Beispiel #1
0
inline void MatrixAngles(const matrix3x4 &matrix, Angle &angles)
{
	Vector forward, left, up;

	forward[0] = matrix[0][0];
	forward[1] = matrix[1][0];
	forward[2] = matrix[2][0];

	left[0] = matrix[0][1];
	left[1] = matrix[1][1];
	left[2] = matrix[2][1];

	up[2] = matrix[2][2];

	float len2d = forward.Length2D();
	if (len2d > 0.001f)
	{
		angles.x = Rad2Deg(Atan(-forward.z, len2d));
		angles.y = Rad2Deg(Atan(forward.y, forward.x));
		angles.z = Rad2Deg(Atan(left.z, up.z));
	}
	else
	{
		angles.x = Rad2Deg(Atan(-forward.z, len2d));
		angles.y = Rad2Deg(Atan(-left.x, left.y));
		angles.z = 0.f;
	}
}
Beispiel #2
0
void Kick(Environment *env , int  robot , Vector3D ToPos )
{
    Mydata * p;
    p=(Mydata *)env->userData;

    Vector3D ball = p->curball;		//这个球的位置不保险!!!

    Vector3D RobotToBall;		//人和球的相对位置
    RobotToBall.x = ball.x - p->robot[robot].pos.x ;
    RobotToBall.y = ball.y - p->robot[robot].pos.y ;
    RobotToBall.z = Atan(p->robot[robot].pos , ball);

    Vector3D BallToGate ;		//球和球门的相对位置
    BallToGate.x = ToPos.x - ball.x ;
    BallToGate.y = ToPos.y - ball.y ;
    BallToGate.z = Atan(ball , ToPos);

    double RunAngle ;
    RunAngle = RobotToBall.z - BallToGate.z;
    ReAngle(RunAngle);

    RunAngle = RobotToBall.z + RunAngle / 2 ;	// 可以调整  2
    ReAngle(RunAngle);

    PAngle(env,robot,RunAngle,125);

}
Beispiel #3
0
double Atan(Vector3D begin,Vector3D end)
{
    double y,x;
    y=end.y - begin.y ;
    x=end.x - begin.x ;
    return Atan(y,x);
}
inline void
MakeDiscreteFourier( DistMatrix<Complex<R>,U,V>& A )
{
#ifndef RELEASE
    CallStackEntry entry("MakeDiscreteFourier");
#endif
    typedef Complex<R> F;

    const int m = A.Height();
    const int n = A.Width();
    if( m != n )
        throw std::logic_error("Cannot make a non-square DFT matrix");

    const R pi = 4*Atan( R(1) );
    const F nSqrt = Sqrt( R(n) );
    const int localHeight = A.LocalHeight();
    const int localWidth = A.LocalWidth();
    const int colShift = A.ColShift();
    const int rowShift = A.RowShift();
    const int colStride = A.ColStride();
    const int rowStride = A.RowStride();
    for( int jLocal=0; jLocal<localWidth; ++jLocal )
    {
        const int j = rowShift + jLocal*rowStride;
        for( int iLocal=0; iLocal<localHeight; ++iLocal )
        {
            const int i = colShift + iLocal*colStride;
            A.SetLocal( iLocal, jLocal, Exp(-2*pi*i*j/n)/nSqrt );

            const R theta = -2*pi*i*j/n;
            const Complex<R> alpha( Cos(theta), Sin(theta) );
            A.SetLocal( iLocal, jLocal, alpha/nSqrt );
        }
    }
}
Beispiel #5
0
int		 timeneed(Environment*env,int i,Vector3D go)
{
    Mydata * p;
    p=(Mydata *)env->userData;
    double an;
    double s;
    double dis=0;
    int t=0;
    double vo;
    double to;


    an=Atan(p->robot[i].pos,go);
    s=Distance(p->robot[i].pos,go);
    t=int(s/1.9);

    vo=p->myspeed[i].x*Cos(an)+p->myspeed[i].y*Cos(an-90);
    to=	log(1-vo/1.88)/-0.066;

    while(1)
    {
        if(t>=35)
            break;
        if(s-dis<3)break;
        dis=1.88*t+1.88 /0.066*(exp(-0.066*(to+t))-exp(-0.066*to));
        t++;
    }
    return(t);

}
Beispiel #6
0
double Atan(double x)
{
	if ((x>=1) || (x<=1)) 
		return (x/(1+0.28*x*x));
	else
		return (PI/2 - Atan(1/x));
}
float Atan(float x)
{
   if ((x >= 1) || (x <= 1))
      return (x / (1 + 0.28 * x * x));
   else
      return (PI / 2 - Atan(1 / x));
}
void UniformHelmholtzGreens
( ElementalMatrix<Complex<Real>>& A, Int n, Real lambda )
{
    EL_DEBUG_CSE
    typedef Complex<Real> C;
    const Real pi = 4*Atan( Real(1) );
    const Real k0 = 2*pi/lambda;
    const Grid& g = A.Grid();

    // Generate a list of n uniform samples from the 3D unit ball
    DistMatrix<Real,STAR,VR> X_STAR_VR(3,n,g);
    for( Int jLoc=0; jLoc<X_STAR_VR.LocalWidth(); ++jLoc )
    {
        Real x0, x1, x2;
        // Sample uniformly from [-1,+1]^3 until a point is drawn from the ball
        while( true )
        {
            x0 = SampleUniform( Real(-1), Real(1) );
            x1 = SampleUniform( Real(-1), Real(1) );
            x2 = SampleUniform( Real(-1), Real(1) );
            const Real radiusSq = x0*x0 + x1*x1 + x2*x2;
            if( radiusSq > 0 && radiusSq <= 1 )
                break;
        }
        X_STAR_VR.SetLocal( 0, jLoc, x0 );
        X_STAR_VR.SetLocal( 1, jLoc, x1 );
        X_STAR_VR.SetLocal( 2, jLoc, x2 );
    }
    DistMatrix<Real,STAR,STAR> X_STAR_STAR( X_STAR_VR );

    A.Resize( n, n );
    for( Int jLoc=0; jLoc<A.LocalWidth(); ++jLoc )
    {
        const Int j = A.GlobalCol(jLoc);
        const Real xj0 = X_STAR_STAR.GetLocal(0,j);
        const Real xj1 = X_STAR_STAR.GetLocal(1,j);
        const Real xj2 = X_STAR_STAR.GetLocal(2,j);
        for( Int iLoc=0; iLoc<A.LocalHeight(); ++iLoc )
        {
            const Int i = A.GlobalRow(iLoc);
            if( i == j )
            {
                A.SetLocal( iLoc, jLoc, 0 );
            }
            else
            {
                const Real d0 = X_STAR_STAR.GetLocal(0,i)-xj0;
                const Real d1 = X_STAR_STAR.GetLocal(1,i)-xj1;
                const Real d2 = X_STAR_STAR.GetLocal(2,i)-xj2;
                const Real gamma = k0*Sqrt(d0*d0+d1*d1+d2*d2);
                const Real realPart = Cos(gamma)/gamma;
                const Real imagPart = Sin(gamma)/gamma;
                A.SetLocal( iLoc, jLoc, C(realPart,imagPart) );
            }
        }
    }
}
Beispiel #9
0
void draw_hyperbolic_arc(double x0, double y0, double a, double b,
			 double f, double g, double c, double s)
{
    double e;

