Beispiel #1
0
void mem_init(void)
{
    struct free_arena_header *fp;
    int i;
    uint16_t *bios_free_mem = (uint16_t *)0x413;

    /* Initialize the head nodes */

    fp = &__malloc_head[0];
    for (i = 0 ; i < NHEAP ; i++) {
	fp->a.next = fp->a.prev = fp->next_free = fp->prev_free = fp;
	fp->a.attrs = ARENA_TYPE_HEAD | (i << ARENA_HEAP_POS);
	fp->a.tag = MALLOC_HEAD;
	fp++;
    }

    /* Initialize the main heap */
    fp = (struct free_arena_header *)main_heap;
    fp->a.attrs = ARENA_TYPE_USED | (HEAP_MAIN << ARENA_HEAP_POS);
    ARENA_SIZE_SET(fp->a.attrs, sizeof main_heap);
    __inject_free_block(fp);

    /* Initialize the lowmem heap */
    fp = (struct free_arena_header *)__lowmem_heap;
    fp->a.attrs = ARENA_TYPE_USED | (HEAP_LOWMEM << ARENA_HEAP_POS);
    ARENA_SIZE_SET(fp->a.attrs, (*bios_free_mem << 10) - (uintptr_t)fp);
    __inject_free_block(fp);
}
Beispiel #2
0
static struct free_arena_header *
__free_block(struct free_arena_header *ah)
{
    struct free_arena_header *pah, *nah;
    struct free_arena_header *head =
	&__core_malloc_head[ARENA_HEAP_GET(ah->a.attrs)];

    pah = ah->a.prev;
    nah = ah->a.next;
    if ( ARENA_TYPE_GET(pah->a.attrs) == ARENA_TYPE_FREE &&
           (char *)pah+ARENA_SIZE_GET(pah->a.attrs) == (char *)ah ) {
        /* Coalesce into the previous block */
        ARENA_SIZE_SET(pah->a.attrs, ARENA_SIZE_GET(pah->a.attrs) +
		ARENA_SIZE_GET(ah->a.attrs));
        pah->a.next = nah;
        nah->a.prev = pah;

#ifdef DEBUG_MALLOC
        ARENA_TYPE_SET(ah->a.attrs, ARENA_TYPE_DEAD);
#endif

        ah = pah;
        pah = ah->a.prev;
    } else {
        /* Need to add this block to the free chain */
        ARENA_TYPE_SET(ah->a.attrs, ARENA_TYPE_FREE);
        ah->a.tag = MALLOC_FREE;

        ah->next_free = head->next_free;
        ah->prev_free = head;
        head->next_free = ah;
        ah->next_free->prev_free = ah;
    }

    /* In either of the previous cases, we might be able to merge
       with the subsequent block... */
    if ( ARENA_TYPE_GET(nah->a.attrs) == ARENA_TYPE_FREE &&
           (char *)ah+ARENA_SIZE_GET(ah->a.attrs) == (char *)nah ) {
        ARENA_SIZE_SET(ah->a.attrs, ARENA_SIZE_GET(ah->a.attrs) +
		ARENA_SIZE_GET(nah->a.attrs));

        /* Remove the old block from the chains */
        nah->next_free->prev_free = nah->prev_free;
        nah->prev_free->next_free = nah->next_free;
        ah->a.next = nah->a.next;
        nah->a.next->a.prev = ah;

#ifdef DEBUG_MALLOC
        ARENA_TYPE_SET(nah->a.attrs, ARENA_TYPE_DEAD);
#endif
    }

    /* Return the block that contains the called block */
    return ah;
}