bool CChar::NPC_CheckWalkHere( const CPointBase & pt, const CRegionBase * pArea, WORD wBlockFlags ) const
{
	ADDTOCALLSTACK("CChar::NPC_CheckWalkHere");
	UNREFERENCED_PARAMETER(wBlockFlags);
	// Does the NPC want to walk here ? step on this item ?
	if ( !m_pNPC )
		return false;
	if ( !pt.IsValidXY() )
		return true;

	if ( m_pArea != NULL )
	{
		if ( m_pNPC->m_Brain == NPCBRAIN_GUARD && !IsStatFlag(STATF_War) )	// guards will want to stay in guard range
		{
			if ( m_pArea->IsGuarded() && !pArea->IsGuarded() )
				return false;
		}

		if ( Noto_IsCriminal() )
		{
			if ( !m_pArea->IsGuarded() && pArea->IsGuarded() )
				return false;
		}
	}

	// Is there a nasty object here that will hurt us ?
	CWorldSearch AreaItems(pt);
	for (;;)
	{
		CItem * pItem = AreaItems.GetItem();
		if ( pItem == NULL )
			break;

		if ( abs(pItem->GetTopZ() - pt.m_z) > 5 )
			continue;

		switch ( pItem->GetType() )
		{
			case IT_WEB:
				return (GetDispID() == CREID_GIANT_SPIDER) ? true : false;
			case IT_FIRE:
				return Can(CAN_C_FIRE_IMMUNE);
			case IT_TRAP:
			case IT_TRAP_ACTIVE:
			case IT_MOONGATE:
			case IT_TELEPAD:
				return false;
			default:
				break;
		}
	}
	return true;
}
Beispiel #2
0
// timer expired, should I grow?
bool CItem::Plant_OnTick()
{
	ADDTOCALLSTACK("CItem::Plant_OnTick");
	ASSERT(IsType(IT_CROPS) || IsType(IT_FOLIAGE));
	// If it is in a container, kill it.
	if ( !IsTopLevel() )
		return false;

	// Make sure the darn thing isn't moveable
	SetAttr(ATTR_MOVE_NEVER);
	Plant_SetTimer();

	// No tree stuff below here
	if ( IsAttr(ATTR_INVIS) )	// if it's invis, take care of it here and return
	{
		SetHue(HUE_DEFAULT);
		ClrAttr(ATTR_INVIS);
		Update();
		return true;
	}

	const CItemBase *pItemDef = Item_GetDef();
	ITEMID_TYPE iGrowID = pItemDef->m_ttCrops.m_idGrow;

	if ( iGrowID == -1 )
	{
		// Some plants generate a fruit on the ground when ripe.
		ITEMID_TYPE iFruitID = static_cast<ITEMID_TYPE>(RES_GET_INDEX(pItemDef->m_ttCrops.m_idGrow));
		if ( m_itCrop.m_ReapFruitID )
			iFruitID = static_cast<ITEMID_TYPE>(RES_GET_INDEX(m_itCrop.m_ReapFruitID));
		if ( !iFruitID )
			return true;

		// Put a fruit on the ground if not already here.
		CWorldSearch AreaItems(GetTopPoint());
		for (;;)
		{
			CItem *pItem = AreaItems.GetItem();
			if ( !pItem )
			{
				CItem *pItemFruit = CItem::CreateScript(iFruitID);
				ASSERT(pItemFruit);
				pItemFruit->MoveToDecay(GetTopPoint(), 10 * g_Cfg.m_iDecay_Item);
				break;
			}
			if ( pItem->IsType(IT_FRUIT) || pItem->IsType(IT_REAGENT_RAW) )
				break;
		}

		// NOTE: ??? The plant should cycle here as well !
		iGrowID = pItemDef->m_ttCrops.m_idReset;
	}

	if ( iGrowID )
	{
		SetID(static_cast<ITEMID_TYPE>(RES_GET_INDEX(iGrowID)));
		Update();
		return true;
	}

	// some plants go dormant again ?
	// m_itCrop.m_Fruit_ID = iTemp;
	return true;
}
Beispiel #3
0
bool CChar::Use_Seed( CItem * pSeed, CPointMap * pPoint )
{
	ADDTOCALLSTACK("CChar::Use_Seed");
	// Use the seed at the current point on the ground or some new point that i can touch.
	// IT_SEED from IT_FRUIT

	ASSERT(pSeed);
	CPointMap pt;
	if ( pPoint )
		pt = *pPoint;
	else if ( pSeed->IsTopLevel() )
		pt = pSeed->GetTopPoint();
	else
		pt = GetTopPoint();

	if ( !CanTouch(pt) )
	{
		SysMessageDefault(DEFMSG_MSG_SEED_REACH);
		return false;
	}

	// is there soil here ? IT_DIRT
	if ( !IsPriv(PRIV_GM) && !g_World.IsItemTypeNear(pt, IT_DIRT, 0, false) )
	{
		SysMessageDefault(DEFMSG_MSG_SEED_TARGSOIL);
		return(false);
	}

	const CItemBase *pItemDef = pSeed->Item_GetDef();
	ITEMID_TYPE idReset = static_cast<ITEMID_TYPE>(RES_GET_INDEX(pItemDef->m_ttFruit.m_idReset));
	if ( idReset == 0 )
	{
		SysMessageDefault(DEFMSG_MSG_SEED_NOGOOD);
		return false;
	}

	// Already a plant here ?
	CWorldSearch AreaItems(pt);
	for (;;)
	{
		CItem *pItem = AreaItems.GetItem();
		if ( !pItem )
			break;
		if ( pItem->IsType(IT_TREE) || pItem->IsType(IT_FOLIAGE) )		// there's already a tree here
		{
			SysMessageDefault(DEFMSG_MSG_SEED_ATREE);
			return false;
		}
		if ( pItem->IsType(IT_CROPS) )		// there's already a plant here
			pItem->Delete();
	}

	// plant it and consume the seed.

	CItem *pPlant = CItem::CreateScript(idReset, this);
	ASSERT(pPlant);

	pPlant->MoveToUpdate(pt);
	if ( pPlant->IsType(IT_CROPS) || pPlant->IsType(IT_FOLIAGE) )
	{
		pPlant->m_itCrop.m_ReapFruitID = pSeed->GetID();
		pPlant->Plant_CropReset();
	}
	else
	{
		pPlant->SetDecayTime(10 * g_Cfg.m_iDecay_Item);
	}

	pSeed->ConsumeAmount();
	return true;
}
Beispiel #4
0
CItem * CWorld::CheckNaturalResource( const CPointMap & pt, IT_TYPE Type, bool fTest, CChar * pCharSrc )
{
	ADDTOCALLSTACK("CWorld::CheckNaturalResource");
	// RETURN: 
	//  The resource tracking item.
	//  NULL = nothing here.

	if ( !pt.IsValidPoint() )
		return NULL;

	EXC_TRY("CheckNaturalResource");

	// Check/Decrement natural resources at this location.
	// We create an invis object to time out and produce more.
	// RETURN: Quantity they wanted. 0 = none here.

