Beispiel #1
0
bool AIScriptSadik::ShotAtAndHit() {
#if BLADERUNNER_ORIGINAL_BUGS // Sadik killed in BB09 dead end bug fix
#else
	if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikRunFromBB09) {
		// Like Izo's ShotAtAndHit() and the code below for kGoalSadikUG18Move
		// this will keep resetting Sadik's health to avoid killing him
		// Still, this is lowering Sadik's health from 80 (when Replicant) and 50 (when Human)
		if (Game_Flag_Query(kFlagSadikIsReplicant)) {
			Actor_Set_Health(kActorSadik, 60, 60);
		} else {
			Actor_Set_Health(kActorSadik, 40, 40);
		}
		return true;
	}
#endif // BLADERUNNER_ORIGINAL_BUGS
	if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikUG18Move) {
		// this lowers Sadik's original health but makes it impossible to kill him here (UG18)
		if (Game_Flag_Query(kFlagSadikIsReplicant)) {
#if BLADERUNNER_ORIGINAL_BUGS
			Actor_Set_Health(kActorSadik, 60, 60);
#else
			// Sadik killed in BB09 dead end bug fix
			if (Actor_Query_Current_HP(kActorSadik) == 60) { // shot also at Bradbury, so lower his health further
				Actor_Set_Health(kActorSadik, 50, 50);
			} else {
				Actor_Set_Health(kActorSadik, 60, 60);
			}
#endif
		} else {
#if BLADERUNNER_ORIGINAL_BUGS
			Actor_Set_Health(kActorSadik, 40, 40);
#else
			// Sadik killed in BB09 dead end bug fix
			if (Actor_Query_Current_HP(kActorSadik) == 40) { // shot also at Bradbury, so lower his health further
				Actor_Set_Health(kActorSadik, 30, 30);
			} else {
				Actor_Set_Health(kActorSadik, 40, 40);
			}
#endif
		}
		return true;
	}

	if (Actor_Query_Goal_Number(kActorSadik) == 414
	 || Actor_Query_Goal_Number(kActorSadik) == kGoalSadikUG18NeedsReactorCoreFromMcCoy
	) {
		Game_Flag_Set(kFlagMcCoyAttackedReplicants);
		if (Actor_Query_Which_Set_In(kActorSadik) != kSetKP07) {
			Actor_Set_Goal_Number(kActorSadik, 418);
			Scene_Exits_Disable();
		}
	}
	return false;
}
Beispiel #2
0
bool AIScriptSadik::ShotAtAndHit() {

	if (Actor_Query_Goal_Number(kActorSadik) == 301) {
		if (Game_Flag_Query(kFlagSadikIsReplicant)) {
			Actor_Set_Health(kActorSadik, 60, 60);
		} else {
			Actor_Set_Health(kActorSadik, 40, 40);
		}
		return true;
	}

	if (Actor_Query_Goal_Number(kActorSadik) == 414
	 || Actor_Query_Goal_Number(kActorSadik) == 416
	) {
		Game_Flag_Set(714);
		if (Actor_Query_Which_Set_In(kActorSadik) != kSetKP07) {
			Actor_Set_Goal_Number(kActorSadik, 418);
			Scene_Exits_Disable();
		}
	}
	return false;
}
Beispiel #3
0
bool AIScriptFreeSlotB::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	switch (newGoalNumber) {
	case 300:
		AI_Movement_Track_Flush(kActorFreeSlotB);
		AI_Movement_Track_Append(kActorFreeSlotB, 39, 2);
		AI_Movement_Track_Repeat(kActorFreeSlotB);
		break;

	case 301:
		AI_Movement_Track_Flush(kActorFreeSlotB);
		processGoal301();
		AI_Movement_Track_Repeat(kActorFreeSlotB);
		break;

	case 302:
		Actor_Set_Targetable(kActorFreeSlotB, 1);
		Non_Player_Actor_Combat_Mode_On(kActorFreeSlotB, 0, 0, 0, 8, 4, 7, 8, 25, 0, 75, 5, 300, 0);
		break;

	case 400:
		AI_Movement_Track_Append(kActorFreeSlotB, 39, 0);
		AI_Movement_Track_Repeat(kActorFreeSlotB);
		break;

