
   rmesa->hw.txr[1].cmd[TXR_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TEX_SIZE_1);
   rmesa->hw.txr[2].cmd[TXR_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TEX_SIZE_2);
   rmesa->hw.grd.cmd[GRD_CMD_0] = 
      cmdscl( RADEON_SS_VERT_GUARD_CLIP_ADJ_ADDR, 1, 4 );
   rmesa->hw.fog.cmd[FOG_CMD_0] = 
      cmdvec( RADEON_VS_FOG_PARAM_ADDR, 1, 4 );
   rmesa->hw.glt.cmd[GLT_CMD_0] = 
      cmdvec( RADEON_VS_GLOBAL_AMBIENT_ADDR, 1, 4 );
   rmesa->hw.eye.cmd[EYE_CMD_0] = 
      cmdvec( RADEON_VS_EYE_VECTOR_ADDR, 1, 4 );

   for (i = 0 ; i < 6; i++) {
      rmesa->hw.mat[i].cmd[MAT_CMD_0] = 
	 cmdvec( RADEON_VS_MATRIX_0_ADDR + i*4, 1, 16);
   }

   for (i = 0 ; i < 8; i++) {
      rmesa->hw.lit[i].cmd[LIT_CMD_0] = 
	 cmdvec( RADEON_VS_LIGHT_AMBIENT_ADDR + i, 8, 24 );
      rmesa->hw.lit[i].cmd[LIT_CMD_1] = 
	 cmdscl( RADEON_SS_LIGHT_DCD_ADDR + i, 8, 6 );
   }

   for (i = 0 ; i < 6; i++) {
      rmesa->hw.ucp[i].cmd[UCP_CMD_0] = 
	 cmdvec( RADEON_VS_UCP_ADDR + i, 1, 4 );
   }

   rmesa->hw.stp.cmd[STP_CMD_0] = CP_PACKET0(RADEON_RE_STIPPLE_ADDR, 0);
   rmesa->hw.stp.cmd[STP_DATA_0] = 0;
   rmesa->hw.stp.cmd[STP_CMD_1] = CP_PACKET0_ONE(RADEON_RE_STIPPLE_DATA, 31);

   rmesa->hw.grd.emit = scl_emit;
   rmesa->hw.fog.emit = vec_emit;
   rmesa->hw.glt.emit = vec_emit;
   rmesa->hw.eye.emit = vec_emit;
   for (i = 0; i < 6; i++)
      rmesa->hw.mat[i].emit = vec_emit;

   for (i = 0; i < 8; i++)
      rmesa->hw.lit[i].emit = lit_emit;

   for (i = 0; i < 6; i++)
      rmesa->hw.ucp[i].emit = vec_emit;

   rmesa->last_ReallyEnabled = -1;

   /* Initial Harware state:
    */
   rmesa->hw.ctx.cmd[CTX_PP_MISC] = (RADEON_ALPHA_TEST_PASS |
				     RADEON_CHROMA_FUNC_FAIL |
				     RADEON_CHROMA_KEY_NEAREST |
				     RADEON_SHADOW_FUNC_EQUAL |
				     RADEON_SHADOW_PASS_1 /*|
				     RADEON_RIGHT_HAND_CUBE_OGL */);

   rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] = (RADEON_FOG_VERTEX |
					  /* this bit unused for vertex fog */
					  RADEON_FOG_USE_DEPTH);

   rmesa->hw.ctx.cmd[CTX_RE_SOLID_COLOR] = 0x00000000;

   rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = (RADEON_COMB_FCN_ADD_CLAMP |
					    RADEON_SRC_BLEND_GL_ONE |
					    RADEON_DST_BLEND_GL_ZERO );

   rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] = (RADEON_Z_TEST_LESS |
					       RADEON_STENCIL_TEST_ALWAYS |
					       RADEON_STENCIL_FAIL_KEEP |
					       RADEON_STENCIL_ZPASS_KEEP |
					       RADEON_STENCIL_ZFAIL_KEEP |
					       RADEON_Z_WRITE_ENABLE);

   if (rmesa->using_hyperz) {
       rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_COMPRESSION_ENABLE |
						   RADEON_Z_DECOMPRESSION_ENABLE;
      if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
	 /* works for q3, but slight rendering errors with glxgears ? */
/*	 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_HIERARCHY_ENABLE;*/
	 /* need this otherwise get lots of lockups with q3 ??? */
	 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_FORCE_Z_DIRTY;
      } 
   }

   rmesa->hw.ctx.cmd[CTX_PP_CNTL] = (RADEON_SCISSOR_ENABLE |
				     RADEON_ANTI_ALIAS_NONE);

   rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = (RADEON_PLANE_MASK_ENABLE |
				       RADEON_ZBLOCK16);

