void UI_DrawLoadPanel( qboolean forcerefresh, qboolean ownerdraw, qboolean uihack ) {
	static qboolean inside = qfalse;

	if ( inside ) {
		if ( !uihack && trap_Cvar_VariableValue( "ui_connecting" ) ) {
			trap_Cvar_Set( "ui_connecting", "0" );
		}
		return;
	}

	connect_ownerdraw = ownerdraw;

	inside = qtrue;

	if ( !bg_loadscreeninited ) {
		trap_R_RegisterFont( "ariblk", 27, &bg_loadscreenfont1 );
		trap_R_RegisterFont( "courbd", 30, &bg_loadscreenfont2 );

		BG_PanelButtonsSetup( loadpanelButtons );

		bg_loadscreeninited = qtrue;
	}

	BG_PanelButtonsRender( loadpanelButtons );

	if ( forcerefresh ) {
		//trap_UpdateScreen();
	}

	if ( !uihack && trap_Cvar_VariableValue( "ui_connecting" ) ) {
		trap_Cvar_Set( "ui_connecting", "0" );
	}

	inside = qfalse;
}
Beispiel #2
0
void UI_DrawLoadPanel(qboolean ownerdraw, qboolean uihack)
{
	static qboolean inside = qfalse;

	// to avoid a flickering screen on widescreens, we erase it before drawing onto it..
	if (((float)(DC->glconfig.vidWidth) / DC->glconfig.vidHeight) != RATIO43)
	{
		float xoffset = Cui_WideXoffset() * DC->xscale;

		trap_R_DrawStretchPic(0, 0, xoffset, DC->glconfig.vidHeight, 0, 0, 1, 1, DC->registerShaderNoMip("gfx/2d/backtile"));
		trap_R_DrawStretchPic(DC->glconfig.vidWidth - xoffset, 0, xoffset, DC->glconfig.vidHeight, 0, 0, 1, 1, DC->registerShaderNoMip("gfx/2d/backtile"));
	}

	if (inside)
	{
		if (!uihack && trap_Cvar_VariableValue("ui_connecting"))
		{
			trap_Cvar_Set("ui_connecting", "0");
		}
		return;
	}

	connect_ownerdraw = ownerdraw;

	inside = qtrue;

	if (!bg_loadscreeninited)
	{
		trap_R_RegisterFont("ariblk", 27, &bg_loadscreenfont1);
		trap_R_RegisterFont("courbd", 30, &bg_loadscreenfont2);

		BG_PanelButtonsSetup(loadpanelButtons);
		C_PanelButtonsSetup(loadpanelButtons, Cui_WideXoffset());   // convert to possible widescreen coordinates..

		bg_loadscreeninited = qtrue;
	}

	BG_PanelButtonsRender(loadpanelButtons);

	if (!uihack && trap_Cvar_VariableValue("ui_connecting"))
	{
		trap_Cvar_Set("ui_connecting", "0");
	}

	inside = qfalse;
}
void UI_DrawLoadPanel(qboolean ownerdraw, qboolean uihack)
{
	static qboolean inside = qfalse;

	if (inside)
	{
		if (!uihack && trap_Cvar_VariableValue("ui_connecting"))
		{
			trap_Cvar_Set("ui_connecting", "0");
		}
		return;
	}

	connect_ownerdraw = ownerdraw;

	inside = qtrue;

	if (!bg_loadscreeninited)
	{
		trap_R_RegisterFont("ariblk", 27, &bg_loadscreenfont1);
		trap_R_RegisterFont("courbd", 30, &bg_loadscreenfont2);

		BG_PanelButtonsSetup(loadpanelButtons);
		C_PanelButtonsSetup(loadpanelButtons, Cui_WideXoffset());   // convert to possible widescreen coordinates..

		bg_loadscreeninited = qtrue;
	}

	BG_PanelButtonsRender(loadpanelButtons);

	if (!uihack && trap_Cvar_VariableValue("ui_connecting"))
	{
		trap_Cvar_Set("ui_connecting", "0");
	}

	inside = qfalse;
}
Beispiel #4
0
void CG_Fireteams_Setup(void)
{
	BG_PanelButtonsSetup(fireteamButtons);
}
Beispiel #5
0
void CG_DrawConnectScreen(qboolean interactive, qboolean forcerefresh)
{
    static qboolean inside = qfalse;
    char            buffer[1024];

    if (!DC)
    {
        return;
    }

    if (inside)
    {
        return;
    }

    inside = qtrue;

    if (!bg_loadscreeninited)
    {
        trap_Cvar_Set("ui_connecting", "0");

