unsigned int MDCSurface_read(Surface& surface, const byte* buffer) { mdcSurface_t mdcSurface; { PointerInputStream inputStream(buffer); istream_read_mdcSurface(inputStream, mdcSurface); } { surface.vertices().reserve(mdcSurface.numVerts); PointerInputStream xyzStream(buffer + mdcSurface.ofsXyzNormals); PointerInputStream stStream(buffer + mdcSurface.ofsSt); // read verts into vertex array - xyz, st, normal for(std::size_t i = 0; i < mdcSurface.numVerts; i++) { mdcXyzNormal_t mdcXyzNormal; istream_read_mdcXyzNormal(xyzStream, mdcXyzNormal); mdcSt_t mdcSt; istream_read_mdcSt(stStream, mdcSt); surface.vertices().push_back( ArbitraryMeshVertex( Vertex3f( mdcXyzNormal.xyz[0] * MDC_XYZ_SCALE, mdcXyzNormal.xyz[1] * MDC_XYZ_SCALE, mdcXyzNormal.xyz[2] * MDC_XYZ_SCALE), DecodeNormal(reinterpret_cast<byte*>(&mdcXyzNormal.normal)), TexCoord2f(mdcSt.st[0], mdcSt.st[1]) ) ); } } { surface.indices().reserve(mdcSurface.numTriangles * 3); PointerInputStream triangleStream(buffer + mdcSurface.ofsTriangles); for(std::size_t i = 0; i < mdcSurface.numTriangles; i++) { mdcTriangle_t triangle; istream_read_mdcTriangle(triangleStream, triangle); surface.indices().insert(triangle.indexes[0]); surface.indices().insert(triangle.indexes[1]); surface.indices().insert(triangle.indexes[2]); } } { mdcShader_t shader; PointerInputStream inputStream(buffer + mdcSurface.ofsShaders); istream_read_mdcShader(inputStream, shader); surface.setShader(shader.name); } surface.updateAABB(); return mdcSurface.ofsEnd; }
inline ArbitraryMeshVertex MDLVertex_construct( const mdlHeader_t& header, const mdlXyzNormal_t& xyz, const mdlSt_t& st, bool facesfront ){ return ArbitraryMeshVertex( Vertex3f( xyz.v[0] * header.scale[0] + header.scale_origin[0], xyz.v[1] * header.scale[1] + header.scale_origin[1], xyz.v[2] * header.scale[2] + header.scale_origin[2] ), Normal3f( g_mdl_normals[xyz.lightnormalindex][0], g_mdl_normals[xyz.lightnormalindex][1], g_mdl_normals[xyz.lightnormalindex][2] ), TexCoord2f( ( (float)st.s / header.skinwidth ) + ( ( st.onseam == MDL_ONSEAM && !facesfront ) ? 0.5f : 0.0f ), (float)st.t / header.skinheight ) ); }
ArbitraryMeshVertex MD2Vertex_construct( const md2Header_t* pHeader, const md2Frame_t* pFrame, const md2XyzNormal_t* xyz, const md2St_t* st ){ return ArbitraryMeshVertex( Vertex3f( xyz->v[0] * pFrame->scale[0] + pFrame->translate[0], xyz->v[1] * pFrame->scale[1] + pFrame->translate[1], xyz->v[2] * pFrame->scale[2] + pFrame->translate[2] ), Normal3f( g_mdl_normals[xyz->lightnormalindex][0], g_mdl_normals[xyz->lightnormalindex][1], g_mdl_normals[xyz->lightnormalindex][2] ), TexCoord2f( (float)st->s / pHeader->skinwidth, (float)st->t / pHeader->skinheight ) ); }