void AutoGL_SetUp (int argc, char *argv[]) { AutoGL_SetViewRedrawCallback (BIND(autogl_redraw)); AutoGL_SetIdleEventCallback (BIND(autogl_idle)); BIND(autogl_setup) (); }
COMA_USING_NS ResourceManager::ResourceManager() : loading_(false) { SetEventListener(ResourceManagerEvent::LOAD_COMPLETE, BIND(ResourceManager::CompleteListener)); SetEventListener(ResourceManagerEvent::UNLOAD_COMPLETE, BIND(ResourceManager::CompleteListener)); }
Weapon::Weapon(const WeaponConfig * pConfig) { m_pConfig = pConfig; m_bullet_level = BULLET_LEVEL_1; BIND(BUND_ID_WEAPON_FIRE, this, Weapon::OnCmdFire); BIND(BUND_ID_BULLET_LEVEL_UP, this, Weapon::OnCmdBulletUp); }
vexcl_steppers::vexcl_steppers(tensor_factory& f, cse& cw, lambda_manager& lm, translator_data& p, language_printer& prn) : ::macro_packages::replacement_rule_package(f, cw, lm, p, prn) { EMPLACE(pre_package, BIND(replace_backg_stepper, "MAKE_BACKG_STEPPER")); EMPLACE(pre_package, BIND(replace_pert_stepper, "MAKE_PERT_STEPPER")); EMPLACE(pre_package, BIND(stepper_name, "BACKG_STEPPER")); EMPLACE(pre_package, BIND(stepper_name, "PERT_STEPPER")); }
void clGLVertexArray::AfterConstruction() { iVertexArray::AfterConstruction(); GetAPI( Env ); Env->Connect( L_EVENT_SURFACE_ATTACHED, BIND( &clGLVertexArray::Event_SURFACE_ATTACHED ) ); Env->Connect( L_EVENT_SURFACE_DETACHED, BIND( &clGLVertexArray::Event_SURFACE_DETACHED ) ); }
void clConsole::AfterConstruction() { RegisterCommand( "Quit", Utils::Bind( &clConsole::QuitC, this ) ); RegisterCommand( "Exit", Utils::Bind( &clConsole::QuitC, this ) ); RegisterCommand( "Exec", Utils::Bind( &clConsole::ExecC, this ) ); RegisterCommand( "Bind", Utils::Bind( &clConsole::BindC, this ) ); RegisterCommand( "Alias", Utils::Bind( &clConsole::AliasC, this ) ); RegisterCommand( "ToggleConsole", Utils::Bind( &clConsole::ToggleConsoleC, this ) ); RegisterCommand( "Mount", Utils::Bind( &clConsole::MountC, this ) ); RegisterCommand( "Clear", Utils::Bind( &clConsole::ClearC, this ) ); RegisterCommand( "Version", Utils::Bind( &clConsole::VersionC, this ) ); RegisterCommand( "Help", Utils::Bind( &clConsole::HelpC, this ) ); RegisterCommand( "CmdList", Utils::Bind( &clConsole::HelpC, this ) ); RegisterCommand( "TogglePause", Utils::Bind( &clConsole::TogglePauseC, this ) ); RegisterCommand( "Toggle", Utils::Bind( &clConsole::ToggleC, this ) ); RegisterCommand( "Set", Utils::Bind( &clConsole::SetC, this ) ); RegisterCommand( "SetProperty", Utils::Bind( &clConsole::SetPropertyC, this ) ); RegisterCommand( "Show", Utils::Bind( &clConsole::ShowC, this ) ); RegisterCommand( "Menu", Utils::Bind( &clConsole::MenuC, this ) ); RegisterCommand( "SaveVars", Utils::Bind( &clConsole::SaveVarsC, this ) ); RegisterCommand( "RefreshScreen", Utils::Bind( &clConsole::RefreshScreenC, this ) ); RegisterCommand( "Sleep", Utils::Bind( &clConsole::SleepC, this ) ); RegisterCommand( "SetLogLevel", Utils::Bind( &clConsole::SetLogLevelC, this ) ); RegisterCommand( "PrintLogLevel", Utils::Bind( &clConsole::PrintLogLevelC, this ) ); RegisterCommand( "AddDirWatch", Utils::Bind( &clFileSystem::AddDirWatchC, Env->FileSystem ) ); RegisterCommand( "AddFileWatch", Utils::Bind( &clFileSystem::AddFileWatchC, Env->FileSystem ) ); RegisterCommand( "RemoveDirWatch", Utils::Bind( &clFileSystem::RemoveDirWatchC, Env->FileSystem ) ); RegisterCommand( "RemoveFileWatch", Utils::Bind( &clFileSystem::RemoveFileWatchC, Env->FileSystem ) ); Env->Logger->Connect( L_EVENT_ERROR, BIND( &clConsole::Event_ERROR ) ); Env->Connect( L_EVENT_TIMER, BIND( &clConsole::Event_TIMER ) ); Env->ConnectWithPriority( L_EVENT_KEY, BIND( &clConsole::Event_KEY ), -1 ); FConsoleHUDFileName = GetVar( "GUI.ConsoleHUD" ); FConsoleHUDFileName->SetString( "Interface/Console.gui" ); FShouldSaveHistory = GetVar ( "Console.SaveHistory" ); FShouldSaveHistory->SetBool( true ); GetVarDefault( "Core.EngineVersion", ENGINE_VERSION ); if ( Env->FileSystem->FileExists( HistoryFileName ) ) { iIStream* Input = Env->FileSystem->CreateFileReader( HistoryFileName ); FCommandsHistory->LoadFromStream( Input ); delete( Input ); } // instantiate script compiler // its initialization is delayed until some script is actually compiled FScriptCompiler = Env->Linker->Instantiate( "clScriptCompiler" ); }
bool InputBinder::try_bind_scene_entity_to_input( const Scene& scene, const SymbolTable& scene_symbols, const char* entity_type, const char* entity_name, const char* param_value, InputArray::iterator& input) { if (input.format() == InputFormatEntity) { #define BIND(symbol, collection) \ case symbol: \ input.bind(collection.get_by_name(param_value)); \ return true switch (scene_symbols.lookup(param_value)) { BIND(SymbolTable::SymbolColor, scene.colors()); BIND(SymbolTable::SymbolTexture, scene.textures()); BIND(SymbolTable::SymbolTextureInstance, scene.texture_instances()); BIND(SymbolTable::SymbolEnvironmentEDF, scene.environment_edfs()); BIND(SymbolTable::SymbolEnvironmentShader, scene.environment_shaders()); } #undef BIND } else { switch (scene_symbols.lookup(param_value)) { case SymbolTable::SymbolColor: bind_color_to_input( scene.colors(), param_value, input); return true; case SymbolTable::SymbolTextureInstance: bind_texture_instance_to_input( scene.texture_instances(), ~0, // the parent is the scene, not an assembly entity_type, entity_name, param_value, input); return true; } } return false; }
int main() { typedef void(*Callfp)(); Callfp u; BIND( u, Base::f ); u(); Callfp v; BIND( v, Base::g ); v(); Callfp w; BIND( w, Base::h ); w(); }
void Battle::onEnter() { PublicUI::onEnter(); CCASSERT(s_mission_name != "" && NULL != (m_pConfig = g_pGameConfig->getMissionConfig(s_mission_name)), "set mission first"); schedule(schedule_selector(Battle::collidtion), 1/60.0f); m_pBoss = NULL; mask(); ArmatureDataManager::getInstance()->addArmatureFileInfo("Animation/UI/readygo.ExportJson"); m_pReadygo = Armature::create("readygo"); m_pReadygo->setAnchorPoint(Vec2(.5f, .5f)); this->addChild(m_pReadygo, GRADE_UI); m_pReadygo->setPosition(g_pGameConfig->screenCenterPoint); m_pReadygo->getAnimation()->play("readygo"); m_pReadygo->setScale(g_pGameConfig->scaleEleMin * 1.5f); m_pReadygo->getAnimation()->setMovementEventCallFunc(this, movementEvent_selector(Battle::playActionOver)); s_enemy_count = 0; s_itor = m_pConfig->events.begin(); if (s_itor != m_pConfig->events.end()) { CTimer * timer = CTimer::create(&(*s_itor), BUND_ID_BATTLE_EVENT, 0, 0, s_itor->delay); addChild(timer); } BIND(BUND_ID_BULLET_FIRED, this, Battle::bulletFired); BIND(BUND_ID_BULLET_DISAPPEARED, this, Battle::bulletDisappear); BIND(BUND_ID_BATTLE_EVENT, this, Battle::event_exec); BIND(BUND_ID_ENEMY_EVENT, this, Battle::enemy_event); BIND(BUND_ID_ENEMY_DISAPPEAR, this, Battle::enemydisappear); BIND(BUND_ID_PLANE_DISAPPEAR, this, Battle::planedisappear); BIND(BUND_ID_PLANE_INJURED, this, Battle::planeinjured); BIND(BUND_ID_GLOBAL_TOUCH_BEGAN, this, Battle::globalTouchBegan); BIND(BUND_ID_BOSS_DISAPPEAR, this, Battle::bossdisappear); SEquip