	if ( fTest )	// Is the resource avail at all here ?
	{
		EXC_SET("is item near type");
		if ((Type != IT_TREE) && (Type != IT_ROCK) )
		{
			if ( !g_World.IsTypeNear_Top(pt, Type, 0) )
				return NULL;
		}
		else
		{
			if ( !g_World.IsItemTypeNear(pt, Type, 0, false) ) //cannot be used, because it does no Z check... what if there is a static tile 70 tiles under me?
				return NULL;
		}
	}

	// Find the resource object.
	EXC_SET("find existant bit");
	CItem * pResBit;
	CWorldSearch Area(pt);
	for (;;)
	{
		pResBit = Area.GetItem();
		if ( !pResBit )
			break;
		// NOTE: ??? Not all resource objects are world gems. should they be ?
		// I wanted to make tree stumps etc be the resource block some day.

		if ( pResBit->IsType(Type) && pResBit->GetID() == ITEMID_WorldGem )
			break;
	}

	// If none then create one.
	if ( pResBit )
		return pResBit;

	// What type of ore is here ?
	// NOTE: This is unrelated to the fact that we might not be skilled enough to find it.
	// Odds of a vein of ore being present are unrelated to my skill level.
	// Odds of my finding it are.
	// RES_REGIONRESOURCE from RES_REGIONTYPE linked to RES_AREA

	EXC_SET("get region");
	CRegionWorld* pRegion = dynamic_cast<CRegionWorld*>( pt.GetRegion( REGION_TYPE_AREA ));
	if ( !pRegion )
		return NULL;

	CWorldSearch AreaItems( pt );
	AreaItems.SetAllShow(1);
	for (;;)
	{
		CItem *pItem = AreaItems.GetItem();
		if ( !pItem )
			break;
		if ( pItem->GetType() != Type )
			return NULL;
	}

	// just use the background (default) region for this
	if ( pRegion->m_Events.GetCount() <= 0 )
	{
		CPointMap ptZero(0,0,0,pt.m_map);
		pRegion = dynamic_cast<CRegionWorld*>(ptZero.GetRegion(REGION_TYPE_AREA));
	}

	// Find RES_REGIONTYPE
	EXC_SET("resource group");
	const CRandGroupDef * pResGroup = pRegion->FindNaturalResource(Type);
	if ( !pResGroup )
		return NULL;

	// Find RES_REGIONRESOURCE
	EXC_SET("get random group element");
	size_t id = pResGroup->GetRandMemberIndex(pCharSrc);
	CRegionResourceDef * pOreDef;
	if ( id == pResGroup->BadMemberIndex() )
	{
		pOreDef	= dynamic_cast <CRegionResourceDef *> (g_Cfg.ResourceGetDefByName(RES_REGIONRESOURCE, "mr_nothing"));
	}
	else
	{
		RESOURCE_ID rid	= pResGroup->GetMemberID( id );
		pOreDef = dynamic_cast <CRegionResourceDef *>( g_Cfg.ResourceGetDef( rid ));
	}

	if ( !pOreDef )
		return NULL;

	EXC_SET("create bit");
	pResBit = CItem::CreateScript(ITEMID_WorldGem, pCharSrc);
	if ( !pResBit )
		return NULL;
	
	pResBit->SetType(Type);
	pResBit->SetAttr(ATTR_INVIS|ATTR_MOVE_NEVER);
	pResBit->m_itResource.m_rid_res = pOreDef->GetResourceID();

	// Total amount of ore here.
	int amount = pOreDef->m_Amount.GetRandom();
	if ( Type == IT_ROCK && g_Cfg.m_iFeatureML & FEATURE_ML_RACIAL_BONUS && pCharSrc->IsHuman() && pCharSrc->GetTopMap() == 0 )
		amount += 1;	// Workhorse racial bonus, giving +1 ore to humans in Felucca.
	if ( Type == IT_TREE && g_Cfg.m_iFeatureML & FEATURE_ML_RACIAL_BONUS && pCharSrc->IsHuman() && pCharSrc->GetTopMap() == 1 )
		amount += 2;	// Workhorse racial bonus, giving +2 logs to humans in Trammel.
	pResBit->SetAmount( amount );
	pResBit->MoveToDecay(pt, pOreDef->m_iRegenerateTime.GetRandom() * TICK_PER_SEC);	// Delete myself in this amount of time.

	EXC_SET("resourcefound");

	if ( pCharSrc != NULL)
	{
		CScriptTriggerArgs	Args(0, 0, pResBit);
		TRIGRET_TYPE tRet = TRIGRET_RET_DEFAULT;
		if ( IsTrigUsed(TRIGGER_REGIONRESOURCEFOUND) )
			tRet = pCharSrc->OnTrigger(CTRIG_RegionResourceFound, pCharSrc, &Args);
		if ( IsTrigUsed(TRIGGER_RESOURCEFOUND) )
			tRet = pOreDef->OnTrigger("@ResourceFound", pCharSrc, &Args);

		if (tRet == TRIGRET_RET_TRUE)
		{
			if ( pResBit->IsDisconnected() )
				return NULL;
			pResBit->SetAmount(0);
		}
	}
	return pResBit;

	EXC_CATCH;

	EXC_DEBUG_START;
	g_Log.EventDebug("point '%d,%d,%d,%d' type '%d' [0%lx]\n", pt.m_x, pt.m_y, pt.m_z, pt.m_map, static_cast<int>(Type), 
		pCharSrc ? static_cast<DWORD>(pCharSrc->GetUID()) : 0);
	EXC_DEBUG_END;
	return NULL;
}
TRIGRET_TYPE CScriptObj::OnTriggerForLoop( CScript &s, int iType, CTextConsole * pSrc, CScriptTriggerArgs * pArgs, CGString * pResult )
{
	// loop from start here to the ENDFOR
	// See WebPageScriptList for dealing with Arrays.

	CScriptLineContext StartContext = s.GetContext();
	CScriptLineContext EndContext = StartContext;
	int LoopsMade = 0;

	if ( iType & 8 )		// WHILE
	{
		TCHAR *		pszCond;
		TCHAR		*pszOrig = Str_GetTemp();
		TCHAR		*pszTemp = Str_GetTemp();
		int			iWhile	= 0;

		strcpy( pszOrig, s.GetArgStr() );
		while(true)
		{
			LoopsMade++;
			if ( g_Cfg.m_iMaxLoopTimes && ( LoopsMade >= g_Cfg.m_iMaxLoopTimes ))
				goto toomanyloops;

			pArgs->m_VarsLocal.SetNum( "_WHILE", iWhile, false );
			iWhile++;
			strcpy( pszTemp, pszOrig );
			pszCond	= pszTemp;
			ParseText( pszCond, pSrc, 0, pArgs );
			if ( !Exp_GetVal( pszCond ) )
				break;
			TRIGRET_TYPE iRet = OnTriggerRun( s, TRIGRUN_SECTION_TRUE, pSrc, pArgs, pResult );
			if ( iRet != TRIGRET_ENDIF )
			{
				return( iRet );
			}
			EndContext = s.GetContext();
			s.SeekContext( StartContext );
		}
	}
	else
		ParseText( s.GetArgStr(), pSrc, 0, pArgs );


