Beispiel #1
0
void CCommandView::showEvent(QShowEvent * e)
{
    //m_pCommandList->SetPos(m_pMenuBtn->geometry().left(),m_pMenuBtn->geometry().top(),m_pMenuBtn->geometry().width()*2.5,0);
    m_CmdVec.clear();

    std::vector<SMenuCommand> CmdList = m_pList->getActiveApp()->getCommandList();
    std::vector<SMenuCommand> TmpCmdList;
    for (unsigned int i = 0; i < CmdList.size(); ++i) {
        if (0 != CmdList.at(i).i_cmdID && 0 == CmdList.at(i).i_menuID) {
            AddCommand(CmdList.at(i).i_cmdID,CmdList.at(i).str_menuName,CmdList.at(i).str_ImagePath);
        }else if (0 == CmdList.at(i).i_cmdID && 0 != CmdList.at(i).i_menuID) {
            AddMenu(CmdList.at(i).i_menuID,CmdList.at(i).str_menuName);

            TmpCmdList = m_pList->getActiveApp()->getCommandList(CmdList.at(i).i_menuID);
            for(unsigned int j = 0; j < TmpCmdList.size(); j++) {
                AddSubCommand(CmdList.at(i).i_menuID,
                              TmpCmdList.at(j).i_cmdID,
                              TmpCmdList.at(j).str_menuName.data(),TmpCmdList.at(j).str_ImagePath);
            }
        }
    }
    m_pCurrentMenu = NULL;
    RefreshCommandList();

    AppBase::SetEdlidedText(m_pAppNameLab,
                            m_pList->getActiveApp()->getAppName().c_str(),
                            width()*0.8);
}
CommandState AnimalBrain :: Process()
{
	ActivateIfInactive();

	CommandState subCommandState = ProcessSubCommands();

	// if the animal is not currently running a subcommand then determine what the next command is:
	if((subCommandState == completed || subCommandState == failed))
	{
		AddSubCommand(new CommandWander(owner));
	}

	return state;
}
CommandState  CommandWander  :: Process()
{
	// If this is the first time processing, then activate:
	ActivateIfInactive();

	CommandState subCommandState = ProcessSubCommands();

	// if the animal is not currently running a subcommand then determine what the next command is:
	if((subCommandState == completed || subCommandState == failed))
	{
		int choice = rand() % 2;

		if(choice == 0)
		{
			AddSubCommand(new CommandMoveToRandomPosition(owner, 10));
		}
		if(choice == 1)
		{
			AddSubCommand(new CommandIdle(owner, 3000));
		}
	}

	return state;
}
CommandState  CommandPickUpItem  :: Process()
{
	ActivateIfInactive();

	ProcessSubCommands();

	if(owner->GetFeetPosition().getDistanceFrom(item->GetPosition()) > 1.0f
	&& !IsCurrentCommand(COMMAND_PATH_TO_POSITION))
	{
		AddSubCommand(new CommandPathToPosition(owner, item->GetPosition() + vector3df(0,0.1f,0))); // Vector is to deal with items partially submerged in ground
	}
	else
	{
		owner->AddToInventory(item->GetItem(), item->GetItemAmount());
		InstanceMgr->DestroyItemInstance(item);
		state = completed;
	}

	return state;
}