/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
%  L i s t M a g i c k R e s o u r c e I n f o                                %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  ListMagickResourceInfo() lists the resource info to a file.
%
%  The format of the ListMagickResourceInfo method is:
%
%      MagickBooleanType ListMagickResourceInfo(FILE *file,
%        ExceptionInfo *exception)
%
%  A description of each parameter follows.
%
%    o file:  An pointer to a FILE.
%
%    o exception: Return any errors or warnings in this structure.
%
*/
MagickExport MagickBooleanType ListMagickResourceInfo(FILE *file,
  ExceptionInfo *magick_unused(exception))
{
  char
    area_limit[MaxTextExtent],
    disk_limit[MaxTextExtent],
    map_limit[MaxTextExtent],
    memory_limit[MaxTextExtent];

  if (file == (const FILE *) NULL)
    file=stdout;
  AcquireSemaphoreInfo(&resource_semaphore);
  (void) FormatMagickSize(MegabytesToBytes(resource_info.area_limit),
    area_limit);
  (void) FormatMagickSize(GigabytesToBytes(resource_info.disk_limit),
    disk_limit);
  (void) FormatMagickSize(MegabytesToBytes(resource_info.map_limit),map_limit);
  (void) FormatMagickSize(MegabytesToBytes(resource_info.memory_limit),
    memory_limit);
  (void) fprintf(file,"File       Area     Memory        Map       Disk\n");
  (void) fprintf(file,"------------------------------------------------\n");
  (void) fprintf(file,"%4lu  %9s  %9s  %9s  %9s\n",resource_info.file_limit,
    area_limit,memory_limit,map_limit,disk_limit);
  (void) fflush(file);
  RelinquishSemaphoreInfo(resource_semaphore);
  return(MagickTrue);
}
Beispiel #2
0
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
+   G e t M a g i c I n f o                                                   %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  GetMagicInfo() searches the magic list for the specified name and if found
%  returns attributes for that magic.
%
%  The format of the GetMagicInfo method is:
%
%      const MagicInfo *GetMagicInfo(const unsigned char *magic,
%        const size_t length,ExceptionInfo *exception)
%
%  A description of each parameter follows:
%
%    o magic: A binary string generally representing the first few characters
%      of the image file or blob.
%
%    o length: The length of the binary signature.
%
%    o exception: Return any errors or warnings in this structure.
%
*/
MagickExport const MagicInfo *GetMagicInfo(const unsigned char *magic,
  const size_t length,ExceptionInfo *exception)
{
  register const MagicInfo
    *p;

  assert(exception != (ExceptionInfo *) NULL);
  if ((magic_list == (LinkedListInfo *) NULL) ||
      (instantiate_magic == MagickFalse))
    if (InitializeMagicList(exception) == MagickFalse)
      return((const MagicInfo *) NULL);
  if ((magic_list == (LinkedListInfo *) NULL) ||
      (IsLinkedListEmpty(magic_list) != MagickFalse))
    return((const MagicInfo *) NULL);
  if ((magic == (const unsigned char *) NULL) || (length == 0))
    return((const MagicInfo *) GetValueFromLinkedList(magic_list,0));
  if (length == 0)
    return((const MagicInfo *) NULL);
  /*
    Search for requested magic.
  */
  AcquireSemaphoreInfo(&magic_semaphore);
  ResetLinkedListIterator(magic_list);
  p=(const MagicInfo *) GetNextValueInLinkedList(magic_list);
  while (p != (const MagicInfo *) NULL)
  {
    assert(p->offset >= 0);
    if (((size_t) (p->offset+p->length) <= length) &&
        (memcmp(magic+p->offset,p->magic,p->length) == 0))
      break;
    p=(const MagicInfo *) GetNextValueInLinkedList(magic_list);
  }
  RelinquishSemaphoreInfo(magic_semaphore);
  return((const MagicInfo *) p);
}
Beispiel #3
0
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
+   G e t C o d e r I n f o                                                   %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  GetCoderInfo searches the coder list for the specified name and if found
%  returns attributes for that coder.
%
%  The format of the GetCoderInfo method is:
%
%      const CoderInfo *GetCoderInfo(const char *name,ExceptionInfo *exception)
%
%  A description of each parameter follows:
%
%    o name: The coder name.