    e = Atan(b/get_max(x0, y0));
    if (f < -e) draw_branch(-180 + e, -e, x0, y0, a, b, f, g, c, s);
    if (g > e) draw_branch(e, 180 - e, x0, y0, a, b, f, g, c, s);
}
Beispiel #10
0
inline void VectorAngles(const Vector &vec, Angle &angles)
{
	if (vec.x == 0.0f && vec.y == 0.0f)
	{
		if (vec.z > 0.0f)
		{
			angles.x = -90.0f;
		}
		else
		{
			angles.x = 90.0f;
		}
	}
	else
	{
		angles.x = Rad2Deg(Atan(-vec.z, vec.Length2D()));
		angles.y = Rad2Deg(Atan(vec.y, vec.x));
	}
}
Beispiel #11
0
void Fourier( Matrix<Complex<Real>>& A, Int n )
{
    EL_DEBUG_CSE
    A.Resize( n, n );
    const Real pi = 4*Atan( Real(1) );
    const Real nSqrt = Sqrt( Real(n) );
    auto fourierFill =
      [=]( Int i, Int j ) -> Complex<Real>
      { const Real theta = -2*pi*i*j/n;
        return Complex<Real>(Cos(theta),Sin(theta))/nSqrt; };
    IndexDependentFill( A, function<Complex<Real>(Int,Int)>(fourierFill) );
}
Beispiel #12
0
void Fourier( AbstractBlockDistMatrix<Complex<Real>>& A, Int n )
{
    DEBUG_ONLY(CallStackEntry cse("Fourier"))
    A.Resize( n, n );
    const Real pi = 4*Atan( Real(1) );
    const Real nSqrt = Sqrt( Real(n) );
    auto fourierFill = 
      [=]( Int i, Int j ) -> Complex<Real>
      { const Real theta = -2*pi*i*j/n;
        return Complex<Real>(Cos(theta),Sin(theta))/nSqrt; };
    IndexDependentFill( A, function<Complex<Real>(Int,Int)>(fourierFill) );
}
void UniformHelmholtzGreens( Matrix<Complex<Real>>& A, Int n, Real lambda )
{
    EL_DEBUG_CSE
    typedef Complex<Real> C;
    const Real pi = 4*Atan( Real(1) );
    const Real k0 = 2*pi/lambda;

    // Generate a list of n uniform samples from the 3D unit ball
    Matrix<Real> X(3,n);
    for( Int j=0; j<n; ++j )
    {
        Real x0, x1, x2;
        // Sample uniformly from [-1,+1]^3 until a point is drawn from the ball
        while( true )
        {
            x0 = SampleUniform( Real(-1), Real(1) ); 
            x1 = SampleUniform( Real(-1), Real(1) );
            x2 = SampleUniform( Real(-1), Real(1) );
            const Real radiusSq = x0*x0 + x1*x1 + x2*x2;
            if( radiusSq > 0 && radiusSq <= 1 )
                break;
        }
        X(0,j) = x0;
        X(1,j) = x1;
        X(2,j) = x2;
    }
    
    A.Resize( n, n );
    for( Int j=0; j<n; ++j )
    {
        const Real xj0 = X(0,j);
        const Real xj1 = X(1,j);
        const Real xj2 = X(2,j);
        for( Int i=0; i<n; ++i )
        {
            if( i == j ) 
            {
                A(i,j) = 0;
            }
            else
            {
                const Real d0 = X(0,i)-xj0;
                const Real d1 = X(1,i)-xj1;
                const Real d2 = X(2,i)-xj2;
                const Real gamma = k0*Sqrt(d0*d0+d1*d1+d2*d2);
                const Real realPart = Cos(gamma)/gamma;
                const Real imagPart = Sin(gamma)/gamma;
                A(i,j) = C(realPart,imagPart);
            }
        }
    }
}
Beispiel #14
0
inline void VectorAngles(const Vector &vec, const Vector &up, Angle &angles)
{
	Vector left;
	Cross(up, vec, left);

	left.Normalize();

	float len = vec.Length2D();
	angles.x = Rad2Deg(Atan(-vec.z, len));

	if (len > 0.001f)
	{
		angles.y = Rad2Deg(Atan(vec.y, vec.x));
		angles.z = Rad2Deg(Atan(left.z, ((left.y * vec.x) - (left.x * vec.y))));
	}
	else
	{
		angles.y = Rad2Deg(Atan(-left.x, left.y));
		angles.z = 0.0f;
	}

	//NormalizeAngles(angles);
}
Beispiel #15
0
void FoxLi( Matrix<Complex<Real>>& A, Int n, Real omega )
{
    DEBUG_CSE
    typedef Complex<Real> C;
    const Real pi = 4*Atan( Real(1) );
    const C phi = Sqrt( C(0,omega/pi) ); 
    
    // Compute Gauss quadrature points and weights
    Matrix<Real> d, e; 
    Zeros( d, n, 1 );
    e.Resize( n-1, 1 );
    for( Int j=0; j<n-1; ++j )
    {
        const Real betaInv = 2*Sqrt(1-Pow(j+Real(1),-2)/4);
        e(j) = 1/betaInv;
    }
    Matrix<Real> x, Z;
    HermitianTridiagEig( d, e, x, Z, UNSORTED );
    auto z = Z( IR(0), ALL );
    Matrix<Real> sqrtWeights( z ), sqrtWeightsTrans;
    for( Int j=0; j<n; ++j )
        sqrtWeights(0,j) = Sqrt(Real(2))*Abs(sqrtWeights(0,j));
    herm_eig::Sort( x, sqrtWeights, ASCENDING );
    Transpose( sqrtWeights, sqrtWeightsTrans );

    // Form the integral operator
    A.Resize( n, n );
    for( Int j=0; j<n; ++j )
    {
        for( Int i=0; i<n; ++i )
        {
            const Real theta = -omega*Pow(x(i)-x(j),2);
            const Real realPart = Cos(theta);
            const Real imagPart = Sin(theta);
            A(i,j) = phi*C(realPart,imagPart);
        }
    }

    // Apply the weighting
    DiagonalScale( LEFT, NORMAL, sqrtWeightsTrans, A );
    DiagonalScale( RIGHT, NORMAL, sqrtWeightsTrans, A );
}
Beispiel #16
0
/* Sets the estimate for the step length and the stance leg angle, assuming that the robot
 * is in double stance. This is designed to be called once per step, by the walking finite
 * state machine. Returns the step length. Posts other data as STATE variables and to CAN
 * bus.*/
float computeHeelStrikeGeometry(void) {

	float Slope = 0.0;  // Assume flat ground for now
	float x, y; // scalar distances, in coordinate system aligned with outer legs

	float Phi0 = PARAM_Phi0;
	float Phi1 = PARAM_Phi1;
	float l = PARAM_l;
	float d = PARAM_d;
	float qh, q0, q1; // robot joint angles
	float stepLength, stepAngle;
	qh = mb_io_get_float(ID_MCH_ANGLE); // hip angle - between legs
	q0 = mb_io_get_float(ID_MCFO_RIGHT_ANKLE_ANGLE);  // outer ankle angle
	q1 = mb_io_get_float(ID_MCFI_MID_ANKLE_ANGLE);  // inner ankle angle

	/* Ranger geometry:
	 * [x;y] = vector from outer foot virtual center to the inner foot
	 * virtual center, in a frame that is rotated such that qr = 0
	 * These functions were determined using computer math. The code can
	 * be found in:
	 * templates/Estimator/legAngleEstimator/Derive_Eqns.m
	 */
	x = l * Sin(qh) - d * Sin(Phi1 - q1 + qh) + d * Sin(Phi0 - q0);
	y = l + d * Cos(Phi1 - q1 + qh) - l * Cos(qh) - d * Cos(Phi0 - q0);

	stepLength = Sqrt(x * x + y * y);  // Distance between two contact points
	stepAngle = -(Atan(y / x) + Slope);   // angle of the outer legs

	mb_io_set_float(ID_EST_LAST_STEP_LENGTH, stepLength);
	mb_io_set_float(ID_EST_LAST_STEP_ANGLE, stepAngle);

