Beispiel #1
0
/*
=============
Undo_AddBrush
=============
*/
void Undo_AddBrush(brush_t *pBrush)
{
	if (!g_lastundo)
	{
		Sys_Status("Undo_AddBrushList: no last undo.\n");
		return;
	}
	if (g_lastundo->entitylist.next != &g_lastundo->entitylist)
	{
		Sys_Status("Undo_AddBrushList: WARNING adding brushes after entity.\n");
	}
	//if the brush is already in the undo
	if (Undo_BrushInUndo(g_lastundo, pBrush))
		return;
	//clone the brush
	brush_t* pClone = Brush_FullClone(pBrush);
	//save the ID of the owner entity
	pClone->ownerId = pBrush->owner->entityId;

	if (pBrush->owner && !(pBrush->owner->eclass->nShowFlags & ECLASS_WORLDSPAWN)) {
		Undo_AddEntity(pBrush->owner);
	}

	//save the old undo ID for previous undos
	pClone->undoId = pBrush->undoId;
	Brush_AddToList (pClone, &g_lastundo->brushlist);
	//
	g_undoMemorySize += Brush_MemorySize(pClone);
}
Beispiel #2
0
/*
=============
Undo_Clear

  Clears the undo buffer.
=============
*/
void Undo_Clear(void)
{
	undo_t *undo, *nextundo;
	brush_t *pBrush, *pNextBrush;
	entity_t *pEntity, *pNextEntity;

	Undo_ClearRedo();
	for (undo = g_undolist; undo; undo = nextundo)
	{
		nextundo = undo->next;
		for (pBrush = undo->brushlist.next ; pBrush != NULL && pBrush != &undo->brushlist ; pBrush = pNextBrush)
		{
			pNextBrush = pBrush->next;
			g_undoMemorySize -= Brush_MemorySize(pBrush);
			Brush_Free(pBrush);
		}
		for (pEntity = undo->entitylist.next; pEntity != NULL && pEntity != &undo->entitylist; pEntity = pNextEntity)
		{
			pNextEntity = pEntity->next;
			g_undoMemorySize -= Entity_MemorySize(pEntity);
			Entity_Free(pEntity);
		}
		g_undoMemorySize -= sizeof(undo_t);
		Mem_Free(undo);
	}
	g_undolist = NULL;
	g_lastundo = NULL;
	g_undoSize = 0;
	g_undoMemorySize = 0;
	g_undoId = 1;
}
Beispiel #3
0
/*
=============
Undo_FreeFirstUndo
=============
*/
void Undo_FreeFirstUndo(void)
{
	undo_t *undo;
	brush_t *pBrush, *pNextBrush;
	entity_t *pEntity, *pNextEntity;

	//remove the oldest undo from the undo buffer
	undo = g_undolist;
	g_undolist = g_undolist->next;
	g_undolist->prev = NULL;
	//
	for (pBrush = undo->brushlist.next ; pBrush != NULL && pBrush != &undo->brushlist ; pBrush = pNextBrush)
	{
		pNextBrush = pBrush->next;
		g_undoMemorySize -= Brush_MemorySize(pBrush);
		Brush_Free(pBrush);
	}
	for (pEntity = undo->entitylist.next; pEntity != NULL && pEntity != &undo->entitylist; pEntity = pNextEntity)
	{
		pNextEntity = pEntity->next;
		g_undoMemorySize -= Entity_MemorySize(pEntity);
		Entity_Free(pEntity);
	}
	g_undoMemorySize -= sizeof(undo_t);
	Mem_Free(undo);
	g_undoSize--;
}
Beispiel #4
0
/*
=============
Undo_AddBrush
=============
*/
void Undo_AddBrush(brush_t *pBrush)
{
	// spog - disable undo if undo levels = 0
	if (g_PrefsDlg.m_nUndoLevels == 0)
	{
#ifdef DBG_UNDO
		Sys_Printf("Undo_AddBrush: undo is disabled.\n");
#endif
		return;
	}