%
%    o exception: Return any errors or warnings in this structure.
%
%
*/
MagickExport const CoderInfo *GetCoderInfo(const char *name,
  ExceptionInfo *exception)
{
  register const CoderInfo
    *p;

  assert(exception != (ExceptionInfo *) NULL);
  if ((coder_list == (SplayTreeInfo *) NULL) ||
      (instantiate_coder == MagickFalse))
    if (InitializeCoderList(exception) == MagickFalse)
      return((const CoderInfo *) NULL);
  if ((coder_list == (SplayTreeInfo *) NULL) ||
      (GetNumberOfNodesInSplayTree(coder_list) == 0))
    return((const CoderInfo *) NULL);
  if ((name == (const char *) NULL) || (LocaleCompare(name,"*") == 0))
    {
      ResetSplayTreeIterator(coder_list);
      return((const CoderInfo *) GetNextValueInSplayTree(coder_list));
    }
  /*
    Search for requested coder.
  */
  AcquireSemaphoreInfo(&coder_semaphore);
  ResetSplayTreeIterator(coder_list);
  p=(const CoderInfo *) GetNextValueInSplayTree(coder_list);
  while (p != (const CoderInfo *) NULL)
  {
    if (LocaleCompare(name,p->magick) == 0)
      break;
    p=(const CoderInfo *) GetNextValueInSplayTree(coder_list);
  }
  RelinquishSemaphoreInfo(coder_semaphore);
  return(p);
}
Beispiel #4
0
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
+   G e t L o c a l e I n f o _                                               %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  GetLocaleInfo_() searches the locale list for the specified tag and if
%  found returns attributes for that element.
%
%  The format of the GetLocaleInfo method is:
%
%      const LocaleInfo *GetLocaleInfo_(const char *tag,
%        ExceptionInfo *exception)
%
%  A description of each parameter follows:
%
%    o tag: The locale tag.
%
%    o exception: Return any errors or warnings in this structure.
%
%
*/
MagickExport const LocaleInfo *GetLocaleInfo_(const char *tag,
  ExceptionInfo *exception)
{
  register const LocaleInfo
    *p;

  assert(exception != (ExceptionInfo *) NULL);
  if ((locale_list == (SplayTreeInfo *) NULL) ||
      (instantiate_locale == MagickFalse))
    if (InitializeLocaleList(exception) == MagickFalse)
      return((const LocaleInfo *) NULL);
  if ((locale_list == (SplayTreeInfo *) NULL) ||
      (GetNumberOfNodesInSplayTree(locale_list) == 0))
    return((const LocaleInfo *) NULL);
  if ((tag == (const char *) NULL) || (LocaleCompare(tag,"*") == 0))
    {
      ResetSplayTreeIterator(locale_list);
      return((const LocaleInfo *) GetNextValueInSplayTree(locale_list));
    }
  /*
    Search for named tag.
  */
  AcquireSemaphoreInfo(&locale_semaphore);
  ResetSplayTreeIterator(locale_list);
  p=(const LocaleInfo *) GetNextValueInSplayTree(locale_list);
  while (p != (const LocaleInfo *) NULL)
  {
    if (LocaleCompare(tag,p->tag) == 0)
      break;
    p=(const LocaleInfo *) GetNextValueInSplayTree(locale_list);
  }
  RelinquishSemaphoreInfo(locale_semaphore);
  return(p);
}
Beispiel #5
0
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
+   I n i t i a l i z e L o c a l e L i s t                                   %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  InitializeLocaleList() initializes the locale list.
%
%  The format of the InitializeLocaleList method is:
%
%      MagickBooleanType InitializeLocaleList(ExceptionInfo *exception)
%
%  A description of each parameter follows.
%
%    o exception: Return any errors or warnings in this structure.