equip; g_pEquipManager->getGrooveEquip(EQUIP_TYPE_PLANE, equip); m_pPlane = Plane::create(equip); m_pPlane->setScale(g_pGameConfig->scaleEleMin * .75f); g_pEquipManager->getGrooveEquip(EQUIP_TYPE_WEAPON, equip); m_pPlane->addWeapon(equip); g_pEquipManager->getGrooveEquip(EQUIP_TYPE_WINGMAN, equip); m_pPlane->addWingman(equip); g_pEquipManager->getGrooveEquip(EQUIP_TYPE_ARMOR, equip); m_pPlane->addArmor(equip); m_pPlane->setPosition(Vec2(g_pGameConfig->screenCenterPoint.x, 0)); addChild(m_pPlane, GRADE_PLAYER); ActionInterval * action = EaseExponentialOut::create(MoveBy::create(2, Vec2(0, 500 * g_pGameConfig->scaleEleY))); m_pPlane->runAction(action); }
int AlphaBeta (const uint64_t P, const uint64_t O, uint64_t& NodeCounter, int alpha, int beta) { const uint64_t empties = Empties(P, O); if (empties == 4) return AlphaBeta_4(P, O, NodeCounter, alpha, beta); uint64_t flipped; uint64_t BitBoardPossible = PossibleMoves(P, O); unsigned long Move; int score = -64; NodeCounter++; if (!BitBoardPossible){ if (HasMoves(O, P)) return -AlphaBeta(O, P, NodeCounter, -beta, -alpha); else //Game is over return BIND(EvalGameOver(P, empties), alpha, beta); } while (BitBoardPossible) { Move = BitScanLSB(BitBoardPossible); RemoveLSB(BitBoardPossible); flipped = flip(P, O, Move); score = -AlphaBeta(O ^ flipped, P ^ (1ULL << Move) ^ flipped, NodeCounter, -beta, -alpha); if (score >= beta) return beta; if (score > alpha) alpha = score; } return alpha; }
void MethodHandles::jump_from_method_handle(MacroAssembler* _masm, Register method, Register temp, bool for_compiler_entry) { assert(method == rmethod, "interpreter calling convention"); Label L_no_such_method; __ cbz(rmethod, L_no_such_method); __ verify_method_ptr(method); if (!for_compiler_entry && JvmtiExport::can_post_interpreter_events()) { Label run_compiled_code; // JVMTI events, such as single-stepping, are implemented partly by avoiding running // compiled code in threads for which the event is enabled. Check here for // interp_only_mode if these events CAN be enabled. __ ldrb(rscratch1, Address(rthread, JavaThread::interp_only_mode_offset())); __ cbnz(rscratch1, run_compiled_code); __ ldr(rscratch1, Address(method, Method::interpreter_entry_offset())); __ br(rscratch1); __ BIND(run_compiled_code); } const ByteSize entry_offset = for_compiler_entry ? Method::from_compiled_offset() : Method::from_interpreted_offset(); __ ldr(rscratch1,Address(method, entry_offset)); __ br(rscratch1); __ bind(L_no_such_method); __ far_jump(RuntimeAddress(StubRoutines::throw_AbstractMethodError_entry())); }
void MethodHandles::verify_klass(MacroAssembler* _masm, Register obj, SystemDictionary::WKID klass_id, const char* error_message) { Klass** klass_addr = SystemDictionary::well_known_klass_addr(klass_id); KlassHandle klass = SystemDictionary::well_known_klass(klass_id); Register temp = rdi; Register temp2 = noreg; LP64_ONLY(temp2 = rscratch1); // used by MacroAssembler::cmpptr Label L_ok, L_bad; BLOCK_COMMENT("verify_klass {"); __ verify_oop(obj); __ testptr(obj, obj); __ jcc(Assembler::zero, L_bad); __ push(temp); if (temp2 != noreg) __ push(temp2); #define UNPUSH { if (temp2 != noreg) __ pop(temp2); __ pop(temp); } __ load_klass(temp, obj); __ cmpptr(temp, ExternalAddress((address) klass_addr)); __ jcc(Assembler::equal, L_ok); intptr_t super_check_offset = klass->super_check_offset(); __ movptr(temp, Address(temp, super_check_offset)); __ cmpptr(temp, ExternalAddress((address) klass_addr)); __ jcc(Assembler::equal, L_ok); UNPUSH; __ bind(L_bad); __ STOP(error_message); __ BIND(L_ok); UNPUSH; BLOCK_COMMENT("} verify_klass"); }