	if (!g_lastundo)
	{
		Sys_Printf("Undo_AddBrushList: no last undo.\n");
		return;
	}
	if (g_lastundo->entitylist.next != &g_lastundo->entitylist)
	{
		Sys_Printf("Undo_AddBrushList: WARNING adding brushes after entity.\n");
	}
	//if the brush is already in the undo
	if (Undo_BrushInUndo(g_lastundo, pBrush))
		return;
	//clone the brush
	brush_t* pClone = Brush_FullClone(pBrush);
	//save the ID of the owner entity
	pClone->ownerId = pBrush->owner->entityId;
	//save the old undo ID for previous undos
	pClone->undoId = pBrush->undoId;
	Brush_AddToList (pClone, &g_lastundo->brushlist);
	//
	g_undoMemorySize += Brush_MemorySize(pClone);
}
int Entity_MemorySize( entity_t *e )
{
    brush_t		*b;
    int			size;

    size = sizeof( entity_t ) + e->epairs.Size();
    for( b = e->brushes.onext; b != &e->brushes; b = b->onext )
    {
        size += Brush_MemorySize( b );
    }
    return( size );
}
Beispiel #6
0
/*
=============
Undo_AddBrushList
TTimo: some brushes are just there for UI, and the information is somewhere else
for patches it's in the patchMesh_t structure, so when we clone the brush we get that information (brush_t::pPatch)
but: models are stored in pBrush->owner->md3Class, and owner epairs and origin parameters are important
  so, we detect models and push the entity in the undo session (as well as it's BBox brush)
	same for other items like weapons and ammo etc.
=============
*/
void Undo_AddBrushList(brush_t *brushlist)
{
	// spog - disable undo if undo levels = 0
	if (g_PrefsDlg.m_nUndoLevels == 0)
	{
#ifdef DBG_UNDO
		Sys_Printf("Undo_AddBrushList: undo is disabled.\n");
#endif
		return;
	}

	brush_t *pBrush;

	if (!g_lastundo)
	{
		Sys_Printf("Undo_AddBrushList: no last undo.\n");
		return;
	}
	if (g_lastundo->entitylist.next != &g_lastundo->entitylist)
	{
		Sys_Printf("Undo_AddBrushList: WARNING adding brushes after entity.\n");
	}
	//copy the brushes to the undo
	for (pBrush = brushlist->next ; pBrush != NULL && pBrush != brushlist; pBrush=pBrush->next)
	{
		//if the brush is already in the undo
		//++timo FIXME: when does this happen?
		if (Undo_BrushInUndo(g_lastundo, pBrush))
			continue;
		// do we need to store this brush's entity in the undo?
		// if it's a fixed size entity, the brush that reprents it is not really relevant, it's used for selecting and moving around
		// what we want to store for undo is the owner entity, epairs and origin/angle stuff
		//++timo FIXME: if the entity is not fixed size I don't know, so I don't do it yet
		if (pBrush->owner->eclass->fixedsize == 1)
			Undo_AddEntity( pBrush->owner );
		// clone the brush
		brush_t* pClone = Brush_FullClone(pBrush);
		// save the ID of the owner entity
		pClone->ownerId = pBrush->owner->entityId;
		// save the old undo ID from previous undos
		pClone->undoId = pBrush->undoId;
		Brush_AddToList (pClone, &g_lastundo->brushlist);
		// track memory size used by undo
		g_undoMemorySize += Brush_MemorySize(pClone);
	}
}
Beispiel #7
0
/*
=============
Undo_AddBrushList
=============
*/
void Undo_AddBrushList(brush_t *brushlist)
{
	brush_t *pBrush;

