Beispiel #1
0
void retro_init()
{
        int frames = 0;
        int c, d;
        install_timer();
        install_int_ex(timer_rout, BPS_TO_TIMER(100));
	install_int_ex(onesec, BPS_TO_TIMER(1));
	midi_init();

        initpc();

        struct retro_log_callback log;
   unsigned colorMode = RETRO_PIXEL_FORMAT_XRGB8888;
   screen_pitch = 0;

   if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log))
      log_cb = log.log;
   else
      log_cb = NULL;

   if (environ_cb(RETRO_ENVIRONMENT_GET_PERF_INTERFACE, &perf_cb))
      perf_get_cpu_features_cb = perf_cb.get_cpu_features;
   else
      perf_get_cpu_features_cb = NULL;

   environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &colorMode);


   environ_cb(RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE, &rumble);
}
Beispiel #2
0
/* timer_calibrate_retrace:
 *  Times several vertical retraces, and calibrates the retrace syncing
 *  code accordingly.
 */
static void dzdos_timer_calibrate_retrace()
{
   int ot = _dz_timer_use_retrace;
   int c;

   #define AVERAGE_COUNT   4

   _dz_timer_use_retrace = FALSE;
   dzdos_vsync_speed = 0;

   /* time several retraces  - taken out as irrelevant, see above.*/
   for (c=0; c<AVERAGE_COUNT; c++) {
/*       _enter_critical(); */
/*       _vga_vsync(); */
/*       dzdos_set_timer(0); */
/*       _vga_vsync(); */
/*       dzdos_vsync_speed += dzdos_read_timer(); */
/*       _exit_critical(); */
   }

   dzdos_set_timer(dzdos_timer_delay);

   dzdos_vsync_speed /= AVERAGE_COUNT;

   /* sanity check to discard bogus values */
   if ((dzdos_vsync_speed > BPS_TO_TIMER(40)) || (dzdos_vsync_speed < BPS_TO_TIMER(110)))
      dzdos_vsync_speed = BPS_TO_TIMER(70);

   dzdos_vsync_counter = dzdos_vsync_speed;
   _dz_timer_use_retrace = ot;
}
Beispiel #3
0
/*  allegInitializations()

Initializes allegro and its associated packages (algif), as well as installing
hardware settings for mouse, keyboard, sound, timers, and the screen.
Autochecks for errors, and displays message and exits(1) on error.

*/
void allegInitializations()
{
	int error = 0;
	srand(time(0));
   error |= allegro_init ();
	algif_init ();

   	set_color_depth (16);
   	//set_gfx_mode(GFX_AUTODETECT_WINDOWED, 900,600,0,0);
   	set_gfx_mode(GFX_AUTODETECT_FULLSCREEN, 1024,768,0,0);
   	install_sound(DIGI_AUTODETECT, MIDI_AUTODETECT, NULL);
   	install_keyboard ();
   	install_mouse();
   	error |= install_timer();
   	error |= install_int_ex(incrementTimer, BPS_TO_TIMER(60));
   	error |= install_int_ex(incrementUpdateCounter, BPS_TO_TIMER(4));
   	error |= install_int_ex(incrementAnimateCounter, BPS_TO_TIMER(8));
   	error |= install_int_ex(incrementEconomyCounter, BPM_TO_TIMER(60));
   	error |= install_int_ex(incrementFireCounter, BPS_TO_TIMER(12));
	if (error)
	{
		set_gfx_mode(GFX_TEXT, 1024,768,0,0);
		allegro_message("Allegro Failed to Initialize!");
		exit(1);
	}

}
Beispiel #4
0
/* _set_current_refresh_rate:
 *  Sets the current refresh rate.
 *  (This function must be called by the gfx drivers)
 */
void _set_current_refresh_rate(int rate)
{
   /* sanity check to discard bogus values */
   if ((rate<40) || (rate>200))
      rate = 0;

   current_refresh_rate = rate;

   /* adjust retrace speed */
   _vsync_speed = rate ? BPS_TO_TIMER(rate) : BPS_TO_TIMER(70);
}
Beispiel #5
0
/* do_open_fli:
 *  Worker function used by open_fli() and open_memory_fli().
 */
static int do_open_fli(void)
{
   long speed;

   /* read the header */
   if (_fli_read_header(&fli_header) != 0) {
      close_fli();
      return FLI_ERROR;
   }

