Beispiel #1
0
		void AddVanDerWaalsModel::dump(ostream& s, Size depth) const
		{
			BALL_DUMP_STREAM_PREFIX(s);
			
			BALL_DUMP_DEPTH(s, depth);
			BALL_DUMP_HEADER(s, this, this);

			AtomBondModelBaseProcessor::dump(s, depth + 1);

			BALL_DUMP_STREAM_SUFFIX(s);
		}
Beispiel #2
0
	void Embeddable::dump(std::ostream& s, Size depth) const
		throw()
	{
		BALL_DUMP_STREAM_PREFIX(s);
		
		BALL_DUMP_DEPTH(s, depth);
		BALL_DUMP_HEADER(s, this, this);

		BALL_DUMP_DEPTH(s, depth);
		s << "number of instances: " << countInstances_(typeid(this)) << std::endl;
		BALL_DUMP_STREAM_SUFFIX(s);
	}
Beispiel #3
0
		void ColorExtension2::dump(ostream& s, Size depth) const
		{
			BALL_DUMP_STREAM_PREFIX(s);
			
			BALL_DUMP_DEPTH(s, depth);
			BALL_DUMP_HEADER(s, this, this);

			BALL_DUMP_DEPTH(s, depth);
			s << "color2 : " << color2_ << endl;

			BALL_DUMP_STREAM_SUFFIX(s);
		}
Beispiel #4
0
		void MultiColorExtension::dump(ostream& s, Size depth) const
		{
			BALL_DUMP_STREAM_PREFIX(s);
			
			BALL_DUMP_DEPTH(s, depth);
			BALL_DUMP_HEADER(s, this, this);

			BALL_DUMP_DEPTH(s, depth);
			s << "colors : " << colors.size() << endl;

			BALL_DUMP_STREAM_SUFFIX(s);
		}
Beispiel #5
0
		void MultiLine::dump(ostream& s, Size depth) const
		{
			BALL_DUMP_STREAM_PREFIX(s);
			
			BALL_DUMP_DEPTH(s, depth);
			BALL_DUMP_HEADER(s, this, this);

			GeometricObject::dump(s, depth + 1);
			MultiColorExtension::dump(s, depth + 1);

			BALL_DUMP_STREAM_SUFFIX(s);
		}
Beispiel #6
0
		void TwoColoredLine::dump(ostream& s, Size depth) const
		{
			BALL_DUMP_STREAM_PREFIX(s);
			
			BALL_DUMP_DEPTH(s, depth);
			BALL_DUMP_HEADER(s, this, this);

			GeometricObject::dump(s, depth + 1);
			ColorExtension2::dump(s, depth + 1);
			Vertex2::dump(s, depth + 1);

			BALL_DUMP_STREAM_SUFFIX(s);
		}
Beispiel #7
0
		void Label::dump(ostream& s, Size depth) const
		{
			BALL_DUMP_STREAM_PREFIX(s);
			
			BALL_DUMP_DEPTH(s, depth);
			BALL_DUMP_HEADER(s, this, this);

			BALL_DUMP_DEPTH(s, depth);
			s << "Label Text: " << text_ << endl;

			GeometricObject::dump(s, depth + 1);
			Vertex::dump(s, depth + 1);

			BALL_DUMP_STREAM_SUFFIX(s);
		}