	case 406:
		AI_Movement_Track_Flush(kActorFreeSlotB);
		AI_Movement_Track_Append(kActorFreeSlotB, 527, 0);
		AI_Movement_Track_Repeat(kActorFreeSlotB);
		break;

	case 599:
		Actor_Set_Health(kActorFreeSlotB, 20, 20);
		break;

	default:
		return false;
	}

	return true;
}
Beispiel #4
0
bool AIScriptMutant1::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	switch (newGoalNumber) {
	case 400:
		AI_Movement_Track_Flush(kActorMutant1);
		AI_Movement_Track_Append(kActorMutant1, 39, 0);
		AI_Movement_Track_Repeat(kActorMutant1);

		if (Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy)) {
			Actor_Set_Combat_Aggressiveness(kActorMutant1, 70);
			Actor_Set_Friendliness_To_Other(kActorMutant1, kActorMcCoy, 20);
		}
		return true;

	case 401:
		Actor_Set_Targetable(kActorMutant1, 1);
		AI_Movement_Track_Flush(kActorMutant1);
		AI_Movement_Track_Append(kActorMutant1, 39, 0);

		switch (Random_Query(1, 8)) {
		case 1:
			AI_Movement_Track_Append(kActorMutant1, 182, 0);
			AI_Movement_Track_Append(kActorMutant1, 183, 2);
			AI_Movement_Track_Append(kActorMutant1, 184, 0);
			AI_Movement_Track_Repeat(kActorMutant1);
			break;

		case 2:
			AI_Movement_Track_Append(kActorMutant1, 296, 0);
			AI_Movement_Track_Append(kActorMutant1, 297, 0);
			AI_Movement_Track_Repeat(kActorMutant1);
			break;

		case 3:
			AI_Movement_Track_Append(kActorMutant1, 176, 0);
			AI_Movement_Track_Append(kActorMutant1, 177, 0);
			AI_Movement_Track_Append(kActorMutant1, 178, 2);
			AI_Movement_Track_Append(kActorMutant1, 177, 0);
			AI_Movement_Track_Append(kActorMutant1, 176, 1);
			AI_Movement_Track_Append(kActorMutant1, 39, 45);
			AI_Movement_Track_Repeat(kActorMutant1);
			break;

		case 4:
			AI_Movement_Track_Append(kActorMutant1, 298, 0);
			AI_Movement_Track_Append(kActorMutant1, 300, 0);
			AI_Movement_Track_Repeat(kActorMutant1);
			break;

		case 5:
			AI_Movement_Track_Append(kActorMutant1, 301, 0);
			AI_Movement_Track_Append(kActorMutant1, 302, 2);
			AI_Movement_Track_Append(kActorMutant1, 303, 0);
			AI_Movement_Track_Append(kActorMutant1, 304, 0);
			AI_Movement_Track_Append(kActorMutant1, 305, 0);
			AI_Movement_Track_Append(kActorMutant1, 304, 0);
			AI_Movement_Track_Append(kActorMutant1, 306, 0);
			AI_Movement_Track_Append(kActorMutant1, 39, 60);
			AI_Movement_Track_Repeat(kActorMutant1);
			break;

		case 6:
			AI_Movement_Track_Append(kActorMutant1, 307, 0);
			AI_Movement_Track_Append(kActorMutant1, 308, 0);
			AI_Movement_Track_Append(kActorMutant1, 309, 1);
			AI_Movement_Track_Append(kActorMutant1, 310, 3);
			AI_Movement_Track_Append(kActorMutant1, 311, 0);
			AI_Movement_Track_Repeat(kActorMutant1);
			break;

		case 7:
			switch (Random_Query(1, 5)) {
			case 1:
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 534, 2);
				AI_Movement_Track_Append(kActorMutant1, 535, 3);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Repeat(kActorMutant1);
				break;

			case 2:
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 535, 2);
				AI_Movement_Track_Append(kActorMutant1, 534, 3);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Repeat(kActorMutant1);
				break;

			case 3:
				AI_Movement_Track_Append(kActorMutant1, 536, 0);
				AI_Movement_Track_Append(kActorMutant1, 537, 0);
				AI_Movement_Track_Append(kActorMutant1, 538, 2);
				AI_Movement_Track_Append(kActorMutant1, 537, 0);
				AI_Movement_Track_Append(kActorMutant1, 536, 0);
				AI_Movement_Track_Repeat(kActorMutant1);
				break;