   /* check magic numbers */
   if (((fli_header.bits_a_pixel != 8) && (fli_header.bits_a_pixel != 0)) ||
       ((fli_header.type != FLI_MAGIC1) && (fli_header.type != FLI_MAGIC2))) {
      close_fli();
      return FLI_ERROR;
   }

   if (fli_header.width == 0)
      fli_header.width = 320;

   if (fli_header.height == 0)
      fli_header.height = 200;

   /* create the frame bitmap */
   fli_bitmap = create_bitmap_ex(8, fli_header.width, fli_header.height);
   if (!fli_bitmap) {
      close_fli();
      return FLI_ERROR;
   }

   reset_fli_variables();
   fli_frame = 0;
   fli_timer = 2;
   fli_status = FLI_OK;

   /* install the timer handler */
   LOCK_VARIABLE(fli_timer);
   LOCK_FUNCTION(fli_timer_callback);

   if (fli_header.type == FLI_MAGIC1)
      speed = BPS_TO_TIMER(70) * (long)fli_header.speed;
   else
      speed = MSEC_TO_TIMER((long)fli_header.speed);

   if (speed == 0)
      speed = BPS_TO_TIMER(70);

   install_int_ex(fli_timer_callback, speed);

   return fli_status;
}
Beispiel #6
0
void init_frame_speed()
{
	LOCK_VARIABLE(frame_counter);
	LOCK_FUNCTION(increment_frame_counter);

    if(install_int_ex(increment_frame_counter, BPS_TO_TIMER(1000))<0)return;
}
Beispiel #7
0
bool OSD::Init (bool fFirstInit_/*=false*/)
{
    bool fRet = false;

#ifndef _DEBUG
    // Ignore Ctrl-C and Ctrl-Break in release modes
    signal(SIGINT, SIG_IGN);
#endif

#ifdef ALLEGRO_WINDOWS
    // We'll do our own error handling, so suppress any windows error dialogs
    SetErrorMode(SEM_FAILCRITICALERRORS);
#endif

    LOCK_VARIABLE(OSD::s_nTicks);
    LOCK_FUNCTION(TimerCallback);

    if (fFirstInit_ && !fAllegroInit)
        allegro_init();

    install_int_ex(TimerCallback, BPS_TO_TIMER(EMULATED_FRAMES_PER_SECOND));

    fRet = true;
    return fRet;
}
Beispiel #8
0
static int init_vidmode ()
{
	int i;
	RGB p;

	install_keyboard();
	install_timer();
	/*install_mouse();*/

	LOCK_VARIABLE (clock_ticks);
	LOCK_FUNCTION (tick_increment);

	install_int_ex (tick_increment, BPS_TO_TIMER (TICK_SECONDS));

	screen_buffer = create_bitmap (GFX_WIDTH, GFX_HEIGHT);
	clear(screen_buffer);

	clock_count = 0;
	clock_ticks = 0;

	set_gfx_mode(GFX_VGA, GFX_WIDTH, GFX_HEIGHT, 0, 0);

	for(i = 0; i < 32; i++) {
		p.r = palette[(i*3)+0];
		p.g = palette[(i*3)+1];
		p.b = palette[(i*3)+2];
		set_color(i, &p);
	}

	return err_OK;
}
Beispiel #9
0
void Time::init()
{
	install_timer();
	LOCK_VARIABLE(myCurrentTick);
	LOCK_FUNCTION(callback);
	install_int_ex(callback, BPS_TO_TIMER(Time::TicksPerSecond));
}
Beispiel #10
0
void set_up_timer()
{
  install_timer();
  srand(time(NULL));
  LOCK_VARIABLE(elapsed_time);
  LOCK_FUNCTION(__inc_elapsed_time);
  install_int_ex(__inc_elapsed_time, BPS_TO_TIMER(1000));
}
Beispiel #11
0
void sleep_timeout(void)
{
   remove_int(sleep_timeout);
   if(sleep_want_fade)
      install_int_ex(sleep_fadeout, BPS_TO_TIMER(2));
   else
      need_to_quit_program = TRUE;
}
Beispiel #12
0
void clock_init()
{
  // Install timer related stuff
  LOCK_VARIABLE(clock_var);
  LOCK_FUNCTION(clock_inc);

  install_int_ex(clock_inc, BPS_TO_TIMER(1000));
}
int main()
{
	Game_sys game;

