Beispiel #1
0
void levelInit() {
	
	arx_assert(entities.player());
	
	LogDebug("Initializing level ...");
	
	g_requestLevelInit = true;

	ARX_PARTICLES_FirstInit();
	RenderBatcher::getInstance().reset();
	
	progressBarAdvance(2.f);
	LoadLevelScreen();
	
	if(!pParticleManager)
		pParticleManager = new ParticleManager();

	if(GMOD_RESET)
		ARX_GLOBALMODS_Reset();

	GMOD_RESET = true;
	
	STARTDRAG = Vec2s_ZERO;
	DANAEMouse = Vec2s_ZERO;
	
	if(LOAD_N_ERASE)
		arxtime.init();

	ARX_BOOMS_ClearAllPolyBooms();
	ARX_DAMAGES_Reset();
	ARX_MISSILES_ClearAll();
	spells.clearAll();
	ARX_SPELLS_ClearAllSymbolDraw();
	ARX_PARTICLES_ClearAll();

	if(LOAD_N_ERASE) {
		CleanScriptLoadedIO();
		RestoreInitialIOStatus();
		DRAGINTER=NULL;
	}

	ARX_SPELLS_ResetRecognition();
	
	eyeball.exist=0;
	
	for(size_t i = 0; i < MAX_DYNLIGHTS; i++) {
		lightHandleGet((LightHandle)i)->exist = 0;
	}
	
	arxtime.update_last_frame_time();
	
	if(LOAD_N_ERASE) {
		CleanInventory();
		ARX_SCRIPT_Timer_ClearAll();
		UnlinkAllLinkedObjects();
		ARX_SCRIPT_ResetAll(false);
	}

	SecondaryInventory=NULL;
	TSecondaryInventory=NULL;
	ARX_FOGS_Render();

	if(LOAD_N_ERASE) {
		arxtime.init();

		if(!DONT_ERASE_PLAYER)
			ARX_PLAYER_InitPlayer();

		g_hudRoot.playerInterfaceFader.resetSlid();

		player.lifePool.current = player.lifePool.max;
		player.manaPool.current = player.manaPool.max;
		if(!DONT_ERASE_PLAYER) {
			ARX_PLAYER_MakeFreshHero();
		}
	}
	
	InitSnapShot(fs::paths.user / "snapshot");
	
	
	if(FASTmse) {
		FASTmse = 0;
		if(LOADEDD) {
			Vec3f trans = Mscenepos;
			player.pos = loddpos + trans;
		} else {
			player.pos.y += player.baseHeight();
		}
		progressBarAdvance(4.f);
		LoadLevelScreen();
	}
#if BUILD_EDIT_LOADSAVE
	else if(mse) {
		Mscenepos.x=-mse->cub.xmin-(mse->cub.xmax-mse->cub.xmin)*.5f+((float)ACTIVEBKG->Xsize*(float)ACTIVEBKG->Xdiv)*.5f;
		Mscenepos.z=-mse->cub.zmin-(mse->cub.zmax-mse->cub.zmin)*.5f+((float)ACTIVEBKG->Zsize*(float)ACTIVEBKG->Zdiv)*.5f;
		float t1=(float)(long)(mse->point0.x/BKG_SIZX);
		float t2=(float)(long)(mse->point0.z/BKG_SIZZ);
		t1=mse->point0.x-t1*BKG_SIZX;
		t2=mse->point0.z-t2*BKG_SIZZ;
		Mscenepos.x=(float)((long)(Mscenepos.x/BKG_SIZX))*BKG_SIZX+(float)BKG_SIZX*.5f;
		Mscenepos.z=(float)((long)(Mscenepos.z/BKG_SIZZ))*BKG_SIZZ+(float)BKG_SIZZ*.5f;
		mse->pos.x=Mscenepos.x=Mscenepos.x+BKG_SIZX-t1;
		mse->pos.z=Mscenepos.z=Mscenepos.z+BKG_SIZZ-t2;
		Mscenepos.y=mse->pos.y=-mse->cub.ymin-100.f-mse->point0.y;

		if (PLAYER_POSITION_RESET)
		{
			player.pos.x = mse->pos.x+mse->point0.x;
			player.pos.z = mse->pos.z+mse->point0.z;
			player.pos.y = mse->pos.y+mse->point0.y;
		}