	
	if ( iType & 4 )		// FOR
	{
		int			fCountDown		= FALSE;
		int			iMin			= 0;
		int			iMax			= 0;
		int			i;
		TCHAR *		ppArgs[3];
		int			iQty			= Str_ParseCmds( s.GetArgStr(), ppArgs, 3, ", " );
		CGString	sLoopVar	= "_FOR";
		
		switch( iQty )
		{
		case 1:		// FOR x
			iMin	= 1;
			iMax	= Exp_GetSingle( ppArgs[0] );
			break;
		case 2:
			if ( isdigit( *ppArgs[0] ) )
			{
				iMin	= Exp_GetSingle( ppArgs[0] );
				iMax	= Exp_GetSingle( ppArgs[1] );
			}
			else
			{
				iMin		= 1;
				iMax		= Exp_GetSingle( ppArgs[1] );
				sLoopVar	= ppArgs[0];
			}
			break;
		case 3:
			sLoopVar	= ppArgs[0];
			iMin		= Exp_GetSingle( ppArgs[1] );;
			iMax		= Exp_GetSingle( ppArgs[2] );
			break;
		default:
			iMin	= iMax		= 1;
			break;
		}

		if ( iMin > iMax )
			fCountDown	= true;

		if ( fCountDown )
			for ( i = iMin; i >= iMax; --i )
			{
				LoopsMade++;
				if ( g_Cfg.m_iMaxLoopTimes && ( LoopsMade >= g_Cfg.m_iMaxLoopTimes ))
					goto toomanyloops;

				pArgs->m_VarsLocal.SetNum( sLoopVar, i, false );
				TRIGRET_TYPE iRet = OnTriggerRun( s, TRIGRUN_SECTION_TRUE, pSrc, pArgs, pResult );
				if ( iRet != TRIGRET_ENDIF )
				{
					return( iRet );
				}
				EndContext = s.GetContext();
				s.SeekContext( StartContext );
			}
		else
			for ( i = iMin; i <= iMax; ++i )
			{
				LoopsMade++;
				if ( g_Cfg.m_iMaxLoopTimes && ( LoopsMade >= g_Cfg.m_iMaxLoopTimes ))
					goto toomanyloops;

				pArgs->m_VarsLocal.SetNum( sLoopVar, i, false );
				TRIGRET_TYPE iRet = OnTriggerRun( s, TRIGRUN_SECTION_TRUE, pSrc, pArgs, pResult );
				if ( iRet != TRIGRET_ENDIF )
				{
					return( iRet );
				}
				EndContext = s.GetContext();
				s.SeekContext( StartContext );
			}
	}

	if ( (iType & 1) || (iType & 2) )
	{
		int iDist;
		if ( s.HasArgs() )
			iDist = s.GetArgVal();
		else
			iDist = UO_MAP_VIEW_SIZE;

		CObjBaseTemplate * pObj = dynamic_cast <CObjBaseTemplate *>(this);
		if ( pObj == NULL )
		{
			iType = 0;
			DEBUG_ERR(( "FOR Loop trigger on non-world object '%s'\n", GetName()));
		}

		CObjBaseTemplate * pObjTop = pObj->GetTopLevelObj();
		CPointMap pt = pObjTop->GetTopPoint();
		if ( iType & 1 )		// FORITEM, FOROBJ
		{
			CWorldSearch AreaItems( pt, iDist );
			while(true)
			{
				LoopsMade++;
				if ( g_Cfg.m_iMaxLoopTimes && ( LoopsMade >= g_Cfg.m_iMaxLoopTimes ))
					goto toomanyloops;

				CItem * pItem = AreaItems.GetItem();
				if ( pItem == NULL )
					break;
				TRIGRET_TYPE iRet = pItem->OnTriggerRun( s, TRIGRUN_SECTION_TRUE, pSrc, pArgs, pResult );
				if ( iRet != TRIGRET_ENDIF )
				{
					return( iRet );
				}
				EndContext = s.GetContext();
				s.SeekContext( StartContext );
			}
		}
		if ( iType & 2 )		// FORCHAR, FOROBJ
		{
			CWorldSearch AreaChars( pt, iDist );
			while(true)
			{
				LoopsMade++;
				if ( g_Cfg.m_iMaxLoopTimes && ( LoopsMade >= g_Cfg.m_iMaxLoopTimes ))
					goto toomanyloops;

				CChar * pChar = AreaChars.GetChar();
				if ( pChar == NULL )
					break;
				if ( ( iType & 0x10 ) && ( ! pChar->IsClient() ) )	// FORCLIENTS
					continue;
				if ( ( iType & 0x20 ) && ( pChar->m_pPlayer == NULL ) )	// FORPLAYERS
					continue;
				TRIGRET_TYPE iRet = pChar->OnTriggerRun( s, TRIGRUN_SECTION_TRUE, pSrc, pArgs, pResult );
				if ( iRet != TRIGRET_ENDIF )
				{
					return( iRet );
				}
				EndContext = s.GetContext();
				s.SeekContext( StartContext );
			}
		}
	}

	if ( g_Cfg.m_iMaxLoopTimes )
	{
toomanyloops:
		if ( LoopsMade >= g_Cfg.m_iMaxLoopTimes )
		{
			g_Log.EventError("Terminating loop cycle since it seems being dead-locked (%d iterations already passed)" DEBUG_CR, LoopsMade);
		}
	}

	if ( EndContext.m_lOffset <= StartContext.m_lOffset )
	{
		// just skip to the end.
		TRIGRET_TYPE iRet = OnTriggerRun( s, TRIGRUN_SECTION_FALSE, pSrc, pArgs, pResult );
		if ( iRet != TRIGRET_ENDIF )
		{
			return( iRet );
		}
	}
	else
	{
		s.SeekContext( EndContext );
	}
	return( TRIGRET_ENDIF );
}
Beispiel #6
0
bool CChar::CanSeeLOS_New( const CPointMap &ptDst, CPointMap *pptBlock, int iMaxDist, word flags, bool bCombatCheck ) const
{
	ADDTOCALLSTACK("CChar::CanSeeLOS_New");
	// WARNING: CanSeeLOS is an expensive function (lot of calculations but	most importantly it has to read the UO files, and file I/O is slow).

	if ( !bCombatCheck && IsPriv(PRIV_GM) )	// If i'm checking the LOS during a combat, i don't want to shoot through the walls even if i'm a GM
	{
		WARNLOS(("GM Pass\n"));
		return true;
	}