	STATE_lastStepLength = stepLength;

	heelStrikeGyroReset(stepAngle);  // Reset the gyro estiamte for angles at heel-strike
	return stepLength;
}
Beispiel #17
0
inline void
MakeDiscreteFourier( Matrix<Complex<R> >& A )
{
#ifndef RELEASE
    CallStackEntry entry("MakeDiscreteFourier");
#endif
    typedef Complex<R> F;

    const int m = A.Height();
    const int n = A.Width();
    if( m != n )
        throw std::logic_error("Cannot make a non-square DFT matrix");

    const R pi = 4*Atan( R(1) );
    const F nSqrt = Sqrt( R(n) );
    for( int j=0; j<n; ++j )
    {
        for( int i=0; i<m; ++i )
        {
            const R theta = -2*pi*i*j/n;
            A.Set( i, j, Complex<R>(Cos(theta),Sin(theta))/nSqrt );
        }
    }
}
Beispiel #18
0
void FoxLi( ElementalMatrix<Complex<Real>>& APre, Int n, Real omega )
{
    DEBUG_CSE
    typedef Complex<Real> C;
    const Real pi = 4*Atan( Real(1) );
    const C phi = Sqrt( C(0,omega/pi) ); 

    DistMatrixWriteProxy<C,C,MC,MR> AProx( APre );
    auto& A = AProx.Get();
    
    // Compute Gauss quadrature points and weights
    const Grid& g = A.Grid();
    DistMatrix<Real,VR,STAR> d(g), e(g); 
    Zeros( d, n, 1 );
    e.Resize( n-1, 1 );
    auto& eLoc = e.Matrix();
    for( Int iLoc=0; iLoc<e.LocalHeight(); ++iLoc )
    {
        const Int i = e.GlobalRow(iLoc);
        const Real betaInv = 2*Sqrt(1-Pow(i+Real(1),-2)/4);
        eLoc(iLoc) = 1/betaInv;
    }
    DistMatrix<Real,VR,STAR> x(g);
    DistMatrix<Real,STAR,VR> Z(g);
    HermitianTridiagEig( d, e, x, Z, UNSORTED );
    auto z = Z( IR(0), ALL );
    DistMatrix<Real,STAR,VR> sqrtWeights( z );
    auto& sqrtWeightsLoc = sqrtWeights.Matrix();
    for( Int jLoc=0; jLoc<sqrtWeights.LocalWidth(); ++jLoc )
        sqrtWeightsLoc(0,jLoc) = Sqrt(Real(2))*Abs(sqrtWeightsLoc(0,jLoc));
    herm_eig::Sort( x, sqrtWeights, ASCENDING );

    // Form the integral operator
    A.Resize( n, n );
    DistMatrix<Real,MC,STAR> x_MC( A.Grid() );
    DistMatrix<Real,MR,STAR> x_MR( A.Grid() );
    x_MC.AlignWith( A ); 
    x_MR.AlignWith( A );
    x_MC = x;
    x_MR = x;
    auto& ALoc = A.Matrix();
    auto& x_MCLoc = x_MC.Matrix();
    auto& x_MRLoc = x_MR.Matrix();
    for( Int jLoc=0; jLoc<A.LocalWidth(); ++jLoc )
    {
        for( Int iLoc=0; iLoc<A.LocalHeight(); ++iLoc )
        {
            const Real diff = x_MCLoc(iLoc)-x_MRLoc(jLoc);
            const Real theta = -omega*Pow(diff,2);
            const Real realPart = Cos(theta);
            const Real imagPart = Sin(theta);
            ALoc(iLoc,jLoc) = phi*C(realPart,imagPart);
        }
    }

    // Apply the weighting
    DistMatrix<Real,VR,STAR> sqrtWeightsTrans(g);
    Transpose( sqrtWeights, sqrtWeightsTrans );
    DiagonalScale( LEFT, NORMAL, sqrtWeightsTrans, A );
    DiagonalScale( RIGHT, NORMAL, sqrtWeightsTrans, A );
}
Beispiel #19
0
void PredictBall(Environment *env,int steps)
{
    Mydata * p;
    p=(Mydata *)env->userData;

    Vector3D predictball;
    Vector3D ballspeed;
    int i=0;
//	p->preball.x = p->curball.x + steps*(p->curball.x - p->oldball.x);
//	p->preball.y = p->curball.y + steps*(p->curball.y - p->oldball.y);
    ///z 由来保存球的方向
//	p->preball.z = Atan( (p->curball.y - p->oldball.y) , (p->curball.x - p->oldball.x) );

    predictball.x = p->curball.x;			//赋初值
    predictball.y = p->curball.y;
//	predictball.z = p->curball.z;

    ballspeed.x = p->ballspeed.x ;
    ballspeed.y = p->ballspeed.y ;
    ballspeed.z = p->ballspeed.z ;

    for(i=0; i<steps; i++)
    {
        predictball.x += ballspeed.x ;
        predictball.y += ballspeed.y ;
//处理撞墙
        if( predictball.x > FRIGHT-0.7)
        {
            predictball.x -= ballspeed.x ;	//retern
            predictball.y -= ballspeed.y ;

            ballspeed.x *=-SPEED_NORMAL;	//loose
            ballspeed.y *= SPEED_TANGENT;

            predictball.x += ballspeed.x ;	//go on
            predictball.y += ballspeed.y ;

        }
        else if( predictball.x < FLEFT+0.7 )
        {
            predictball.x -= ballspeed.x ;	//retern
            predictball.y -= ballspeed.y ;

            ballspeed.x *=-SPEED_NORMAL;	//loose
            ballspeed.y *= SPEED_TANGENT;

            predictball.x += ballspeed.x ;	//go on
            predictball.y += ballspeed.y ;

        }
        else if( predictball.y < FBOT+0.7 )
        {
            predictball.x -= ballspeed.x ;	//retern
            predictball.y -= ballspeed.y ;

            ballspeed.x *= SPEED_TANGENT;	//loose
            ballspeed.y *=-SPEED_NORMAL;

            predictball.x += ballspeed.x ;	//go on
            predictball.y += ballspeed.y ;

        }
        else if( predictball.y > FTOP -0.7)
        {
            predictball.x -= ballspeed.x ;	//retern
            predictball.y -= ballspeed.y ;

            ballspeed.x *= SPEED_TANGENT;	//loose
            ballspeed.y *=-SPEED_NORMAL;

            predictball.x += ballspeed.x ;	//go on
            predictball.y += ballspeed.y ;
        }

        if( predictball.x + predictball.y > FRIGHT +FTOP -CORNER)
        {
            //右上
            double vx,vy;
            vy=0.7071*ballspeed.y + 0.7071*ballspeed.x;	//变换1
            vx=-0.7071*ballspeed.y + 0.7071*ballspeed.x;

            predictball.x -= ballspeed.x ;	//retern
            predictball.y -= ballspeed.y ;

            vx *= SPEED_TANGENT;	//loose
            vy *=-SPEED_NORMAL;

            ballspeed.y = 0.7071 * vy - 0.7071 * vx;	//变换2
            ballspeed.x = 0.7071 * vy + 0.7071 * vx;