int main(int argc,char *argv[]){ int sock,newsock; int portNum,pid; socklen_t clientLen; struct sockaddr_in server_addr; struct sockaddr_in client_addr; char buffer[1000]; if(argc != 2){ printf("ERROR, wrong number of arguments!\n"); printf("./ftps portNumber"); exit(0); } sock = SOCKET(AF_INET,SOCK_STREAM,0); if(sock < 0){ printf("ERROR OPENING SOCKET!"); exit(0); } /*Sets up connection for the server */ //portNum = atoi(argv[1]); server_addr.sin_family = AF_INET; server_addr.sin_addr.s_addr = 0; server_addr.sin_port = htons(SERVERPORT); if(BIND(sock,(struct sockaddr *)&server_addr,sizeof(server_addr)) < 0){ perror("ERROR binding to socket!"); exit(0); } receiveFile(sock); return 0; }
void MethodHandles::jump_from_method_handle(MacroAssembler* _masm, Register method, Register temp, bool for_compiler_entry) { assert(method == rbx, "interpreter calling convention"); __ verify_method_ptr(method); if (!for_compiler_entry && JvmtiExport::can_post_interpreter_events()) { Label run_compiled_code; // JVMTI events, such as single-stepping, are implemented partly by avoiding running // compiled code in threads for which the event is enabled. Check here for // interp_only_mode if these events CAN be enabled. #ifdef _LP64 Register rthread = r15_thread; #else Register rthread = temp; __ get_thread(rthread); #endif // interp_only is an int, on little endian it is sufficient to test the byte only // Is a cmpl faster? __ cmpb(Address(rthread, JavaThread::interp_only_mode_offset()), 0); __ jccb(Assembler::zero, run_compiled_code); __ jmp(Address(method, Method::interpreter_entry_offset())); __ BIND(run_compiled_code); } const ByteSize entry_offset = for_compiler_entry ? Method::from_compiled_offset() : Method::from_interpreted_offset(); __ jmp(Address(method, entry_offset)); }
bool TcpServer::init(int port_num) { int rc; bool rtn; const int reuse_addr = 1; //int err; SOCKLEN_T addrSize = 0; rc = SOCKET(AF_INET, SOCK_STREAM, 0); if (this->SOCKET_FAIL != rc) { this->setSrvrHandle(rc); LOG_DEBUG("Socket created, rc: %d", rc); LOG_DEBUG("Socket handle: %d", this->getSrvrHandle()); SET_REUSE_ADDR(this->getSrvrHandle(), reuse_addr); // Initialize address data structure memset(&this->sockaddr_, 0, sizeof(this->sockaddr_)); this->sockaddr_.sin_family = AF_INET; this->sockaddr_.sin_addr.s_addr = INADDR_ANY; this->sockaddr_.sin_port = HTONS(port_num); addrSize = sizeof(this->sockaddr_); rc = BIND(this->getSrvrHandle(), (sockaddr *)&(this->sockaddr_), addrSize); if (this->SOCKET_FAIL != rc) { LOG_INFO("Server socket successfully initialized"); rc = LISTEN(this->getSrvrHandle(), 1); if (this->SOCKET_FAIL != rc) { LOG_INFO("Socket in listen mode"); rtn = true; } else { LOG_ERROR("Failed to set socket to listen"); rtn = false; } } else { LOG_ERROR("Failed to bind socket, rc: %d", rc); CLOSE(this->getSrvrHandle()); rtn = false; } } else { LOG_ERROR("Failed to create socket, rc: %d", rc); rtn = false; } return rtn; }
