Beispiel #1
0
static void
InitializeLayout()
{
	OSStatus	status = ATSUCreateTextLayout(&sTextLayout);
	ATSUFontFallbacks fallbacks;
	status = ATSUCreateFontFallbacks(&fallbacks);
	status = ATSUSetObjFontFallbacks(fallbacks, 0, 0, kATSULastResortOnlyFallback);
	ATSUAttributeTag		tag = kATSULineFontFallbacksTag;
	ByteCount				valueSize = sizeof(fallbacks);
	ATSUAttributeValuePtr	value = &fallbacks;
	status = ATSUSetLayoutControls(sTextLayout, 1, &tag, &valueSize, &value);
	status = ATSUSetTransientFontMatching(sTextLayout, true);
}
Beispiel #2
0
// This example is almost identical to the helloworld example, except that
// in this case, there are two styles instead of just one. ATSUSetRunStyle
// is used to apply a style to different parts of the text.
//
void DrawMultipleStylesContents(WindowRef window)
{
	CFStringRef					string;
	UniChar						*text;
	UniCharCount				length;
    UniCharArrayOffset			currentStart, currentEnd;
	ATSUStyle					style1, style2;
	ATSUTextLayout				layout;
	ATSUFontID					font;
	Fixed						pointSize;
    ATSUAttributeTag			tags[2];
    ByteCount					sizes[2];
    ATSUAttributeValuePtr		values[2];
	Fixed						lineWidth, ascent, descent;
	CGContextRef				cgContext;
	float						x, y, cgY, windowHeight;
    ItemCount					numSoftBreaks;
    UniCharArrayOffset			*theSoftBreaks;
    int							i;
    GrafPtr						port, savedPort;
	Rect						portBounds;

    // Set up the graphics port
	port = GetWindowPort(window);
    GetPort(&savedPort);
    SetPort(port);
    GetPortBounds(port, &portBounds);
    EraseRect(&portBounds);

	// Create a style object. This is one of two objects necessary to draw using ATSUI.
	// (The layout is the other.)
	verify_noerr( ATSUCreateStyle(&style1) );

    // Look up the font we are going to use, and set it in the style object, using
	// the aforementioned "triple" (tag, size, value) semantics. This is how almost
	// all settings in ATSUI are applied.
	verify_noerr( ATSUFindFontFromName(kMultipleStylesFontName, strlen(kMultipleStylesFontName), kFontFullName, kFontNoPlatform, kFontNoScript, kFontNoLanguage, &font) );
    tags[0] = kATSUFontTag;
    sizes[0] = sizeof(ATSUFontID);
    values[0] = &font;
    verify_noerr( ATSUSetAttributes(style1, 1, tags, sizes, values) );

    // Set the point size, also using a triple. You can actually set multiple triples at once,
	// since the tag, size, and value parameters are arrays. Other examples do this, such as
	// the vertical text example.
	// 
	pointSize = Long2Fix(kMultipleStylesFontSize);
	tags[0] = kATSUSizeTag;
    sizes[0] = sizeof(Fixed);
    values[0] = &pointSize;
    verify_noerr( ATSUSetAttributes(style1, 1, tags, sizes, values) );
	
	// Now we create the second of two objects necessary to draw text using ATSUI, the layout.
	// You can specify a pointer to the text buffer at layout creation time, or later using
	// the routine ATSUSetTextPointerLocation(). Below, we do it after layout creation time.
	verify_noerr( ATSUCreateTextLayout(&layout) );

	// Before assigning text to the layout, we must first convert the string we plan to draw
	// from a CFStringRef into an array of UniChar.
	string = CFStringCreateWithCString(NULL, "In this example, various parts of the text have different styles applied. The same style is used more than once.", kCFStringEncodingASCII);

    // Extract the raw Unicode from the CFString, then dispose of the CFString
    length = CFStringGetLength(string);
    text = (UniChar *)malloc(length * sizeof(UniChar));
    CFStringGetCharacters(string, CFRangeMake(0, length), text);
	CFRelease(string);

    // Attach the resulting UTF-16 Unicode text to the layout
    verify_noerr( ATSUSetTextPointerLocation(layout, text, kATSUFromTextBeginning, kATSUToTextEnd, length) );
	
	// Now we tie the two necessary objects, the layout and the style, together
	verify_noerr( ATSUSetRunStyle(layout, style1, kATSUFromTextBeginning, kATSUToTextEnd) );

	// Now, for this example we create a second style, and assign it to various runs within
	// the text. For our example, the run offsets are hard-coded for simplicity's sake. In
	// a real application, style runs are often assigned from external sources, such as user
	// selection.
	verify_noerr( ATSUCreateAndCopyStyle(style1, &style2) );

	// Change the font for the second style
	verify_noerr( ATSUFindFontFromName(kMultipleStylesFontName2, strlen(kMultipleStylesFontName2), kFontFullName, kFontNoPlatform, kFontNoScript, kFontNoLanguage, &font) );
    tags[0] = kATSUFontTag;
    sizes[0] = sizeof(ATSUFontID);
    values[0] = &font;
    verify_noerr( ATSUSetAttributes(style2, 1, tags, sizes, values) );