            predictball.x += ballspeed.x ;	//go on
            predictball.y += ballspeed.y ;
            /*
            y1 = y * cos() - x * sin();
            x1 = y * sin() + x * sin();
            */
        }
        else if( predictball.x + predictball.y < FLEFT +FBOT+CORNER)
        {
            //左下
            double vx,vy;
            vy=0.7071*ballspeed.y + 0.7071*ballspeed.x;	//变换1
            vx=-0.7071*ballspeed.y + 0.7071*ballspeed.x;

            predictball.x -= ballspeed.x ;	//retern
            predictball.y -= ballspeed.y ;

            vx *= SPEED_TANGENT;	//loose
            vy *=-SPEED_NORMAL;

            ballspeed.y = 0.7071 * vy - 0.7071 * vx;	//变换2
            ballspeed.x = 0.7071 * vy + 0.7071 * vx;

            predictball.x += ballspeed.x ;	//go on
            predictball.y += ballspeed.y ;
        }
        else if( predictball.x - predictball.y > FRIGHT -FBOT -CORNER)
        {
            //右下
            double vx,vy;
            vy=0.7071*ballspeed.y - 0.7071*ballspeed.x;	//变换1
            vx=0.7071*ballspeed.y + 0.7071*ballspeed.x;

            predictball.x -= ballspeed.x ;	//retern
            predictball.y -= ballspeed.y ;

            vx *= SPEED_TANGENT;	//loose
            vy *=-SPEED_NORMAL;

            ballspeed.y = 0.7071 * vy + 0.7071 * vx;	//变换2
            ballspeed.x = -0.7071 * vy + 0.7071 * vx;

            predictball.x += ballspeed.x ;	//go on
            predictball.y += ballspeed.y ;
        }
        else if( predictball.y - predictball.x > FTOP - FLEFT-CORNER)
        {
            //左上
            double vx,vy;
            vy=0.7071*ballspeed.y - 0.7071*ballspeed.x;	//变换1
            vx=0.7071*ballspeed.y + 0.7071*ballspeed.x;

            predictball.x -= ballspeed.x ;	//retern
            predictball.y -= ballspeed.y ;

            vx *= SPEED_TANGENT;	//loose
            vy *=-SPEED_NORMAL;

            ballspeed.y = 0.7071 * vy + 0.7071 * vx;	//变换2
            ballspeed.x = -0.7071 * vy + 0.7071 * vx;

            predictball.x += ballspeed.x ;	//go on
            predictball.y += ballspeed.y ;
        }
//处理四角
    }
    p->preball.x = predictball.x ;
    p->preball.y = predictball.y ;
    p->preball.z = Atan( ballspeed.y ,ballspeed.x );

}
Beispiel #20
0
void Frustum::SetVerticalFovAndAspectRatio(float vFov, float aspectRatio)
{
	verticalFov = vFov;
	horizontalFov = 2.f * Atan(Tan(vFov*0.5f)*aspectRatio);
}
Beispiel #21
0
void Frustum::SetHorizontalFovAndAspectRatio(float hFov, float aspectRatio)
{
	horizontalFov = hFov;
	verticalFov = 2.f * Atan(Tan(hFov*0.5f)/aspectRatio);
}
Beispiel #22
0
   All rights reserved.

   This file is part of Elemental and is under the BSD 2-Clause License, 
   which can be found in the LICENSE file in the root directory, or at 
   http://opensource.org/licenses/BSD-2-Clause
*/
#include "El.hpp"

namespace El {

template<typename Real>
void FoxLi( Matrix<Complex<Real>>& A, Int n, Real omega )
{
    DEBUG_ONLY(CSE cse("FoxLi"))
    typedef Complex<Real> C;
    const Real pi = 4*Atan( Real(1) );
    const C phi = Sqrt( C(0,omega/pi) ); 
    
    // Compute Gauss quadrature points and weights
    Matrix<Real> d, e; 
    Zeros( d, n, 1 );
    e.Resize( n-1, 1 );
    for( Int j=0; j<n-1; ++j )
    {
        const Real betaInv = 2*Sqrt(1-Pow(j+Real(1),-2)/4);
        e.Set( j, 0, 1/betaInv );
    }
    Matrix<Real> x, Z;
    HermitianTridiagEig( d, e, x, Z, UNSORTED );
    auto z = Z( IR(0), ALL );
    Matrix<Real> sqrtWeights( z ), sqrtWeightsTrans;
Beispiel #23
0
void Si_calib::Terminate()
{
   // The Terminate() function is the last function to be called during
   // a query. It always runs on the client, it can be used to present
   // the results graphically or save the results to file.

	//
	//calculate the actual energies
	//
	
	vector< double > angle;
	vector< double > elastic_energy;
	vector< double > dE_thickness;
	vector< double > E_thickness;
	vector< double > dE_loss;
	vector< double > E_loss_with;
	vector< double > E_loss_without;

	double E_max;
	double* xxx;
	double * tempd= new double(0);
	double centrebeam=targ.beam_e_centre(beam_Z,beam_A,ebeam);
	
	dethick=giveme_areal(silicondensity,dethick);//input density in g/cm3 and thickness in um
	ethick=giveme_areal(silicondensity,ethick);	
	
	
	for(int i=0;i<16;i++){
		angle.push_back(Atan((23.25+(((double)i+1)*1.5))/distance));
		xxx = kinetic_lab_calcs_elastic_E(centrebeam,beam_A,targ.targ_A,angle[i]);
		elastic_energy.push_back(targ.particle_e_exit(beam_Z,beam_A,xxx[8],TVector3(tan(angle[i]),0,1)));
		
		dE_thickness.push_back(dethick/sin(pi-(deangle+angle[i])));
		E_thickness.push_back(ethick/cos(angle[i]));
		dE_thickness[i]*=1.02;//you get a bit more thickness when averaging over phi aswell
		E_thickness[i]*=1.02;
	
		dE_loss.push_back(elastic_energy[i]-passage(0,beam_Z,beam_A,0,14,28,elastic_energy[i],dE_thickness[i]/1000,tempd));
		E_max=egassap(0,beam_Z,beam_A,0,14,28,E_thickness[i]/1000, 0, tempd);
		
		if((elastic_energy[i]-dE_loss[i])<E_max) E_loss_with.push_back(elastic_energy[i]-dE_loss[i]);
		else E_loss_with.push_back(E_max);
		
		if((elastic_energy[i])<E_max) E_loss_without.push_back(elastic_energy[i]);
		else E_loss_without.push_back(E_max);
		
		cout<<endl<<i+1<<" "<<angle[i]*180/pi<<" "<<dE_loss[i]<<" "<<E_loss_with[i]<<" "<<E_loss_without[i];
	}


	
	TF1* b_guas = new TF1("general_peak","gaus(0)");
	//const//mean/sigma
	b_guas->SetParameter(2,50);
	b_guas->SetParLimits(2,5,200);//set sigma limits
	

