/***************************************************************************** NAME : AddClass DESCRIPTION : Determines the precedence list of the new class. If it is valid, the routine checks to see if the class already exists. If it does not, all the subclass links are made from the class's direct superclasses, and the class is inserted in the hash table. If it does, all sublclasses are deleted. An error will occur if any instances of the class (direct or indirect) exist. If all checks out, the old definition is replaced by the new. INPUTS : The new class description RETURNS : Nothing useful SIDE EFFECTS : The class is deleted if there is an error. NOTES : No change in the class graph state will occur if there were any errors. Assumes class is not busy!!! *****************************************************************************/ static void AddClass( void *theEnv, DEFCLASS *cls) { DEFCLASS *ctmp; #if DEBUGGING_FUNCTIONS int oldTraceInstances = FALSE, oldTraceSlots = FALSE; #endif /* =============================================== If class does not already exist, insert and form progeny links with all direct superclasses =============================================== */ cls->hashTableIndex = HashClass(GetDefclassNamePointer((void *) cls)); ctmp = (DEFCLASS *) EnvFindDefclass(theEnv,EnvGetDefclassName(theEnv,(void *) cls)); if (ctmp != NULL) { #if DEBUGGING_FUNCTIONS oldTraceInstances = ctmp->traceInstances; oldTraceSlots = ctmp->traceSlots; #endif DeleteClassUAG(theEnv,ctmp); } PutClassInTable(theEnv,cls); BuildSubclassLinks(theEnv,cls); InstallClass(theEnv,cls,TRUE); AddConstructToModule((struct constructHeader *) cls); FormInstanceTemplate(theEnv,cls); FormSlotNameMap(theEnv,cls); AssignClassID(theEnv,cls); #if DEBUGGING_FUNCTIONS if (cls->abstract) { cls->traceInstances = FALSE; cls->traceSlots = FALSE; } else { if (oldTraceInstances) cls->traceInstances = TRUE; if (oldTraceSlots) cls->traceSlots = TRUE; } #endif #if DEBUGGING_FUNCTIONS if (EnvGetConserveMemory(theEnv) == FALSE) SetDefclassPPForm((void *) cls,CopyPPBuffer(theEnv)); #endif #if DEFMODULE_CONSTRUCT /* ========================================= Create a bitmap indicating whether this class is in scope or not for every module ========================================= */ cls->scopeMap = (BITMAP_HN *) CreateClassScopeMap(theEnv,cls); #endif /* ============================================== Define get- and put- handlers for public slots ============================================== */ CreatePublicSlotMessageHandlers(theEnv,cls); }
/*************************************************************** NAME : CreateSystemClasses DESCRIPTION : Creates the built-in system classes INPUTS : None RETURNS : Nothing useful SIDE EFFECTS : System classes inserted in the class hash table NOTES : The binary/load save indices for the primitive types (integer, float, symbol and string, multifield, external-address and fact-address) are very important. Need to be able to refer to types with the same index regardless of whether the object system is installed or not. Thus, the bsave/blaod indices of these classes match their integer codes. WARNING!!: Assumes no classes exist yet! ***************************************************************/ globle void CreateSystemClasses( void *theEnv) { DEFCLASS *user,*any,*primitive,*number,*lexeme,*address,*instance; #if DEFRULE_CONSTRUCT DEFCLASS *initialObject; #endif /* =================================== Add canonical slot name entries for the is-a and name fields - used for object patterns =================================== */ AddSlotName(theEnv,DefclassData(theEnv)->ISA_SYMBOL,ISA_ID,TRUE); AddSlotName(theEnv,DefclassData(theEnv)->NAME_SYMBOL,NAME_ID,TRUE); /* ========================================================= Bsave Indices for non-primitive classes start at 9 Object is 9, Primitive is 10, Number is 11, Lexeme is 12, Address is 13, and Instance is 14. because: float = 0, integer = 1, symbol = 2, string = 3, multifield = 4, and external-address = 5 and fact-address = 