%
*/
static MagickBooleanType InitializeLocaleList(ExceptionInfo *exception)
{
  if ((locale_list == (SplayTreeInfo *) NULL) &&
      (instantiate_locale == MagickFalse))
    {
      AcquireSemaphoreInfo(&locale_semaphore);
      if ((locale_list == (SplayTreeInfo *) NULL) &&
          (instantiate_locale == MagickFalse))
        {
          char
            *locale;

          locale=setlocale(LC_CTYPE,0);
          if ((locale == (char *) NULL) || (*locale == '\0'))
            locale=getenv("LC_ALL");
          if ((locale == (char *) NULL) || (*locale == '\0'))
            locale=getenv("LC_MESSAGES");
          if ((locale == (char *) NULL) || (*locale == '\0'))
            locale=getenv("LC_CTYPE");
          if ((locale == (char *) NULL) || (*locale == '\0'))
            locale=getenv("LANG");
          if ((locale == (char *) NULL) || (*locale == '\0'))
            locale="C";
          (void) LoadLocaleLists(LocaleFilename,locale,exception);
          instantiate_locale=MagickTrue;
        }
      RelinquishSemaphoreInfo(locale_semaphore);
    }
  return((MagickBooleanType) (locale_list != (SplayTreeInfo *) NULL));
}
Beispiel #6
0
MagickExport void *ResizeMagickMemory(void *memory,const size_t size)
{
  register void
    *block;

  if (memory == (void *) NULL)
    return(AcquireMagickMemory(size));
#if !defined(MAGICKCORE_EMBEDDABLE_SUPPORT)
  block=memory_methods.resize_memory_handler(memory,size == 0 ? 1UL : size);
  if (block == (void *) NULL)
    memory=RelinquishMagickMemory(memory);
#else
  AcquireSemaphoreInfo(&memory_semaphore);
  block=ResizeBlock(memory,size == 0 ? 1UL : size);
  if (block == (void *) NULL)
    {
      if (ExpandHeap(size == 0 ? 1UL : size) == MagickFalse)
        {
          RelinquishSemaphoreInfo(memory_semaphore);
          memory=RelinquishMagickMemory(memory);
          ThrowFatalException(ResourceLimitFatalError,"MemoryAllocationFailed");
        }
      block=ResizeBlock(memory,size == 0 ? 1UL : size);
      assert(block != (void *) NULL);
    }
  RelinquishSemaphoreInfo(memory_semaphore);
  memory=RelinquishMagickMemory(memory);
#endif
  return(block);
}
Beispiel #7
0
MagickExport void *ResizeMagickMemory(void *memory,const size_t size)
{
  register void
    *block;

  if (memory == (void *) NULL)
    return(AcquireMagickMemory(size));
#if !defined(UseEmbeddableMagick)
  block=realloc(memory,size == 0 ? 1UL : size);
#else
  AcquireSemaphoreInfo(&memory_semaphore);
  block=ResizeBlock(memory,size == 0 ? 1UL : size);
  if (block == (void *) NULL)
    {
      if (ExpandHeap(size == 0 ? 1UL : size) == MagickFalse)
        {
          RelinquishSemaphoreInfo(memory_semaphore);
          memory=RelinquishMagickMemory(memory);
          ThrowMagickFatalException(ResourceLimitFatalError,
            "MemoryAllocationFailed",strerror(errno));
        }
      block=ResizeBlock(memory,size == 0 ? 1UL : size);
      assert(block != (void *) NULL);
    }
  RelinquishSemaphoreInfo(memory_semaphore);
#endif
  if (block == (void *) NULL)
    memory=RelinquishMagickMemory(memory);
  return(block);
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
+   D e s t r o y M a g i c k R e s o u r c e s                               %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  DestroyMagickResources() destroys the resource environment.
%
%  The format of the DestroyMagickResources() method is:
%
%      DestroyMagickResources(void)
%
*/
MagickExport void DestroyMagickResources(void)
{
  AcquireSemaphoreInfo(&resource_semaphore);
  if (temporary_resources != (SplayTreeInfo *) NULL)
    temporary_resources=DestroySplayTree(temporary_resources);
  RelinquishSemaphoreInfo(resource_semaphore);
  resource_semaphore=DestroySemaphoreInfo(resource_semaphore);
}
Beispiel #9
0
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
+   D e s t r o y L o c a l e L i s t                                         %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  DestroyLocaleList() deallocates memory associated with the locale list.