	// Apply the new style to the text in various places
	verify_noerr( ATSUSetRunStyle(layout, style2, 8, 7) ); // The word "example"
	verify_noerr( ATSUSetRunStyle(layout, style2, 65, 7) ); // The word "applied"
	verify_noerr( ATSUSetRunStyle(layout, style2, 83, 5) ); // The word "style"
	verify_noerr( ATSUSetRunStyle(layout, style2, 107, 4) ); // The word "once"

	// In this example, we are breaking text into lines.
	// Therefore, we need to know the width of the line.
    lineWidth = X2Fix(portBounds.right - portBounds.left - 2.0*kMultipleStylesMargin);
    tags[0] = kATSULineWidthTag;
    sizes[0] = sizeof(Fixed);
    values[0] = &lineWidth;
	verify_noerr( ATSUSetLayoutControls(layout, 1, tags, sizes, values) );

	// Prepare the CGContext for drawing
	QDBeginCGContext(port, &cgContext);
	tags[0] = kATSUCGContextTag;
	sizes[0] = sizeof(CGContextRef);
	values[0] = &cgContext;
	verify_noerr( ATSUSetLayoutControls(layout, 1, tags, sizes, values) );
	
	// Prepare the coordinates for drawing. In our example, "x" and "y" are the coordinates
	// in QD space. "cgY" contains the y coordinate in CG space.
	//
	windowHeight = portBounds.bottom - portBounds.top;
	x = kMultipleStylesMargin; // leave a small left margin
	y = kMultipleStylesMargin; // leave a small top margin
	cgY = windowHeight - y; // Subtract the y coordinate from the height of the
							// window to get the coordinate in CG-aware space.

	// Break the text into lines
	verify_noerr( ATSUBatchBreakLines(layout, kATSUFromTextBeginning, length, lineWidth, &numSoftBreaks) );
    verify_noerr( ATSUGetSoftLineBreaks(layout, kATSUFromTextBeginning, kATSUToTextEnd, 0, NULL, &numSoftBreaks) );
    theSoftBreaks = (UniCharArrayOffset *) malloc(numSoftBreaks * sizeof(UniCharArrayOffset));
    verify_noerr( ATSUGetSoftLineBreaks(layout, kATSUFromTextBeginning, kATSUToTextEnd, numSoftBreaks, theSoftBreaks, &numSoftBreaks) );
	
    // Loop over all the lines and draw them
    currentStart = 0;
    for (i=0; i <= numSoftBreaks; i++) {
        currentEnd = ((numSoftBreaks > 0 ) && (numSoftBreaks > i)) ? theSoftBreaks[i] : length;

        // This is the height of a line, the ascent and descent. Getting the values this way is the preferred method.
		ATSUGetLineControl(layout, currentStart, kATSULineAscentTag, sizeof(ATSUTextMeasurement), &ascent, NULL);
        ATSUGetLineControl(layout, currentStart, kATSULineDescentTag, sizeof(ATSUTextMeasurement), &descent, NULL);

        // Make room for the area above the baseline
		y += Fix2X(ascent);
		cgY = windowHeight - y;

		// Draw the text
        verify_noerr( ATSUDrawText(layout, currentStart, currentEnd - currentStart, X2Fix(x), X2Fix(cgY)) );

		// Make room for the area beloww the baseline
        y += Fix2X(descent);
		
		// Prepare for next line
        currentStart = currentEnd;
    }

	// This is a one-shot window, so we are now ready to dispose of all our objects.
	// Normally, we would want to keep everything around in case we needed to redraw or change
	// the text at some point.
	
    // Tear down the CGContext
	CGContextFlush(cgContext);
	QDEndCGContext(port, &cgContext);

	// Deallocate string storage
	free(text);

	// Layout and styles also need to be disposed
	verify_noerr( ATSUDisposeStyle(style1) );
	verify_noerr( ATSUDisposeStyle(style2) );
	verify_noerr( ATSUDisposeTextLayout(layout) );

    // Restore the graphics port
    SetPort(savedPort);
}
Beispiel #3
0
//------------------------------------------------------------------------------
bool MacCarbFont::create( const char* name, U32 size, U32 charset)
{
   String nameStr = name;
   nameStr = nameStr.trim();
   
   // create and cache the style and layout.
   // based on apple sample code at http://developer.apple.com/qa/qa2001/qa1027.html

   // note: charset is ignored on mac. -- we don't need it to get the right chars.
   // But do we need it to translate encodings? hmm...