	//
	// Fit the graphs
	//

	vector< double > dE_sumpeaks;
	for(int i=0;i<12;i++){
		int maxbin=dE_sums[i]->GetMaximumBin();
		int counts=dE_sums[i]->GetBinContent(maxbin);
		
		
		b_guas->SetParameter(0,counts);
		b_guas->SetParLimits(0,counts*0.1,counts*10);
		b_guas->SetParameter(1,maxbin);
		b_guas->SetParLimits(1,maxbin-50,maxbin+50);
		b_guas->SetParameter(2,50);
		b_guas->SetRange(maxbin-200,maxbin+200);
		
		dE_sums[i]->Fit(b_guas,"RN");
		b_guas->SetRange(b_guas->GetParameter(1)-b_guas->GetParameter(2),b_guas->GetParameter(1)+b_guas->GetParameter(2));		
		dE_sums[i]->Fit(b_guas,"R");
		
		dE_sumpeaks.push_back(b_guas->GetParameter(1));
	}
	
	vector< double > E_withdEpeaks;
	for(int i=0;i<32;i++){
		int maxbin=Ed_graphs[i]->GetMaximumBin();
		int counts=Ed_graphs[i]->GetBinContent(maxbin);
		
		
		b_guas->SetParameter(0,counts);
		b_guas->SetParLimits(0,counts*0.1,counts*10);
		b_guas->SetParameter(1,maxbin);
		b_guas->SetParLimits(1,maxbin-50,maxbin+50);
		b_guas->SetParameter(2,50);
		b_guas->SetRange(maxbin-200,maxbin+200);
		
		Ed_graphs[i]->Fit(b_guas,"RN");
		b_guas->SetRange(b_guas->GetParameter(1)-b_guas->GetParameter(2),b_guas->GetParameter(1)+b_guas->GetParameter(2));		
		Ed_graphs[i]->Fit(b_guas,"R");
		
		E_withdEpeaks.push_back(b_guas->GetParameter(1));		
	}	
	
	
	vector< double > E_peaks;
	for(int i=0;i<32;i++){
		E_graphs[i]->GetXaxis()->SetRange(Ed_graphs[i]->GetMaximumBin()+80,8000);

		int maxbin=E_graphs[i]->GetMaximumBin();
		int counts=E_graphs[i]->GetBinContent(maxbin);
		
		
		b_guas->SetParameter(0,counts);
		b_guas->SetParLimits(0,counts*0.1,counts*10);
		b_guas->SetParameter(1,maxbin);
		b_guas->SetParLimits(1,maxbin-50,maxbin+50);
		b_guas->SetParameter(2,50);
		b_guas->SetRange(maxbin-200,maxbin+200);
		
		E_graphs[i]->Fit(b_guas,"RN");
		b_guas->SetRange(b_guas->GetParameter(1)-b_guas->GetParameter(2),b_guas->GetParameter(1)+b_guas->GetParameter(2));		
		E_graphs[i]->Fit(b_guas,"R");
		
		E_peaks.push_back(b_guas->GetParameter(1));		
	}		
	
	vector< vector< double > > dE_peaks;
	
	for(int j=0;j<12;j++){

		dE_peaks.push_back( vector<double>(0) );
	
		for(int i=0;i<16;i++){
			int maxbin=dE_graphs[j][i]->GetMaximumBin();
			int counts=dE_graphs[j][i]->GetBinContent(maxbin);
			
			
			b_guas->SetParameter(0,counts);
			b_guas->SetParLimits(0,counts*0.1,counts*10);
			b_guas->SetParameter(1,maxbin);
			b_guas->SetParLimits(1,maxbin-50,maxbin+50);
			b_guas->SetParameter(2,50);
			b_guas->SetRange(maxbin-200,maxbin+200);
			
			dE_graphs[j][i]->Fit(b_guas,"RN");
			b_guas->SetRange(b_guas->GetParameter(1)-b_guas->GetParameter(2),b_guas->GetParameter(1)+b_guas->GetParameter(2));		
			dE_graphs[j][i]->Fit(b_guas,"R");
			
			dE_peaks[j].push_back(b_guas->GetParameter(1));				
		}
				
	}	

	
	//
	//	save the histograms... just because
	//
	
	
	
	string outtitle=fChain->GetTree()->GetName();
	outtitle=outtitle+"_sical.root";
	
	TFile* output_file = new TFile(outtitle.c_str(),"RECREATE");
	
	output_file->cd();
	output_file->mkdir("E_no_dE");
	output_file->cd("E_no_dE");
	
		for(int i=0;i<32;i++){
			E_graphs[i]->GetXaxis()->SetRange(1,8000);
			E_graphs[i]->Write();	
		}
	
	output_file->cd();
	output_file->mkdir("E_with_dE");
	output_file->cd("E_with_dE");
	
		for(int i=0;i<32;i++){
			Ed_graphs[i]->Write();	
		}
		
	output_file->cd();
	output_file->mkdir("dE_sums");
	output_file->cd("dE_sums");		
	
		
		for(int i=0;i<12;i++){
			dE_sums[i]->Write();	
		}
		
	output_file->cd();
	output_file->mkdir("dE_individual");
	output_file->cd("dE_individual");					
	
	for(int j=0;j<12;j++){

		stringstream ii;
		ii<<(j+1);
		string titleD="dE_individual/dE"+ii.str();	
		
		output_file->mkdir(titleD.c_str());
		output_file->cd(titleD.c_str());
		
		for(int i=0;i<16;i++){
			dE_graphs[j][i]->Write();
		}
		
		output_file->cd("dE_individual");					
	}	

	
	
	double grad, intercept;
	TTree *t = new TTree("si_calib","si_calib");
	t->Branch("grad",&grad);
	t->Branch("intercept",&intercept);
	
	
	for(int i=0;i<32;i++){
		int j=i;
		if(i>15)j=i-16;
		
		grad=(E_loss_without[j]-E_loss_with[j])/(E_peaks[i]-E_withdEpeaks[i]);
		intercept=E_withdEpeaks[i]*grad;
		intercept=E_loss_with[j]-intercept;	
		t->Fill();
		
		cout<<endl<<"E"<<i+1<<" "<<" y="<<grad<<"*x+"<<intercept;
	}
	
	

	
	output_file->mkdir("dE_graphs");
	output_file->cd("dE_graphs");					
	
	
	
// 	vector< TGraph*  >graph;
	for(int i=0;i<12;i++){
		
		double nagrad=(dE_loss[2])/(dE_sumpeaks[i]);
		//t->Fill();
		
		cout<<endl<<"dE"<<i+1<<" "<<" y="<<nagrad<<"*x+"<<0<<endl;
		
		stringstream ii;
		ii<<(i+1);
		string title="dE"+ii.str()+"_graph";	
		
		TGraph* graph=new TGraph();
		TF1* b_line = new TF1("general_line","pol1(0)");
		b_line->SetParameters(nagrad,0);
		b_line->SetRange(1,8000);
		graph->SetName(title.c_str());
		graph->SetMarkerStyle(29);//SetMarkerSize(Size_t msize = 1)

		for(int j=0;j<16;j++){
			
			double tester =dE_peaks[i][j]*nagrad;
			
			if(tester>dE_loss[j]*0.98&&tester*0.98<dE_loss[j]){cout<<j<<", ";
				for(int k=0;k<10;k++)graph->SetPoint(graph->GetN(),dE_peaks[i][j],dE_loss[j]);
			}	
		}
		//graph->SetPoint(graph->GetN(),0,0);

		graph->Fit(b_line,"Q");
		grad=b_line->GetParameter(0);
		intercept=b_line->GetParameter(1);
		graph->SetPoint(graph->GetN(),0,0);
		cout<<endl<<"dE"<<i+1<<" "<<" y="<<grad<<"*x+"<<intercept;
		
		graph->Fit(b_line,"Q+");
		grad=b_line->GetParameter(0);
		intercept=b_line->GetParameter(1);
		cout<<endl<<"dE"<<i+1<<" "<<" y="<<grad<<"*x+"<<intercept;		
		
		t->Fill();		
		graph->Write();
	}	
	
	output_file->cd();					
	output_file->Write();
	output_file->Close();