   switch ( driQueryOptioni( &rmesa->radeon.optionCache, "dither_mode" ) ) {
   case DRI_CONF_DITHER_XERRORDIFFRESET:
      rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_INIT;
      break;
   case DRI_CONF_DITHER_ORDERED:
      rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_SCALE_DITHER_ENABLE;
      break;
   }
   if ( driQueryOptioni( &rmesa->radeon.optionCache, "round_mode" ) ==
	DRI_CONF_ROUND_ROUND )
      rmesa->radeon.state.color.roundEnable = RADEON_ROUND_ENABLE;
   else
      rmesa->radeon.state.color.roundEnable = 0;
   if ( driQueryOptioni (&rmesa->radeon.optionCache, "color_reduction" ) ==
	DRI_CONF_COLOR_REDUCTION_DITHER )
      rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_ENABLE;
   else
      rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->radeon.state.color.roundEnable;


   rmesa->hw.set.cmd[SET_SE_CNTL] = (RADEON_FFACE_CULL_CCW |
				     RADEON_BFACE_SOLID |
				     RADEON_FFACE_SOLID |
/*  			     RADEON_BADVTX_CULL_DISABLE | */
				     RADEON_FLAT_SHADE_VTX_LAST |
				     RADEON_DIFFUSE_SHADE_GOURAUD |
				     RADEON_ALPHA_SHADE_GOURAUD |
				     RADEON_SPECULAR_SHADE_GOURAUD |
				     RADEON_FOG_SHADE_GOURAUD |
				     RADEON_VPORT_XY_XFORM_ENABLE |
				     RADEON_VPORT_Z_XFORM_ENABLE |
				     RADEON_VTX_PIX_CENTER_OGL |
				     RADEON_ROUND_MODE_TRUNC |
				     RADEON_ROUND_PREC_8TH_PIX);

   rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] =
#ifdef MESA_BIG_ENDIAN
					    RADEON_VC_32BIT_SWAP;
#else
  					    RADEON_VC_NO_SWAP;
#endif

   if (!(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
     rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] |= RADEON_TCL_BYPASS;
   }

   rmesa->hw.set.cmd[SET_SE_COORDFMT] = (
      RADEON_VTX_W0_IS_NOT_1_OVER_W0 |
      RADEON_TEX1_W_ROUTING_USE_Q1);


   rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] = ((1 << 16) | 0xffff);

   rmesa->hw.lin.cmd[LIN_RE_LINE_STATE] = 
      ((0 << RADEON_LINE_CURRENT_PTR_SHIFT) |
       (1 << RADEON_LINE_CURRENT_COUNT_SHIFT));

   rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] = (1 << 4);

   rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] = 
      ((0x00 << RADEON_STENCIL_REF_SHIFT) |
       (0xff << RADEON_STENCIL_MASK_SHIFT) |
       (0xff << RADEON_STENCIL_WRITEMASK_SHIFT));

   rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = RADEON_ROP_COPY;
   rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] = 0xffffffff;

   rmesa->hw.msc.cmd[MSC_RE_MISC] = 
      ((0 << RADEON_STIPPLE_X_OFFSET_SHIFT) |
       (0 << RADEON_STIPPLE_Y_OFFSET_SHIFT) |
       RADEON_STIPPLE_BIG_BIT_ORDER);

   rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE]  = 0x00000000;
   rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = 0x00000000;
   rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE]  = 0x00000000;
   rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = 0x00000000;
   rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE]  = 0x00000000;
   rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = 0x00000000;

   for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
      rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] = RADEON_BORDER_MODE_OGL;
      rmesa->hw.tex[i].cmd[TEX_PP_TXFORMAT] = 
	  (RADEON_TXFORMAT_ENDIAN_NO_SWAP |
	   RADEON_TXFORMAT_PERSPECTIVE_ENABLE |
	   (i << 24) | /* This is one of RADEON_TXFORMAT_ST_ROUTE_STQ[012] */
	   (2 << RADEON_TXFORMAT_WIDTH_SHIFT) |
	   (2 << RADEON_TXFORMAT_HEIGHT_SHIFT));

