Beispiel #1
0
AsShader AsShaderProgram::RemoveShader(GLenum pType, GLuint pIndex)
{
	switch (pType)
	{
	case GL_VERTEX_SHADER:
		return mVertex.RemoveItem(pIndex);
		break;
	case GL_TESS_CONTROL_SHADER:
		return mTessCtrl.RemoveItem(pIndex);
		break;
	case GL_TESS_EVALUATION_SHADER:
		return mTessEval.RemoveItem(pIndex);
		break;
	case GL_GEOMETRY_SHADER:
		return mGeometry.RemoveItem(pIndex);
		break;
	case GL_FRAGMENT_SHADER:
		return mFragment.RemoveItem(pIndex);
		break;
	default:
		return AsShader();
	}
}
void sk_shader_unref(sk_shader_t* cshader) {
    SkSafeUnref(AsShader(cshader));
}
void sk_shader_ref(sk_shader_t* cshader) {
    SkSafeRef(AsShader(cshader));
}
Beispiel #4
0
void sk_paint_set_shader(sk_paint_t* cpaint, sk_shader_t* cshader) {
    AsPaint(cpaint)->setShader(sk_ref_sp(AsShader(cshader)));
}