// 
// 
// 	if(front_thick>0)ebeam_slow=passage(0,beam_Z,beam_A,backing_compound,backing_Z,backing_A,ebeam,(front_thick)/1000,tempd);
// 	else ebeam_slow=ebeam;
// 	
// 	ebeam_slow=passage(0,beam_Z,beam_A,targ_compound,targ_Z,targ_A,ebeam_slow,(targ_thick/2)/1000,tempd);
// 	
// 	if(back_thick>0)ebeam_slow=passage(0,beam_Z,beam_A,backing_compound,backing_Z,backing_A,ebeam_slow,(back_thick)/1000,tempd);
// 
// 	
// 	double angleE[16];
// 	double EbeamE[16];
// 	double thicknessE[16];
// 	double dEpenetrateE[16];
// 	double dEnenetrateE[16];		
// 	double* xxx;	
// 	for(int i=0;i<16;i++){
// 		angleE[i]=TMath::ATan((23.25+((double)i*1.5))/45);
// 		xxx = kinetic_lab_calcs_elastic_E(ebeam_slow,beam_A,targ_A,angleE[i]);
// 		EbeamE[i]=xxx[8];
// 		thicknessE[i]=69.87/TMath::Cos(angleE[i]);
// 
// 		double Einterim=passage(0,3,7,0,14,28,EbeamE[i],18.632,tempd);
// 		
// 		dEpenetrateE[i]=Einterim-passage(0,3,7,0,14,28,Einterim,thicknessE[i],tempd);
// 		dEnenetrateE[i]=EbeamE[i]-passage(0,3,7,0,14,28,EbeamE[i],thicknessE[i],tempd);
// 	}		
// 	double de_MeV=EbeamE[7]-passage(0,3,7,0,14,28,EbeamE[7],18.632,tempd);
// 
// 

// 
// 	int j=0;
// 	for(int i=0;i<44;i++){
// 		if(i>=32){j=i-32;
// 			intercept=0;
// 			grad=de_MeV/dE_graphs[j]->GetMaximumBin();
// 		}else{
// 			if(i>15)j=i-16;
// 			E_graphs[i]->GetXaxis()->GetXaxis()->SetRange(Ed_graphs[i]->GetMaximumBin()+51,8000);
// 			E_graphs[i]->Smooth(5);
// 			grad=(dEnenetrateE[j]-dEpenetrateE[j])/(E_graphs[i]->GetMaximumBin()-Ed_graphs[i]->GetMaximumBin());
// 			intercept=Ed_graphs[i]->GetMaximumBin()*grad;
// 			intercept=dEpenetrateE[j]-intercept;
// 		}
// 		
// 		if(i==12){grad=0;intercept=0;}
// 		if(i==42){grad=0;intercept=0;}
// 		if(i==36){grad=0;intercept=0;}
// 		
// // 		t->Fill();
// 	}
// 	
// 	output_file->Write();
// 	output_file->Close();
}
Beispiel #24
0
void PositionAndThrough(Environment *env,int robot,Vector3D pos ,double MAX)
{
    Mydata * p;
    p=(Mydata *)env->userData;

    double anglespeedmax=0;		//控制转交速度的变量
    double max=MAX;
    double Limitedangle=2;
    double Limiteddis=0;
    double  distance;
    double turnangle,posangle,vangle;
    double dx,dy;
    double a=SPEED_A;
    double b=SPEED_B;
    double v,v1;
    double f;
    double s=0;
    int n=0;
    bool face=true;			//判断小车是否是正面前进

    v= sqrt(p->myspeed[robot].x * p->myspeed[robot].x + p->myspeed[robot].y*p->myspeed[robot].y);

    dx = pos.x - p->robot[robot].pos.x ;
    dy = pos.y - p->robot[robot].pos.y ;

    distance = Distance(p->robot[robot].pos , pos);
    posangle = Atan(dy,dx);

    turnangle = posangle - p->robot[robot].rotation;		//think more!!
    ReAngle(turnangle);

    if(turnangle > 90)
    {
        face=false;
        turnangle-=180;
    }
    else if(turnangle < -90)
    {
        face=false;
        turnangle+=180;
    }
    else
    {
        face=true;
    }

    vangle = p->myspeed[robot].z - posangle;
    ReAngle(vangle);
    if( vangle <-90 || vangle > 90 )
        v=-v;
    v1=v;

    if(distance > Limiteddis)
    {
        //it is too early to count the steps
        if(turnangle > Limitedangle || turnangle < -Limitedangle)
        {
            //adjust angle
            /////////////////测试这一段
            if(turnangle > 20  || turnangle < -20)
                anglespeedmax = 0;
            else if(turnangle > 10  || turnangle < -10)
                anglespeedmax = 125;
            else if(turnangle > 5  || turnangle < -5)
                anglespeedmax = 180;
            else
                anglespeedmax = 200;
            ///////////////测试这一段
            PAngle(env,robot,posangle,anglespeedmax);

        }
        else
        {
            f=max;
            if(face)
                Velocity(env,robot,f,f);
            else
                Velocity(env,robot,-f,-f);

        }//it is time to rush

    }
    else
    {


    }//abserlutely count
}
Beispiel #25
0
void PositionAndStop(Environment *env,int  robot,Vector3D pos ,double bestangle,double limit)
{
    //考虑到可能的	急停和 急快速加速
    //特别作了优化
    //还有就是 被碰转后的转角过程 不能耽搁时间!!!
    //转角是最危险的过程

    Mydata * p;
    p=(Mydata *)env->userData;

    double anglespeedmax=0;		//控制转交速度的变量
    double vmax=125;			//默认的跑位加速度
    double Limitedangle=2;		//默认减速范围

    if( limit < 0.5 )
        limit =0.5;
    double Limiteddis=limit;	//减速范围有一个下限,保证不会来回跑动

    double  distance;			//robot和目标点的距离
    double turnangle,posangle,vangle;	//转动角度 ,目标点相对robot的角度,速度的绝对角度
    double dx,dy;				//pos  和robot的坐标差
    double a=SPEED_A;			//参数
    double b=SPEED_B;
    double v,v1;				//临时保存速度的大小!!!
    double f=vmax;				//加速度变量
    double s=0;					//预测的减速位移(路程)
    int n=0;					//跑位的步数
    bool face=true;			//判断小车是否是正面前进

    v= sqrt(p->myspeed[robot].x * p->myspeed[robot].x + p->myspeed[robot].y*p->myspeed[robot].y);
    //临时保存速度的大小!!!
    dx = pos.x - p->robot[robot].pos.x ;		//pos  和robot的坐标差
    dy = pos.y - p->robot[robot].pos.y ;

    distance = Distance(p->robot[robot].pos , pos);
    posangle = Atan(dy,dx);

    turnangle = p->robot[robot].rotation - posangle;		//转动角度
    ReAngle(turnangle);

    if(turnangle > 90)
    {
        //判断小车是否是正面前进
        face=false;
        turnangle-=180;
    }
    else if(turnangle < -90)
    {
        face=false;
        turnangle+=180;
    }
    else
    {
        face=true;
    }

    vangle = p->myspeed[robot].z - p->robot[robot].rotation;		//速度的方向和robot正面的夹角
    ReAngle(vangle);					//主要用于最后控制减速度的大小
    if( vangle <-90 || vangle > 90 )		//同时判断v的正负
        v=-v;

    if(face)
    {
        //forward	跑位,如果后退的话  就v=0
        //设vl,vr=0 还是vl,vr=125 有一个条件有一个临界条件那就是
        //v = SPEED_ZERO
        if(v < -SPEED_ZERO)
        {
            Velocity(env,robot,0,0);
            return ;
        }
    }
    else if(v > SPEED_ZERO)
    {
        //back		跑位,如果后退的话  就v=0
        Velocity(env,robot,0,0);
        return ;
    }