			case 4:
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 534, 3);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Repeat(kActorMutant1);
				break;

			case 5:
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 535, 1);
				AI_Movement_Track_Append(kActorMutant1, 533, 0);
				AI_Movement_Track_Append(kActorMutant1, 532, 0);
				AI_Movement_Track_Repeat(kActorMutant1);
				break;

			default:
				return true;
			}
			break;

		case 8:
			if (Game_Flag_Query(623) == 1) {
				AI_Movement_Track_Append(kActorMutant1, 418, 0);
				AI_Movement_Track_Append(kActorMutant1, 417, 0);
				AI_Movement_Track_Append(kActorMutant1, 539, 0);
				AI_Movement_Track_Repeat(kActorMutant1);
			} else {
				Actor_Set_Goal_Number(kActorMutant1, 403);
			}
			break;

		default:
			AI_Movement_Track_Append(kActorMutant1, 39, 60);
			AI_Movement_Track_Repeat(kActorMutant1);
			break;
		}
		return true;

	case 403:
		Actor_Set_Targetable(kActorMutant1, 0);
		Actor_Set_Goal_Number(kActorMutant1, 401);
		return true;

	case 404:
		AI_Movement_Track_Flush(kActorMutant1);
		AI_Movement_Track_Append(kActorMutant1, 39, 0);
		AI_Movement_Track_Repeat(kActorMutant1);
		return true;

	case 410:
		switch (Actor_Query_Which_Set_In(kActorMutant1)) {
		case kSetUG01:
			Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 11, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
			break;

		case kSetUG04:
		case kSetUG05:
		case kSetUG06:
			Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 10, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
			break;

		case kSetUG07:
			Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 12, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
			break;

		case kSetUG10:
		case kSetUG12:
		case kSetUG14:
			Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 14, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
			break;
		}
		return true;

	case 411:
		AI_Movement_Track_Flush(kActorMutant1);
		Actor_Set_Intelligence(kActorMutant1, 40);
		Actor_Set_Health(kActorMutant1, 10 * Query_Difficulty_Level() + 30, 10 * Query_Difficulty_Level() + 30);

		if (Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy)) {
			Actor_Set_Combat_Aggressiveness(kActorMutant1, 70);
			Actor_Set_Friendliness_To_Other(kActorMutant1, kActorMcCoy, 20);
		} else {
			Actor_Set_Combat_Aggressiveness(kActorMutant1, 40);
			Actor_Set_Friendliness_To_Other(kActorMutant1, kActorMcCoy, 45);
		}

		Actor_Modify_Friendliness_To_Other(kActorMutant2, kActorMcCoy, -10);
		Actor_Modify_Friendliness_To_Other(kActorMutant3, kActorMcCoy, -20);
		Actor_Modify_Combat_Aggressiveness(kActorMutant2, 10);
		Actor_Modify_Combat_Aggressiveness(kActorMutant3, 15);
		Actor_Set_Goal_Number(kActorMutant1, 403);
		return true;

	case 590:
		AI_Movement_Track_Flush(kActorMutant1);
		AI_Movement_Track_Append(kActorMutant1, 39, 100);
		AI_Movement_Track_Repeat(kActorMutant1);
		return true;

	case 599:
		AI_Movement_Track_Flush(kActorMutant1);
		Actor_Change_Animation_Mode(kActorMutant1, 48);
		Actor_Modify_Friendliness_To_Other(kActorMutant2, kActorMcCoy, -10);
		Actor_Modify_Friendliness_To_Other(kActorMutant3, kActorMcCoy, -20);
		Actor_Modify_Combat_Aggressiveness(kActorMutant2, 10);
		Actor_Modify_Combat_Aggressiveness(kActorMutant3, 15);
		return true;

	default:
		break;
	}

	return false;
}
Beispiel #5
0
bool AIScriptLucy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	if (!newGoalNumber) {
		Actor_Put_In_Set(kActorLucy, kSetFreeSlotA);
		return false;
	}