        RegisterFont("ariblk", 27, &cgs.media.bg_loadscreenfont1);
        RegisterFont("courbd", 30, &cgs.media.bg_loadscreenfont2);

        bg_axispin    = DC->registerShaderNoMip("gfx/loading/pin_axis");
        bg_alliedpin  = DC->registerShaderNoMip("gfx/loading/pin_allied");
        bg_neutralpin = DC->registerShaderNoMip("gfx/loading/pin_neutral");
        bg_pin        = DC->registerShaderNoMip("gfx/loading/pin_shot");

        bg_filter_bo = DC->registerShaderNoMip("ui/assets/filter_bots");
        bg_filter_ff = DC->registerShaderNoMip("ui/assets/filter_ff");
        bg_filter_hw = DC->registerShaderNoMip("ui/assets/filter_weap");
        bg_filter_lv = DC->registerShaderNoMip("ui/assets/filter_lives");
        bg_filter_al = DC->registerShaderNoMip("ui/assets/filter_antilag");
        bg_filter_bt = DC->registerShaderNoMip("ui/assets/filter_balance");

        bg_mappic = 0;

        BG_PanelButtonsSetup(loadpanelButtons);
        C_PanelButtonsSetup(loadpanelButtons, cgs.wideXoffset);

        bg_loadscreeninited = qtrue;
    }

    BG_PanelButtonsRender(loadpanelButtons);

    if (interactive)
    {
        DC->drawHandlePic(DC->cursorx, DC->cursory, 32, 32, DC->Assets.cursor);
    }

    DC->getConfigString(CS_SERVERINFO, buffer, sizeof(buffer));
    if (*buffer)
    {
        const char *str;
        float      x = 540.0f + cgs.wideXoffset;
        float      y = 322;
        int        i;
        qboolean   enabled = qfalse;

        CG_Text_Paint_Centred_Ext(x, y, 0.22f, 0.22f, clr3, ("^1" LEGACY_MOD " ^0" ETLEGACY_VERSION), 0, 0, 0, &cgs.media.bg_loadscreenfont1);

        y   = 340;
        str = Info_ValueForKey(buffer, "sv_hostname");
        CG_Text_Paint_Centred_Ext(x, y, 0.2f, 0.2f, colorWhite, str && *str ? str : "ETHost", 0, 26, 0, &cgs.media.bg_loadscreenfont2);


        y += 14;
        for (i = 0; i < MAX_MOTDLINES; i++)
        {
            str = CG_ConfigString(CS_CUSTMOTD + i);
            if (!str || !*str)
            {
                break;
            }

            CG_Text_Paint_Centred_Ext(x, y, 0.2f, 0.2f, colorWhite, str, 0, 26, 0, &cgs.media.bg_loadscreenfont2);

            y += 10;
        }

        y = 417;

        str = Info_ValueForKey(buffer, "g_friendlyfire");
        if (str && *str && atoi(str))
        {
            x = 461 + cgs.wideXoffset;
            CG_DrawPic(x, y, 16, 16, bg_filter_ff);
        }

        if (atoi(Info_ValueForKey(buffer, "g_gametype")) != GT_WOLF_LMS)
        {
            str = Info_ValueForKey(buffer, "g_maxlives");
            if (str && *str && atoi(str))
            {
                enabled = qtrue;
            }

            if (!enabled)
            {
                str = Info_ValueForKey(buffer, "g_alliedmaxlives");
                if (str && *str && atoi(str))
                {
                    enabled = qtrue;
                }
            }

            if (!enabled)
            {
                str = Info_ValueForKey(buffer, "g_axismaxlives");
                if (str && *str && atoi(str))
                {
                    enabled = qtrue;
                }
            }
        }

        if (enabled)
        {
            x = 489 + cgs.wideXoffset;
            CG_DrawPic(x, y, 16, 16, bg_filter_lv);
        }

