Beispiel #1
0
/*
==============
BotAI
==============
*/
int BotAI( int client, float thinktime ) {
	bot_state_t *bs;
	char buf[1024], *args;
	int j;

	trap_EA_ResetInput( client, NULL );
	//
	bs = botstates[client];
	if ( !bs || !bs->inuse ) {
		BotAI_Print( PRT_FATAL, "client %d hasn't been setup\n", client );
		return BLERR_AICLIENTNOTSETUP;
	}

	//retrieve the current client state
	BotAI_GetClientState( client, &bs->cur_ps );

	//retrieve any waiting console messages
	while ( trap_BotGetServerCommand( client, buf, sizeof( buf ) ) ) {
		//have buf point to the command and args to the command arguments
		args = strchr( buf, ' ' );
		if ( !args ) {
			continue;
		}
		*args++ = '\0';

		//remove color espace sequences from the arguments
		Q_CleanStr( args );

		//botai_import.Print(PRT_MESSAGE, "ConsoleMessage: \"%s\"\n", buf);
		if ( !Q_stricmp( buf, "cp " ) ) { /*CenterPrintf*/
		} else if ( !Q_stricmp( buf, "cs" ) )                                                      { /*ConfigStringModified*/
		} else if ( !Q_stricmp( buf, "print" ) )                                                                                                                       {
			trap_BotQueueConsoleMessage( bs->cs, CMS_NORMAL, args );
		} else if ( !Q_stricmp( buf, "chat" ) ) {
			trap_BotQueueConsoleMessage( bs->cs, CMS_CHAT, args );
		} else if ( !Q_stricmp( buf, "tchat" ) ) {
			trap_BotQueueConsoleMessage( bs->cs, CMS_CHAT, args );
		} else if ( !Q_stricmp( buf, "scores" ) ) { /*FIXME: parse scores?*/
		} else if ( !Q_stricmp( buf, "clientLevelShot" ) )                                                                    { /*ignore*/
		}
	}
	//add the delta angles to the bot's current view angles
	for ( j = 0; j < 3; j++ ) {
		bs->viewangles[j] = AngleMod( bs->viewangles[j] + SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) );
	}
	//increase the local time of the bot
	bs->ltime += thinktime;
	//
	bs->thinktime = thinktime;
	//origin of the bot
	VectorCopy( bs->cur_ps.origin, bs->origin );
	//eye coordinates of the bot
	VectorCopy( bs->cur_ps.origin, bs->eye );
	bs->eye[2] += bs->cur_ps.viewheight;
	//get the area the bot is in
	bs->areanum = BotPointAreaNum( bs->origin );
	//the real AI
	BotDeathmatchAI( bs, thinktime );
	//set the weapon selection every AI frame
	trap_EA_SelectWeapon( bs->client, bs->weaponnum );
	//subtract the delta angles
	for ( j = 0; j < 3; j++ ) {
		bs->viewangles[j] = AngleMod( bs->viewangles[j] - SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) );
	}
	//everything was ok
	return BLERR_NOERROR;
}
Beispiel #2
0
/*
==============
BotAI
==============
*/
int BotAI(int playernum, float thinktime) {
	bot_state_t *bs;
	char buf[1024], *args;
	int j;

	EA_ResetInput(playernum);
	//
	bs = botstates[playernum];
	if (!bs || !bs->inuse) {
		BotAI_Print(PRT_FATAL, "BotAI: player %d is not setup\n", playernum);
		return qfalse;
	}

	//retrieve the current player state
	if (!BotAI_GetPlayerState( playernum, &bs->cur_ps )) {
		BotAI_Print(PRT_FATAL, "BotAI: failed to get player state for player %d\n", playernum);
		return qfalse;
	}

	//retrieve any waiting server commands
	while( trap_BotGetServerCommand(playernum, buf, sizeof(buf)) ) {
		//have buf point to the command and args to the command arguments
		args = strchr( buf, ' ');
		if (!args) continue;
		*args++ = '\0';

		//remove color espace sequences from the arguments
		RemoveColorEscapeSequences( args );