   CFStringRef       cfsName;
   ATSUFontID        atsuFontID;
   ATSFontRef        atsFontRef;
   Fixed             atsuSize;
   ATSURGBAlphaColor black;
   ATSFontMetrics    fontMetrics;
   U32               scaledSize;
   
   bool              isBold = false;
   bool              isItalic = false;
   
   bool haveModifier;
   do
   {
      haveModifier = false;
      if( nameStr.compare( "Bold", 4, String::NoCase | String::Right ) == 0 )
      {
         isBold = true;
         nameStr = nameStr.substr( 0, nameStr.length() - 4 ).trim();
         haveModifier = true;
      }
      if( nameStr.compare( "Italic", 6, String::NoCase | String::Right ) == 0 )
      {
         isItalic = true;
         nameStr = nameStr.substr( 0, nameStr.length() - 6 ).trim();
         haveModifier = true;
      }
   }
   while( haveModifier );
      
   // Look up the font. We need it in 2 differnt formats, for differnt Apple APIs.
   cfsName = CFStringCreateWithCString( kCFAllocatorDefault, nameStr.c_str(), kCFStringEncodingUTF8);
   if(!cfsName)
      Con::errorf("Error: could not make a cfstring out of \"%s\" ",nameStr.c_str());
      
   atsFontRef =  ATSFontFindFromName( cfsName, kATSOptionFlagsDefault);
   atsuFontID = FMGetFontFromATSFontRef( atsFontRef);

   // make sure we found it. ATSFontFindFromName() appears to return 0 if it cant find anything. Apple docs contain no info on error returns.
   if( !atsFontRef || !atsuFontID )
   {
      Con::errorf("MacCarbFont::create - could not load font -%s-",name);
      return false;
   }

   // adjust the size. win dpi = 96, mac dpi = 72. 72/96 = .75
   // Interestingly enough, 0.75 is not what makes things the right size.
   scaledSize = size - 2 - (int)((float)size * 0.1);
   mSize = scaledSize;
   
   // Set up the size and color. We send these to ATSUSetAttributes().
   atsuSize = IntToFixed(scaledSize);
   black.red = black.green = black.blue = black.alpha = 1.0;

   // Three parrallel arrays for setting up font, size, and color attributes.
   ATSUAttributeTag theTags[] = { kATSUFontTag, kATSUSizeTag, kATSURGBAlphaColorTag};
   ByteCount theSizes[] = { sizeof(ATSUFontID), sizeof(Fixed), sizeof(ATSURGBAlphaColor) };
   ATSUAttributeValuePtr theValues[] = { &atsuFontID, &atsuSize, &black };
   
   // create and configure the style object.
   ATSUCreateStyle(&mStyle);
   ATSUSetAttributes( mStyle, 3, theTags, theSizes, theValues );
   
   if( isBold )
   {
      ATSUAttributeTag tag = kATSUQDBoldfaceTag;
      ByteCount size = sizeof( Boolean );
      Boolean value = true;
      ATSUAttributeValuePtr valuePtr = &value;
      ATSUSetAttributes( mStyle, 1, &tag, &size, &valuePtr );
   }
   
   if( isItalic )
   {
      ATSUAttributeTag tag = kATSUQDItalicTag;
      ByteCount size = sizeof( Boolean );
      Boolean value = true;
      ATSUAttributeValuePtr valuePtr = &value;
      ATSUSetAttributes( mStyle, 1, &tag, &size, &valuePtr );
   }
   
   // create the layout object, 
   ATSUCreateTextLayout(&mLayout);  
   // we'll bind the layout to a bitmap context when we actually draw.
   // ATSUSetTextPointerLocation()  - will set the text buffer
   // ATSUSetLayoutControls()       - will set the cg context.
   
   // get font metrics, save our baseline and height
   ATSFontGetHorizontalMetrics(atsFontRef, kATSOptionFlagsDefault, &fontMetrics);
   mBaseline = scaledSize * fontMetrics.ascent;
   mHeight   = scaledSize * ( fontMetrics.ascent - fontMetrics.descent + fontMetrics.leading ) + 1;
   
   // cache our grey color space, so we dont have to re create it every time.
   mColorSpace = CGColorSpaceCreateDeviceGray();
   
   // and finally cache the font's name. We use this to cheat some antialiasing options below.
   mName = StringTable->insert(name);
   
   return true;
}    
Beispiel #4
0
static bool osx_prepare_text(const void *p_text, uindex_t p_length, const MCGFont &p_font)
{
    OSStatus t_err;
	t_err = noErr;
    
	if (t_err == noErr)
		if (s_layout == NULL)
			t_err = ATSUCreateTextLayout(&s_layout);
	
	if (t_err == noErr)
		if (s_style == NULL)
			t_err = ATSUCreateStyle(&s_style);
    
    if (t_err == noErr)
        if (s_colour_space == NULL)
            s_colour_space = CGColorSpaceCreateWithName(kCGColorSpaceGenericGray);
    
    if (t_err == noErr)
        if (s_colour == NULL)
        {
            // Components are grey and alpha
            const float t_colour_components[] = {1.0, 1.0};
            s_colour = CGColorCreate(s_colour_space, t_colour_components);
        }
	
	ATSUFontID t_font_id;
	Fixed t_font_size;
	Boolean t_font_is_italic;
	ATSUTextMeasurement t_imposed_width;
    if (t_err == noErr)
    {
        t_font_size = p_font . size << 16;
		