        str = Info_ValueForKey(buffer, "omnibot_playing");
        if (str && *str && atoi(str))
        {
            x = 518 + cgs.wideXoffset;
            CG_DrawPic(x, y, 16, 16, bg_filter_bo);
        }

        str = Info_ValueForKey(buffer, "g_heavyWeaponRestriction");
        if (str && *str && atoi(str) != 100)
        {
            x = 546 + cgs.wideXoffset;
            CG_DrawPic(x, y, 16, 16, bg_filter_hw);
        }

        str = Info_ValueForKey(buffer, "g_antilag");
        if (str && *str && atoi(str))
        {
            x = 575 + cgs.wideXoffset;
            CG_DrawPic(x, y, 16, 16, bg_filter_al);
        }

        str = Info_ValueForKey(buffer, "g_balancedteams");
        if (str && *str && atoi(str))
        {
            x = 604 + cgs.wideXoffset;
            CG_DrawPic(x, y, 16, 16, bg_filter_bt);
        }
    }

    if (*cgs.rawmapname)
    {
        float x = 16 + cgs.wideXoffset + 1;

        if (!bg_mappic)
        {
            bg_mappic = DC->registerShaderNoMip(va("levelshots/%s", cgs.rawmapname));

            if (!bg_mappic)
            {
                bg_mappic = DC->registerShaderNoMip("levelshots/unknownmap");
            }
        }

        trap_R_SetColor(colorBlack);
        CG_DrawPic(x, 2 + 1, 192, 144, bg_mappic);

        trap_R_SetColor(NULL);
        x = 16 + cgs.wideXoffset;
        CG_DrawPic(x, 2, 192, 144, bg_mappic);

        x = 16 + cgs.wideXoffset + 80;
        CG_DrawPic(x, 2 + 6, 20, 20, bg_pin);
    }

    if (forcerefresh)
    {
        DC->updateScreen();
    }

    inside = qfalse;
}
Beispiel #6
0
void CG_LimboPanel_Init(void) {
	BG_PanelButtonsSetup(limboPanelButtons);
	// suburb, widescreen support
	BG_PanelButtonsSetupWide(limboPanelButtons, 2 * cgs.wideXoffset);
}
Beispiel #7
0
void CG_DrawConnectScreen(qboolean interactive, qboolean forcerefresh)
{
	static qboolean inside = qfalse;
	char            buffer[1024];

	bg_loadscreeninteractive = interactive;

	if (!DC)
	{
		return;
	}

	if (inside)
	{
		return;
	}

	inside = qtrue;

	if (!bg_loadscreeninited)
	{
		trap_Cvar_Set("ui_connecting", "0");

		DC->registerFont("ariblk", 27, &bg_loadscreenfont1);
		DC->registerFont("courbd", 30, &bg_loadscreenfont2);

		bg_axispin = DC->registerShaderNoMip("gfx/loading/pin_axis");
		bg_alliedpin = DC->registerShaderNoMip("gfx/loading/pin_allied");
		bg_neutralpin = DC->registerShaderNoMip("gfx/loading/pin_neutral");
		bg_pin = DC->registerShaderNoMip("gfx/loading/pin_shot");


		bg_filter_pb = DC->registerShaderNoMip("ui/assets/filter_pb");
		bg_filter_ff = DC->registerShaderNoMip("ui/assets/filter_ff");
		bg_filter_hw = DC->registerShaderNoMip("ui/assets/filter_weap");
		bg_filter_lv = DC->registerShaderNoMip("ui/assets/filter_lives");
		bg_filter_al = DC->registerShaderNoMip("ui/assets/filter_antilag");
		bg_filter_bt = DC->registerShaderNoMip("ui/assets/filter_balance");


		bg_mappic = 0;

		BG_PanelButtonsSetup(loadpanelButtons);

		bg_loadscreeninited = qtrue;
	}

	BG_PanelButtonsRender(loadpanelButtons);

	if (interactive)
	{
		DC->drawHandlePic(DC->cursorx, DC->cursory, 32, 32, DC->Assets.cursor);
	}

	DC->getConfigString(CS_SERVERINFO, buffer, sizeof(buffer));

	if (*buffer)
	{
		const char     *str;
		qboolean        enabled = qfalse;
		float           x, y;
		int             i;