      /* Initialize the texture offset to the start of the card texture heap */
      //      rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET] =
      //	  rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];

      rmesa->hw.tex[i].cmd[TEX_PP_BORDER_COLOR] = 0;
      rmesa->hw.tex[i].cmd[TEX_PP_TXCBLEND] =  
	  (RADEON_COLOR_ARG_A_ZERO |
	   RADEON_COLOR_ARG_B_ZERO |
	   RADEON_COLOR_ARG_C_CURRENT_COLOR |
	   RADEON_BLEND_CTL_ADD |
	   RADEON_SCALE_1X |
	   RADEON_CLAMP_TX);
      rmesa->hw.tex[i].cmd[TEX_PP_TXABLEND] = 
	  (RADEON_ALPHA_ARG_A_ZERO |
	   RADEON_ALPHA_ARG_B_ZERO |
	   RADEON_ALPHA_ARG_C_CURRENT_ALPHA |
	   RADEON_BLEND_CTL_ADD |
	   RADEON_SCALE_1X |
	   RADEON_CLAMP_TX);
      rmesa->hw.tex[i].cmd[TEX_PP_TFACTOR] = 0;

      rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_FACES] = 0;
      rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_0] =
	  rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
      rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_1] =
	  rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
      rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_2] =
	  rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
      rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_3] =
	  rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
      rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_4] =
	  rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
   }

   /* Can only add ST1 at the time of doing some multitex but can keep
    * it after that.  Errors if DIFFUSE is missing.
    */
   rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] = 
      (RADEON_TCL_VTX_Z0 |
       RADEON_TCL_VTX_W0 |
       RADEON_TCL_VTX_PK_DIFFUSE
	 );	/* need to keep this uptodate */
						   
   rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] =
      ( RADEON_TCL_COMPUTE_XYZW 	|
	(RADEON_TCL_TEX_INPUT_TEX_0 << RADEON_TCL_TEX_0_OUTPUT_SHIFT) |
	(RADEON_TCL_TEX_INPUT_TEX_1 << RADEON_TCL_TEX_1_OUTPUT_SHIFT) |
	(RADEON_TCL_TEX_INPUT_TEX_2 << RADEON_TCL_TEX_2_OUTPUT_SHIFT));


   /* XXX */
   rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_0] = 
      ((MODEL << RADEON_MODELVIEW_0_SHIFT) |
       (MODEL_IT << RADEON_IT_MODELVIEW_0_SHIFT));

   rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_1] = 
      ((MODEL_PROJ << RADEON_MODELPROJECT_0_SHIFT) |
       (TEXMAT_0 << RADEON_TEXMAT_0_SHIFT) |
       (TEXMAT_1 << RADEON_TEXMAT_1_SHIFT) |
       (TEXMAT_2 << RADEON_TEXMAT_2_SHIFT));

   rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] = 
      (RADEON_UCP_IN_CLIP_SPACE |
       RADEON_CULL_FRONT_IS_CCW);

   rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] = 0; 

   rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] = 
      (RADEON_SPECULAR_LIGHTS |
       RADEON_DIFFUSE_SPECULAR_COMBINE |
       RADEON_LOCAL_LIGHT_VEC_GL |
       (RADEON_LM_SOURCE_STATE_MULT << RADEON_EMISSIVE_SOURCE_SHIFT) |
       (RADEON_LM_SOURCE_STATE_MULT << RADEON_AMBIENT_SOURCE_SHIFT) |
       (RADEON_LM_SOURCE_STATE_MULT << RADEON_DIFFUSE_SOURCE_SHIFT) |
       (RADEON_LM_SOURCE_STATE_MULT << RADEON_SPECULAR_SOURCE_SHIFT));

   for (i = 0 ; i < 8; i++) {
      struct gl_light *l = &ctx->Light.Light[i];
      GLenum p = GL_LIGHT0 + i;
      *(float *)&(rmesa->hw.lit[i].cmd[LIT_RANGE_CUTOFF]) = FLT_MAX;

      ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient );
      ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse );
      ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular );
      ctx->Driver.Lightfv( ctx, p, GL_POSITION, NULL );
      ctx->Driver.Lightfv( ctx, p, GL_SPOT_DIRECTION, NULL );
      ctx->Driver.Lightfv( ctx, p, GL_SPOT_EXPONENT, &l->SpotExponent );
      ctx->Driver.Lightfv( ctx, p, GL_SPOT_CUTOFF, &l->SpotCutoff );
      ctx->Driver.Lightfv( ctx, p, GL_CONSTANT_ATTENUATION,
			   &l->ConstantAttenuation );
      ctx->Driver.Lightfv( ctx, p, GL_LINEAR_ATTENUATION, 
			   &l->LinearAttenuation );
      ctx->Driver.Lightfv( ctx, p, GL_QUADRATIC_ATTENUATION, 
		     &l->QuadraticAttenuation );
      *(float *)&(rmesa->hw.lit[i].cmd[LIT_ATTEN_XXX]) = 0.0;
   }

   ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_AMBIENT, 
			     ctx->Light.Model.Ambient );

   TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );

   for (i = 0 ; i < 6; i++) {
      ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, NULL );
   }

   ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL );
   ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
   ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
   ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
   ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
   ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL );
   
   rmesa->hw.grd.cmd[GRD_VERT_GUARD_CLIP_ADJ] = IEEE_ONE;
   rmesa->hw.grd.cmd[GRD_VERT_GUARD_DISCARD_ADJ] = IEEE_ONE;
   rmesa->hw.grd.cmd[GRD_HORZ_GUARD_CLIP_ADJ] = IEEE_ONE;
   rmesa->hw.grd.cmd[GRD_HORZ_GUARD_DISCARD_ADJ] = IEEE_ONE;

   rmesa->hw.eye.cmd[EYE_X] = 0;
   rmesa->hw.eye.cmd[EYE_Y] = 0;
   rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE;
   rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE;

   radeon_init_query_stateobj(&rmesa->radeon, R100_QUERYOBJ_CMDSIZE);
   rmesa->radeon.query.queryobj.cmd[R100_QUERYOBJ_CMD_0] = CP_PACKET0(RADEON_RB3D_ZPASS_DATA, 0);
   rmesa->radeon.query.queryobj.cmd[R100_QUERYOBJ_DATA_0] = 0;
     
   rmesa->radeon.hw.all_dirty = GL_TRUE;

   rcommonInitCmdBuf(&rmesa->radeon);
}
Beispiel #2
0
void r600InitAtoms(context_t *context)
{
	radeon_print(RADEON_STATE, RADEON_NORMAL, "%s %p\n", __func__, context);
	context->radeon.hw.max_state_size = 10 + 5 + 14; /* start 3d, idle, cb/db flush */

	/* Setup the atom linked list */
	make_empty_list(&context->radeon.hw.atomlist);
	context->radeon.hw.atomlist.name = "atom-list";

	ALLOC_STATE(sq, always, 34, r700SendSQConfig);
	ALLOC_STATE(db, always, 17, r700SendDBState);
	ALLOC_STATE(stencil, always, 4, r700SendStencilState);
	ALLOC_STATE(db_target, always, 12, r700SendDepthTargetState);
	ALLOC_STATE(sc, always, 15, r700SendSCState);
	ALLOC_STATE(scissor, always, 22, r700SendScissorState);
	ALLOC_STATE(aa, always, 12, r700SendAAState);
	ALLOC_STATE(cl, always, 12, r700SendCLState);
	ALLOC_STATE(gb, always, 6, r700SendGBState);
	ALLOC_STATE(ucp, ucp, (R700_MAX_UCP * 6), r700SendUCPState);
	ALLOC_STATE(su, always, 9, r700SendSUState);
	ALLOC_STATE(poly, always, 10, r700SendPolyState);
	ALLOC_STATE(cb, cb, 18, r700SendCBState);
	ALLOC_STATE(clrcmp, always, 6, r700SendCBCLRCMPState);
	ALLOC_STATE(cb_target, always, 29, r700SendRenderTargetState);
	ALLOC_STATE(blnd, blnd, (6 + (R700_MAX_RENDER_TARGETS * 3)), r700SendCBBlendState);
	ALLOC_STATE(blnd_clr, always, 6, r700SendCBBlendColorState);
	ALLOC_STATE(sx, always, 9, r700SendSXState);
	ALLOC_STATE(vgt, always, 41, r700SendVGTState);
	ALLOC_STATE(spi, always, (59 + R700_MAX_SHADER_EXPORTS), r700SendSPIState);
	ALLOC_STATE(vpt, always, 16, r700SendViewportState);
	ALLOC_STATE(fs, always, 18, r700SendFSState);
	ALLOC_STATE(vs, always, 21, r700SendVSState);
	ALLOC_STATE(ps, always, 24, r700SendPSState);
	ALLOC_STATE(vs_consts, vs_consts, (2 + (R700_MAX_DX9_CONSTS * 4)), r700SendVSConsts);
	ALLOC_STATE(ps_consts, ps_consts, (2 + (R700_MAX_DX9_CONSTS * 4)), r700SendPSConsts);
	ALLOC_STATE(vtx, vtx, (6 + (VERT_ATTRIB_MAX * 18)), r700SendVTXState);
	ALLOC_STATE(tx, tx, (R700_TEXTURE_NUMBERUNITS * 20), r700SendTexState);
	ALLOC_STATE(tx_smplr, tx, (R700_TEXTURE_NUMBERUNITS * 5), r700SendTexSamplerState);
	ALLOC_STATE(tx_brdr_clr, tx, (R700_TEXTURE_NUMBERUNITS * 6), r700SendTexBorderColorState);
	r600_init_query_stateobj(&context->radeon, 6 * 2);

	context->radeon.hw.is_dirty = GL_TRUE;
	context->radeon.hw.all_dirty = GL_TRUE;
}