void MethodHandles::verify_klass(MacroAssembler* _masm, Register obj, SystemDictionary::WKID klass_id, const char* error_message) { InstanceKlass** klass_addr = SystemDictionary::well_known_klass_addr(klass_id); KlassHandle klass = SystemDictionary::well_known_klass(klass_id); Register temp = rscratch2; Register temp2 = rscratch1; // used by MacroAssembler::cmpptr Label L_ok, L_bad; BLOCK_COMMENT("verify_klass {"); __ verify_oop(obj); __ cbz(obj, L_bad); __ push(RegSet::of(temp, temp2), sp); __ load_klass(temp, obj); __ cmpptr(temp, ExternalAddress((address) klass_addr)); __ br(Assembler::EQ, L_ok); intptr_t super_check_offset = klass->super_check_offset(); __ ldr(temp, Address(temp, super_check_offset)); __ cmpptr(temp, ExternalAddress((address) klass_addr)); __ br(Assembler::EQ, L_ok); __ pop(RegSet::of(temp, temp2), sp); __ bind(L_bad); __ stop(error_message); __ BIND(L_ok); __ pop(RegSet::of(temp, temp2), sp); BLOCK_COMMENT("} verify_klass"); }
// Helper to insert argument slots into the stack. // arg_slots must be a multiple of stack_move_unit() and <= 0 void MethodHandles::insert_arg_slots(MacroAssembler* _masm, RegisterOrConstant arg_slots, int arg_mask, Register rax_argslot, Register rbx_temp, Register rdx_temp, Register temp3_reg) { assert(temp3_reg == noreg, "temp3 not required"); assert_different_registers(rax_argslot, rbx_temp, rdx_temp, (!arg_slots.is_register() ? rsp : arg_slots.as_register())); #ifdef ASSERT verify_argslot(_masm, rax_argslot, "insertion point must fall within current frame"); if (arg_slots.is_register()) { Label L_ok, L_bad; __ cmpptr(arg_slots.as_register(), (int32_t) NULL_WORD); __ jccb(Assembler::greater, L_bad); __ testl(arg_slots.as_register(), -stack_move_unit() - 1); __ jccb(Assembler::zero, L_ok); __ bind(L_bad); __ stop("assert arg_slots <= 0 and clear low bits"); __ bind(L_ok); } else { assert(arg_slots.as_constant() <= 0, ""); assert(arg_slots.as_constant() % -stack_move_unit() == 0, ""); } #endif //ASSERT #ifdef _LP64 if (arg_slots.is_register()) { // clean high bits of stack motion register (was loaded as an int) __ movslq(arg_slots.as_register(), arg_slots.as_register()); } #endif // Make space on the stack for the inserted argument(s). // Then pull down everything shallower than rax_argslot. // The stacked return address gets pulled down with everything else. // That is, copy [rsp, argslot) downward by -size words. In pseudo-code: // rsp -= size; // for (rdx = rsp + size; rdx < argslot; rdx++) // rdx[-size] = rdx[0] // argslot -= size; BLOCK_COMMENT("insert_arg_slots {"); __ mov(rdx_temp, rsp); // source pointer for copy __ lea(rsp, Address(rsp, arg_slots, Address::times_ptr)); { Label loop; __ BIND(loop); // pull one word down each time through the loop __ movptr(rbx_temp, Address(rdx_temp, 0)); __ movptr(Address(rdx_temp, arg_slots, Address::times_ptr), rbx_temp); __ addptr(rdx_temp, wordSize); __ cmpptr(rdx_temp, rax_argslot); __ jccb(Assembler::less, loop); } // Now move the argslot down, to point to the opened-up space. __ lea(rax_argslot, Address(rax_argslot, arg_slots, Address::times_ptr)); BLOCK_COMMENT("} insert_arg_slots"); }