	CPointMap ptSrc = GetTopPoint();
	CPointMap ptNow(ptSrc);

	if ( ptSrc.m_map != ptDst.m_map )	// Different map
		return this->CanSeeLOS_New_Failed(pptBlock, ptNow);

	if ( ptSrc == ptDst )	// Same point ^^
		return true;

	short iTotalZ = ptSrc.m_z + GetHeightMount(true);
	ptSrc.m_z = (char)minimum(iTotalZ, UO_SIZE_Z);	//true - substract one from the height because of eyes height
	WARNLOS(("Total Z: %d\n", ptSrc.m_z));

	int dx, dy, dz;
	dx = ptDst.m_x - ptSrc.m_x;
	dy = ptDst.m_y - ptSrc.m_y;
	dz = ptDst.m_z - ptSrc.m_z;

    float dist2d, dist3d;
	dist2d = sqrt((float)(dx*dx + dy*dy));
	if ( dz )
		dist3d = sqrt((float)(dist2d*dist2d + dz*dz));
	else
		dist3d = dist2d;

	if ( APPROX(dist2d) > (float)iMaxDist )
	{
		WARNLOS(("( APPROX(dist2d)(%f) > ((double)iMaxDist)(%f) ) --> NOLOS\n", APPROX(dist2d), (float)iMaxDist));
		return CanSeeLOS_New_Failed(pptBlock, ptNow);
	}

	float dFactorX, dFactorY, dFactorZ;
	dFactorX = dx / dist3d;
	dFactorY = dy / dist3d;
	dFactorZ = dz / dist3d;

    float nPx, nPy, nPz;
	nPx = ptSrc.m_x;
	nPy = ptSrc.m_y;
	nPz = ptSrc.m_z;

	std::vector<CPointMap> path;
	for (;;)
	{
		if ( BETWEENPOINT(nPx, ptDst.m_x, ptSrc.m_x) && BETWEENPOINT(nPy, ptDst.m_y, ptSrc.m_y) && BETWEENPOINT(nPz, ptDst.m_z, ptSrc.m_z) )
		{
			dx = (int)APPROX(nPx);
			dy = (int)APPROX(nPy);
			dz = (int)APPROX(nPz);

			// Add point to vector
			if ( !path.empty() )
			{
				CPointMap ptEnd = path[path.size() - 1];
				if ( ptEnd.m_x != dx || ptEnd.m_y != dy || ptEnd.m_z != dz )
					path.emplace_back((word)dx, (word)dy, (char)dz, ptSrc.m_map);
			}
			else
			{
				path.emplace_back((word)dx, (word)dy, (char)dz, ptSrc.m_map);
			}
			WARNLOS(("PATH X:%d Y:%d Z:%d\n", dx, dy, dz));

			nPx += dFactorX;
			nPy += dFactorY;
			nPz += dFactorZ;
		}
		else
			break;
	}

	if ( !path.empty() )
	{
		if ( path[path.size() - 1] != ptDst )
			path.emplace_back(ptDst.m_x, ptDst.m_y, ptDst.m_z, ptDst.m_map);
	}
	else
	{
		path.clear();
		return CanSeeLOS_New_Failed(pptBlock, ptNow);
	}

	WARNLOS(("Path calculated %" PRIuSIZE_T "\n", path.size()));
	// Ok now we should loop through all the points and checking for maptile, staticx, items, multis.
	// If something is in the way and it has the wrong flags LOS return false

	const CServerMapBlock *pBlock			= nullptr;		// Block of the map (for statics)
	const CUOStaticItemRec *pStatic			= nullptr;		// Statics iterator (based on SphereMapBlock)
	const CSphereMulti *pMulti 				= nullptr;		// Multi Def (multi check)
	const CUOMultiItemRec_HS *pMultiItem	= nullptr;		// Multi item iterator
	CRegion *pRegion					= nullptr;		// Nulti regions
	CRegionLinks rlinks;								// Links to multi regions
	CItem *pItem						= nullptr;
	CItemBase *pItemDef 				= nullptr;
	CItemBaseDupe *pDupeDef				= nullptr;

	dword wTFlags = 0;
	height_t Height = 0;
	word terrainid = 0;
	bool bPath = true;
	bool bNullTerrain = false;

	CRegion *pSrcRegion = ptSrc.GetRegion(REGION_TYPE_AREA|REGION_TYPE_ROOM|REGION_TYPE_MULTI);
	CRegion *pNowRegion = nullptr;

	int lp_x = 0, lp_y = 0;
	short min_z = 0, max_z = 0;

	for (uint i = 0, pathSize = uint(path.size()); i < pathSize; lp_x = ptNow.m_x, lp_y = ptNow.m_y, pItemDef = nullptr, pStatic = nullptr, pMulti = nullptr, pMultiItem = nullptr, min_z = 0, max_z = 0, ++i )
	{
		ptNow = path[i];
		WARNLOS(("---------------------------------------------\n"));
		WARNLOS(("Point %d,%d,%d \n", ptNow.m_x, ptNow.m_y, ptNow.m_z));

		pNowRegion = ptNow.GetRegion(REGION_TYPE_AREA|REGION_TYPE_ROOM|REGION_TYPE_MULTI);

		if ( (flags & LOS_NO_OTHER_REGION) && (pSrcRegion != pNowRegion) )
		{
			WARNLOS(("flags & 0200 and path is leaving my region - BLOCK\n"));
			bPath = false;
			break;
		}

		if ( (flags & LOS_NC_MULTI) && ptNow.GetRegion(REGION_TYPE_MULTI) && (ptNow.GetRegion(REGION_TYPE_MULTI) != ptSrc.GetRegion(REGION_TYPE_MULTI)) )
		{
			WARNLOS(("flags & 0400 and path is crossing another multi - BLOCK\n"));
			bPath = false;
			break;
		}

		if ( (lp_x != ptNow.m_x) || (lp_y != ptNow.m_y) )
		{
			WARNLOS(("\tLoading new map block.\n"));
			pBlock = g_World.GetMapBlock(ptNow);
		}

		if ( !pBlock ) // something is wrong
		{
			WARNLOS(("GetMapBlock Failed\n"));
			bPath = false;
			break;
		}

		if ( !(flags & LOS_NB_TERRAIN) )
		{
			if ( !((flags & LOS_NB_LOCAL_TERRAIN) && (pSrcRegion == pNowRegion)) )
			{
				// ------ MapX.mul Check ----------
				terrainid = pBlock->GetTerrain(UO_BLOCK_OFFSET(ptNow.m_x), UO_BLOCK_OFFSET(ptNow.m_y))->m_wTerrainIndex;
				WARNLOS(("Terrain %d\n", terrainid));

				if ( (flags & LOS_FISHING) && (ptSrc.GetDist(ptNow) >= 2) && (g_World.GetTerrainItemType(terrainid) != IT_WATER) && (g_World.GetTerrainItemType(terrainid) != IT_NORMAL) )
				{
					WARNLOS(("Terrain %d blocked - flags & LOS_FISHING, distance >= 2 and type of pItemDef is not IT_WATER\n", terrainid));
					WARNLOS(("ptSrc: %d,%d,%d; ptNow: %d,%d,%d; terrainid: %d; terrainid type: %d\n", ptSrc.m_x, ptSrc.m_y, ptSrc.m_z, ptNow.m_x, ptNow.m_y, ptNow.m_z, terrainid, g_World.GetTerrainItemType(terrainid)));
					bPath = false;
					break;
				}

