Beispiel #1
0
void DetaDoc::createActions()
{
	/*menu File*/
	/*menu newTicket*/
	connect(ui->firstDiagnosticAct, SIGNAL(triggered()), this, SLOT(firstDiagnostic()));
	connect(ui->secondDiagnosticAct, SIGNAL(triggered()), this, SLOT(secondDiagnostic()));
	/*menu new ticket*/
	connect(ui->SaleInOfficeAct, SIGNAL(triggered()), this, SLOT(saleInOfficeS()));
        connect(ui->forSallingAct, SIGNAL(triggered()), this, SLOT(forSaleS()));
	connect(ui->timeTableAct, SIGNAL(triggered()), this, SLOT(timeTable()));
	connect(ui->devicesRentAct, SIGNAL(triggered()), this, SLOT(devicesRent()));
	connect(ui->actionQuit, SIGNAL(triggered()), this, SLOT(quit()));
	/*menu file end*/

	/*menu partners*/
	connect(ui->addPartnerAct, SIGNAL(triggered()), this, SLOT(addPartner()));
	connect(ui->partnerDictionaryAct, SIGNAL(triggered()), this, SLOT(openPartnerDictionary()));
	/*menu partners end*/

	/*menu devices*/
	connect(ui->deviceAddAct, SIGNAL(triggered()), this, SLOT(addDevice()));
	connect(ui->devicesDictionaryAct, SIGNAL(triggered()), this, SLOT(openDeviceDict()));
    connect(ui->warehouseDevicesAct, SIGNAL(triggered()), this, SLOT(openDeviceWarehouse()));

    connect(ui->addLiteratureAct, SIGNAL(triggered()), this, SLOT(addLiterature()));
    connect(ui->literatureDictAct, SIGNAL(triggered()), this, SLOT(openLiteratureDict()));
    connect(ui->warehouseLiteratureAct, SIGNAL(triggered()), this, SLOT(openLiteratureWarehouse()));

    connect(ui->setLicenseCostAct, SIGNAL(triggered()), this, SLOT(changeLicenseCost()));
    connect(ui->warehouseLicense, SIGNAL(triggered()), this, SLOT(openLicenseWarehouse()));
	/*menu devices end*/

	/*menu customers*/
	connect(ui->addCustomerAct, SIGNAL(triggered()), this, SLOT(addCustomer()));
	connect(ui->customersDictionaryAct, SIGNAL(triggered()), this, SLOT(openCustomersDict()));
    connect(ui->addRangeCustomerCardsAct, SIGNAL(triggered()), this, SLOT(addRangeOfCustomerCards()));
    connect(ui->deleteRangeCustomerCardsAct, SIGNAL(triggered()), this, SLOT(deleteRangeOfCustomerCards()));
    connect(ui->customerCardsDictAct, SIGNAL(triggered()), this, SLOT(openDictOfCustomerCards()));
	/*menu customers end*/

	/*menu doctors*/
	connect(ui->addDoctorAct, SIGNAL(triggered()), this, SLOT(addDoctor()));
	connect(ui->doctorsDictionaryAct, SIGNAL(triggered()), this, SLOT(openDoctorsDict()));
	/*menu doctors end*/

	/*menu reports*/
	connect(ui->reportCustomersAct, SIGNAL(triggered()), this, SLOT(customerReport()));
	connect(ui->reportDevicesAct, SIGNAL(triggered()), this, SLOT(devicesReport()));
	/*menu reports end*/

	/*menu settings*/
	connect(ui->dbSettingsAct, SIGNAL(triggered()), this, SLOT(DBSettings()));
	connect(ui->manageUsersAct, SIGNAL(triggered()), this, SLOT(manageUsers()));
	/*menu setting end*/