	LOCK_VARIABLE( counter ); // FPS control
	LOCK_FUNCTION( incrctrl );
	install_int_ex( incrctrl, BPS_TO_TIMER( 30 ) );

	game.LoadFiles();
	game.ConfigureMusic();

	while( !game.GetDone() && game.GetGameState() == 1 ) // splash screen and story
	{
        while( counter > 0 )
        {
		game.UpdateSplashNStory();
		counter -= 1;
        }
		game.DrawCrntScreen();
	}

	game.ConfigureMusic();

	while( !game.GetDone() && game.GetGameState() == 2 ) // gameplay
	{
        while( counter > 0 )
        {
		game.Update();
		counter -= 1;
        }
		game.Draw();
	}

	game.ConfigureMusic();

	while( !game.GetDone() && game.GetGameState() == 3 ) // story good end
	{
        while( counter > 0 )
        {
		game.UpdateSplashNStory();
		counter -= 1;
        }
		game.DrawCrntScreen();
	}

	while( !game.GetDone() && game.GetGameState() == 4 ) // story bad end
	{
        while( counter > 0 )
        {
		game.UpdateSplashNStory();
		counter -= 1;
        }
		game.DrawCrntScreen();
	}


	return 0;
}
Beispiel #14
0
/**
 * Initialization routine.
 *
 * Sets all stars to the starting position. Their initial coordinates
 * are determined in the main loop. Also installs the algorithm timer.
 */
void initialize_starfield() {
    for (int a = 0; a < STAR_AMOUNT; ++a) {
        starfield[a].z = 0;
    }
    // Install algorithm selection timer.
    install_int_ex(update_starfield_counter, BPS_TO_TIMER(60));
    // Set up the initial star positions.
    set_star_pos_algo();
    initialize_star_positions();
}
Beispiel #15
0
int main()
{
  std::srand(std::time(NULL));

  allegro_init();
  install_timer();
  install_keyboard();
//   install_mouse();
  install_joystick(JOY_TYPE_AUTODETECT);

  override_config_file(redir("defnot.ini").c_str());

  gfx_widescreen = get_config_int("Game", "Widescreen", gfx_widescreen);
  gfx_fullscreen = get_config_int("Game", "Fullscreen", gfx_fullscreen);

  if (!setup_gfx() != 0) {
    allegro_message("Unable to setup the graphics mode\n");
    return 1;
  }

//   if (gfx_capabilities & GFX_HW_CURSOR) {
//     enable_hardware_cursor();
//     select_mouse_cursor(MOUSE_CURSOR_ARROW);
//     show_mouse(screen);
//   }

  if (!load_media()) {
    allegro_message("Unable to load data files to play the game\n");
    return 1;
  }

  // install the timer to control the game speed
  LOCK_VARIABLE(beats);
  LOCK_FUNCTION(timer_control);

  beats = 0;
  install_int_ex(timer_control, BPS_TO_TIMER(BPS));

  // insert the callback routine for the close-button
  LOCK_VARIABLE(continuing);
  LOCK_FUNCTION(close_button);

  set_close_button_callback(close_button);

  // play the game
  game_loop();

  set_config_int("Game", "Widescreen", gfx_widescreen);
  set_config_int("Game", "Fullscreen", gfx_fullscreen);

  remove_int(timer_control);
  allegro_exit();
  return 0;
}
Beispiel #16
0
/* var_timer_simulate_retrace:
 *  Turns retrace syncing mode on or off.
 * However, we always fail, see above.
 */
void dzdos_var_timer_simulate_retrace(int enable)
{
   if (enable) {
/*       dzdos_timer_calibrate_retrace(); */
/*       _dz_timer_use_retrace = TRUE; */
      _dz_timer_use_retrace = FALSE;
   }
   else {
      _dz_timer_use_retrace = FALSE;
      dzdos_vsync_counter = dzdos_vsync_speed = BPS_TO_TIMER(70);
   }
}
Beispiel #17
0
// Setup game
void setup(){
  // Setup for FPS system
  LOCK_VARIABLE(ticks);
  LOCK_FUNCTION(ticker);
  install_int_ex(ticker, BPS_TO_TIMER(updates_per_second));

  LOCK_VARIABLE(game_time);
  LOCK_FUNCTION(game_time_ticker);
  install_int_ex(game_time_ticker, BPS_TO_TIMER(10));