	if (!g_lastundo)
	{
		Sys_Status("Undo_AddBrushList: no last undo.\n");
		return;
	}
	if (g_lastundo->entitylist.next != &g_lastundo->entitylist)
	{
		Sys_Status("Undo_AddBrushList: WARNING adding brushes after entity.\n");
	}
	//copy the brushes to the undo
	for (pBrush = brushlist->next ; pBrush != NULL && pBrush != brushlist; pBrush=pBrush->next)
	{
		//if the brush is already in the undo
		if (Undo_BrushInUndo(g_lastundo, pBrush))
			continue;
		//clone the brush
		brush_t* pClone = Brush_FullClone(pBrush);
		//save the ID of the owner entity
		pClone->ownerId = pBrush->owner->entityId;
		//save the old undo ID from previous undos
		pClone->undoId = pBrush->undoId;

		if ( pBrush->owner && pBrush->owner != world_entity ) {
			Undo_AddEntity(pBrush->owner);
		}


		Brush_AddToList (pClone, &g_lastundo->brushlist);
		//
		g_undoMemorySize += Brush_MemorySize(pClone);
	}
}
Beispiel #8
0
/*
=============
Undo_Redo
=============
*/
void Undo_Redo(void)
{
	undo_t *redo;
	brush_t *pBrush, *pNextBrush;
	entity_t *pEntity, *pNextEntity, *pRedoEntity;

	if (!g_lastredo)
	{
		Sys_Status("Nothing left to redo.\n");
		return;
	}
	if (g_lastundo)
	{
		if (!g_lastundo->done)
		{
			Sys_Status("WARNING: last undo not finished.\n");
		}
	}
	// get the last redo
	redo = g_lastredo;
	if (g_lastredo->prev) g_lastredo->prev->next = NULL;
	else g_redolist = NULL;
	g_lastredo = g_lastredo->prev;
	//
	Undo_GeneralStart(redo->operation);
	// remove current selection
	Select_Deselect();
	// move "created" brushes back to the last undo
	for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush = pNextBrush)
	{
		pNextBrush = pBrush->next;
		if (pBrush->redoId == redo->id)
		{
			//move the brush to the undo
			Brush_RemoveFromList(pBrush);
			Brush_AddToList(pBrush, &g_lastundo->brushlist);
			g_undoMemorySize += Brush_MemorySize(pBrush);
			pBrush->ownerId = pBrush->owner->entityId;
			Entity_UnlinkBrush(pBrush);
		}
	}
	// move "created" entities back to the last undo
	for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pNextEntity)
	{
		pNextEntity = pEntity->next;
		if (pEntity->redoId == redo->id)
		{
			// check if this entity is in the redo
			for (pRedoEntity = redo->entitylist.next; pRedoEntity != NULL && pRedoEntity != &redo->entitylist; pRedoEntity = pRedoEntity->next)
			{
				// move brushes to the redo entity
				if (pRedoEntity->entityId == pEntity->entityId)
				{
					pRedoEntity->brushes.next = pEntity->brushes.next;
					pRedoEntity->brushes.prev = pEntity->brushes.prev;
					pEntity->brushes.next = &pEntity->brushes;
					pEntity->brushes.prev = &pEntity->brushes;
				}
			}
			//
			//Entity_Free(pEntity);
			//move the entity to the redo
			Entity_RemoveFromList(pEntity);
			Entity_AddToList(pEntity, &g_lastundo->entitylist);
			g_undoMemorySize += Entity_MemorySize(pEntity);
		}
	}
	// add the undo entities back into the entity list
	for (pEntity = redo->entitylist.next; pEntity != NULL && pEntity != &redo->entitylist; pEntity = redo->entitylist.next)
	{
		//if this is the world entity
		if (pEntity->entityId == world_entity->entityId)
		{
			//free the epairs of the world entity
			Entity_FreeEpairs(world_entity);
			//set back the original epairs
			world_entity->epairs = pEntity->epairs;
			//free the world_entity clone that stored the epairs
			Entity_Free(pEntity);
		}
		else
		{
			Entity_RemoveFromList(pEntity);
			Entity_AddToList(pEntity, &entities);
		}
	}
	// add the redo brushes back into the selected brushes
	for (pBrush = redo->brushlist.next; pBrush != NULL && pBrush != &redo->brushlist; pBrush = redo->brushlist.next)
	{
		Brush_RemoveFromList(pBrush);
    	Brush_AddToList(pBrush, &active_brushes);
		for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next)
		{
			if (pEntity->entityId == pBrush->ownerId)
			{
				Entity_LinkBrush(pEntity, pBrush);
				break;
			}
		}
		//if the brush is not linked then it should be linked into the world entity
		if (pEntity == NULL || pEntity == &entities)
		{
			Entity_LinkBrush(world_entity, pBrush);
		}
		//build the brush
		//Brush_Build(pBrush);
		Select_Brush(pBrush);
    }
	//
	Undo_End();
	//
	common->Printf("%s redone.\n", redo->operation);
	//
	g_redoId--;
	// free the undo
	Mem_Free(redo);
	//
    g_bScreenUpdates = true; 
    Sys_UpdateWindows(W_ALL);
}
Beispiel #9
0
/*
=============
Undo_Undo
=============
*/
void Undo_Undo(void)
{
	undo_t *undo, *redo;
	brush_t *pBrush, *pNextBrush;
	entity_t *pEntity, *pNextEntity, *pUndoEntity;