    v1=v;	//v1 is changing while program running
    //whlie, v is not

    if(distance > Limiteddis )
    {
        //it is too early to count the steps
        //but the Limiteddis should be tested!!	to do...
        if(turnangle > Limitedangle || turnangle < -Limitedangle)
        {
            //adjust angle
            /////////////////测试这一段
            //对于goalie这一段应该特别注意
            //发生变向	1.knock the robot,especially the opponent
            //	2.knock the wall
            // so the anglespeedmax is allowed ++ more!!
            if(turnangle > 20  || turnangle < -20)
                anglespeedmax = 0;
            else if(turnangle > 10  || turnangle < -10)
                anglespeedmax = 125;
            else if(turnangle > 5  || turnangle < -5)
                anglespeedmax = 180;
            else
                anglespeedmax = 200;
            ///////////////测试这一段
            PAngle(env,robot,posangle,anglespeedmax);
        }
        else
        {
            if(face)
                Velocity(env,robot,f,f);
            else
                Velocity(env,robot,-f,-f);
        }//it is time to rush
    }
    else
    {
        if(distance > 1)
        {
            //调整角度	return!!!!!!
            //radious of robot is about 1.5 ,so the distance is very short
            if(turnangle > Limitedangle || turnangle < -Limitedangle)
            {
                Angle(env,robot,posangle);
                return ;
            }
        }

        if(distance < 0.4)
        {
            //停止并转向		return!!!!!!
            //radious of robot is about 1.5 ,so the distance is very short
            if( v<0.1 && v>-0.1)
            {
                //the range of v shoud be tested
                Angle(env,robot,bestangle);
                return	;
            }
        }

        if(true)
        {
            vmax=125;
            if(face)
            {
                f=-vmax;		//减速度  为  0000000
                v1=VelocityOne(v1,-f,-f);		//加速一步
                s=v1;
                do //whether to reduce
                {
                    if(v1 > SPEED_ZERO)	//as i said,this is limited
                        v1=VelocityOne(v1,0,0);
                    else
                        v1=VelocityOne(v1,f,f);
                    s+=v1;
                }
                while( v1 > 0 );

                s-=v1;

                if(s < distance)
                {
                    //不满足减速条件加速
                    Velocity(env,robot,-f,-f);
                }
                else
                {
                    if(v > SPEED_ZERO)
                        Velocity(env,robot,0,0);
                    else
                    {
                        v1=VelocityOne(v,f,f);		//减速一步
                        if( v1 < 0 )
                        {
                            do //该降低功率了
                            {
                                f++;		//f=-vmax;
                                v1 = VelocityOne(v,f,f);
                            }
                            while( v1 < distance && f < vmax);
                        }
                        Velocity(env,robot,f,f);
                    }
                }
            }
            else
            {
                f=vmax;		//减速度!!!!!
                v1=VelocityOne(v1,-f,-f);
                s=v1;
                do //whether to reduce
                {
                    if(v1 < -SPEED_ZERO)	//as i said,this is limited
                        v1=VelocityOne(v1,0,0);
                    else
                        v1=VelocityOne(v1,f,f);
                    s+=v1;
                }
                while( v1 < -0.1 );

                s-=v1;

                if(s > -distance)
                {
                    //不满足减速条件加速
                    Velocity(env,robot,-f,-f);
                }
                else
                {
                    if(v < -SPEED_ZERO)
                        Velocity(env,robot,0,0);
                    else
                    {
                        v1=VelocityOne(v,f,f);		//减速一步
                        if( v1 > 0 )
                        {
                            do //该降低功率了
                            {
                                f--;		//f=-vmax;
                                v1 = VelocityOne(v,f,f);
                            }
                            while( v1 > -distance && f > -vmax);
                        }
                        Velocity(env,robot,f,f);
                    }
                }
            }
        }
    }
}
Beispiel #26
0
void PositionAndStopX(Environment *env,int  robot,Vector3D pos ,double Xangle,double limit)
{
    Mydata * p;
    p=(Mydata *)env->userData;

    double anglespeedmax=0;		//控制转交速度的变量
    double vmax=125;
    double Limitedangle=2;

    if( limit < 2 )
        limit =2;
    double Limiteddis=limit;

    double  distance;
    double turnangle,posangle,vangle;
    double dx,dy;
    double a=SPEED_A;
    double b=SPEED_B;
    double v,v1;
    double f=vmax;
    double s=0;
    int n=0;
    bool face=true;			//判断小车是否是正面前进

    v= sqrt(p->myspeed[robot].x * p->myspeed[robot].x + p->myspeed[robot].y*p->myspeed[robot].y);

    dx = pos.x - p->robot[robot].pos.x ;
    dy = pos.y - p->robot[robot].pos.y ;

    distance = Distance(p->robot[robot].pos , pos);
    posangle = Atan(dy,dx);

    turnangle = p->robot[robot].rotation - posangle;		//think more!!
    ReAngle(turnangle);

    if(turnangle > 90)
    {
        face=false;
        turnangle-=180;
    }
    else if(turnangle < -90)
    {
        face=false;
        turnangle+=180;
    }
    else
    {
        face=true;
    }

    vangle = p->myspeed[robot].z - p->robot[robot].rotation;
    ReAngle(vangle);
    if( vangle <-90 || vangle > 90 )
        v=-v;
    v1=v;

    if(distance > Limiteddis )
    {
        //it is too early to count the steps
        if(turnangle > Limitedangle || turnangle < -Limitedangle)
        {
            //adjust angle
            /////////////////测试这一段
            if(turnangle > 20  || turnangle < -20)
                anglespeedmax = 0;
            else if(turnangle > 10  || turnangle < -10)
                anglespeedmax = 125;
            else if(turnangle > 5  || turnangle < -5)
                anglespeedmax = 180;
            else
                anglespeedmax = 200;
            ///////////////测试这一段
            PAngle(env,robot,posangle,anglespeedmax);

        }
        else
        {
            if(face)
                Velocity(env,robot,f,f);
            else
                Velocity(env,robot,-f,-f);
        }//it is time to rush
    }
    else
    {
        if(distance > 1)
        {
            //调整角度	return!!!!!!
            if(turnangle > Limitedangle || turnangle < -Limitedangle)
            {
                Angle(env,robot,posangle);
                return ;
            }

        }

        if(distance < 1)
        {
            //停止并转向		return!!!!!!
            if( v<0.5 && v>-0.5)
            {
                Velocity(env,robot,-Xangle,Xangle);
                return	;
            }
        }

        if(true)
        {
            vmax=125;
            if(face)
            {
                f=-vmax;		//减速度  为  0000000
                v1=VelocityOne(v1,-f,-f);		//加速一步
                s=v1;
                do //whether to reduce
                {
                    if(v1 > SPEED_ZERO)	//as i said,this is limited
                        v1=VelocityOne(v1,0,0);
                    else
                        v1=VelocityOne(v1,f,f);
                    s+=v1;
                }
                while( v1 > 0 );

                s-=v1;