%
%  The format of the DestroyLocaleList method is:
%
%      DestroyLocaleList(void)
%
%
*/
MagickExport void DestroyLocaleList(void)
{
  AcquireSemaphoreInfo(&locale_semaphore);
  if (locale_list != (SplayTreeInfo *) NULL)
    locale_list=DestroySplayTree(locale_list);
  instantiate_locale=MagickFalse;
  RelinquishSemaphoreInfo(locale_semaphore);
  locale_semaphore=DestroySemaphoreInfo(locale_semaphore);
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
%   I n i t i a l i z e t E x c e p t i o n I n f o                           %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  InitializeExceptionInfo() initializes an exception to default values.
%
%  The format of the InitializeExceptionInfo method is:
%
%      InitializeExceptionInfo(ExceptionInfo *exception)
%
%  A description of each parameter follows:
%
%    o exception: the exception info.
%
*/
MagickPrivate void InitializeExceptionInfo(ExceptionInfo *exception)
{
  assert(exception != (ExceptionInfo *) NULL);
  (void) ResetMagickMemory(exception,0,sizeof(*exception));
  exception->severity=UndefinedException;
  exception->exceptions=(void *) NewLinkedList(0);
  exception->semaphore=AcquireSemaphoreInfo();
  exception->signature=MagickCoreSignature;
}
Beispiel #11
0
MagickExport void DestroyMagicList(void)
{
  AcquireSemaphoreInfo(&magic_semaphore);
  if (magic_list != (LinkedListInfo *) NULL)
    magic_list=DestroyLinkedList(magic_list,DestroyMagicElement);
  instantiate_magic=MagickFalse;
  RelinquishSemaphoreInfo(magic_semaphore);
  magic_semaphore=DestroySemaphoreInfo(magic_semaphore);
}
Beispiel #12
0
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
+   D e s t r o y C o d e r L i s t                                           %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  DestroyCoderList() deallocates memory associated with the font list.
%
%  The format of the DestroyCoderList method is:
%
%      DestroyCoderList(void)
%
%
*/
MagickExport void DestroyCoderList(void)
{
  AcquireSemaphoreInfo(&coder_semaphore);
  if (coder_list != (SplayTreeInfo *) NULL)
    coder_list=DestroySplayTree(coder_list);
  instantiate_coder=MagickFalse;
  RelinquishSemaphoreInfo(coder_semaphore);
  coder_semaphore=DestroySemaphoreInfo(coder_semaphore);
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
+   D e s t r o y T y p e L i s t                                             %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  DestroyTypeList() deallocates memory associated with the font list.
%
%  The format of the DestroyTypeList method is:
%
%      DestroyTypeList(void)
%
*/
MagickExport void DestroyTypeList(void)
{
  AcquireSemaphoreInfo(&type_semaphore);
  if (type_list != (SplayTreeInfo *) NULL)
    type_list=DestroySplayTree(type_list);
  instantiate_type=MagickFalse;
  RelinquishSemaphoreInfo(type_semaphore);
  type_semaphore=DestroySemaphoreInfo(type_semaphore);
}
Beispiel #14
0
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
%   G e t M a g i c k R e s o u r c e L i m i t                               %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  GetMagickResourceLimit() returns the specified resource limit.
%
%  The format of the GetMagickResourceLimit() method is:
%
%      MagickSizeType GetMagickResourceLimit(const ResourceType type)
%
%  A description of each parameter follows:
%
%    o type: the type of resource.
%
*/
MagickExport MagickSizeType GetMagickResourceLimit(const ResourceType type)
{
  MagickSizeType
    resource;

  resource=0;
  if (resource_semaphore == (SemaphoreInfo *) NULL)
    AcquireSemaphoreInfo(&resource_semaphore);
  LockSemaphoreInfo(resource_semaphore);
  switch (type)
  {
    case AreaResource:
    {
      resource=resource_info.area_limit;
      break;
    }
    case MemoryResource:
    {
      resource=resource_info.memory_limit;
      break;
    }
    case MapResource:
    {
      resource=resource_info.map_limit;
      break;
    }
    case DiskResource:
    {
      resource=resource_info.disk_limit;
      break;
    }
    case FileResource:
    {
      resource=resource_info.file_limit;
      break;
    }
    case ThreadResource:
    {
      resource=resource_info.thread_limit;
      break;
    }
    case ThrottleResource:
    {
      resource=resource_info.throttle_limit;
      break;
    }
    case TimeResource:
    {
      resource=resource_info.time_limit;
      break;
    }
    default:
      break;
  }
  UnlockSemaphoreInfo(resource_semaphore);
  return(resource);
}
Beispiel #15
0
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
%   A c q u i r e M a g i c k M e m o r y                                     %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  AcquireMagickMemory() returns a pointer to a block of memory at least size
%  bytes suitably aligned for any use.