	if (!g_lastundo)
	{
		Sys_Status("Nothing left to undo.\n");
		return;
	}
	if (!g_lastundo->done)
	{
		Sys_Status("Undo_Undo: WARNING: last undo not yet finished!\n");
	}
	// get the last undo
	undo = g_lastundo;
	if (g_lastundo->prev) g_lastundo->prev->next = NULL;
	else g_undolist = NULL;
	g_lastundo = g_lastundo->prev;

	//allocate a new redo
	redo = (undo_t *) Mem_ClearedAlloc(sizeof(undo_t), TAG_TOOLS);
	if (!redo) return;
	memset(redo, 0, sizeof(undo_t));
	redo->brushlist.next = &redo->brushlist;
	redo->brushlist.prev = &redo->brushlist;
	redo->entitylist.next = &redo->entitylist;
	redo->entitylist.prev = &redo->entitylist;
	if (g_lastredo) g_lastredo->next = redo;
	else g_redolist = redo;
	redo->prev = g_lastredo;
	redo->next = NULL;
	g_lastredo = redo;
	redo->time = Sys_DoubleTime();
	redo->id = g_redoId++;
	redo->done = true;
	redo->operation = undo->operation;

	//reset the redo IDs of all brushes using the new ID
	for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush = pBrush->next)
	{
		if (pBrush->redoId == redo->id)
		{
			pBrush->redoId = 0;
		}
	}
	for (pBrush = selected_brushes.next; pBrush != NULL && pBrush != &selected_brushes; pBrush = pBrush->next)
	{
		if (pBrush->redoId == redo->id)
		{
			pBrush->redoId = 0;
		}
	}
	//reset the redo IDs of all entities using thew new ID
	for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next)
	{
		if (pEntity->redoId == redo->id)
		{
			pEntity->redoId = 0;
		}
	}