				//#define MAPTILEMIN minimum(minimum(minimum(pBlock->GetTerrain(0,0)->m_z, pBlock->GetTerrain(0,1)->m_z), pBlock->GetTerrain(1,0)->m_z), pBlock->GetTerrain(1,1)->m_z)
				//#define MAPTILEMAX maximum(maximum(maximum(pBlock->GetTerrain(0,0)->m_z, pBlock->GetTerrain(0,1)->m_z), pBlock->GetTerrain(1,0)->m_z), pBlock->GetTerrain(1,1)->m_z);
				//#define MAPTILEZ pBlock->GetTerrain(UO_BLOCK_OFFSET(ptNow.m_x), UO_BLOCK_OFFSET(ptNow.m_y))->m_z;

				if ( (terrainid != TERRAIN_HOLE) && (terrainid != 475) )
				{
					if ( terrainid < 430 || terrainid > 437 )
					{
						/*this stuff should do some checking for surrounding items:
						aaa
						aXa
						aaa
						min_z is determined as a minimum of all a/X terrain, where X is ptNow
						*/
						byte pos_x = UO_BLOCK_OFFSET(ptNow.m_x) > 1 ? UO_BLOCK_OFFSET(ptNow.m_x - 1) : 0;
						byte pos_y = UO_BLOCK_OFFSET(ptNow.m_y) > 1 ? UO_BLOCK_OFFSET(ptNow.m_y - 1) : 0;
						const byte defx = UO_BLOCK_OFFSET(ptNow.m_x);
						const byte defy = UO_BLOCK_OFFSET(ptNow.m_y);
						min_z = pBlock->GetTerrain(pos_x, pos_y)->m_z;
						max_z = pBlock->GetTerrain(defx, defy)->m_z;
						for ( byte posy = pos_y; (abs(defx - UO_BLOCK_OFFSET(pos_x)) <= 1 && pos_x <= 7); ++pos_x )
						{
							for ( pos_y = posy; (abs(defy - UO_BLOCK_OFFSET(pos_y)) <= 1 && pos_y <= 7); ++pos_y )
							{
								char terrain_z = pBlock->GetTerrain(pos_x, pos_y)->m_z;
								min_z = minimum(min_z, terrain_z);
							}
						}
						//min_z = MAPTILEZ;
						//max_z = MAPTILEZ;
						WARNLOS(("Terrain %d - m:%d M:%d\n", terrainid, min_z, max_z));
						if ( CUOMapMeter::IsTerrainNull(terrainid) )
							bNullTerrain = true; //what if there are some items on that hole?
						if ( (min_z <= ptNow.m_z && max_z >= ptNow.m_z) && (ptNow.m_x != ptDst.m_x || ptNow.m_y != ptDst.m_y || min_z > ptDst.m_z || max_z < ptDst.m_z) )
						{
							WARNLOS(("Terrain %d - m:%d M:%d - block\n", terrainid, min_z, max_z));
							bPath = false;
							break;
						}
						CUOTerrainInfo land(terrainid);
						if ( (land.m_flags & UFLAG1_WATER) && (flags & LOS_NC_WATER) )
							bNullTerrain = true;
					}
				}
				//#undef MAPTILEMIN
				//#undef MAPTILEMAX
				//#undef MAPTILEZ
			}
		}

		// ------ StaticsX.mul Check --------
		if ( !(flags & LOS_NB_STATIC) )
		{
			if ( !((flags & LOS_NB_LOCAL_STATIC) && (pSrcRegion == pNowRegion)) )
			{
                uint uiStaticMaxQty = pBlock->m_Statics.GetStaticQty();
				for ( uint s = 0; s < uiStaticMaxQty; pStatic = nullptr, pItemDef = nullptr, ++s )
				{
					pStatic = pBlock->m_Statics.GetStatic(s);
					if ( (pStatic->m_x + pBlock->m_x != ptNow.m_x) || (pStatic->m_y + pBlock->m_y != ptNow.m_y) )
						continue;

					//Fix for Stacked items blocking view
					if ( (pStatic->m_x == ptDst.m_x) && (pStatic->m_y == ptDst.m_y) && (pStatic->m_z >= GetTopZ()) && (pStatic->m_z <= ptSrc.m_z) )
						continue;

					pItemDef = CItemBase::FindItemBase(pStatic->GetDispID());
					wTFlags = 0;
					Height = 0;
					bNullTerrain = false;

					if ( !pItemDef )
					{
						WARNLOS(("STATIC - Cannot get pItemDef for item (0%x)\n", pStatic->GetDispID()));
					}
					else
					{
                        if (pItemDef->Can(CAN_I_BLOCKLOS))
                        {
                            WARNLOS(("pStatic blocked by CAN_I_BLOCKLOS"));
                            bPath = false;
                            break;
                        }

						if ( (flags & LOS_FISHING) && (ptSrc.GetDist(ptNow) >= 2) && (pItemDef->GetType() != IT_WATER) &&
							( pItemDef->Can(CAN_I_DOOR | CAN_I_PLATFORM | CAN_I_BLOCK | CAN_I_CLIMB | CAN_I_FIRE | CAN_I_ROOF | CAN_I_BLOCKLOS | CAN_I_BLOCKLOS_HEIGHT)) )
						{
							WARNLOS(("pStatic blocked - flags & 0800, distance >= 2 and type of pItemDef is not IT_WATER\n"));
							bPath = false;
							break;
						}

						wTFlags = pItemDef->GetTFlags();
						Height = pItemDef->GetHeight();

						if ( pItemDef->GetID() != pStatic->GetDispID() ) //not a parent item
						{
							WARNLOS(("Not a parent item (STATIC)\n"));
							pDupeDef = CItemBaseDupe::GetDupeRef((ITEMID_TYPE)(pStatic->GetDispID()));
							if ( !pDupeDef )
							{
								g_Log.EventDebug("AdvancedLoS: Failed to get non-parent reference (static) (DispID 0%x) (X: %d Y: %d Z: %hhd M: %hhu)\n", pStatic->GetDispID(), ptNow.m_x, ptNow.m_y, pStatic->m_z, ptNow.m_map);
							}
							else
							{
								wTFlags = pDupeDef->GetTFlags();
								Height = pDupeDef->GetHeight();
							}
						}
						else
						{
							WARNLOS(("Parent item (STATIC)\n"));
						}

						Height = (wTFlags & UFLAG2_CLIMBABLE) ? Height / 2 : Height;

						if ( ((wTFlags & (UFLAG1_WALL|UFLAG1_BLOCK|UFLAG2_PLATFORM)) || (pItemDef->Can(CAN_I_BLOCKLOS_HEIGHT))) && !((wTFlags & UFLAG2_WINDOW) && (flags & LOS_NB_WINDOWS)) )
						{
							WARNLOS(("pStatic %0x %d,%d,%d - %d\n", pStatic->GetDispID(), pStatic->m_x, pStatic->m_y, pStatic->m_z, Height));
							min_z = pStatic->m_z;
							max_z = minimum(Height + min_z, UO_SIZE_Z);
							WARNLOS(("wTFlags(0%x)\n", wTFlags));

							WARNLOS(("pStatic %0x Z check: %d,%d (Now: %d) (Dest: %d).\n", pStatic->GetDispID(), min_z, max_z, ptNow.m_z, ptDst.m_z));
							if ( (min_z <= ptNow.m_z) && (max_z >= ptNow.m_z) )
							{
								if ( ptNow.m_x != ptDst.m_x || ptNow.m_y != ptDst.m_y || min_z > ptDst.m_z || max_z < ptDst.m_z )
								{
									WARNLOS(("pStatic blocked - m:%d M:%d\n", min_z, max_z));
									bPath = false;
									break;
								}
							}
						}
					}
				}
			}
		}

		if ( !bPath )
			break;