		// MM-2013-09-16: [[ Bug 11283 ]] It appears that ATSUI doesn't like italic being passed as a style parameter to ATSUFONDtoFontID.
		//   Instead, set italic as an attribute tag.
		uint8_t t_style;
		t_style = p_font . style & ~italic;
		t_font_is_italic = p_font . style & italic;
		
		// MW-2013-12-05: [[ Bug 11535 ]] Set the imposed width to the fixed advance width
		//   if non-zero. Otherwise use the glyph advance.
		if (p_font . fixed_advance != 0)
			t_imposed_width = p_font . fixed_advance << 16;
		else
			t_imposed_width = kATSUseGlyphAdvance;
			
		// if the specified font can't be found, just use the default
		// MM-2013-09-16: [[ Bug 11283 ]] Do the same for font styles - if the font/style paring cannot be found, try font with no style.
		t_err = ATSUFONDtoFontID((short)(intptr_t)p_font . fid, t_style, &t_font_id);
		if (t_err != noErr)
			t_err = ATSUFONDtoFontID((short)(intptr_t)p_font . fid, 0, &t_font_id);
		if (t_err != noErr)
			t_err = ATSUFONDtoFontID(0, t_style, &t_font_id);
		if (t_err != noErr)
			t_err = ATSUFONDtoFontID(0, 0, &t_font_id);
    }
	ATSUAttributeTag t_tags[] =
	{
		kATSUFontTag,
		kATSUSizeTag,
		kATSUQDItalicTag,
		kATSUImposeWidthTag,
	};
	ByteCount t_sizes[] =
	{
		sizeof(ATSUFontID),
		sizeof(Fixed),
		sizeof(Boolean),
		sizeof(ATSUTextMeasurement),
	};
	ATSUAttributeValuePtr t_attrs[] =
	{
		&t_font_id,
		&t_font_size,
		&t_font_is_italic,
		&t_imposed_width,
	};
	if (t_err == noErr)
		t_err = ATSUSetAttributes(s_style, sizeof(t_tags) / sizeof(ATSUAttributeTag), t_tags, t_sizes, t_attrs);
	if (t_err == noErr)
		t_err = ATSUSetTextPointerLocation(s_layout, (const UniChar *) p_text, 0, p_length / 2, p_length / 2);
	if (t_err == noErr)
		t_err = ATSUSetRunStyle(s_layout, s_style, 0, p_length / 2);
	if (t_err == noErr)
		t_err = ATSUSetTransientFontMatching(s_layout, true);
	
	return t_err == noErr;
}
Beispiel #5
0
static cairo_status_t
_cairo_atsui_font_text_to_glyphs(void		*abstract_font,
                                 const char     *utf8,
                                 cairo_glyph_t **glyphs,
				 int		*num_glyphs)
{
    cairo_atsui_font_t *font = abstract_font;
    size_t i;
    OSStatus err;
    ATSUTextLayout textLayout;
    ATSLayoutRecord *layoutRecords;
    ItemCount glyphCount;
    int charCount;
    UniChar *theText;
    cairo_status_t status;

    // liberal estimate of size
    charCount = strlen(utf8);

    if (charCount == 0) {
       *glyphs = NULL;
       *num_glyphs = 0;
       return CAIRO_STATUS_SUCCESS;
    }

    status = _cairo_utf8_to_utf16 (utf8, -1, &theText, &charCount);
    if (status)
	return status;

    err = ATSUCreateTextLayout(&textLayout);

    err = ATSUSetTextPointerLocation(textLayout,
                                     theText, 0, charCount, charCount);


    // Set the style for all of the text
    err = ATSUSetRunStyle(textLayout,
                          font->unscaled_style, kATSUFromTextBeginning, kATSUToTextEnd);

    // Get the glyphs from the text layout object
    err = ATSUDirectGetLayoutDataArrayPtrFromTextLayout(textLayout,
                                                        0,
                                                        kATSUDirectDataLayoutRecordATSLayoutRecordCurrent,
                                                        (void *)
                                                        &layoutRecords,
                                                        &glyphCount);

    *num_glyphs = glyphCount - 1;


    *glyphs =
        (cairo_glyph_t *) malloc(*num_glyphs * (sizeof(cairo_glyph_t)));
    if (*glyphs == NULL) {
        return CAIRO_STATUS_NO_MEMORY;
    }

    for (i = 0; i < *num_glyphs; i++) {
        (*glyphs)[i].index = layoutRecords[i].glyphID;
        (*glyphs)[i].x = FixedToFloat(layoutRecords[i].realPos);
        (*glyphs)[i].y = 0;
    }


    free(theText);

    ATSUDirectReleaseLayoutDataArrayPtr(NULL,
                                        kATSUDirectDataLayoutRecordATSLayoutRecordCurrent,
                                        (void *) &layoutRecords);

    ATSUDisposeTextLayout(textLayout);

    return CAIRO_STATUS_SUCCESS;
}
PsychError SCREENTextBounds(void) 
{
	//for debugging
	TextEncodingBase		textEncodingBase;
	TextEncodingVariant		textEncodingVariant;
	TextEncodingFormat		textEncodingFormat;
	
