Beispiel #1
0
int32_t bind2engine(ENGINE e,struct connection *c,
    CCB_PROCESS_PKT cb_process_packet,CCB_DISCONNECT cb_disconnect)
{
    c->cb_process_packet = cb_process_packet;
    c->cb_disconnect = cb_disconnect;
	start_recv(c);
	return Bind2Engine(e,c->socket,IoFinish,NULL);
}
Beispiel #2
0
void accept_callback(SOCK s,void *ud)
{
	ENGINE *engine = (ENGINE*)ud;
	struct connection *c = connection_create(s,0,SINGLE_THREAD,on_process_packet,remove_client);
	add_client(c);
	setNonblock(s);
	connection_start_recv(c);
	Bind2Engine(*engine,s,RecvFinish,SendFinish,NULL);
}
Beispiel #3
0
void accept_callback(HANDLE s,void *ud)
{
	HANDLE *engine = (HANDLE*)ud;	
	struct connection *c = connection_create(s,0,SINGLE_THREAD,on_process_packet,remove_client);
	printf("cli fd:%d\n",s);
	setNonblock(s);
	//·¢³öµÚÒ»¸ö¶ÁÇëÇó
	connection_start_recv(c);
	Bind2Engine(*engine,s,RecvFinish,SendFinish);
}
Beispiel #4
0
void accept_callback(HANDLE s,void *ud)
{
	HANDLE *engine = (HANDLE*)ud;	
	struct connection *c = connection_create(s,0,0,on_process_packet,remove_client);
	add_client(c);
	printf("cli fd:%d\n",s);
	setNonblock(s);
	//发出第一个读请求
	connection_start_recv(c);
	Bind2Engine(*engine,s,RecvFinish,SendFinish);
}
Beispiel #5
0
void accept_callback(SOCKET s,void *ud)
{
	DWORD err_code = 0;
	HANDLE *iocp = (HANDLE*)ud;
	struct connection *c = connection_create(s,1,on_process_packet,remove_client);
	add_client(c);
	//++clientcount;
	printf("cli fd:%d\n",s);
	Bind2Engine(*iocp,(Socket_t)c);
	//发出第一个读请求
	connection_recv(c);
}