%
%  The format of the AcquireMagickMemory method is:
%
%      void *AcquireMagickMemory(const size_t size)
%
%  A description of each parameter follows:
%
%    o size: the size of the memory in bytes to allocate.
%
*/
MagickExport void *AcquireMagickMemory(const size_t size)
{
  register void
    *memory;

#if !defined(MAGICKCORE_EMBEDDABLE_SUPPORT)
  memory=memory_methods.acquire_memory_handler(size == 0 ? 1UL : size);
#else
  if (free_segments == (DataSegmentInfo *) NULL)
    {
      AcquireSemaphoreInfo(&memory_semaphore);
      if (free_segments == (DataSegmentInfo *) NULL)
        {
          register long
            i;

          assert(2*sizeof(size_t) > (size_t) (~SizeMask));
          (void) ResetMagickMemory(&memory_info,0,sizeof(memory_info));
          memory_info.allocation=SegmentSize;
          memory_info.blocks[MaxBlocks]=(void *) (-1);
          for (i=0; i < MaxSegments; i++)
          {
            if (i != 0)
              memory_info.segment_pool[i].previous=
                (&memory_info.segment_pool[i-1]);
            if (i != (MaxSegments-1))
              memory_info.segment_pool[i].next=(&memory_info.segment_pool[i+1]);
          }
          free_segments=(&memory_info.segment_pool[0]);
        }
      RelinquishSemaphoreInfo(memory_semaphore);
    }
  AcquireSemaphoreInfo(&memory_semaphore);
  memory=AcquireBlock(size == 0 ? 1UL : size);
  if (memory == (void *) NULL)
    {
      if (ExpandHeap(size == 0 ? 1UL : size) != MagickFalse)
        memory=AcquireBlock(size == 0 ? 1UL : size);
    }
  RelinquishSemaphoreInfo(memory_semaphore);
#endif
  return(memory);
}
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
%   R e l i n q u i s h M a g i c k R e s o u r c e                           %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  RelinquishMagickResource() relinquishes resources of the specified type.
%
%  The format of the RelinquishMagickResource() method is:
%
%      void RelinquishMagickResource(const ResourceType type,
%        const MagickSizeType size)
%
%  A description of each parameter follows:
%
%    o type: The type of resource.
%
%    o size: The size of the resource.
%
%
*/
MagickExport void RelinquishMagickResource(const ResourceType type,
  const MagickSizeType size)
{
  char
    resource_current[MaxTextExtent],
    resource_limit[MaxTextExtent],
    resource_request[MaxTextExtent];

  FormatSize(size,resource_request);
  AcquireSemaphoreInfo(&resource_semaphore);
  switch (type)
  {
    case AreaResource:
    {
      resource_info.area=size;
      FormatSize((MagickSizeType) resource_info.area,resource_current);
      FormatSize(MegabytesToBytes(resource_info.area_limit),resource_limit);
      break;
    }
    case MemoryResource:
    {
      resource_info.memory-=size;
      FormatSize((MagickSizeType) resource_info.memory,resource_current);
      FormatSize(MegabytesToBytes(resource_info.memory_limit),resource_limit);
      break;
    }
    case MapResource:
    {
      resource_info.map-=size;
      FormatSize((MagickSizeType) resource_info.map,resource_current);
      FormatSize(MegabytesToBytes(resource_info.map_limit),resource_limit);
      break;
    }
    case DiskResource:
    {
      resource_info.disk-=size;
      FormatSize((MagickSizeType) resource_info.disk,resource_current);
      FormatSize(GigabytesToBytes(resource_info.disk_limit),resource_limit);
      break;
    }
    case FileResource:
    {
      resource_info.file-=size;
      FormatSize((MagickSizeType) resource_info.file,resource_current);
      FormatSize((MagickSizeType) resource_info.file_limit,resource_limit);
      break;
    }
    default:
      break;
  }
  RelinquishSemaphoreInfo(resource_semaphore);
  (void) LogMagickEvent(ResourceEvent,GetMagickModule(),"%s: %s/%s/%s",
    MagickOptionToMnemonic(MagickResourceOptions,(long) type),resource_request,
    resource_current,resource_limit);
}
Beispiel #17
0
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
+   L o c a l e C o m p o n e n t T e r m i n u s                             %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  LocaleComponentTerminus() destroys the locale component.