	///////
        PsychWindowRecordType           *winRec;
	char				*textCString;
	Str255				textPString;
	UniChar				*textUniString;
	OSStatus			callError;
	PsychRectType			resultPsychRect, resultPsychNormRect;
	ATSUTextLayout			textLayout;				//layout is a pointer to an opaque struct.
	int				stringLengthChars;
	int				uniCharBufferLengthElements, uniCharBufferLengthChars, uniCharBufferLengthBytes;
	ByteCount			uniCharStringLengthBytes;
	TextToUnicodeInfo		textToUnicodeInfo;
	TextEncoding			textEncoding;
	ATSUStyle			atsuStyle;
	Boolean				foundFont;
	
	//for ATSU  style attributes
	PsychFontStructPtrType  psychFontRecord;

    			
        //all subfunctions should have these two lines.  
        PsychPushHelp(useString, synopsisString, seeAlsoString);
        if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};
    
        //check for correct the number of arguments before getting involved
        PsychErrorExit(PsychCapNumInputArgs(2));   	
        PsychErrorExit(PsychRequireNumInputArgs(2)); 	
        PsychErrorExit(PsychCapNumOutputArgs(2));
	
	//get the window pointer and the text string and check that the window record has a font set
        PsychAllocInWindowRecordArg(1, kPsychArgRequired, &winRec);
	foundFont=PsychGetFontRecordFromFontNumber(winRec->textAttributes.textFontNumber, &psychFontRecord);
	if(!foundFont)
		PsychErrorExitMsg(PsychError_user, "Attempt to determine the bounds of text with no font or invalid font number");
		//it would be better to both prevent the user from setting invalid font numbers and init to the OS 9  default font.
	
	//read in the string and get its length and convert it to a unicode string.
	PsychAllocInCharArg(2, kPsychArgRequired, &textCString);
	stringLengthChars=strlen(textCString);
	if(stringLengthChars > 255)
		PsychErrorExitMsg(PsychError_unimplemented, "Cut corners and TextBounds will not accept a string longer than 255 characters");
	CopyCStringToPascal(textCString, textPString);
	uniCharBufferLengthChars= stringLengthChars * CHAR_TO_UNICODE_LENGTH_FACTOR;
	uniCharBufferLengthElements= uniCharBufferLengthChars + 1;		
	uniCharBufferLengthBytes= sizeof(UniChar) * uniCharBufferLengthElements;
	textUniString=(UniChar*)malloc(uniCharBufferLengthBytes);
	//Using a TextEncoding type describe the encoding of the text to be converteed.  
	textEncoding=CreateTextEncoding(kTextEncodingMacRoman, kMacRomanDefaultVariant, kTextEncodingDefaultFormat);
	//Take apart the encoding we just made to check it:
        textEncodingBase=GetTextEncodingBase(textEncoding);
        textEncodingVariant=GetTextEncodingVariant(textEncoding);
        textEncodingFormat=GetTextEncodingFormat(textEncoding);
	//Create a structure holding conversion information from the text encoding type we just created.
	callError=CreateTextToUnicodeInfoByEncoding(textEncoding,&textToUnicodeInfo);
	//Convert the text to a unicode string
	callError=ConvertFromPStringToUnicode(textToUnicodeInfo, textPString, (ByteCount)uniCharBufferLengthBytes,	&uniCharStringLengthBytes,	textUniString);
	//create the text layout object
	callError=ATSUCreateTextLayout(&textLayout);			
	//associate our unicode text string with the text layout object
	callError=ATSUSetTextPointerLocation(textLayout, textUniString, kATSUFromTextBeginning, kATSUToTextEnd, (UniCharCount)stringLengthChars);
	
	//create an ATSU style object
	callError=ATSUCreateStyle(&atsuStyle);
	callError=ATSUClearStyle(atsuStyle);
	
	//Not that we have a style object we have to set style charactersitics.  These include but are more general than Font Manager styles.  
	//ATSU Style objects have three sets of characteristics:  attributes, variations, and features.
	//attributes are things we need to set to match OS 9 behavior, such as the font ID, size, boldness, and italicization.
	//features are esoteric settings which we don't need for reproducing OS 9 behavior.  Whatever clearstyle sets should be fine.
	//font variations are axes of variation through the space of font characteristics.  The font definition includes available axes of variation.  Something else we can ignore for now.  
	PsychSetATSUStyleAttributesFromPsychWindowRecord(atsuStyle, winRec);
	//don't bother to set the variations of the style.
	//don't bother to set the features of the style.
	