                if(s < distance)
                {
                    //不满足减速条件加速
                    Velocity(env,robot,-f,-f);
                }
                else
                {
                    if(v > SPEED_ZERO)
                        Velocity(env,robot,0,0);
                    else
                    {
                        v1=VelocityOne(v,f,f);		//减速一步
                        if( v1 < 0 )
                        {
                            do //该降低功率了
                            {
                                f++;		//f=-vmax;
                                v1 = VelocityOne(v,f,f);
                            }
                            while( v1 < distance && f < vmax);
                        }
                        Velocity(env,robot,f,f);
                    }
                }
            }
            else
            {
                f=vmax;		//减速度!!!!!
                v1=VelocityOne(v1,-f,-f);
                s=v1;
                do //whether to reduce
                {
                    if(v1 < -SPEED_ZERO)	//as i said,this is limited
                        v1=VelocityOne(v1,0,0);
                    else
                        v1=VelocityOne(v1,f,f);
                    s+=v1;
                }
                while( v1 < -0.1 );

                s-=v1;

                if(s > -distance)
                {
                    //不满足减速条件加速
                    Velocity(env,robot,-f,-f);
                }
                else
                {
                    if(v < -SPEED_ZERO)
                        Velocity(env,robot,0,0);
                    else
                    {
                        v1=VelocityOne(v,f,f);		//减速一步
                        if( v1 > 0 )
                        {
                            do //该降低功率了
                            {
                                f--;		//f=-vmax;
                                v1 = VelocityOne(v,f,f);
                            }
                            while( v1 > -distance && f > -vmax);
                        }
                        Velocity(env,robot,f,f);
                    }
                }
            }
        }
    }
}
Beispiel #27
0
void Angle( Environment *env, int robot,Vector3D pos)
{

    Mydata * p;
    p=(Mydata *)env->userData;

    double speed = 0;		//和pangle接轨
    double accuracy=1;
    double turnangle=0,nextangle=0;
    double FF=125;		//最大减速度
    double angle=0;
    angle = Atan(p->robot[robot].pos , pos);

    turnangle = angle -p->robot[robot].rotation;
    ReAngle(turnangle);
    if(turnangle < 1 && turnangle >-1)
    {
        Velocity(env,robot,0,0);
        return ;
    }
    else if(turnangle < 2 && turnangle >-2)
        FF=10;
    else if( turnangle >-3 && turnangle < 3)
        FF=15;
    else if( turnangle >-5 && turnangle < 5)
        FF=30;

    double v=p->robot[robot].rotation - p->myoldpos[robot].z ;
    ReAngle(v);
    double v1=v;
    double f=0;	//相当于减速时,右轮速度,
//	int n=0;
    bool turnleft=true;			//判断小车是否是该向左转
    double a=ANGLE_A;
    double b=ANGLE_B;

    if(turnangle > 90)
    {
        turnleft=false;
        turnangle-=180;
    }
    else if(turnangle >0)
    {
        turnleft=true;
    }
    else if(turnangle > -90)
    {
        turnleft=false;
    }
    else
    {
        turnleft=true;
        turnangle+=180;
    }

    if(turnleft)
    {
        //
        f=-FF;

        v1=AngleOne(v1,speed+f,speed-f);		//v1+=a *( -b *f-v1);
        nextangle+=v1;

        do //whether to reduce
        {
            //收敛!!
            v1 =AngleOne(v1,speed-f,speed+f);//+= a *( b *f-v1);		// v1
            nextangle+=v1;
        }
        while( v1 > 0  );

        nextangle-=v1;

        if(nextangle < turnangle)
        {
            //不满足减速条件 所以 f 取相反数
            Velocity(env,robot,speed+f,speed-f);
        }
        else
        {
            //reduce

            v1 = AngleOne(v,speed-f,speed+f);  //v + a *( b *f-v);
            if( v1 < 0 )
            {
                do //该降低功率了
                {
                    f++;
                    v1 = AngleOne(v,speed-f,speed+f);  //v + a *( b *f-v);
                }
                while( v1 < turnangle && f <FF);
            }
            Velocity(env,robot,speed-f,speed+f);
        }
    }
    else
    {
        //
        f=FF;
        v1=AngleOne(v1,speed+f,speed-f);		//v1+=a *( -b *f-v1);
        nextangle+=v1;

        do //whether to reduce
        {
            v1 =AngleOne(v1,speed-f,speed+f);//+= a *( b *f-v1);		// v1
            nextangle+=v1;
        }
        while( v1 < 0 );

        nextangle-=v1;

        if(nextangle > turnangle)
        {
            //不满足减速条件 所以 f 取相反数
            Velocity(env,robot,speed+f,speed-f);
        }
        else
        {
            //reduce
            v1 = AngleOne(v,speed-f,speed+f);  //v + a *( b *f-v);
            if( v1 > 0 )
            {
                do //该降低功率了
                {
                    f--;
                    v1 = AngleOne(v,speed-f,speed+f);  //v + a *( b *f-v);
                }
                while( v1 > turnangle && f >-FF);
            }
            Velocity(env,robot,speed-f,speed+f);
        }
    }

}
Beispiel #28
0
bool Bridge:: FinalRadius(const double height,
                          const double theta,
                          const double alpha,
                          const bool   save) 
{

    //__________________________________________________________________________
    //
    // do we save ?
    //__________________________________________________________________________
    if(save)
    {
        static vfs & fs = local_fs::instance();
        fs.try_remove_file("profile.dat");
    }

    //__________________________________________________________________________
    //
    // check possibility
    //__________________________________________________________________________
    const double omega = lens->omega(alpha);
    const double angle = omega+theta;
    if(angle>=180)
    {
        return false;
    }

    //__________________________________________________________________________
    //
    // prepare initial conditions
    //__________________________________________________________________________
    const double Rc        = lens->rho(0.0)+height;
    const double R0        = lens->rho(alpha);
    const double r0        = R0*SinDeg(alpha);
    const double z0        = Rc - R0*CosDeg(alpha);
    const double drdz      = CosDeg(angle)/SinDeg(angle);
    Y[1] = r0;
    Y[2] = drdz;

    //__________________________________________________________________________
    //
    // do we save ?
    //__________________________________________________________________________
    auto_ptr<ios::ostream> fp;
    if(save)
    {
        fp.reset(new ios::ocstream("profile.dat",false) );
        (*fp)("%g %g\n", r0, z0 );
    }

    //__________________________________________________________________________
    //
    // Try to integrate
    //__________________________________________________________________________
    double reg[3] = { Y[1],0,0 }; // curvature detector
    size_t num    = 1;
    bool success  = true;
    for(size_t i=NUM_STEPS;i>0;--i)
    {
        const double z_ini = (i*z0)/NUM_STEPS;
        const double z     = ((i-1)*z0)/NUM_STEPS;
        RK4(z_ini, z);

        //______________________________________________________________________
        //
        // analyze
        //______________________________________________________________________
        const double r = Y[1];

        //______________________________________________________________________
        //
        // absolute position
        //______________________________________________________________________
        if( isnan(r) || isinf(r) || r <= 0.0 )
        {
            success = false;
            break;
        }

        //______________________________________________________________________
        //
        // Relative position: inside lens ?
        //______________________________________________________________________
        const double dr   = r;
        const double dz   = Rc-z;
        const double dist = Hypotenuse(dr, dz);
        const double aa   = Rad2Deg(2.0 * Atan( dr / (dz+dist)));
        const double ra   = lens->rho(aa);
        if(dist<ra)
        {
            success = false;
            break;
        }

        //__________________________________________________________________
        //
        // test valid curvature
        //__________________________________________________________________
        if(num<3)
        {
            reg[num++] = r;
        }
        else
        {
            reg[0] = reg[1];
            reg[1] = reg[2];
            reg[2] = r;
            if((reg[1]+reg[1])>= (reg[0]+reg[2]) )
            {
                success = false;
                break;
            }
        }


        if(save && (r<=4*Rc))
        {
            (*fp)("%g %g\n", r, z );
        }
    }
    
    
    
    return success;
}