	/*menu about*/
	connect(ui->aboutProgrammAct, SIGNAL(triggered()), this, SLOT(AboutProgramm()));
	connect(ui->aboutQtAct, SIGNAL(triggered()), this, SLOT(AboutQt()));
	/*menu about end*/
}
Beispiel #2
0
void CMainFrame::_connectWidgets()
{
	connect(ui.actionOuvrir, SIGNAL(triggered()), this, SLOT(OpenFile()));
	connect(ui.actionFermer, SIGNAL(triggered()), this, SLOT(CloseFile()));
	connect(ui.actionFusionner, SIGNAL(triggered()), this, SLOT(MergeFile()));
	connect(ui.actionPlein_cran, SIGNAL(triggered(bool)), this, SLOT(SwitchFullscreen(bool)));
	connect(ui.actionStop, SIGNAL(triggered()), this, SLOT(Stop()));
	connect(ui.actionJouer, SIGNAL(triggered(bool)), this, SLOT(Play(bool)));
	connect(ui.action_propos, SIGNAL(triggered()), this, SLOT(About()));
	connect(ui.actionQt, SIGNAL(triggered()), this, SLOT(AboutQt()));
	connect(ui.actionGrille, SIGNAL(triggered(bool)), this, SLOT(ShowGrid(bool)));
	connect(ui.actionModel_3D, SIGNAL(triggered(bool)), m_modelViewer, SLOT(ShowModel3D(bool)));
	connect(ui.actionEnregistrer, SIGNAL(triggered()), this, SLOT(SaveFile()));
	connect(ui.actionEnregistrer_sous, SIGNAL(triggered()), this, SLOT(SaveFileAs()));
	connect(ui.actionCouleur_du_fond, SIGNAL(triggered()), this, SLOT(SetBackgroundColor()));
	connect(m_languageActionGroup, SIGNAL(triggered(QAction*)), this, SLOT(SetLanguage(QAction*)));

	connect(m_timeline, SIGNAL(CurrentFrameChanged(int)), m_modelViewer, SLOT(SetFrame(int)));
	connect(m_timeline, SIGNAL(SelectionChanged(int, int)), this, SLOT(EditKey(int, int)));
	connect(m_timeline, SIGNAL(KeyModified(int, int, bool)), this, SLOT(EditKeyModified(int, int, bool)));
	connect(ui.listParts, SIGNAL(currentRowChanged(int)), this, SLOT(ListPartChanged(int)));

	connect(ui.actionAjouter_une_partie, SIGNAL(triggered()), this, SLOT(AddPart()));
	connect(ui.actionSupprimer_la_partie, SIGNAL(triggered()), this, SLOT(RemovePart()));
	connect(ui.btnRemovePart, SIGNAL(clicked()), this, SLOT(RemovePart()));
	connect(ui.btnAddPart, SIGNAL(clicked()), this, SLOT(AddPart()));

	connect(ui.editKeyPosX, SIGNAL(valueChanged(double)), this, SLOT(EditKeyPosX(double)));
	connect(ui.editKeyPosY, SIGNAL(valueChanged(double)), this, SLOT(EditKeyPosY(double)));
	connect(ui.editKeyPosZ, SIGNAL(valueChanged(double)), this, SLOT(EditKeyPosZ(double)));
	connect(ui.editKeyPosRotX, SIGNAL(valueChanged(double)), this, SLOT(EditKeyPosRotX(double)));
	connect(ui.editKeyPosRotY, SIGNAL(valueChanged(double)), this, SLOT(EditKeyPosRotY(double)));
	connect(ui.editKeyPosRotZ, SIGNAL(valueChanged(double)), this, SLOT(EditKeyPosRotZ(double)));
	connect(ui.editKeyRotX, SIGNAL(valueChanged(double)), this, SLOT(EditKeyRotX(double)));
	connect(ui.editKeyRotY, SIGNAL(valueChanged(double)), this, SLOT(EditKeyRotY(double)));
	connect(ui.editKeyRotZ, SIGNAL(valueChanged(double)), this, SLOT(EditKeyRotZ(double)));
	connect(ui.editKeyScaleX, SIGNAL(valueChanged(double)), this, SLOT(EditKeyScaleX(double)));
	connect(ui.editKeyScaleY, SIGNAL(valueChanged(double)), this, SLOT(EditKeyScaleY(double)));
	connect(ui.editKeyScaleZ, SIGNAL(valueChanged(double)), this, SLOT(EditKeyScaleZ(double)));
	connect(ui.editKeyAlpha, SIGNAL(valueChanged(int)), this, SLOT(EditKeyAlpha(int)));