	//associate the style with our layout object. This call assigns a style to every character of the string to be displayed.  
	callError=ATSUSetRunStyle(textLayout, atsuStyle, (UniCharArrayOffset)0, (UniCharCount)stringLengthChars);

        //Get the bounds for our text so that and create a texture of sufficient size to containt it. 
        ATSTrapezoid trapezoid;
        ItemCount oActualNumberOfBounds = 0;
        callError=ATSUGetGlyphBounds(textLayout, 0, 0, kATSUFromTextBeginning, kATSUToTextEnd, kATSUseDeviceOrigins, 0, NULL, &oActualNumberOfBounds);
        if (callError || oActualNumberOfBounds!=1) {
            PsychErrorExitMsg(PsychError_internal, "Failed to compute bounding box in call 1 to ATSUGetGlyphBounds() (nrbounds!=1)\n");    
        }
        callError=ATSUGetGlyphBounds(textLayout, 0, 0, kATSUFromTextBeginning, kATSUToTextEnd, kATSUseDeviceOrigins, 1, &trapezoid, &oActualNumberOfBounds);
        if (callError || oActualNumberOfBounds!=1) {
            PsychErrorExitMsg(PsychError_internal, "Failed to retrieve bounding box in call 2 to ATSUGetGlyphBounds() (nrbounds!=1)\n");    
        }
        
        resultPsychRect[kPsychLeft]=(Fix2X(trapezoid.upperLeft.x) < Fix2X(trapezoid.lowerLeft.x)) ? Fix2X(trapezoid.upperLeft.x) : Fix2X(trapezoid.lowerLeft.x);
        resultPsychRect[kPsychRight]=(Fix2X(trapezoid.upperRight.x) > Fix2X(trapezoid.lowerRight.x)) ? Fix2X(trapezoid.upperRight.x) : Fix2X(trapezoid.lowerRight.x);
        resultPsychRect[kPsychTop]=(Fix2X(trapezoid.upperLeft.y) < Fix2X(trapezoid.upperRight.y)) ? Fix2X(trapezoid.upperLeft.y) : Fix2X(trapezoid.upperRight.y);
        resultPsychRect[kPsychBottom]=(Fix2X(trapezoid.lowerLeft.y) > Fix2X(trapezoid.lowerRight.y)) ? Fix2X(trapezoid.lowerLeft.y) : Fix2X(trapezoid.lowerRight.y);

	PsychNormalizeRect(resultPsychRect, resultPsychNormRect);

	PsychCopyOutRectArg(1, FALSE, resultPsychNormRect);
	PsychCopyOutRectArg(2, FALSE, resultPsychRect);


	//release resources
	free((void*)textUniString);
	callError=ATSUDisposeStyle(atsuStyle);

    return(PsychError_none);
}
Beispiel #7
0
QFontEngineMacMulti::QFontEngineMacMulti(const ATSFontFamilyRef &atsFamily, const ATSFontRef &atsFontRef, const QFontDef &fontDef, bool kerning)
    : QFontEngineMulti(0)
{
    this->fontDef = fontDef;
    this->kerning = kerning;

    FMFontFamily fmFamily;
    FMFontStyle fntStyle = 0;
    fmFamily = FMGetFontFamilyFromATSFontFamilyRef(atsFamily);
    if (fmFamily == kInvalidFontFamily) {
        // Use the ATSFont then...
        fontID = FMGetFontFromATSFontRef(atsFontRef);
    } else {
        if (fontDef.weight >= QFont::Bold)
            fntStyle |= ::bold;
        if (fontDef.style != QFont::StyleNormal)
            fntStyle |= ::italic;

        FMFontStyle intrinsicStyle;
        FMFont fnt = 0;
        if (FMGetFontFromFontFamilyInstance(fmFamily, fntStyle, &fnt, &intrinsicStyle) == noErr)
           fontID = FMGetATSFontRefFromFont(fnt);
    }

    OSStatus status;

    status = ATSUCreateTextLayout(&textLayout);
    Q_ASSERT(status == noErr);

    const int maxAttributeCount = 5;
    ATSUAttributeTag tags[maxAttributeCount + 1];
    ByteCount sizes[maxAttributeCount + 1];
    ATSUAttributeValuePtr values[maxAttributeCount + 1];
    int attributeCount = 0;

    Fixed size = FixRatio(fontDef.pixelSize, 1);
    tags[attributeCount] = kATSUSizeTag;
    sizes[attributeCount] = sizeof(size);
    values[attributeCount] = &size;
    ++attributeCount;

    tags[attributeCount] = kATSUFontTag;
    sizes[attributeCount] = sizeof(fontID);
    values[attributeCount] = &this->fontID;
    ++attributeCount;

    transform = CGAffineTransformIdentity;
    if (fontDef.stretch != 100) {
        transform = CGAffineTransformMakeScale(float(fontDef.stretch) / float(100), 1);
        tags[attributeCount] = kATSUFontMatrixTag;
        sizes[attributeCount] = sizeof(transform);
        values[attributeCount] = &transform;
        ++attributeCount;
    }

    status = ATSUCreateStyle(&style);
    Q_ASSERT(status == noErr);

    Q_ASSERT(attributeCount < maxAttributeCount + 1);
    status = ATSUSetAttributes(style, attributeCount, tags, sizes, values);
    Q_ASSERT(status == noErr);

    QFontEngineMac *fe = new QFontEngineMac(style, fontID, fontDef, this);
    fe->ref.ref();
    engines.append(fe);
}
PsychError SCREENTextBounds(void) 
{
	//for debugging
	TextEncodingBase		textEncodingBase;
	TextEncodingVariant		textEncodingVariant;
	TextEncodingFormat		textEncodingFormat;
	