	switch (newGoalNumber) {
	case 200:
		if (Global_Variable_Query(40) == 3) {
			if (Game_Flag_Query(591) && Game_Flag_Query(592) && Player_Query_Current_Scene() != 36) {
				Actor_Set_Goal_Number(kActorLucy, 205);
			} else {
				if (Random_Query(1, 2) - 1) {
					Actor_Set_Goal_Number(kActorLucy, 225);
				} else {
					Actor_Set_Goal_Number(kActorLucy, 220);
				}
			}
		} else {
			int rnd = Random_Query(1, 4) - 1;

			if (rnd) {
				if (rnd == 1) {
					Actor_Set_Goal_Number(kActorLucy, 225);
				} else if (Player_Query_Current_Scene() == 36) {
					Actor_Set_Goal_Number(kActorLucy, 220);
				} else {
					Actor_Set_Goal_Number(kActorLucy, 205);
				}
			} else {
				Actor_Set_Goal_Number(kActorLucy, 220);
			}
		}
		break;

	case 205:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_With_Facing(kActorLucy, 371, 0, 156);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 210:
		Actor_Set_Immunity_To_Obstacles(kActorLucy, 1);
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 377, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 211:
		Actor_Set_Immunity_To_Obstacles(kActorLucy, 0);
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 372, 0);
		AI_Movement_Track_Append(kActorLucy, 33, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 212:
		Actor_Set_Immunity_To_Obstacles(kActorLucy, 1);
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 378, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 213:
		Actor_Set_Immunity_To_Obstacles(kActorLucy, 0);
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 373, 0);
		AI_Movement_Track_Append(kActorLucy, 33, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 214:
		Actor_Says(kActorLucy, 320, 16);
		Actor_Set_Goal_Number(kActorHolloway, 242);
		Actor_Set_Immunity_To_Obstacles(6, 1);
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append(kActorLucy, 378, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 215:
		Actor_Set_Immunity_To_Obstacles(kActorLucy, 0);
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 373, 0);
		AI_Movement_Track_Append(kActorLucy, 33, 30);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 220:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append(kActorLucy, 39, Random_Query(5, 10));
		AI_Movement_Track_Append(kActorLucy, 33, Random_Query(5, 10));
		AI_Movement_Track_Append(kActorLucy, 39, Random_Query(5, 10));
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 225:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append(kActorLucy, 39, Random_Query(5, 15));
		AI_Movement_Track_Append(kActorLucy, 33, Random_Query(10, 30));
		AI_Movement_Track_Append(kActorLucy, 40, Random_Query(15, 30));
		AI_Movement_Track_Append(kActorLucy, 42, Random_Query(10, 20));
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 230:
		AI_Movement_Track_Flush(kActorLucy);
		Actor_Put_In_Set(kActorLucy, kSetHF04);
		Actor_Set_At_Waypoint(kActorLucy, 518, 0);
		Actor_Set_Targetable(kActorLucy, 1);
		Actor_Set_Health(kActorLucy, 5, 5);
		break;

	case 232:
		Player_Loses_Control();
		Actor_Says(kActorMcCoy, 1700, 16);
		AI_Movement_Track_Flush(kActorLucy);
		Actor_Face_Actor(kActorLucy, 0, 1);
		Actor_Face_Actor(kActorMcCoy, kActorLucy, 1);
		Actor_Says(kActorLucy, 350, 13);
		Actor_Says(kActorMcCoy, 1705, 13);
		Actor_Says(kActorLucy, 360, 13);
		Actor_Says(kActorMcCoy, 1710, 13);

		if (Global_Variable_Query(kVariableAffectionTowards) == 3) {
			Actor_Says(kActorLucy, 940, 13);
			Actor_Says(kActorMcCoy, 6780, 12);
			Actor_Says(kActorLucy, 950, 12);
			Actor_Says(kActorLucy, 960, 14);
			Actor_Says(kActorMcCoy, 6785, 13);
			Actor_Says(kActorLucy, 970, 16);
			Actor_Says(kActorLucy, 980, 13);
			if (Game_Flag_Query(47)) {
				Actor_Says(kActorLucy, 990, 15);
			}
			Actor_Says(kActorMcCoy, 6790, 13);
			if (Game_Flag_Query(47) && Game_Flag_Query(46)) {
				Actor_Says(kActorLucy, 1000, 12);
			}
			Actor_Says(kActorLucy, 1010, 15);
			Actor_Says(kActorLucy, 1020, 12);
			Actor_Says(kActorMcCoy, 6795, 18);
			Actor_Says(kActorLucy, 1030, 15);
			Actor_Says(kActorMcCoy, 6800, 16);
			Actor_Says(kActorLucy, 1040, 12);
			Actor_Says(kActorMcCoy, 6805, 15);
			Actor_Says(kActorLucy, 1050, 12);
		}
		Actor_Says(kActorLucy, 370, 14);
		Actor_Set_Goal_Number(kActorLucy, 239);
		if (Global_Variable_Query(40) == 3) {
			Actor_Set_Goal_Number(kActorSteele, 243);
			Game_Flag_Set(593);
		}
		Player_Gains_Control();
		break;