	connect(ui.editPartName, SIGNAL(textEdited(const QString&)), this, SLOT(EditPartName(const QString&)));
	connect(ui.editPartVisible, SIGNAL(toggled(bool)), this, SLOT(EditPartVisible(bool)));
	connect(ui.editPartBill, SIGNAL(currentIndexChanged(const QString&)), this, SLOT(EditPartBill(const QString&)));
	connect(ui.editPartBlend, SIGNAL(currentIndexChanged(const QString&)), this, SLOT(EditPartAlpha(const QString&)));
	connect(ui.editPartTexture, SIGNAL(editingFinished()), this, SLOT(EditPartTextureName()));
	connect(ui.btnSetPartTexture, SIGNAL(clicked()), this, SLOT(EditPartTexture()));
	connect(ui.editPartTexFrame, SIGNAL(valueChanged(int)), this, SLOT(EditPartTexFrame(int)));
	connect(ui.editPartTexLoop, SIGNAL(valueChanged(int)), this, SLOT(EditPartTexLoop(int)));
	connect(ui.editCustomMeshPointCount, SIGNAL(valueChanged(int)), this, SLOT(EditPartPointCount(int)));
	connect(ui.editParticleCreate, SIGNAL(valueChanged(int)), this, SLOT(EditPartParticleCreate(int)));
	connect(ui.editParticleCreateNum, SIGNAL(valueChanged(int)), this, SLOT(EditPartParticleCreateNum(int)));
	connect(ui.editParticleFrameAppear, SIGNAL(valueChanged(int)), this, SLOT(EditPartParticleFrameAppear(int)));
	connect(ui.editParticleFrameKeep, SIGNAL(valueChanged(int)), this, SLOT(EditPartParticleFrameKeep(int)));
	connect(ui.editParticleFrameDisappear, SIGNAL(valueChanged(int)), this, SLOT(EditPartParticleFrameDisappear(int)));
	connect(ui.editParticleStartPosVar, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleStartPosVar(double)));
	connect(ui.editParticleStartPosVarY, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleStartPosVarY(double)));
	connect(ui.editParticleYLow, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleYLow(double)));
	connect(ui.editParticleYHigh, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleYHigh(double)));
	connect(ui.editParticleXZLow, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleXZLow(double)));
	connect(ui.editParticleXZHigh, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleXZHigh(double)));
	connect(ui.editParticleAccelX, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleAccelX(double)));
	connect(ui.editParticleAccelY, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleAccelY(double)));
	connect(ui.editParticleAccelZ, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleAccelZ(double)));
	connect(ui.editParticleScaleX, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleScaleX(double)));
	connect(ui.editParticleScaleY, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleScaleY(double)));
	connect(ui.editParticleScaleZ, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleScaleZ(double)));
	connect(ui.editParticleRotationLowX, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleRotationLowX(double)));
	connect(ui.editParticleRotationLowY, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleRotationLowY(double)));
	connect(ui.editParticleRotationLowZ, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleRotationLowZ(double)));
	connect(ui.editParticleRotationHighX, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleRotationHighX(double)));
	connect(ui.editParticleRotationHighY, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleRotationHighY(double)));
	connect(ui.editParticleRotationHighZ, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleRotationHighZ(double)));
	connect(ui.editParticleScalSpeedXLow, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleScalSpeedXLow(double)));
	connect(ui.editParticleScalSpeedYLow, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleScalSpeedYLow(double)));
	connect(ui.editParticleScalSpeedZLow, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleScalSpeedZLow(double)));
	connect(ui.editParticleScalSpeedXHigh, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleScalSpeedXHigh(double)));
	connect(ui.editParticleScalSpeedYHigh, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleScalSpeedYHigh(double)));
	connect(ui.editParticleScalSpeedZHigh, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleScalSpeedZHigh(double)));
	connect(ui.editParticleRepeatScale, SIGNAL(toggled(bool)), this, SLOT(EditPartParticleRepeatScale(bool)));
	connect(ui.editParticleRepeat, SIGNAL(toggled(bool)), this, SLOT(EditPartParticleRepeat(bool)));
	connect(ui.editParticleScaleEndX, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleScaleEndX(double)));
	connect(ui.editParticleScaleEndY, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleScaleEndY(double)));
	connect(ui.editParticleScaleEndZ, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleScaleEndZ(double)));
	connect(ui.editParticleScaleSpeedX, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleScaleSpeedX(double)));
	connect(ui.editParticleScaleSpeedY, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleScaleSpeedY(double)));
	connect(ui.editParticleScaleSpeedZ, SIGNAL(valueChanged(double)), this, SLOT(EditPartParticleScaleSpeedZ(double)));
}