%
%  The format of the LocaleComponentTerminus method is:
%
%      LocaleComponentTerminus(void)
%
*/
MagickExport void LocaleComponentTerminus(void)
{
  if (locale_semaphore == (SemaphoreInfo *) NULL)
    AcquireSemaphoreInfo(&locale_semaphore);
  LockSemaphoreInfo(locale_semaphore);
  if (locale_list != (SplayTreeInfo *) NULL)
    locale_list=DestroySplayTree(locale_list);
  instantiate_locale=MagickFalse;
  UnlockSemaphoreInfo(locale_semaphore);
  DestroySemaphoreInfo(&locale_semaphore);
}
Beispiel #18
0
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
+   T y p e C o m p o n e n t T e r m i n u s                                 %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  TypeComponentTerminus() destroy type component.
%
%  The format of the TypeComponentTerminus method is:
%
%      void TypeComponentTerminus(void)
%
*/
MagickPrivate void TypeComponentTerminus(void)
{
  if (type_semaphore == (SemaphoreInfo *) NULL)
    AcquireSemaphoreInfo(&type_semaphore);
  LockSemaphoreInfo(type_semaphore);
  if (type_list != (SplayTreeInfo *) NULL)
    type_list=DestroySplayTree(type_list);
  instantiate_type=MagickFalse;
  UnlockSemaphoreInfo(type_semaphore);
  DestroySemaphoreInfo(&type_semaphore);
}
Beispiel #19
0
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
%    D e s t r o y W a n d I d s                                              %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  DestroyWandIds() deallocates memory associated with the wand id's.
%
%  The format of the DestroyWandIds() method is:
%
%      void DestroyWandIds(void)
%
%  A description of each parameter follows:
%
*/
WandExport void DestroyWandIds(void)
{
  if (wand_semaphore == (SemaphoreInfo *) NULL)
    AcquireSemaphoreInfo(&wand_semaphore);
  LockSemaphoreInfo(wand_semaphore);
  if (wand_ids != (SplayTreeInfo *) NULL)
    wand_ids=DestroySplayTree(wand_ids);
  instantiate_wand=MagickFalse;
  UnlockSemaphoreInfo(wand_semaphore);
  DestroySemaphoreInfo(&wand_semaphore);
}
Beispiel #20
0
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
+   C o d e r C o m p o n e n t T e r m i n u s                               %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  CoderComponentTerminus() destroys the coder component.