		if (!Q_stricmp(buf, "cp "))
			{ /*CenterPrintf*/ }
		else if (!Q_stricmp(buf, "cs"))
			{ /*ConfigStringModified*/ }
		else if (!Q_stricmp(buf, "print")) {
			//remove first and last quote from the chat message
			memmove(args, args+1, strlen(args));
			args[strlen(args)-1] = '\0';
			BotQueueConsoleMessage(bs->cs, CMS_NORMAL, args);
		}
		else if (!Q_stricmp(buf, "chat") || !Q_stricmp(buf, "tell")) {
			//remove first and last quote from the chat message
			memmove(args, args+1, strlen(args));
			args[strlen(args)-1] = '\0';
			BotQueueConsoleMessage(bs->cs, CMS_CHAT, args);
		}
		else if (!Q_stricmp(buf, "tchat")) {
			//remove first and last quote from the chat message
			memmove(args, args+1, strlen(args));
			args[strlen(args)-1] = '\0';
			BotQueueConsoleMessage(bs->cs, CMS_CHAT, args);
		}
#ifdef MISSIONPACK
		else if (!Q_stricmp(buf, "vchat")) {
			BotVoiceChatCommand(bs, SAY_ALL, args);
		}
		else if (!Q_stricmp(buf, "vtchat")) {
			BotVoiceChatCommand(bs, SAY_TEAM, args);
		}
		else if (!Q_stricmp(buf, "vtell")) {
			BotVoiceChatCommand(bs, SAY_TELL, args);
		}
#endif
		else if (!Q_stricmp(buf, "scores"))
			{ /*FIXME: parse scores?*/ }
		else if (!Q_stricmp(buf, "clientLevelShot"))
			{ /*ignore*/ }
	}
	//add the delta angles to the bot's current view angles
	for (j = 0; j < 3; j++) {
		bs->viewangles[j] = AngleMod(bs->viewangles[j] + SHORT2ANGLE(bs->cur_ps.delta_angles[j]));
	}
	//increase the local time of the bot
	bs->ltime += thinktime;
	//
	bs->thinktime = thinktime;
	//origin of the bot
	VectorCopy(bs->cur_ps.origin, bs->origin);
	//eye coordinates of the bot
	VectorCopy(bs->cur_ps.origin, bs->eye);
	bs->eye[2] += bs->cur_ps.viewheight;
	//get the area the bot is in
	bs->areanum = BotPointAreaNum(bs->origin);
	//the real AI
	BotDeathmatchAI(bs, thinktime);
	//set the weapon selection every AI frame
	EA_SelectWeapon(bs->playernum, bs->weaponnum);
	//subtract the delta angles
	for (j = 0; j < 3; j++) {
		bs->viewangles[j] = AngleMod(bs->viewangles[j] - SHORT2ANGLE(bs->cur_ps.delta_angles[j]));
	}
	//everything was ok
	return qtrue;
}
Beispiel #3
0
/*
 * BotAI
 */
int
BotAI(int client, float thinktime)
{
	bot_state_t *bs;
	char	buf[1024], *args;
	int	j;

	trap_EA_ResetInput(client);
	bs = botstates[client];
	if(!bs || !bs->inuse){
		BotAI_Print(PRT_FATAL, "BotAI: client %d is not setup\n", client);
		return qfalse;
	}

	/* retrieve the current client state */
	BotAI_GetClientState(client, &bs->cur_ps);

	/* retrieve any waiting server commands */
	while(trap_BotGetServerCommand(client, buf, sizeof(buf))){
		/* have buf point to the command and args to the command arguments */
		args = strchr(buf, ' ');
		if(!args) continue;
		*args++ = '\0';

		/* remove color espace sequences from the arguments */
		RemoveColorEscapeSequences(args);

		if(!Q_stricmp(buf, "cp ")){	/*CenterPrintf*/
		}else if(!Q_stricmp(buf, "cs")){/*ConfigStringModified*/
		}else if(!Q_stricmp(buf, "print")){
			/* remove first and last quote from the chat message */
			memmove(args, args+1, strlen(args));
			args[strlen(args)-1] = '\0';
			trap_BotQueueConsoleMessage(bs->cs, CMS_NORMAL, args);
		}else if(!Q_stricmp(buf, "chat")){
			/* remove first and last quote from the chat message */
			memmove(args, args+1, strlen(args));
			args[strlen(args)-1] = '\0';
			trap_BotQueueConsoleMessage(bs->cs, CMS_CHAT, args);
		}else if(!Q_stricmp(buf, "tchat")){
			/* remove first and last quote from the chat message */
			memmove(args, args+1, strlen(args));
			args[strlen(args)-1] = '\0';
			trap_BotQueueConsoleMessage(bs->cs, CMS_CHAT, args);
		}
#ifdef MISSIONPACK
		else if(!Q_stricmp(buf, "vchat"))
			BotVoiceChatCommand(bs, SAY_ALL, args);
		else if(!Q_stricmp(buf, "vtchat"))
			BotVoiceChatCommand(bs, SAY_TEAM, args);
		else if(!Q_stricmp(buf, "vtell"))
			BotVoiceChatCommand(bs, SAY_TELL, args);

#endif
		else if(!Q_stricmp(buf, "scores")){		/*FIXME: parse scores?*/
		}else if(!Q_stricmp(buf, "clientLevelShot")){	/*ignore*/
		}
	}
	/* add the delta angles to the bot's current view angles */
	for(j = 0; j < 3; j++)
		bs->viewangles[j] =
			modeuler(bs->viewangles[j] +
				SHORT2ANGLE(bs->cur_ps.delta_angles[j]));
	/* increase the local time of the bot */
	bs->ltime += thinktime;
	bs->thinktime = thinktime;
	/* origin of the bot */
	copyv3(bs->cur_ps.origin, bs->origin);
	/* eye coordinates of the bot */
	copyv3(bs->cur_ps.origin, bs->eye);
	bs->eye[2] += bs->cur_ps.viewheight;
	/* get the area the bot is in */
	bs->areanum = BotPointAreaNum(bs->origin);
	/* the real AI */
	BotDeathmatchAI(bs, thinktime);
	/* set the weapon selection every AI frame */
	trap_EA_SelectWeapon(bs->client, bs->weaponnum);
	/* subtract the delta angles */
	for(j = 0; j < 3; j++)
		bs->viewangles[j] =
			modeuler(bs->viewangles[j] -
				SHORT2ANGLE(bs->cur_ps.delta_angles[j]));
	/* everything was ok */
	return qtrue;
}