  // Close button
  LOCK_FUNCTION(close_button_handler);
  set_close_button_callback(close_button_handler);

  // Game state
  int stateID = STATE_NULL;
  int nextState = STATE_NULL;

  // Variables
  closeGame = false;
}
Beispiel #18
0
int main(int argc, char **argv) {
    allegro_init();
    set_color_depth(32);
    set_gfx_mode(GFX_AUTODETECT_WINDOWED, SCRW, SCRH, 0, 0);
    install_keyboard();
    install_mouse();
    install_timer();

    LOCK_VARIABLE(timer);
    LOCK_FUNCTION(timerupdate);
    install_int_ex(timerupdate, BPS_TO_TIMER(TIMER_BPS));

    srand((unsigned)time(NULL));
    set_window_title("Skat");

    LOCK_FUNCTION(close_handler);
    set_close_button_callback(close_handler);

    cards = load_bitmap("images/cards.tga", NULL);
    game.p[0] = &human;
    game.p[1] = &cpu1;
    game.p[2] = &cpu2;
    human.choose_card = human_choose_card;
    cpu1.choose_card = cpu_choose_card;
    cpu2.choose_card = cpu_choose_card;
    human.choose_game = human_choose_game;
    cpu1.choose_game = cpu_choose_game;
    cpu2.choose_game = cpu_choose_game;
    human.reizen = human_reizen;
    cpu1.reizen = cpu_reizen;
    cpu2.reizen = cpu_reizen;
    human.schieben = human_schieben;
    cpu1.schieben = cpu_schieben;
    cpu2.schieben = cpu_schieben;
    human.kontra = human_kontra;
    cpu1.kontra = cpu_kontra;
    cpu2.kontra = cpu_kontra;
    human.name = "Stefan";
    cpu1.name = "Robert";
    cpu2.name = "Thomas";
    human.rtext = cpu1.rtext = cpu2.rtext = NULL;
    human.total_points = 0;
    cpu1.total_points = 0;
    cpu2.total_points = 0;

    enable_hardware_cursor();
    show_mouse(screen);

    buffered_do_dialog(main_dlg, -1);

    destroy_bitmap(cards);
}
Beispiel #19
0
/* Reprogram the PIC timer to fire at a specified value */
void timer_adjust(int hertz)
{
   int time;

   if (0 == hertz)
      time = 0;
   else
      time = BPS_TO_TIMER(hertz);

   outportb(0x43, 0x34);
   outportb(0x40, time & 0xFF);
   outportb(0x40, time >> 8);
}
Beispiel #20
0
int main()
{
    inicia_allegro(500,450);
    inicia_audio(70,70);

    BITMAP *nave = load_bitmap("nave.bmp",NULL);
    BITMAP *nube = load_tga("Galaxy2.tga",NULL);
    BITMAP *bala = load_bitmap("Bala2.bmp", NULL);  // otra cosa
    BITMAP *buffer = create_bitmap(500,450);

    LOCK_VARIABLE(speed_counter);
    LOCK_FUNCTION(inc_speed_counter);

    install_int_ex(inc_speed_counter, BPS_TO_TIMER(30));

    int i = 450 , dsw = 0 , cont = 0;
    while(!key[KEY_ESC]){
        blit(nube,buffer,0,--i,0,0,500,450);
        if(i == 0)
        i=450;
        pintar_nave(nave,buffer,nav);

       if(key[KEY_UP]){
       nav.dir = 1;
       nav.y -= 1;
       }
       else if(key[KEY_DOWN]) {
       nav.dir = 1;
       nav.y += 2;
       }
       if(key[KEY_RIGHT]){
       nav.dir = 2;
       nav.x += 1;
       }
       else if(key[KEY_LEFT]){
       nav.dir = 0;
        nav.x -= 1;
        }
       else nav.dir = 1;

       blit(buffer,screen,0,0,0,0,500,450);
       rest(5);

