Beispiel #1
0
void CCustomZone::UpdateBlowout()
{
	if(m_dwBlowoutParticlesTime>=(u32)m_iPreviousStateTime && 
		m_dwBlowoutParticlesTime<(u32)m_iStateTime)
		PlayBlowoutParticles();

	if(m_dwBlowoutLightTime>=(u32)m_iPreviousStateTime && 
		m_dwBlowoutLightTime<(u32)m_iStateTime)
		StartBlowoutLight ();

	if(m_dwBlowoutSoundTime>=(u32)m_iPreviousStateTime && 
		m_dwBlowoutSoundTime<(u32)m_iStateTime)
		m_blowout_sound.play_at_pos	(0, Position());

	if(m_zone_flags.test(eBlowoutWind) && m_dwBlowoutWindTimeStart>=(u32)m_iPreviousStateTime && 
		m_dwBlowoutWindTimeStart<(u32)m_iStateTime)
		StartWind();

	UpdateWind();


	if(m_dwBlowoutExplosionTime>=(u32)m_iPreviousStateTime && 
		m_dwBlowoutExplosionTime<(u32)m_iStateTime)
	{
		AffectObjects();
	}
}
Beispiel #2
0
bool  CBaseGraviZone ::BlowoutState()
{
	bool result = inherited::BlowoutState();

	UpdateBlowout();
	AffectObjects();

	return result;
}