Beispiel #1
0
SkPDFShader::State::State(const SkShader& shader,
                          const SkMatrix& canvasTransform, const SkIRect& bbox)
        : fCanvasTransform(canvasTransform),
          fBBox(bbox),
          fPixelGeneration(0) {
    fInfo.fColorCount = 0;
    fInfo.fColors = NULL;
    fInfo.fColorOffsets = NULL;
    fShaderTransform = shader.getLocalMatrix();
    fImageTileModes[0] = fImageTileModes[1] = SkShader::kClamp_TileMode;

    fType = shader.asAGradient(&fInfo);

    if (fType == SkShader::kNone_GradientType) {
        SkShader::BitmapType bitmapType;
        SkMatrix matrix;
        bitmapType = shader.asABitmap(&fImage, &matrix, fImageTileModes);
        if (bitmapType != SkShader::kDefault_BitmapType) {
            fImage.reset();
            return;
        }
        SkASSERT(matrix.isIdentity());
        fPixelGeneration = fImage.getGenerationID();
    } else {
        AllocateGradientInfoStorage();
        shader.asAGradient(&fInfo);
    }
}
Beispiel #2
0
SkPDFShader::State::State(const SkPDFShader::State& other)
  : fType(other.fType),
    fCanvasTransform(other.fCanvasTransform),
    fShaderTransform(other.fShaderTransform),
    fBBox(other.fBBox)
{
    // Only gradients supported for now, since that is all that is used.
    // If needed, image state copy constructor can be added here later.
    SkASSERT(fType != SkShader::kNone_GradientType);

    if (fType != SkShader::kNone_GradientType) {
        fInfo = other.fInfo;

        AllocateGradientInfoStorage();
        for (int i = 0; i < fInfo.fColorCount; i++) {
            fInfo.fColors[i] = other.fInfo.fColors[i];
            fInfo.fColorOffsets[i] = other.fInfo.fColorOffsets[i];
        }
    }
}
Beispiel #3
0
SkPDFShader::State::State(const SkShader& shader, const SkMatrix& canvasTransform,
                          const SkIRect& bbox, SkScalar rasterScale)
        : fCanvasTransform(canvasTransform),
          fBBox(bbox),
          fPixelGeneration(0) {
    fInfo.fColorCount = 0;
    fInfo.fColors = NULL;
    fInfo.fColorOffsets = NULL;
    fShaderTransform = shader.getLocalMatrix();
    fImageTileModes[0] = fImageTileModes[1] = SkShader::kClamp_TileMode;

    fType = shader.asAGradient(&fInfo);

    if (fType == SkShader::kNone_GradientType) {
        SkShader::BitmapType bitmapType;
        SkMatrix matrix;
        bitmapType = shader.asABitmap(&fImage, &matrix, fImageTileModes);
        if (bitmapType != SkShader::kDefault_BitmapType) {
            // Generic fallback for unsupported shaders:
            //  * allocate a bbox-sized bitmap
            //  * shade the whole area
            //  * use the result as a bitmap shader

            // bbox is in device space. While that's exactly what we want for sizing our bitmap,
            // we need to map it into shader space for adjustments (to match
            // SkPDFImageShader::Create's behavior).
            SkRect shaderRect = SkRect::Make(bbox);
            if (!inverse_transform_bbox(canvasTransform, &shaderRect)) {
                fImage.reset();
                return;
            }

            // Clamp the bitmap size to about 1M pixels
            static const SkScalar kMaxBitmapArea = 1024 * 1024;
            SkScalar bitmapArea = rasterScale * bbox.width() * rasterScale * bbox.height();
            if (bitmapArea > kMaxBitmapArea) {
                rasterScale *= SkScalarSqrt(SkScalarDiv(kMaxBitmapArea, bitmapArea));
            }

            SkISize size = SkISize::Make(SkScalarRoundToInt(rasterScale * bbox.width()),
                                         SkScalarRoundToInt(rasterScale * bbox.height()));
            SkSize scale = SkSize::Make(SkIntToScalar(size.width()) / shaderRect.width(),
                                        SkIntToScalar(size.height()) / shaderRect.height());

            fImage.allocN32Pixels(size.width(), size.height());
            fImage.eraseColor(SK_ColorTRANSPARENT);

            SkPaint p;
            p.setShader(const_cast<SkShader*>(&shader));

            SkCanvas canvas(fImage);
            canvas.scale(scale.width(), scale.height());
            canvas.translate(-shaderRect.x(), -shaderRect.y());
            canvas.drawPaint(p);

            fShaderTransform.setTranslate(shaderRect.x(), shaderRect.y());
            fShaderTransform.preScale(1 / scale.width(), 1 / scale.height());
        } else {
            SkASSERT(matrix.isIdentity());
        }
        fPixelGeneration = fImage.getGenerationID();
    } else {
        AllocateGradientInfoStorage();
        shader.asAGradient(&fInfo);
    }
}