    }

    destroy_bitmap(buffer);
    destroy_bitmap(nave);
    destroy_bitmap(nube);

    return 0;
}
void allegInitializations()
{
	int error = 0;
	srand(time(0));
   error |= allegro_init ();
	algif_init ();

   	set_color_depth (32);
   	set_gfx_mode(GFX_AUTODETECT_WINDOWED, 1024,768,0,0);
   	//set_gfx_mode(GFX_AUTODETECT_FULLSCREEN, 1024,768,0,0);
   	install_sound(DIGI_AUTODETECT, MIDI_AUTODETECT, NULL);
   	error |= install_keyboard ();
   	install_mouse();
   	error |= install_timer();
   	error |= install_int_ex(incrementTimer, BPS_TO_TIMER(130));
   	error |= install_int_ex(incrementMoveTimer, BPS_TO_TIMER(30));
	if (error)
	{
		set_gfx_mode(GFX_TEXT, 1024,768,0,0);
		allegro_message("Allegro Failed to Initialize!");
		exit(1);
	}

}
Beispiel #22
0
//Game Loop
bool ce_game::start_game(){
	//Create the tick timer functions
	LOCK_VARIABLE(ticks);
	LOCK_FUNCTION(ticker);
	install_int_ex(ticker, BPS_TO_TIMER(fps));

	//----------GameLoop----------
	while (isPlaying || end_timer > 0 || start_timer > 0){

		//Wait until a tick has happened
		while(ticks == 0){
			rest(1);
		}
		
		//If there is a tick pending update the logic and remve the tick
		while(ticks > 0){

			//Do game logic or decriment end/start timers
			if (isPlaying){
				checkEscape();
				update();
				checkState();
			}else if (start_timer >= 0){
				if (start_timer == 0){
					isPlaying = true;
					start_timer = -1;
				}else{
					start_timer--;
				}
			}else{
				end_timer--;
			}

			ticks--;
		}
		
		//Draw game or start/end screens
		if (start_timer > 0){
			drawStart();
		}else if (isPlaying || end_timer > 150){
			draw();
		}else{
			drawEnd();
		}
	}

	return hasWon;
}
Beispiel #23
0
//Allegro init fun!
void techInit(){
     allegro_init(); // all Allegro programs need this
     set_color_depth(32);
     set_gfx_mode(GFX_AUTODETECT_WINDOWED, WIDTH, HEIGHT, 0, 0);
     
     srand((unsigned)time(0)); 
     
     screenBuffer = create_bitmap(WIDTH, HEIGHT);
     install_keyboard();
     install_mouse();

     LOCK_VARIABLE(speed_counter);
     LOCK_FUNCTION(increment_speed_counter);
     install_int_ex(increment_speed_counter,BPS_TO_TIMER(120));
     /* add other initializations here*/
}
void Init_video(char* argv[])
{
	allegro_init();
	install_timer();
	install_keyboard(); 
	install_joystick(JOY_TYPE_AUTODETECT);
	request_refresh_rate(FPS_VIDEO);
	set_color_depth(32);
	/*set_gfx_mode(GFX_AUTODETECT_FULLSCREEN, 320, 240, 0, 0);*/
	set_gfx_mode(GFX_AUTODETECT_WINDOWED, 320, 240, 0, 0);
	set_window_title(game_name);
	clear_to_color(screen, makecol(0, 0, 0));
	LOCK_VARIABLE(ticks);
	LOCK_FUNCTION(ticker);
	install_int_ex(ticker, BPS_TO_TIMER(FPS_VIDEO));
}
Beispiel #25
0
int main(int argc, char **argv) {
    srand((unsigned)time(NULL));

    allegro_init();
    install_keyboard();
    install_timer();
    set_color_depth(32);
    set_gfx_mode(GFX_AUTODETECT_WINDOWED, 800, 600, 0, 0);
    BITMAP *orig_screen = screen;
    screen = create_bitmap(SCREEN_W, SCREEN_H);

    LOCK_VARIABLE(timer);
    LOCK_FUNCTION(timer_increment);
    install_int_ex(timer_increment, BPS_TO_TIMER(60));

    int need_redraw = 1;
    Game game;
    init_game(&game);

    while(!game.end) {
        for(; timer > 0; --timer) {
            need_redraw = 1;
            get_input(&game);
            update_game(&game);

            if(timer > 4) {
                timer = 0;
                break;
            }
        }

        if(need_redraw) {
            clear_to_color(screen, makecol(0,0,0));
            draw_game(&game, screen);
            blit(screen, orig_screen, 0, 0, 0, 0, SCREEN_W, SCREEN_H);
        }
        else
            sched_yield();
    }