	// remove current selection
	Select_Deselect();
	// move "created" brushes to the redo
	for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush=pNextBrush)
	{
		pNextBrush = pBrush->next;
		if (pBrush->undoId == undo->id)
		{
			//Brush_Free(pBrush);
			//move the brush to the redo
			Brush_RemoveFromList(pBrush);
			Brush_AddToList(pBrush, &redo->brushlist);
			//make sure the ID of the owner is stored
			pBrush->ownerId = pBrush->owner->entityId;
			//unlink the brush from the owner entity
			Entity_UnlinkBrush(pBrush);
		}
	}
	// move "created" entities to the redo
	for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pNextEntity)
	{
		pNextEntity = pEntity->next;
		if (pEntity->undoId == undo->id)
		{
			// check if this entity is in the undo
			for (pUndoEntity = undo->entitylist.next; pUndoEntity != NULL && pUndoEntity != &undo->entitylist; pUndoEntity = pUndoEntity->next)
			{
				// move brushes to the undo entity
				if (pUndoEntity->entityId == pEntity->entityId)
				{
					pUndoEntity->brushes.next = pEntity->brushes.next;
					pUndoEntity->brushes.prev = pEntity->brushes.prev;
					pEntity->brushes.next = &pEntity->brushes;
					pEntity->brushes.prev = &pEntity->brushes;
				}
			}
			//
			//Entity_Free(pEntity);
			//move the entity to the redo
			Entity_RemoveFromList(pEntity);
			Entity_AddToList(pEntity, &redo->entitylist);
		}
	}
	// add the undo entities back into the entity list
	for (pEntity = undo->entitylist.next; pEntity != NULL && pEntity != &undo->entitylist; pEntity = undo->entitylist.next)
	{
		g_undoMemorySize -= Entity_MemorySize(pEntity);
		//if this is the world entity
		if (pEntity->entityId == world_entity->entityId)
		{
			//free the epairs of the world entity
			Entity_FreeEpairs(world_entity);
			//set back the original epairs
			world_entity->epairs = pEntity->epairs;
			//free the world_entity clone that stored the epairs
			Entity_Free(pEntity);
		}
		else
		{
			Entity_RemoveFromList(pEntity);
			Entity_AddToList(pEntity, &entities);
			pEntity->redoId = redo->id;
		}
	}
	// add the undo brushes back into the selected brushes
	for (pBrush = undo->brushlist.next; pBrush != NULL && pBrush != &undo->brushlist; pBrush = undo->brushlist.next)
	{
		g_undoMemorySize -= Brush_MemorySize(pBrush);
		Brush_RemoveFromList(pBrush);
    	Brush_AddToList(pBrush, &active_brushes);
		for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next)
		{
			if (pEntity->entityId == pBrush->ownerId)
			{
				Entity_LinkBrush(pEntity, pBrush);
				break;
			}
		}
		//if the brush is not linked then it should be linked into the world entity
		if (pEntity == NULL || pEntity == &entities)
		{
			Entity_LinkBrush(world_entity, pBrush);
		}
		//build the brush
		//Brush_Build(pBrush);
		Select_Brush(pBrush);
		pBrush->redoId = redo->id;
    }
	//
	common->Printf("%s undone.\n", undo->operation);
	// free the undo
	g_undoMemorySize -= sizeof(undo_t);
	Mem_Free(undo);
	g_undoSize--;
	g_undoId--;
	if (g_undoId <= 0) g_undoId = 2 * g_undoMaxSize;
	//

	Sys_BeginWait();
	brush_t *b, *next;
	for (b = active_brushes.next ; b != NULL && b != &active_brushes ; b=next) {
		next = b->next;
		Brush_Build( b, true, false, false );
	}
	for (b = selected_brushes.next ; b != NULL && b != &selected_brushes ; b=next) {
		next = b->next;
		Brush_Build( b, true, false, false );
	}
	Sys_EndWait();

    g_bScreenUpdates = true; 
    Sys_UpdateWindows(W_ALL);
}
Beispiel #10
0
/*
=============
Undo_Undo
=============
*/
void Undo_Undo(boolean bSilent)
{
	// spog - disable undo if undo levels = 0
	if (g_PrefsDlg.m_nUndoLevels == 0)
	{
		Sys_Printf("Undo_Undo: undo is disabled.\n");
		return;
	}

	undo_t *undo, *redo;
	brush_t *pBrush, *pNextBrush;
	entity_t *pEntity, *pNextEntity, *pUndoEntity;

	if (!g_lastundo)
	{
		Sys_Printf("Nothing left to undo.\n");
		return;
	}
	if (!g_lastundo->done)
	{
		Sys_Printf("Undo_Undo: WARNING: last undo not yet finished!\n");
	}
	// get the last undo
	undo = g_lastundo;
	if (g_lastundo->prev) g_lastundo->prev->next = NULL;
	else g_undolist = NULL;
	g_lastundo = g_lastundo->prev;