%
%  The format of the CoderComponentTerminus method is:
%
%      CoderComponentTerminus(void)
%
*/
MagickPrivate void CoderComponentTerminus(void)
{
  if (coder_semaphore == (SemaphoreInfo *) NULL)
    AcquireSemaphoreInfo(&coder_semaphore);
  LockSemaphoreInfo(coder_semaphore);
  if (coder_list != (SplayTreeInfo *) NULL)
    coder_list=DestroySplayTree(coder_list);
  instantiate_coder=MagickFalse;
  UnlockSemaphoreInfo(coder_semaphore);
  DestroySemaphoreInfo(&coder_semaphore);
}
Beispiel #21
0
MagickExport void PolicyComponentTerminus(void)
{
  if (policy_semaphore == (SemaphoreInfo *) NULL)
    AcquireSemaphoreInfo(&policy_semaphore);
  LockSemaphoreInfo(policy_semaphore);
  if (policy_list != (LinkedListInfo *) NULL)
    policy_list=DestroyLinkedList(policy_list,DestroyPolicyElement);
  instantiate_policy=MagickFalse;
  UnlockSemaphoreInfo(policy_semaphore);
  DestroySemaphoreInfo(&policy_semaphore);
}
MagickExport void MagicComponentTerminus(void)
{
  if (magic_semaphore == (SemaphoreInfo *) NULL)
    AcquireSemaphoreInfo(&magic_semaphore);
  LockSemaphoreInfo(magic_semaphore);
  if (magic_list != (LinkedListInfo *) NULL)
    magic_list=DestroyLinkedList(magic_list,DestroyMagicElement);
  instantiate_magic=MagickFalse;
  UnlockSemaphoreInfo(magic_semaphore);
  DestroySemaphoreInfo(&magic_semaphore);
}
Beispiel #23
0
MagickPrivate void MimeComponentTerminus(void)
{
  if (mime_semaphore == (SemaphoreInfo *) NULL)
    AcquireSemaphoreInfo(&mime_semaphore);
  LockSemaphoreInfo(mime_semaphore);
  if (mime_list != (LinkedListInfo *) NULL)
    mime_list=DestroyLinkedList(mime_list,DestroyMimeElement);
  instantiate_mime=MagickFalse;
  UnlockSemaphoreInfo(mime_semaphore);
  DestroySemaphoreInfo(&mime_semaphore);
}
Beispiel #24
0
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
+   R e s o u r c e C o m p o n e n t T e r m i n u s                         %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  ResourceComponentTerminus() destroys the resource component.
%
%  The format of the ResourceComponentTerminus() method is:
%
%      ResourceComponentTerminus(void)
%
*/
MagickPrivate void ResourceComponentTerminus(void)
{
  if (resource_semaphore == (SemaphoreInfo *) NULL)
    AcquireSemaphoreInfo(&resource_semaphore);
  LockSemaphoreInfo(resource_semaphore);
  if (temporary_resources != (SplayTreeInfo *) NULL)
    temporary_resources=DestroySplayTree(temporary_resources);
  if (random_info != (RandomInfo *) NULL)
    random_info=DestroyRandomInfo(random_info);
  UnlockSemaphoreInfo(resource_semaphore);
  DestroySemaphoreInfo(&resource_semaphore);
}
MagickExport void ConfigureComponentTerminus(void)
{
  if (configure_semaphore == (SemaphoreInfo *) NULL)
    AcquireSemaphoreInfo(&configure_semaphore);
  LockSemaphoreInfo(configure_semaphore);
  if (configure_list != (LinkedListInfo *) NULL)
    configure_list=DestroyLinkedList(configure_list,DestroyConfigureElement);
  configure_list=(LinkedListInfo *) NULL;
  instantiate_configure=MagickFalse;
  UnlockSemaphoreInfo(configure_semaphore);
  DestroySemaphoreInfo(&configure_semaphore);
}
Beispiel #26
0
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
%   R e g i s t r y C o m p o n e n t T e r m i n u s                         %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  RegistryComponentTerminus() destroys the registry component.
%
%  The format of the DestroyDefines method is:
%
%      void RegistryComponentTerminus(void)
%
*/
MagickPrivate void RegistryComponentTerminus(void)
{
  if (registry_semaphore == (SemaphoreInfo *) NULL)
    AcquireSemaphoreInfo(&registry_semaphore);
  LockSemaphoreInfo(registry_semaphore);
  if (IsEventLogging() != MagickFalse)
    (void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
  if (registry != (void *) NULL)
    registry=DestroySplayTree(registry);
  instantiate_registry=MagickFalse;
  UnlockSemaphoreInfo(registry_semaphore);
  DestroySemaphoreInfo(&registry_semaphore);
}
Beispiel #27
0
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
%   S e t M a g i c k R e s o u r c e L i m i t                               %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  SetMagickResourceLimit() sets the limit for a particular resource.
%
%  The format of the SetMagickResourceLimit() method is:
%
%      MagickBooleanType SetMagickResourceLimit(const ResourceType type,
%        const MagickSizeType limit)
%
%  A description of each parameter follows:
%
%    o type: the type of resource.
%
%    o limit: the maximum limit for the resource.