	///////
        PsychWindowRecordType           *winRec;
	char				*textCString;
	Str255				textPString;
	UniChar				*textUniString;
	OSStatus			callError;
	PsychRectType			resultPsychRect, resultPsychNormRect;
	ATSUTextLayout			textLayout;				//layout is a pointer to an opaque struct.
	int				stringLengthChars;
	int				uniCharBufferLengthElements, uniCharBufferLengthChars, uniCharBufferLengthBytes, yPositionIsBaseline;
	double			textHeightToBaseline;
	ByteCount			uniCharStringLengthBytes;
	TextToUnicodeInfo		textToUnicodeInfo;
	TextEncoding			textEncoding;
	ATSUStyle			atsuStyle;
	Boolean				foundFont;
	
	//for ATSU  style attributes
	PsychFontStructPtrType  psychFontRecord;

    			
        //all subfunctions should have these two lines.  
        PsychPushHelp(useString, synopsisString, seeAlsoString);
        if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};
    
        //check for correct the number of arguments before getting involved
        PsychErrorExit(PsychCapNumInputArgs(5));   	
        PsychErrorExit(PsychRequireNumInputArgs(2)); 	
        PsychErrorExit(PsychCapNumOutputArgs(2));
	
	//get the window pointer and the text string and check that the window record has a font set
        PsychAllocInWindowRecordArg(1, kPsychArgRequired, &winRec);
	foundFont=PsychGetFontRecordFromFontNumber(winRec->textAttributes.textFontNumber, &psychFontRecord);
	if(!foundFont)
		PsychErrorExitMsg(PsychError_user, "Attempt to determine the bounds of text with no font or invalid font number");
		//it would be better to both prevent the user from setting invalid font numbers and init to the OS 9  default font.
	
	//read in the string and get its length and convert it to a unicode string.
	PsychAllocInCharArg(2, kPsychArgRequired, &textCString);
	stringLengthChars=strlen(textCString);
	if(stringLengthChars < 1) PsychErrorExitMsg(PsychError_user, "You asked me to compute the bounding box of an empty text string?!? Sorry, that's a no no...");
	if(stringLengthChars > 255) PsychErrorExitMsg(PsychError_unimplemented, "Cut corners and TextBounds will not accept a string longer than 255 characters");
	CopyCStringToPascal(textCString, textPString);
	uniCharBufferLengthChars= stringLengthChars * CHAR_TO_UNICODE_LENGTH_FACTOR;
	uniCharBufferLengthElements= uniCharBufferLengthChars + 1;		
	uniCharBufferLengthBytes= sizeof(UniChar) * uniCharBufferLengthElements;
	textUniString=(UniChar*)malloc(uniCharBufferLengthBytes);

    PsychCopyInDoubleArg(3, kPsychArgOptional, &(winRec->textAttributes.textPositionX));
    PsychCopyInDoubleArg(4, kPsychArgOptional, &(winRec->textAttributes.textPositionY));

	//Using a TextEncoding type describe the encoding of the text to be converteed.  
	textEncoding=CreateTextEncoding(kTextEncodingMacRoman, kMacRomanDefaultVariant, kTextEncodingDefaultFormat);
	//Take apart the encoding we just made to check it:
        textEncodingBase=GetTextEncodingBase(textEncoding);
        textEncodingVariant=GetTextEncodingVariant(textEncoding);
        textEncodingFormat=GetTextEncodingFormat(textEncoding);
	//Create a structure holding conversion information from the text encoding type we just created.
	callError=CreateTextToUnicodeInfoByEncoding(textEncoding,&textToUnicodeInfo);
	//Convert the text to a unicode string
	callError=ConvertFromPStringToUnicode(textToUnicodeInfo, textPString, (ByteCount)uniCharBufferLengthBytes,	&uniCharStringLengthBytes,	textUniString);
	//create the text layout object
	callError=ATSUCreateTextLayout(&textLayout);			
	//associate our unicode text string with the text layout object
	callError=ATSUSetTextPointerLocation(textLayout, textUniString, kATSUFromTextBeginning, kATSUToTextEnd, (UniCharCount)stringLengthChars);
	
	//create an ATSU style object
	callError=ATSUCreateStyle(&atsuStyle);
	callError=ATSUClearStyle(atsuStyle);
	
	//Not that we have a style object we have to set style charactersitics.  These include but are more general than Font Manager styles.  
	//ATSU Style objects have three sets of characteristics:  attributes, variations, and features.
	//attributes are things we need to set to match OS 9 behavior, such as the font ID, size, boldness, and italicization.
	//features are esoteric settings which we don't need for reproducing OS 9 behavior.  Whatever clearstyle sets should be fine.
	//font variations are axes of variation through the space of font characteristics.  The font definition includes available axes of variation.  Something else we can ignore for now.  
	PsychSetATSUStyleAttributesFromPsychWindowRecord(atsuStyle, winRec);
	//don't bother to set the variations of the style.
	//don't bother to set the features of the style.
	