		// --------- In game items ----------
		if ( !(flags & LOS_NB_DYNAMIC) )
		{
			if ( !((flags & LOS_NB_LOCAL_DYNAMIC) && (pSrcRegion == pNowRegion)) )
			{
				CWorldSearch AreaItems(ptNow, 0);
				for (;;)
				{
					pItem = AreaItems.GetItem();
					if ( !pItem )
						break;
					if ( pItem->GetUnkPoint().m_x != ptNow.m_x || pItem->GetUnkPoint().m_y != ptNow.m_y )
						continue;
					if ( !CanSeeItem(pItem) )
						continue;

					//Fix for Stacked items blocking view
					if ( (pItem->GetUnkPoint().m_x == ptDst.m_x) && (pItem->GetUnkPoint().m_y == ptDst.m_y) && (pItem->GetUnkPoint().m_z >= GetTopZ()) && (pItem->GetUnkPoint().m_z <= ptSrc.m_z) )
						continue;

					pItemDef = static_cast<CItemBase*>(pItem->Base_GetDef());
					wTFlags = 0;
					Height = 0;
					bNullTerrain = false;

					if ( !pItemDef )
					{
						WARNLOS(("DYNAMIC - Cannot get pItemDef for item (0%x)\n", pItem->GetDispID()));
					}
					else
					{
                        if (pItem->Can(CAN_I_BLOCKLOS))
                        {
                            WARNLOS(("pItem blocked by CAN_I_BLOCKLOS"));
                            bPath = false;
                            break;
                        }

						if ( (flags & LOS_FISHING) && (ptSrc.GetDist(ptNow) >= 2) && (pItem->GetType() != IT_WATER) &&
							( pItem->Can(CAN_I_DOOR | CAN_I_PLATFORM | CAN_I_BLOCK | CAN_I_CLIMB | CAN_I_FIRE | CAN_I_ROOF | CAN_I_BLOCKLOS | CAN_I_BLOCKLOS_HEIGHT) ) )
						{
							WARNLOS(("pItem blocked - flags & 0800, distance >= 2 and type of pItemDef is not IT_WATER\n"));
							bPath = false;
							break;
							//return CanSeeLOS_New_Failed(pptBlock, ptNow);
						}

						wTFlags = pItemDef->GetTFlags();
						Height = pItemDef->GetHeight();

						if ( pItemDef->GetID() != pItem->GetDispID() )	//not a parent item
						{
							WARNLOS(("Not a parent item (DYNAMIC)\n"));
							pDupeDef = CItemBaseDupe::GetDupeRef((ITEMID_TYPE)(pItem->GetDispID()));
							if ( !pDupeDef )
							{
                                // Not an error: i have changed the DISPID of the item.
                                CItemBase* pParentDef = CItemBase::FindItemBase(pItem->GetDispID());
                                if (pParentDef)
                                {
                                    wTFlags = pParentDef->GetTFlags();
                                    Height = pParentDef->GetHeight();
                                }
                                else
                                    g_Log.EventDebug("AdvancedLoS: Failed to get reference (dynamic): non-dupe, baseless dispid (DispID 0%x) (X: %d Y: %d Z: %hhd M: %hhu)\n", pItem->GetDispID(), ptNow.m_x, ptNow.m_y, pItem->GetUnkZ(), ptNow.m_map);
							}
							else
							{
                                // It's a dupe item
								wTFlags = pDupeDef->GetTFlags();
								Height = pDupeDef->GetHeight();
							}
						}
						else
						{
							WARNLOS(("Parent item (DYNAMIC)\n"));
						}

						Height = (wTFlags & UFLAG2_CLIMBABLE) ? Height / 2 : Height;

						if ( ((wTFlags & (UFLAG1_WALL|UFLAG1_BLOCK|UFLAG2_PLATFORM)) || pItem->Can(CAN_I_BLOCKLOS_HEIGHT)) && !((wTFlags & UFLAG2_WINDOW) && (flags & LOS_NB_WINDOWS)) )
						{
							WARNLOS(("pItem %0x(%0x) %d,%d,%d - %d\n", (dword)pItem->GetUID(), pItem->GetDispID(), pItem->GetUnkPoint().m_x, pItem->GetUnkPoint().m_y, pItem->GetUnkPoint().m_z, Height));
							min_z = pItem->GetUnkPoint().m_z;
							max_z = minimum(Height + min_z, UO_SIZE_Z);
							WARNLOS(("wTFlags(0%x)\n", wTFlags));

							WARNLOS(("pItem %0x(%0x) Z check: %d,%d (Now: %d) (Dest: %d).\n", (dword)pItem->GetUID(), pItem->GetDispID(), min_z, max_z, ptNow.m_z, ptDst.m_z));
							if ( min_z <= ptNow.m_z && max_z >= ptNow.m_z )
							{
								if ( ptNow.m_x != ptDst.m_x || ptNow.m_y != ptDst.m_y || min_z > ptDst.m_z || max_z < ptDst.m_z )
								{
									WARNLOS(("pItem blocked - m:%d M:%d\n", min_z, max_z));
									bPath = false;
									break;
								}
							}
						}
					}
				}
			}
		}

		if ( !bPath )
			break;

		// ----------- Multis ---------------

		if ( !(flags & LOS_NB_MULTI) )
		{
			if ( !((flags & LOS_NB_LOCAL_MULTI) && (pSrcRegion == pNowRegion)) )
			{
				size_t iQtyr = ptNow.GetRegions(REGION_TYPE_MULTI, &rlinks);
				if ( iQtyr > 0 )
				{
					for ( size_t ii = 0; ii < iQtyr; pMulti = nullptr, ++ii, pItem = nullptr, pRegion = nullptr )
					{
						pRegion = rlinks[ii];
						if ( pRegion )
							pItem = pRegion->GetResourceID().ItemFindFromResource();

						if ( !pItem )
							continue;

						pMulti = g_Cfg.GetMultiItemDefs(pItem);
						if ( !pMulti )
							continue;

						uint iQty = pMulti->GetItemCount();
						for ( uint iii = 0; iii < iQty; pItemDef = nullptr, pMultiItem = nullptr, ++iii )
						{
							pMultiItem = pMulti->GetItem(iii);
							if ( !pMultiItem )
								break;
							if ( !pMultiItem->m_visible )
								continue;
							if ( (pMultiItem->m_dx + pItem->GetTopPoint().m_x != ptNow.m_x) || (pMultiItem->m_dy + pItem->GetTopPoint().m_y != ptNow.m_y) )
								continue;

							pItemDef = CItemBase::FindItemBase(pMultiItem->GetDispID());
							wTFlags = 0;
							Height = 0;
							bNullTerrain = false;

							if ( !pItemDef )
							{
								WARNLOS(("MULTI - Cannot get pItemDef for item (0%x)\n", pMultiItem->GetDispID()));
							}
							else
							{
                                if (pItemDef->Can(CAN_I_BLOCKLOS))
                                {
                                    WARNLOS(("pMultiItem blocked by CAN_I_BLOCKLOS"));
                                    bPath = false;
                                    break;
                                }