6, instance-adress = 7 and instance-name = 8. ========================================================= */ any = AddSystemClass(theEnv,OBJECT_TYPE_NAME,NULL); primitive = AddSystemClass(theEnv,PRIMITIVE_TYPE_NAME,any); user = AddSystemClass(theEnv,USER_TYPE_NAME,any); number = AddSystemClass(theEnv,NUMBER_TYPE_NAME,primitive); DefclassData(theEnv)->PrimitiveClassMap[INTEGER] = AddSystemClass(theEnv,INTEGER_TYPE_NAME,number); DefclassData(theEnv)->PrimitiveClassMap[FLOAT] = AddSystemClass(theEnv,FLOAT_TYPE_NAME,number); lexeme = AddSystemClass(theEnv,LEXEME_TYPE_NAME,primitive); DefclassData(theEnv)->PrimitiveClassMap[SYMBOL] = AddSystemClass(theEnv,SYMBOL_TYPE_NAME,lexeme); DefclassData(theEnv)->PrimitiveClassMap[STRING] = AddSystemClass(theEnv,STRING_TYPE_NAME,lexeme); DefclassData(theEnv)->PrimitiveClassMap[MULTIFIELD] = AddSystemClass(theEnv,MULTIFIELD_TYPE_NAME,primitive); address = AddSystemClass(theEnv,ADDRESS_TYPE_NAME,primitive); DefclassData(theEnv)->PrimitiveClassMap[EXTERNAL_ADDRESS] = AddSystemClass(theEnv,EXTERNAL_ADDRESS_TYPE_NAME,address); DefclassData(theEnv)->PrimitiveClassMap[FACT_ADDRESS] = AddSystemClass(theEnv,FACT_ADDRESS_TYPE_NAME,address); instance = AddSystemClass(theEnv,INSTANCE_TYPE_NAME,primitive); DefclassData(theEnv)->PrimitiveClassMap[INSTANCE_ADDRESS] = AddSystemClass(theEnv,INSTANCE_ADDRESS_TYPE_NAME,instance); DefclassData(theEnv)->PrimitiveClassMap[INSTANCE_NAME] = AddSystemClass(theEnv,INSTANCE_NAME_TYPE_NAME,instance); #if DEFRULE_CONSTRUCT initialObject = AddSystemClass(theEnv,INITIAL_OBJECT_CLASS_NAME,user); initialObject->abstract = 0; initialObject->reactive = 1; #endif /* ================================================================================ INSTANCE-ADDRESS is-a INSTANCE and ADDRESS. The links between INSTANCE-ADDRESS and ADDRESS still need to be made. =============================================================================== */ AddClassLink(theEnv,&DefclassData(theEnv)->PrimitiveClassMap[INSTANCE_ADDRESS]->directSuperclasses,address,-1); AddClassLink(theEnv,&DefclassData(theEnv)->PrimitiveClassMap[INSTANCE_ADDRESS]->allSuperclasses,address,2); AddClassLink(theEnv,&address->directSubclasses,DefclassData(theEnv)->PrimitiveClassMap[INSTANCE_ADDRESS],-1); /* ======================================================================= The order of the class in the list MUST correspond to their type codes! See CONSTANT.H ======================================================================= */ AddConstructToModule((struct constructHeader *) DefclassData(theEnv)->PrimitiveClassMap[FLOAT]); AddConstructToModule((struct constructHeader *) DefclassData(theEnv)->PrimitiveClassMap[INTEGER]); AddConstructToModule((struct constructHeader *) DefclassData(theEnv)->PrimitiveClassMap[SYMBOL]); AddConstructToModule((struct constructHeader *) DefclassData(theEnv)->PrimitiveClassMap[STRING]); AddConstructToModule((struct constructHeader *) DefclassData(theEnv)->PrimitiveClassMap[MULTIFIELD]); AddConstructToModule((struct constructHeader *) DefclassData(theEnv)->PrimitiveClassMap[EXTERNAL_ADDRESS]); AddConstructToModule((struct constructHeader *) DefclassData(theEnv)->PrimitiveClassMap[FACT_ADDRESS]); AddConstructToModule((struct constructHeader *) DefclassData(theEnv)->PrimitiveClassMap[INSTANCE_ADDRESS]); AddConstructToModule((struct constructHeader *) DefclassData(theEnv)->PrimitiveClassMap[INSTANCE_NAME]); AddConstructToModule((struct constructHeader *) any); AddConstructToModule((struct constructHeader *) primitive); AddConstructToModule((struct constructHeader *) number); AddConstructToModule((struct constructHeader *) lexeme); AddConstructToModule((struct constructHeader *) address); AddConstructToModule((struct constructHeader *) instance); AddConstructToModule((struct constructHeader *) user); #if DEFRULE_CONSTRUCT AddConstructToModule((struct constructHeader *) initialObject); #endif for (any = (DEFCLASS *) EnvGetNextDefclass(theEnv,NULL) ; any != NULL ; any = (DEFCLASS *) EnvGetNextDefclass(theEnv,(void *) any)) AssignClassID(theEnv,any); }