	//associate the style with our layout object. This call assigns a style to every character of the string to be displayed.  
	callError=ATSUSetRunStyle(textLayout, atsuStyle, (UniCharArrayOffset)0, (UniCharCount)stringLengthChars);

	// Define the meaning of the y position of the specified drawing cursor.
	// We get the global setting from the Screen preference, but allow to override
	// it on a per-invocation basis via the optional 7th argument to 'DrawText':
	yPositionIsBaseline = PsychPrefStateGet_TextYPositionIsBaseline();
	PsychCopyInIntegerArg(5, kPsychArgOptional, &yPositionIsBaseline);
	 
	if (yPositionIsBaseline) {
		// Y position of drawing cursor defines distance between top of text and
		// baseline of text, i.e. the textheight excluding descenders of letters:

		// Need to compute offset via ATSU:
		ATSUTextMeasurement mleft, mright, mtop, mbottom;
        callError=ATSUGetUnjustifiedBounds(textLayout, kATSUFromTextBeginning, kATSUToTextEnd, &mleft, &mright, &mbottom, &mtop);
		if (callError) {
			PsychErrorExitMsg(PsychError_internal, "Failed to compute unjustified text height to baseline in call to ATSUGetUnjustifiedBounds().\n");    
		}

		// Only take height including ascenders into account, not the descenders.
		// MK: Honestly, i have no clue why this is the correct calculation (or if it is
		// the correct calculation), but visually it seems to provide the correct results
		// and i'm not a typographic expert and don't intend to become one...
		textHeightToBaseline = fabs(Fix2X(mbottom));
	}
	else {
		// Y position of drawing cursor defines top of text, therefore no offset (==0) needed:
		textHeightToBaseline = 0;
	}

	//Get the bounds for our text so that and create a texture of sufficient size to containt it. 
	ATSTrapezoid trapezoid;
	ItemCount oActualNumberOfBounds = 0;
	callError=ATSUGetGlyphBounds(textLayout, 0, 0, kATSUFromTextBeginning, kATSUToTextEnd, kATSUseDeviceOrigins, 0, NULL, &oActualNumberOfBounds);
	if (callError || oActualNumberOfBounds!=1) {
		PsychErrorExitMsg(PsychError_internal, "Failed to compute bounding box in call 1 to ATSUGetGlyphBounds() (nrbounds!=1)\n");    
	}
	callError=ATSUGetGlyphBounds(textLayout, 0, 0, kATSUFromTextBeginning, kATSUToTextEnd, kATSUseDeviceOrigins, 1, &trapezoid, &oActualNumberOfBounds);
	if (callError || oActualNumberOfBounds!=1) {
		PsychErrorExitMsg(PsychError_internal, "Failed to retrieve bounding box in call 2 to ATSUGetGlyphBounds() (nrbounds!=1)\n");    
	}
	
	resultPsychRect[kPsychLeft]=(Fix2X(trapezoid.upperLeft.x) < Fix2X(trapezoid.lowerLeft.x)) ? Fix2X(trapezoid.upperLeft.x) : Fix2X(trapezoid.lowerLeft.x);
	resultPsychRect[kPsychRight]=(Fix2X(trapezoid.upperRight.x) > Fix2X(trapezoid.lowerRight.x)) ? Fix2X(trapezoid.upperRight.x) : Fix2X(trapezoid.lowerRight.x);
	resultPsychRect[kPsychTop]=(Fix2X(trapezoid.upperLeft.y) < Fix2X(trapezoid.upperRight.y)) ? Fix2X(trapezoid.upperLeft.y) : Fix2X(trapezoid.upperRight.y);
	resultPsychRect[kPsychBottom]=(Fix2X(trapezoid.lowerLeft.y) > Fix2X(trapezoid.lowerRight.y)) ? Fix2X(trapezoid.lowerLeft.y) : Fix2X(trapezoid.lowerRight.y);
	
	PsychNormalizeRect(resultPsychRect, resultPsychNormRect);
	resultPsychRect[kPsychLeft]=resultPsychNormRect[kPsychLeft] + winRec->textAttributes.textPositionX;
	resultPsychRect[kPsychRight]=resultPsychNormRect[kPsychRight] + winRec->textAttributes.textPositionX;
	resultPsychRect[kPsychTop]=resultPsychNormRect[kPsychTop] + winRec->textAttributes.textPositionY - textHeightToBaseline;
	resultPsychRect[kPsychBottom]=resultPsychNormRect[kPsychBottom] + winRec->textAttributes.textPositionY - textHeightToBaseline;

	PsychCopyOutRectArg(1, FALSE, resultPsychNormRect);
	PsychCopyOutRectArg(2, FALSE, resultPsychRect);


	//release resources
	free((void*)textUniString);
	callError=ATSUDisposeStyle(atsuStyle);

    return(PsychError_none);
}
Beispiel #9
0
ATSUTextLayout ATSUCreateTextLayout_wrap(void* FH) {
  ATSUTextLayout layout;
  OSStatus e = ATSUCreateTextLayout(&layout);
  return  e != noErr  ?  (ATSUTextLayout)reportOSError(e, "ATSUCreateTextLayout", FH)  :  layout;
}