address AbstractInterpreterGenerator::generate_result_handler_for(BasicType type) { // // Registers alive // R3_RET // LR // // Registers updated // R3_RET // Label done; address entry = __ pc(); switch (type) { case T_BOOLEAN: // convert !=0 to 1 __ neg(R0, R3_RET); __ orr(R0, R3_RET, R0); __ srwi(R3_RET, R0, 31); break; case T_BYTE: // sign extend 8 bits __ extsb(R3_RET, R3_RET); break; case T_CHAR: // zero extend 16 bits __ clrldi(R3_RET, R3_RET, 48); break; case T_SHORT: // sign extend 16 bits __ extsh(R3_RET, R3_RET); break; case T_INT: // sign extend 32 bits __ extsw(R3_RET, R3_RET); break; case T_LONG: break; case T_OBJECT: // unbox result if not null __ cmpdi(CCR0, R3_RET, 0); __ beq(CCR0, done); __ ld(R3_RET, 0, R3_RET); __ verify_oop(R3_RET); break; case T_FLOAT: break; case T_DOUBLE: break; case T_VOID: break; default: ShouldNotReachHere(); } __ BIND(done); __ blr(); return entry; }
void clLocalizer::AfterConstruction() { iObject::AfterConstruction(); FLocalePath = "Localizer"; Env->Connect( L_EVENT_LOCALE_CHANGED, BIND( &clLocalizer::Event_LOCALE_CHANGED ) ); }
int main(int argc, char *argv[]) { int sockfd; struct addrinfo hints, *servinfo; int status; if (argc != 2) { printf("Usage: %s <port>\n", argv[0]); return 1; } printf("ftps: Starting server on port %s...\n", argv[1]); // Create output folder if (mkdir(OUTPUT_DIR, S_IRWXU) == -1) { int err = errno; if (err != EEXIST) { fprintf(stderr, "ftps: Error creating output directory: %s\n", strerror(err)); exit(1); } } // Setup structures memset(&hints, 0, sizeof hints); hints.ai_family = AF_INET; hints.ai_socktype = SOCK_STREAM; hints.ai_flags = AI_PASSIVE; if ((status = getaddrinfo(NULL, argv[1], &hints, &servinfo)) != 0) { fprintf(stderr, "ftps: getaddrinfo: %s\n", gai_strerror(status)); return 1; } // Get socket if ((sockfd = SOCKET(servinfo->ai_family, servinfo->ai_socktype, servinfo->ai_protocol)) == -1) { perror("ftps: socket"); exit(1); } // Bind if (BIND(sockfd, servinfo->ai_addr, servinfo->ai_addrlen) == -1) { perror("ftps: bind"); CLOSE(sockfd); exit(1); } // Accept - Block until connection while (ACCEPT(sockfd, servinfo->ai_addr, &(servinfo->ai_addrlen)) != 0); // Clean up freeaddrinfo(servinfo); // Wait for file then exit receiveFile(sockfd); CLOSE(sockfd); exit(0); return 0; }
void BIND(autogl_set_idle_event_callback) (int *flag) { if (*flag) { AutoGL_SetIdleEventCallback (BIND(autogl_idle)); } else { AutoGL_SetIdleEventCallback (NULL); } }
void Battle::playActionOver(cocostudio::Armature *armature, cocostudio::MovementEventType type, const char *name) { if (armature == m_pReadygo) { if (type == COMPLETE) { removeChild(armature); m_pReadygo = NULL; unmask(); BIND(BUND_ID_GLOBAL_TOUCH_MOVED, this, Battle::globalTouchMoved); g_pEventEngine->BundlerCall(BUND_ID_PLANE_FIRE, this, sizeof(this)); } } if (armature == m_pBossIn) { if (type == COMPLETE) { removeChild(armature); m_pBossIn = NULL; unmask(); const BossConfig * pconfig = g_pGameConfig->getBossConfig(m_pConfig->boss); m_pBoss = Boss::create(pconfig); addChild(m_pBoss, GRADE_ENEMY); if (m_pConfig->boss != "chisezhilang") { m_pBoss->setScale(g_pGameConfig->scaleEleMin); } else { m_pBoss->setScale(g_pGameConfig->scaleEleMin * 1.5); } m_pBoss->setPosition(Vec2(pconfig->pos.x * g_pGameConfig->scaleEleX, pconfig->pos.y * g_pGameConfig->scaleEleY)); m_pBoss->setRotation(pconfig->rotate); ActionInterval * action = MoveBy::create(2, Vec2(0, -500 * g_pGameConfig->scaleEleY)); m_pBoss->runAction(Sequence::create(action, CallFuncN::create(this, callfuncN_selector(Battle::playbossAi)), NULL)); } } if (armature == m_pMissionVictory) { if (type == COMPLETE) { Node * icon = g_pGameConfig->getIcon(m_equip.model, m_equip.type); icon->setPosition(Vec2(-200, -275)); icon->setScale(g_pGameConfig->scaleEleMin * 5); m_pMissionVictory->addChild(icon, GRADE_UI); icon->setOpacity(0); ActionInterval * scale = ScaleTo::create(.5f, g_pGameConfig->scaleEleMin * 1.5); ActionInterval * fadein = FadeIn::create(.5f); icon->runAction(Spawn::create(scale, fadein, NULL)); UNBIND(BUND_ID_GLOBAL_TOUCH_MOVED, this, Battle::globalTouchMoved); scheduleOnce(schedule_selector(Battle::returnMission), 2.0f); } } if (armature == m_pMissionFaild) { if (type == COMPLETE) { UNBIND(BUND_ID_GLOBAL_TOUCH_MOVED, this, Battle::globalTouchMoved); scheduleOnce(schedule_selector(Battle::returnMission), 2.0f); } } }
void clViewport::AfterConstruction() { #ifdef OS_WINDOWS DWORD dwVersion = 0; DWORD dwMajorVersion = 0; dwVersion = GetVersion(); // Get the Windows version. dwMajorVersion = ( DWORD )( LOBYTE( LOWORD( dwVersion ) ) ); if ( dwMajorVersion > 5 ) { /// Anything below WinXP without SP3 does not support High DPI, so we do not enable it on WinXP at all. SetHighDPIAware(); } StoreAndDisableStickyKeys(); if ( FTakeoverContext ) { ResizeViewport( 0, 0 ); } else #endif { #ifdef OS_WINDOWS if ( FRegisterWindowClass ) { RegisterWindowClass(); } if ( FExternalWindowHandle ) { RECT Rect; GetWindowRect( FExternalWindowHandle, &Rect ); FWidth = Rect.right - Rect.left; FHeight = Rect.bottom - Rect.top; } #endif RecreateViewport(); } ReinitializeViewport(); FMouseX = Env->Console->GetVar( "Viewport.MouseX" ); FMouseY = Env->Console->GetVar( "Viewport.MouseY" ); Env->Connect( L_EVENT_SURFACE_CHANGED, BIND( &clViewport::Event_SURFACE_CHANGED ) ); }
void clAudioSubSystem_OpenAL::AfterConstruction() { #if L_AUDIO_USE_OPENAL iAudioSubSystem::AfterConstruction(); // start thread FAudioThread = new clAudioThread(); FAudioThread->Start( Env, iThread::Priority_Low ); Env->Connect( L_EVENT_ACTIVATE, BIND( &clAudioSubSystem_OpenAL::Event_ACTIVATE ) ); #endif }
clAudioSubSystem_OpenAL::~clAudioSubSystem_OpenAL() { Env->Disconnect( L_EVENT_ACTIVATE, BIND( &clAudioSubSystem_OpenAL::Event_ACTIVATE ) ); StopAllC( "" ); Utils::DeallocateAll( FAnnouncers ); FModule = NULL; FAudioThread->Exit( true ); delete( FAudioThread ); }
Parser * parser__new( Interpreter *itp ) { Parser *p; Environment *e; if ( DEBUG__SAFE && !itp ) abort(); if ( instance_exists ) { ERROR( "parser__new: concurrent parser instances are not allowed" ); return 0; } p = NEW( Parser ); if ( !p ) return 0; p->interpreter = itp; e = interpreter__environment( itp ); #define BIND(x) p->TYPEOBJ( x ) = environment__resolve_type( e, NAMEOF( x ), FALSE ) if ( !( ( BIND( APPLY ) ) && ( BIND( ARRAY ) ) && ( BIND( CHARACTER ) ) && ( BIND( DOUBLE ) ) && ( BIND( INTEGER ) ) && ( BIND( NAME ) ) && ( BIND( STRING ) ) && ( BIND( TERM ) ) ) ) { free( p ); return 0; } #undef BIND p->manager = environment__manager( e ); p->locked = FALSE; p->exit_early = FALSE; instance_exists = TRUE; return p; }
CBox::CBox() { BIND(BUND_ID_CBOX_UNSELECTED, this, CBox::OnCmdUnSelected); m_pIcon = NULL; m_isSelected = false; //装备背景 m_pPanel = Sprite::create("UI/Public/Panel/equipInfoPanel.png"); m_pPanel->setAnchorPoint(Vec2(0, 0)); addChild(m_pPanel); setContentSize(m_pPanel->getContentSize()); //装备LV标签 Label * labelLv = Label::create("LV.", "WRYH.ttf", 35); labelLv->setVerticalAlignment(TextVAlignment::BOTTOM); labelLv->setAnchorPoint(Vec2(0, 0)); labelLv->setPosition(Vec2(800, 130)); m_pPanel->addChild(labelLv); m_pLv = Label::create("", "WRYH.ttf", 40); m_pLv->setVerticalAlignment(TextVAlignment::BOTTOM); m_pLv->setAnchorPoint(Vec2(0, 