		EERIERemovePrecalcLights();

		progressBarAdvance();
		LoadLevelScreen();

		SceneAddMultiScnToBackground(mse);

		progressBarAdvance(2.f);
		LoadLevelScreen();

		Vec3f trans = mse->pos;

		ReleaseMultiScene(mse);
		mse=NULL;

		if(PLAYER_POSITION_RESET) {
			if(LOADEDD) {
				player.pos = loddpos + trans;
			} else {
				player.pos.y += player.baseHeight();
			}
		}

		PLAYER_POSITION_RESET = true;

		progressBarAdvance();
		LoadLevelScreen();
	}
#endif // BUILD_EDIT_LOADSAVE
	else
	{
		progressBarAdvance(4.f);
		LoadLevelScreen();
	}

	if(player.torch) {
		ARX_SOUND_PlaySFX(SND_TORCH_LOOP, NULL, 1.0F, ARX_SOUND_PLAY_LOOPED);
	}
	
	MagicFlareSetCamera(&subj);
	
	lastteleport = player.basePosition();
	subj.orgTrans.pos = g_moveto = player.pos;

	subj.angle = player.angle;
	
	RestoreLastLoadedLightning(*ACTIVEBKG);

	progressBarAdvance();
	LoadLevelScreen();

	if(LOAD_N_ERASE)
		SetEditMode(0);

	progressBarAdvance();
	LoadLevelScreen();

	LOAD_N_ERASE = true;
	DONT_ERASE_PLAYER=0;

	progressBarAdvance();
	LoadLevelScreen();

	g_requestLevelInit = false;
	PrepareIOTreatZone(1);
	CURRENTLEVEL=GetLevelNumByName(LastLoadedScene.string());
	
	if(TIME_INIT)
		arxtime.init();
	
	arxtime.update_last_frame_time();
	
	progressBarAdvance();
	LoadLevelScreen();
	
	if(DONT_WANT_PLAYER_INZONE) {
		player.inzone = NULL;
		DONT_WANT_PLAYER_INZONE = 0;
	}
	
	progressBarAdvance();
	LoadLevelScreen();

	player.desiredangle.setYaw(0.f);
	player.angle.setYaw(0.f);
	ARX_PLAYER_RectifyPosition();

	entities.player()->_npcdata->vvpos = -99999;

	SendGameReadyMsg();
	PLAYER_MOUSELOOK_ON = false;
	player.Interface &= ~INTER_NOTE;

	if(!TIME_INIT) {
		arxtime.force_time_restore(FORCE_TIME_RESTORE);
		arxtime.force_frame_time_restore(FORCE_TIME_RESTORE);
	} else {
		arxtime.resume();
	}

	EntityHandle t = entities.getById("seat_stool1_0012");
	if(ValidIONum(t)) {
		entities[t]->ioflags |= IO_FORCEDRAW;
	}
	
	if(WILL_RESTORE_PLAYER_POSITION_FLAG) {
		Entity * io = entities.player();
		player.pos = WILL_RESTORE_PLAYER_POSITION;
		io->pos = player.basePosition();
		for(size_t i = 0; i < io->obj->vertexlist.size(); i++) {
			io->obj->vertexlist3[i].v = io->obj->vertexlist[i].v + io->pos;
		}
		WILL_RESTORE_PLAYER_POSITION_FLAG = 0;
	}
	
	ARX_NPC_RestoreCuts();
	
	ResetVVPos(entities.player());
	
	progressBarAdvance();
	LoadLevelScreen();
	LoadLevelScreen(-2);
	
	if (	(!CheckInPoly(player.pos))
		&&	(LastValidPlayerPos.x!=0.f)
		&&	(LastValidPlayerPos.y!=0.f)
		&&	(LastValidPlayerPos.z!=0.f)) {
		player.pos = LastValidPlayerPos;
	}

	LastValidPlayerPos = player.pos;
}
Beispiel #2
0
void levelInit() {
	
	arx_assert(entities.player());
	
	LogDebug("Initializing level ...");
	