	case 233:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 519, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		Actor_Set_Health(kActorLucy, 5, 5);
		break;

	case 234:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 520, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 236:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 521, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 238:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 522, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 239:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 523, 0);
		AI_Movement_Track_Append(kActorLucy, 33, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		Player_Gains_Control();
		Actor_Set_Health(kActorLucy, 30, 30);
		break;

	case 240:
		if (Global_Variable_Query(40) == 3) {
			Actor_Set_Goal_Number(kActorLucy, 599);
			Actor_Set_Goal_Number(kActorSteele, 240);
		} else {
			Actor_Set_Goal_Number(kActorLucy, 299);
			Game_Flag_Set(593);
		}
		break;

	case 250:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append(kActorLucy, 372, 0);
		AI_Movement_Track_Append_With_Facing(kActorLucy, 371, 0, 156);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 300:
		Actor_Put_In_Set(kActorLucy, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorLucy, 33, 0);
		if (Global_Variable_Query(kVariableAffectionTowards) == 3) {
			Actor_Set_Goal_Number(kActorLucy, 310);
		}
		break;

	case 310:
		Actor_Put_In_Set(kActorLucy, kSetUG01);
		Actor_Set_At_Waypoint(kActorLucy, 544, 651);
		break;

	case 311:
		voightKempTest();
		break;

	case 312:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 545, 0);
		AI_Movement_Track_Append(kActorLucy, 33, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 599:
		Game_Flag_Set(593);
		break;
	}

	return false;
}
Beispiel #6
0
void AIScriptLucy::CompletedMovementTrack() {
	switch (Actor_Query_Goal_Number(kActorLucy)) {
	case 205:
		if (!Game_Flag_Query(616) || Global_Variable_Query(40) != 3) {
			AI_Countdown_Timer_Reset(kActorLucy, 0);
			AI_Countdown_Timer_Start(kActorLucy, 0, 30);
			return; //false;
		}
		Actor_Set_Goal_Number(kActorLucy, 250);
		return; //true;

	case 210:
		Actor_Set_Goal_Number(kActorLucy, 211);
		break;

	case 211:
		Game_Flag_Set(593);
		Actor_Set_Goal_Number(kActorLucy, 299);
		break;

	case 212:
		Actor_Set_Goal_Number(kActorLucy, 213);
		break;

	case 213:
		if (Actor_Clue_Query(kActorLucy, 219) && Global_Variable_Query(40) != 3) {
			Game_Flag_Set(593);
		} else {
			Actor_Set_Goal_Number(kActorLucy, 230);
			Game_Flag_Reset(584);
		}
		break;

	case 214:
		Actor_Set_Goal_Number(kActorLucy, 215);
		break;

	case 215:
		Actor_Set_Goal_Number(kActorLucy, 201);
		break;

	case 220:
	case 225:
		Actor_Set_Goal_Number(kActorLucy, 200);
		break;

	case 233:
		Game_Flag_Set(585);
		Actor_Set_Goal_Number(kActorLucy, 234);
		break;

	case 234:
		Actor_Set_Goal_Number(kActorLucy, 235);
		break;

	case 236:
		Actor_Set_Goal_Number(kActorLucy, 237);
		break;

	case 238:
		Game_Flag_Set(593);
		Actor_Put_In_Set(kActorLucy, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorLucy, 33, 0);
		Actor_Set_Health(kActorLucy, 30, 30);
		if (Global_Variable_Query(40) == 3) {
			Actor_Set_Goal_Number(kActorSteele, 240);
		}
		break;

	case 239:
		Game_Flag_Set(593);
		break;

	default:
		break;
	}
	return; //false;
}