npc_blackfathom_deeps_eventAI(Creature* pCreature) :
                ScriptedAI(pCreature) {
            if (pCreature->isSummon()) {
                pCreature->SetHomePosition(HomePosition);
                AttackPlayer();
            }

            pInstance = pCreature->GetInstanceScript();
        }
        npc_blackfathom_deeps_eventAI(Creature* creature) : ScriptedAI(creature)
        {
            if (creature->IsSummon())
            {
                creature->SetHomePosition(HomePosition);
                AttackPlayer();
            }

            instance = creature->GetInstanceScript();
        }
    npc_blackfathom_deeps_eventAI(Creature* pCreature) : ScriptedAI(pCreature)
    {
        //if (pCreature->isSummon())
        if (pCreature->isPet()) //TODO: Use line above
        {
            pCreature->SetHomePosition(HomePosition);
            AttackPlayer();
        }

        pInstance = pCreature->GetInstanceData();
    }