								if ( (flags & LOS_FISHING) && (ptSrc.GetDist(ptNow) >= 2) && (pItemDef->GetType() != IT_WATER) &&
									( pItemDef->Can(CAN_I_DOOR | CAN_I_PLATFORM | CAN_I_BLOCK | CAN_I_CLIMB | CAN_I_FIRE | CAN_I_ROOF | CAN_I_BLOCKLOS | CAN_I_BLOCKLOS_HEIGHT) ) )
								{
									WARNLOS(("pMultiItem blocked - flags & 0800, distance >= 2 and type of pItemDef is not IT_WATER\n"));
									bPath = false;
									break;
									//return CanSeeLOS_New_Failed(pptBlock, ptNow);
								}

								wTFlags = pItemDef->GetTFlags();
								Height = pItemDef->GetHeight();

								if ( pItemDef->GetID() != pMultiItem->GetDispID() ) //not a parent item
								{
									WARNLOS(("Not a parent item (MULTI)\n"));
									pDupeDef = CItemBaseDupe::GetDupeRef((ITEMID_TYPE)(pMultiItem->GetDispID()));
									if ( !pDupeDef )
									{
										g_Log.EventDebug("AdvancedLoS: Failed to get non-parent reference (multi) (DispID 0%x) (X: %d Y: %d Z: %hhd M: %hhu)\n", pMultiItem->GetDispID(), ptNow.m_x, ptNow.m_y, pMultiItem->m_dz + pItem->GetTopPoint().m_z, ptNow.m_map);
									}
									else
									{
										wTFlags = pDupeDef->GetTFlags();
										Height = pDupeDef->GetHeight();
									}
								}
								else
								{
									WARNLOS(("Parent item (MULTI)\n"));
								}

								Height = (wTFlags & UFLAG2_CLIMBABLE) ? Height / 2 : Height;

								if ( ((wTFlags & (UFLAG1_WALL|UFLAG1_BLOCK|UFLAG2_PLATFORM) || pItemDef->Can(CAN_I_BLOCKLOS_HEIGHT))) && !((wTFlags & UFLAG2_WINDOW) && (flags & LOS_NB_WINDOWS)) )
								{
									WARNLOS(("pMultiItem %0x %d,%d,%d - %d\n", pMultiItem->GetDispID(), pMultiItem->m_dx, pMultiItem->m_dy, pMultiItem->m_dz, Height));
									min_z = (char)(pMultiItem->m_dz) + pItem->GetTopPoint().m_z;
									max_z = minimum(Height + min_z, UO_SIZE_Z);
									WARNLOS(("wTFlags(0%x)\n", wTFlags));

									if ( min_z <= ptNow.m_z && max_z >= ptNow.m_z )
									{
										if ( ptNow.m_x != ptDst.m_x || ptNow.m_y != ptDst.m_y || min_z > ptDst.m_z || max_z < ptDst.m_z )
										{
											WARNLOS(("pMultiItem blocked - m:%d M:%d\n", min_z, max_z));
											bPath = false;
											break;
										}
									}
								}
							}
						}

						if ( !bPath )
							break;
					}
				}
			}
		}

		if ( bNullTerrain )
			bPath = false;

		if ( !bPath )
			break;
	}

	path.clear();

	if ( !bPath )
		return CanSeeLOS_New_Failed(pptBlock, ptNow);

	return true;
}
Beispiel #7
0
void CItem::Spawn_GenerateItem( CResourceDef * pDef )
{
	// Count how many items are here already.
	// This could be in a container.

	RESOURCE_ID_BASE rid = pDef->GetResourceID();
	ITEMID_TYPE id = (ITEMID_TYPE) rid.GetResIndex();
	int iDistMax = m_itSpawnItem.m_DistMax;
	int iAmountPile = m_itSpawnItem.m_pile;

	int iCount = 0;
	CItemContainer * pCont = dynamic_cast <CItemContainer *>( GetParent());
	if ( pCont != NULL )
	{
		iCount = pCont->ContentCount( rid );
	}
	else
	{
		// If is equipped this will produce the item where you are standing.
		CPointMap pt = GetTopLevelObj()->GetTopPoint();
		CWorldSearch AreaItems( pt, iDistMax );
		while (true)
		{
			CItem * pItem = AreaItems.GetItem();
			if ( pItem == NULL )
				break;
			if ( pItem->IsType(IT_SPAWN_ITEM))
				continue;
			if ( pItem->IsAttr( ATTR_INVIS ))
				continue;
			if ( pItem->GetID() != id )
				continue;
			// if ( pItem->m_uidLink != GetUID()) continue;
			iCount += pItem->GetAmount();
		}
	}
	if ( iCount >= GetAmount())
		return;

	CItem * pItem = CreateTemplate( id );
	if ( pItem == NULL )
		return;

	pItem->SetAttr( m_Attr & ( ATTR_OWNED | ATTR_MOVE_ALWAYS ));

	if ( iAmountPile > 1 )
	{
		CItemBase * pItemDef = pItem->Item_GetDef();
		ASSERT(pItemDef);
		if ( pItemDef->IsStackableType())
		{
			if ( iAmountPile == 0 || iAmountPile > GetAmount())
				iAmountPile = GetAmount();
			pItem->SetAmount( Calc_GetRandVal(iAmountPile) + 1 );
		}
	}

	// pItem->m_uidLink = GetUID();	// This might be dangerous ?
	pItem->SetDecayTime( g_Cfg.m_iDecay_Item );	// It will decay eventually to be replaced later.
	pItem->MoveNearObj( this, iDistMax );
}
Beispiel #8
0
bool CWorld::Export( lpctstr pszFilename, const CChar * pSrc, word wModeFlags, int iDist, int dx, int dy )
{
	ADDTOCALLSTACK("CWorld::Export");
	// wModeFlags = IMPFLAGS_TYPE
	// Just get the items in the local area to export.
	// dx = change in x from world to file.
	// dy = change in y

	if ( pSrc == NULL )
		return false;

	size_t iLen = strlen( pszFilename );
	if ( iLen <= 4 )
		return false;

	CScript s;
	if ( ! s.Open( pszFilename, OF_WRITE|OF_TEXT|OF_DEFAULTMODE ))
		return false;

	if ( wModeFlags & IMPFLAGS_RELATIVE )
	{
		dx -= pSrc->GetTopPoint().m_x;
		dy -= pSrc->GetTopPoint().m_y;
	}

	if ( ! strcmpi( pszFilename + (iLen - 4), ".WSC" ))
	{
		// Export as UOX format. for world forge stuff.
		int index = 0;
		CWorldSearch AreaItems( pSrc->GetTopPoint(), iDist );
		AreaItems.SetSearchSquare(true);
		for (;;)
		{
			CItem * pItem = AreaItems.GetItem();
			if ( pItem == NULL )
				break;
			pItem->WriteUOX( s, index++ );
		}
		return true;
	}

	// (???NPC) Chars and the stuff they are carrying.
	if ( wModeFlags & IMPFLAGS_CHARS )
	{
		CWorldSearch AreaChars( pSrc->GetTopPoint(), iDist );
		AreaChars.SetSearchSquare(true);
		AreaChars.SetAllShow( pSrc->IsPriv( PRIV_ALLSHOW ));	// show logged out chars?
		for (;;)
		{
			CChar * pChar = AreaChars.GetChar();
			if ( pChar == NULL )
				break;
			pChar->r_WriteSafe( s );
		}
	}

	if ( wModeFlags & IMPFLAGS_ITEMS )
	{
		// Items on the ground.
		CWorldSearch AreaItems( pSrc->GetTopPoint(), iDist );
		AreaItems.SetSearchSquare(true);
		AreaItems.SetAllShow( pSrc->IsPriv( PRIV_ALLSHOW ));	// show logged out chars?
		for (;;)
		{
			CItem * pItem = AreaItems.GetItem();
			if ( pItem == NULL )
				break;
			pItem->r_WriteSafe( s );
		}
	}

	return true;
}
Beispiel #9
0
void CImportFile::ImportFix()
{
	ADDTOCALLSTACK("CImportFile::ImportFix");
	// adjust all the containered items and eliminate duplicates.