	ARX_PARTICLES_FirstInit();
	g_renderBatcher.reset();
	
	progressBarAdvance(2.f);
	LoadLevelScreen();
	
	g_particleManager.Clear();
	
	if(GMOD_RESET)
		ARX_GLOBALMODS_Reset();

	GMOD_RESET = true;
	
	STARTDRAG = Vec2s(0);
	DANAEMouse = Vec2s(0);
	
	PolyBoomClear();
	ARX_DAMAGES_Reset();
	ARX_MISSILES_ClearAll();
	spells.clearAll();
	ARX_SPELLS_ClearAllSymbolDraw();
	
	ARX_PARTICLES_ClearAll();
	ParticleSparkClear();
	
	if(LOAD_N_ERASE) {
		CleanScriptLoadedIO();
		RestoreInitialIOStatus();
		DRAGINTER = NULL;
	}
	
	ARX_SPELLS_ResetRecognition();
	
	eyeball.exist = 0;
	
	resetDynLights();
	
	if(LOAD_N_ERASE) {
		CleanInventory();
		ARX_SCRIPT_Timer_ClearAll();
		UnlinkAllLinkedObjects();
		ARX_SCRIPT_ResetAll(false);
	}
	
	SecondaryInventory = NULL;
	TSecondaryInventory = NULL;
	ARX_FOGS_Render();
	
	if(LOAD_N_ERASE) {
		
		if(!DONT_ERASE_PLAYER)
			ARX_PLAYER_InitPlayer();

		g_hudRoot.playerInterfaceFader.resetSlid();

		player.lifePool.current = player.lifePool.max;
		player.manaPool.current = player.manaPool.max;
		if(!DONT_ERASE_PLAYER) {
			ARX_PLAYER_MakeFreshHero();
		}
	}
	
	InitSnapShot(fs::getUserDir() / "snapshot");
	
	progressBarAdvance(4.f);
	LoadLevelScreen();

	if(player.torch) {
		player.torch_loop = ARX_SOUND_PlaySFX_loop(g_snd.TORCH_LOOP, NULL, 1.0F);
	}
	
	g_playerCamera.m_pos = g_moveto = player.pos;
	g_playerCamera.angle = player.angle;
	
	RestoreLastLoadedLightning(*ACTIVEBKG);

	progressBarAdvance();
	LoadLevelScreen();

	if(LOAD_N_ERASE) {
		SetEditMode();
		ARX_SOUND_MixerStop(ARX_SOUND_MixerGame);
		ARX_SCRIPT_ResetAll(true);
		EERIE_ANIMMANAGER_PurgeUnused();
	}

	progressBarAdvance();
	LoadLevelScreen();

	LOAD_N_ERASE = true;
	DONT_ERASE_PLAYER = false;

	progressBarAdvance();
	LoadLevelScreen();
	
	PrepareIOTreatZone(1);
	
	progressBarAdvance();
	LoadLevelScreen();
	
	if(DONT_WANT_PLAYER_INZONE) {
		player.inzone = NULL;
		DONT_WANT_PLAYER_INZONE = 0;
	}
	
	progressBarAdvance();
	LoadLevelScreen();

	player.desiredangle.setPitch(0.f);
	player.angle.setPitch(0.f);
	ARX_PLAYER_RectifyPosition();

	entities.player()->_npcdata->vvpos = -99999;
	
	SendMsgToAllIO(NULL, SM_GAME_READY);
	
	PLAYER_MOUSELOOK_ON = false;
	
	g_note.clear();
	
	EntityHandle t = entities.getById("seat_stool1_0012");
	if(ValidIONum(t)) {
		entities[t]->ioflags |= IO_FORCEDRAW;
	}
	
	ARX_NPC_RestoreCuts();
	
	ResetVVPos(entities.player());
	
	progressBarAdvance();
	LoadLevelScreen();
	LoadLevelScreen(-2);
	
	if(!CheckInPoly(player.pos) && LastValidPlayerPos.x != 0.f
	   && LastValidPlayerPos.y != 0.f && LastValidPlayerPos.z != 0.f) {
		player.pos = LastValidPlayerPos;
	}
	
	LastValidPlayerPos = player.pos;
	
	g_platformTime.updateFrame();
	
	g_gameTime.resume(GameTime::PauseInitial | GameTime::PauseMenu);
}