0)); m_pLv->setPosition(Vec2(850, 130)); m_pPanel->addChild(m_pLv); m_pLabelName = Label::create("", "WRYH.ttf", 45); m_pLabelName->setVerticalAlignment(TextVAlignment::BOTTOM); m_pLabelName->setAnchorPoint(Vec2(0, 0)); m_pLabelName->setPosition(Vec2(250, 125)); m_pPanel->addChild(m_pLabelName); m_pLabel1 = Label::create("", "WRYH.ttf", 45); m_pLabel1->setVerticalAlignment(TextVAlignment::BOTTOM); m_pLabel1->setAnchorPoint(Vec2(0, 0)); m_pLabel1->setPosition(Vec2(250, 40)); m_pPanel->addChild(m_pLabel1); m_pLabel2 = Label::create("", "WRYH.ttf", 45); m_pLabel2->setVerticalAlignment(TextVAlignment::BOTTOM); m_pLabel2->setAnchorPoint(Vec2(0, 0)); m_pLabel2->setPosition(Point(670, 40)); m_pPanel->addChild(m_pLabel2); m_pSelectIcon = Sprite::create("UI/Public/Button/selected.png"); m_pSelectIcon->setAnchorPoint(Vec2(0, 0)); m_pSelectIcon->setVisible(m_isSelected); m_pSelectIcon->setPosition(Point(1180, 70)); m_pPanel->addChild(m_pSelectIcon); }
bool UdpServer::init(int port_num) { int rc = this->SOCKET_FAIL; bool rtn; SOCKLEN_T addrSize = 0; /* Create a socket using: * AF_INET - IPv4 internet protocol * SOCK_DGRAM - UDP type * protocol (0) - System chooses */ rc = SOCKET(AF_INET, SOCK_DGRAM, 0); if (this->SOCKET_FAIL != rc) { this->setSockHandle(rc); LOG_DEBUG("Socket created, rc: %d", rc); LOG_DEBUG("Socket handle: %d", this->getSockHandle()); // Initialize address data structure memset(&this->sockaddr_, 0, sizeof(this->sockaddr_)); this->sockaddr_.sin_family = AF_INET; this->sockaddr_.sin_addr.s_addr = INADDR_ANY; this->sockaddr_.sin_port = HTONS(port_num); // This set the socket to be non-blocking (NOT SURE I WANT THIS) - sme //fcntl(sock_handle, F_SETFL, O_NONBLOCK); addrSize = sizeof(this->sockaddr_); rc = BIND(this->getSockHandle(), (sockaddr *)&(this->sockaddr_), addrSize); if (this->SOCKET_FAIL != rc) { rtn = true; LOG_INFO("Server socket successfully initialized"); } else { LOG_ERROR("Failed to bind socket, rc: %d", rc); CLOSE(this->getSockHandle()); rtn = false; } } else { LOG_ERROR("Failed to create socket, rc: %d", rc); rtn = false; } return rtn; }
void MethodHandles::verify_klass(MacroAssembler* _masm, Register obj_reg, SystemDictionary::WKID klass_id, Register temp_reg, Register temp2_reg, const char* error_message) { Klass** klass_addr = SystemDictionary::well_known_klass_addr(klass_id); KlassHandle klass = SystemDictionary::well_known_klass(klass_id); Label L_ok, L_bad; BLOCK_COMMENT("verify_klass {"); __ verify_oop(obj_reg); __ cmpdi(CCR0, obj_reg, 0); __ beq(CCR0, L_bad); __ load_klass(temp_reg, obj_reg); __ load_const_optimized(temp2_reg, (address) klass_addr); __ ld(temp2_reg, 0, temp2_reg); __ cmpd(CCR0, temp_reg, temp2_reg); __ beq(CCR0, L_ok); __ ld(temp_reg, klass->super_check_offset(), temp_reg); __ cmpd(CCR0, temp_reg, temp2_reg); __ beq(CCR0, L_ok); __ BIND(L_bad); __ stop(error_message); __ BIND(L_ok); BLOCK_COMMENT("} verify_klass"); }
int main(int ac,char*av[]) { char sin[73],sout[100000]; int dit = 100; if (1 < ac) { if (strlen(av[1]) != strspn(av[1],"0123456789")) return 0*fprintf(stderr,"use: %s [duration] dit in ms, default %d\n",*av,dit); dit = BIND(atoi(av[1]),1,1000); } sprintf(dah," -n -f 440 -l %d -D %d",3*dit,dit); sprintf(dih," -n -f 440 -l %d -D %d",dit,dit); sprintf(medium," -n -D %d",(3-1)*dit); sprintf(word," -n -D %d",(7-(3-1)-1)*dit); while (NULL != fgets(sin,72,stdin)) puts(translate(sin,sout)); return 0; }