/*--------------------------------------------------------------------------- Tests the selected input texture and changes configuration if the resolutions do not match. The function does nothing for identical configurations. ---------------------------------------------------------------------------*/ void Filter::Change(Buffers &Buffer) { vector2u Res[2]; Texture::TexType Type[2]; switch (Select) { case Filter::SelectVideo : Res[0] = Buffer.GetVideoResolution(); Res[1] = Video.Resolution(); Type[0] = Buffer.GetVideoDataType(); Type[1] = Video.DataType(); break; case Filter::SelectDepth : Res[0] = Buffer.GetDepthResolution(); Res[1] = Depth.Resolution(); Type[0] = Buffer.GetDepthDataType(); Type[1] = Depth.DataType(); break; default : throw dexception("Invalid Select enumeration."); } if (Res[0].U < 1 || Res[0].V < 1) {return;} if (Res[0].U != Res[1].U || Res[0].V != Res[1].V || Type[0] != Type[1]) { Setup(Buffer); Assets(Buffer); } }
const cxStr *cxUtil::Content(cchars file) { CX_ASSERT(cxStr::IsOK(file), "args error"); const cxStr *data = Document(file); if(cxStr::IsOK(data)){ return data; } return Assets(file); }