%
*/
MagickExport MagickBooleanType SetMagickResourceLimit(const ResourceType type,
  const MagickSizeType limit)
{
  if (resource_semaphore == (SemaphoreInfo *) NULL)
    AcquireSemaphoreInfo(&resource_semaphore);
  LockSemaphoreInfo(resource_semaphore);
  switch (type)
  {
    case AreaResource:
    {
      resource_info.area_limit=limit;
      break;
    }
    case MemoryResource:
    {
      resource_info.memory_limit=limit;
      break;
    }
    case MapResource:
    {
      resource_info.map_limit=limit;
      break;
    }
    case DiskResource:
    {
      resource_info.disk_limit=limit;
      break;
    }
    case FileResource:
    {
      resource_info.file_limit=limit;
      break;
    }
    case ThreadResource:
    {
      SetOpenMPMaximumThreads((int) limit);
      resource_info.thread_limit=limit;
      break;
    }
    case TimeResource:
    {
      resource_info.time_limit=limit;
      break;
    }
    default:
      break;
  }
  UnlockSemaphoreInfo(resource_semaphore);
  return(MagickTrue);
}
Beispiel #28
0
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
+   I n i t i a l i z e M a g i c L i s t                                     %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  InitializeMagicList() initializes the magic list.
%
%  The format of the InitializeMagicList method is:
%
%      MagickBooleanType InitializeMagicList(ExceptionInfo *exception)
%
%  A description of each parameter follows.
%
%    o exception: Return any errors or warnings in this structure.
%
*/
static MagickBooleanType InitializeMagicList(ExceptionInfo *exception)
{
  if ((magic_list == (LinkedListInfo *) NULL) &&
      (instantiate_magic == MagickFalse))
    {
      AcquireSemaphoreInfo(&magic_semaphore);
      if ((magic_list == (LinkedListInfo *) NULL) &&
          (instantiate_magic == MagickFalse))
        {
          (void) LoadMagicLists(MagicFilename,exception);
          instantiate_magic=MagickTrue;
        }
      RelinquishSemaphoreInfo(magic_semaphore);
    }
  return(magic_list != (LinkedListInfo *) NULL ? MagickTrue : MagickFalse);
}
Beispiel #29
0
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
+   I n i t i a l i z e C o d e r L i s t                                     %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  InitializeCoderList() initializes the coder list.
%
%  The format of the InitializeCoderList method is:
%
%      MagickBooleanType InitializeCoderList(ExceptionInfo *exception)
%
%  A description of each parameter follows.
%
%    o exception: Return any errors or warnings in this structure.
%
*/
static MagickBooleanType InitializeCoderList(ExceptionInfo *exception)
{
  if ((coder_list == (SplayTreeInfo *) NULL) &&
      (instantiate_coder == MagickFalse))
    {
      AcquireSemaphoreInfo(&coder_semaphore);
      if ((coder_list == (SplayTreeInfo *) NULL) &&
          (instantiate_coder == MagickFalse))
        {
          (void) LoadCoderLists(MagickCoderFilename,exception);
          instantiate_coder=MagickTrue;
        }
      RelinquishSemaphoreInfo(coder_semaphore);
    }
  return(coder_list != (SplayTreeInfo *) NULL ? MagickTrue : MagickFalse);
}
Beispiel #30
0
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
%   N e w L i n k e d L i s t I n f o                                         %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  NewLinkedList() returns a pointer to a LinkedListInfo structure
%  initialized to default values.
%
%  The format of the NewLinkedList method is:
%
%      LinkedListInfo *NewLinkedList(const size_t capacity)
%
%  A description of each parameter follows:
%
%    o capacity: the maximum number of elements in the list.
%
*/
MagickExport LinkedListInfo *NewLinkedList(const size_t capacity)
{
  LinkedListInfo
    *list_info;

  list_info=(LinkedListInfo *) AcquireCriticalMemory(sizeof(*list_info));
  (void) ResetMagickMemory(list_info,0,sizeof(*list_info));
  list_info->capacity=capacity == 0 ? (size_t) (~0) : capacity;
  list_info->elements=0;
  list_info->head=(ElementInfo *) NULL;
  list_info->tail=(ElementInfo *) NULL;
  list_info->next=(ElementInfo *) NULL;
  list_info->semaphore=AcquireSemaphoreInfo();
  list_info->signature=MagickCoreSignature;
  return(list_info);
}