    delete_list(game.asteroids);
    delete_list(game.shot);
    delete_list(game.particles);

    return 0;
}
Beispiel #26
0
int _ji_system_init()
{
  /* Install timer related stuff.  */
  LOCK_VARIABLE(ji_clock);
  LOCK_VARIABLE(m_b);
  LOCK_FUNCTION(clock_inc);

  if (install_int_ex(clock_inc, BPS_TO_TIMER(1000)) < 0)
    return -1;

  if (screen)
    jmouse_poll();

  moved = true;
  mouse_cursor_type = kNoCursor;

  return 0;
}
//---------------------------------------------------
void initAllegroTimer()
{
	if(isInit)
		return;
	LOCK_VARIABLE(speed_counter);
	LOCK_VARIABLE(milliSec);  
	LOCK_VARIABLE(fps);
	LOCK_VARIABLE(frame_counter);

	LOCK_FUNCTION(inc_milliSec);
	LOCK_FUNCTION(increment_speed_counter); 
	LOCK_FUNCTION(fps_proc);
	
	install_int(inc_milliSec, 10);// every second    //ever 10 of a sec 
	install_int_ex(increment_speed_counter, BPS_TO_TIMER(60));
	install_int(fps_proc, 1000); 

	isInit = true;
}
Beispiel #28
0
Datei: lcd.c Projekt: cravo/damp
void lcd_init(void)
{
   set_config_file(damp_ini_file);

   /* Load the driver */

   lcd_load_driver(get_config_string("[lcd]","driver","NONE"));

   /* Call the driver's init function */

   lcd_external_function("lcd_driver_init");

   /* Read LCD variables from the ini file */

   lcd_scroll_speed = get_config_int("[lcd]","scroll_speed",4);
   lcd_display_width = get_config_int("[lcd]","display_width",16);
   lcd_display_lines = get_config_int("[lcd]","display_lines",2);
   lcd_require_update = FALSE;

   /* Set up the scroller */

   lcd_scroll_pos = 0;
   sprintf(lcd_scroll_text,"%*c\n",lcd_display_width,' ');

   LOCK_FUNCTION(lcd_scroll);
   LOCK_VARIABLE(lcd_scroll_pos);
   LOCK_VARIABLE(lcd_require_update);
   install_int_ex(lcd_scroll,BPS_TO_TIMER(lcd_scroll_speed));

   /* Display driver details */

   printf("======================================================================\n");
   printf("DAMP LCD Driver\n");
   printf("======================================================================\n");
   printf("Driver name        : %s\n",lcd_driver_name);
   printf("Driver version     : %.2f\n",lcd_driver_version);
   printf("Author name        : %s\n",lcd_driver_author);
   printf("Author email       : %s\n",lcd_driver_author_email);
   printf("Driver description : %s\n",lcd_driver_description);
   printf("\n\n");

}
Beispiel #29
0
void allocate_credits(void)
{
    unsigned int tlen = 0;
    int i;

    for (cc = credits; *cc; ++cc)
    {
        if (strlen(*cc) > tlen)
        {
            tlen = strlen(*cc);
        }
    }
    wk = create_bitmap(8 * tlen, 64);
    for (i = 0; i < 32; ++i)
    {
        etab[i] = i * i * (3 * 32 - 2 * i) / 32 / 32;
    }
    cc = credits;
    LOCK_FUNCTION(ticker);
    LOCK_VARIABLE(ticks);
    install_int_ex(ticker, BPS_TO_TIMER(60));
}
Beispiel #30
0
void InitTimer() {
	if (installed) return;

	Log("Initialize timer");

	install_timer();
	LOCK_VARIABLE(systemtime);
	LOCK_VARIABLE(timer_count);
	LOCK_VARIABLE(tick);
	LOCK_VARIABLE(pixel_scroll_timer);
	LOCK_VARIABLE(tile_scroll_timer);
	LOCK_VARIABLE(backupct);
	LOCK_VARIABLE(idlect);
	LOCK_VARIABLE(xz);
	LOCK_VARIABLE(yz);
	LOCK_VARIABLE(xzd);
	LOCK_VARIABLE(yzd);
	LOCK_VARIABLE(ssaver_enabled);
	LOCK_FUNCTION(_maped_timer_handler);
	install_int_ex(_maped_timer_handler, BPS_TO_TIMER(100));
	installed=true;
}