//      vec4_t clr1 = { 41/255.f,   51/255.f,   43/255.f,   204/255.f };
//      vec4_t clr2 = { 0.f,        0.f,        0.f,        225/255.f };
		vec4_t          clr3 = { 1.f, 1.f, 1.f, .6f };

		/*		CG_FillRect( 8, 8, 230, 16, clr1 );
				CG_DrawRect_FixedBorder( 8, 8, 230, 16, 1, colorMdGrey );

				CG_FillRect( 8, 23, 230, 210, clr2 );
				CG_DrawRect_FixedBorder( 8, 23, 230, 216, 1, colorMdGrey );*/

		y = 322;
		CG_Text_Paint_Centred_Ext(540, y, 0.22f, 0.22f, clr3, "SERVER INFO", 0, 0, 0, &bg_loadscreenfont1);

		y = 340;
		str = Info_ValueForKey(buffer, "sv_hostname");
		CG_Text_Paint_Centred_Ext(540, y, 0.2f, 0.2f, colorWhite, str && *str ? str : "ETHost", 0, 26, 0, &bg_loadscreenfont2);


		y += 14;

		for (i = 0; i < MAX_MOTDLINES; i++)
		{
			str = CG_ConfigString(CS_CUSTMOTD + i);

			if (!str || !*str)
			{
				break;
			}

			CG_Text_Paint_Centred_Ext(540, y, 0.2f, 0.2f, colorWhite, str, 0, 26, 0, &bg_loadscreenfont2);

			y += 10;
		}

		y = 417;

		str = Info_ValueForKey(buffer, "g_friendlyfire");

		if (str && *str && atoi(str))
		{
			x = 461;
			CG_DrawPic(x, y, 16, 16, bg_filter_ff);
		}

		if (atoi(Info_ValueForKey(buffer, "g_gametype")) != GT_WOLF_LMS)
		{
			str = Info_ValueForKey(buffer, "g_alliedmaxlives");

			if (str && *str && atoi(str))
			{
				enabled = qtrue;
			}
			else
			{
				str = Info_ValueForKey(buffer, "g_axismaxlives");

				if (str && *str && atoi(str))
				{
					enabled = qtrue;
				}
				else
				{
					str = Info_ValueForKey(buffer, "g_maxlives");

					if (str && *str && atoi(str))
					{
						enabled = qtrue;
					}
				}
			}
		}

		if (enabled)
		{
			x = 489;
			CG_DrawPic(x, y, 16, 16, bg_filter_lv);
		}

		str = Info_ValueForKey(buffer, "sv_punkbuster");

		if (str && *str && atoi(str))
		{
			x = 518;
			CG_DrawPic(x, y, 16, 16, bg_filter_pb);
		}

		str = Info_ValueForKey(buffer, "g_heavyWeaponRestriction");

		if (str && *str && atoi(str) != 100)
		{
			x = 546;
			CG_DrawPic(x, y, 16, 16, bg_filter_hw);
		}

		str = Info_ValueForKey(buffer, "g_antilag");

		if (str && *str && atoi(str))
		{
			x = 575;
			CG_DrawPic(x, y, 16, 16, bg_filter_al);
		}

		str = Info_ValueForKey(buffer, "g_balancedteams");

		if (str && *str && atoi(str))
		{
			x = 604;
			CG_DrawPic(x, y, 16, 16, bg_filter_bt);
		}
	}

	if (*cgs.rawmapname)
	{
		if (!bg_mappic)
		{
			bg_mappic = DC->registerShaderNoMip(va("levelshots/%s", cgs.rawmapname));

			if (!bg_mappic)
			{
				bg_mappic = DC->registerShaderNoMip("levelshots/unknownmap");
			}
		}

		trap_R_SetColor(colorBlack);
		CG_DrawPic(16 + 1, 2 + 1, 192, 144, bg_mappic);

		trap_R_SetColor(NULL);
		CG_DrawPic(16, 2, 192, 144, bg_mappic);

		CG_DrawPic(16 + 80, 2 + 6, 20, 20, bg_pin);
	}

	if (forcerefresh)
	{
		DC->updateScreen();
	}

	inside = qfalse;
}