	CheckLast();

	int iRemoved = 0;

	CImportSer * pSerNext;
	m_pCurSer = static_cast <CImportSer*> ( m_ListSer.GetHead());
	for ( ; m_pCurSer != NULL; m_pCurSer = pSerNext )
	{
		pSerNext = static_cast <CImportSer*> ( m_pCurSer->GetNext());
		if ( m_pCurSer->m_pObj == NULL )		// NEver created correctly
		{
			delete m_pCurSer;
			continue;
		}

		// Make sure this item is not a dupe ?

		CItem * pItemTest;
		if ( m_pCurSer->IsTopLevel())	// top level only
		{
			if ( m_pCurSer->m_pObj->IsItem())
			{
				CItem * pItemCheck = dynamic_cast <CItem*>( m_pCurSer->m_pObj );
				ASSERT(pItemCheck);
				pItemCheck->SetAttr(ATTR_MOVE_NEVER);
				CWorldSearch AreaItems( m_pCurSer->m_pObj->GetTopPoint());
				for (;;)
				{
					CItem * pItem = AreaItems.GetItem();
					if ( pItem == NULL )
						break;
					if ( ! pItem->IsSameType( m_pCurSer->m_pObj ))
						continue;
					pItem->SetName( m_pCurSer->m_pObj->GetName());
					if ( ! ( m_pCurSer->m_pObj->GetTopZ() == pItem->GetTopZ()))
						continue;

					goto item_delete;
				}
			}
			else
			{
				// dupe char ?
			}

			// Make sure the top level object is placed correctly.
			m_pCurSer->m_pObj->MoveTo( m_pCurSer->m_pObj->GetTopPoint());
			m_pCurSer->m_pObj->Update();
			if ( ! m_pCurSer->m_pObj->IsContainer())
				delete m_pCurSer;
			continue;
		}

		pItemTest = dynamic_cast <CItem*> (m_pCurSer->m_pObj);
		if ( pItemTest == NULL )
		{
		item_delete:
			delete m_pCurSer->m_pObj;
			delete m_pCurSer;
			iRemoved ++;
			continue;
		}

		// Find it's container.
		CImportSer* pSerCont = static_cast <CImportSer*> ( m_ListSer.GetHead());
		CObjBase * pObjCont = NULL;
		for ( ; pSerCont != NULL; pSerCont = static_cast <CImportSer*> ( pSerCont->GetNext()))
		{
			if ( pSerCont->m_pObj == NULL )
				continue;
			if ( pSerCont->m_dwSer == m_pCurSer->m_dwContSer )
			{
				pObjCont = pSerCont->m_pObj;
				if ( ! pItemTest->LoadSetContainer( pObjCont->GetUID(), m_pCurSer->m_layer ))
				{
					goto item_delete;	// not in a cont ?
				}
				m_pCurSer->m_dwContSer = UID_UNUSED;	// found it.
				break;
			}
		}
		if ( ! m_pCurSer->IsTopLevel() || pObjCont == NULL)
		{
			goto item_delete;
		}

		// Is it a dupe in the container or equipped ?
		for ( CItem *pItem = dynamic_cast<CContainer*>(pObjCont)->GetContentHead(); pItem != NULL; pItem = pItem->GetNext() )
		{
			if ( pItemTest == pItem )
				continue;
			if ( pItemTest->IsItemEquipped())
			{
				if ( pItemTest->GetEquipLayer() != pItem->GetEquipLayer())
					continue;
			}
			else
			{
				if ( ! pItemTest->GetContainedPoint().IsSame2D( pItem->GetContainedPoint()))
					continue;
			}
			if ( ! pItemTest->IsSameType( pItem ))
				continue;
			goto item_delete;
		}

		// done with it if not a container.
		if ( ! pItemTest->IsContainer())
			delete m_pCurSer;
	}

	if ( iRemoved )
	{
		DEBUG_ERR(( "Import: removed %d bad items\n", iRemoved ));
	}
	m_ListSer.DeleteAll();	// done with the list now.
}
Beispiel #10
0
void CImportFile::MergeDupes()
{
	ADDTOCALLSTACK("CImportFile::MergeDupes");
	// place all items and eliminate duplicates.

	CheckLast();
	int iRemoved = 0;

	CImportSer *pSerNext;
	m_pCurSer = static_cast<CImportSer *>(m_ListSer.GetHead());
	for ( ; m_pCurSer != NULL; m_pCurSer = pSerNext )
	{
		pSerNext = static_cast<CImportSer *>(m_pCurSer->GetNext());
		if ( m_pCurSer->m_pObj == NULL )		// never created correctly
		{
			delete m_pCurSer;
			continue;
		}

		// Make sure this item is not a dupe ?

		CItem *pItemTest;
		if ( m_pCurSer->IsTopLevel() )	// top level only
		{
			if ( m_pCurSer->m_pObj->IsItem() )
			{
				CItem *pItemCheck = dynamic_cast<CItem *>(m_pCurSer->m_pObj);
				ASSERT(pItemCheck);
				pItemCheck->SetAttr(ATTR_MOVE_NEVER);
				CWorldSearch AreaItems(m_pCurSer->m_pObj->GetTopPoint());
				for (;;)
				{
					CItem *pItem = AreaItems.GetItem();
					if ( pItem == NULL )
						break;
					if ( !pItem->IsIdentical(m_pCurSer->m_pObj ))
						continue;
					pItem->SetName(m_pCurSer->m_pObj->GetName());
					if ( !(m_pCurSer->m_pObj->GetTopZ() == pItem->GetTopZ()) )
						continue;

					goto item_delete;
				}
			}

			// Make sure the top level object is placed correctly.
			m_pCurSer->m_pObj->MoveTo(m_pCurSer->m_pObj->GetTopPoint());
			m_pCurSer->m_pObj->Update();
			if ( !m_pCurSer->m_pObj->IsContainer() )
				delete m_pCurSer;
			continue;
		}

		pItemTest = dynamic_cast <CItem*> (m_pCurSer->m_pObj);
		if ( pItemTest == NULL )
		{
		item_delete:
			delete m_pCurSer->m_pObj;
			delete m_pCurSer;
			iRemoved ++;
			continue;
		}

		delete m_pCurSer;
	}

	if ( iRemoved )
	{
		DEBUG_ERR(( "Import: removed %d bad items\n", iRemoved ));
	}

	m_ListSer.DeleteAll();	// done with the list now.
}