	//allocate a new redo
	redo = (undo_t *) malloc(sizeof(undo_t));
	if (!redo) return;
	memset(redo, 0, sizeof(undo_t));
	redo->brushlist.next = &redo->brushlist;
	redo->brushlist.prev = &redo->brushlist;
	redo->entitylist.next = &redo->entitylist;
	redo->entitylist.prev = &redo->entitylist;
	if (g_lastredo) g_lastredo->next = redo;
	else g_redolist = redo;
	redo->prev = g_lastredo;
	redo->next = NULL;
	g_lastredo = redo;
	redo->time = Sys_DoubleTime();
	redo->id = g_redoId++;
	redo->done = true;
	redo->operation = undo->operation;

	//reset the redo IDs of all brushes using the new ID
	for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush = pBrush->next)
	{
		if (pBrush->redoId == redo->id)
		{
			pBrush->redoId = 0;
		}
	}
	for (pBrush = selected_brushes.next; pBrush != NULL && pBrush != &selected_brushes; pBrush = pBrush->next)
	{
		if (pBrush->redoId == redo->id)
		{
			pBrush->redoId = 0;
		}
	}
	//reset the redo IDs of all entities using thew new ID
	for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next)
	{
		if (pEntity->redoId == redo->id)
		{
			pEntity->redoId = 0;
		}
	}

	// deselect current sutff
	Select_Deselect();
	// move "created" brushes to the redo
	for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush=pNextBrush)
	{
		pNextBrush = pBrush->next;
		if (pBrush->undoId == undo->id)
		{
			//Brush_Free(pBrush);
			//move the brush to the redo
			Brush_RemoveFromList(pBrush);
			Brush_AddToList(pBrush, &redo->brushlist);
			//make sure the ID of the owner is stored
			pBrush->ownerId = pBrush->owner->entityId;
			//unlink the brush from the owner entity
			Entity_UnlinkBrush(pBrush);
		}
	}
	// move "created" entities to the redo
	for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pNextEntity)
	{
		pNextEntity = pEntity->next;
		if (pEntity->undoId == undo->id)
		{
			// check if this entity is in the undo
			for (pUndoEntity = undo->entitylist.next; pUndoEntity != NULL && pUndoEntity != &undo->entitylist; pUndoEntity = pUndoEntity->next)
			{
				// move brushes to the undo entity
				if (pUndoEntity->entityId == pEntity->entityId)
				{
					pUndoEntity->brushes.next = pEntity->brushes.next;
					pUndoEntity->brushes.prev = pEntity->brushes.prev;
					pEntity->brushes.next = &pEntity->brushes;
					pEntity->brushes.prev = &pEntity->brushes;
				}
			}
			//
			//Entity_Free(pEntity);
			//move the entity to the redo
			Entity_RemoveFromList(pEntity);
			Entity_AddToList(pEntity, &redo->entitylist);
		}
	}
	// add the undo entities back into the entity list
	for (pEntity = undo->entitylist.next; pEntity != NULL && pEntity != &undo->entitylist; pEntity = undo->entitylist.next)
	{
		g_undoMemorySize -= Entity_MemorySize(pEntity);
		//if this is the world entity
		if (pEntity->entityId == world_entity->entityId)
		{
			epair_t* tmp = world_entity->epairs;
			world_entity->epairs = pEntity->epairs;
      pEntity->epairs = tmp;
			Entity_Free(pEntity);
		}
		else
		{
			Entity_RemoveFromList(pEntity);
			Entity_AddToList(pEntity, &entities);
			pEntity->redoId = redo->id;
		}
	}
	// add the undo brushes back into the selected brushes
	for (pBrush = undo->brushlist.next; pBrush != NULL && pBrush != &undo->brushlist; pBrush = undo->brushlist.next)
	{
		//Sys_Printf("Owner ID: %i\n",pBrush->ownerId);
		g_undoMemorySize -= Brush_MemorySize(pBrush);
		Brush_RemoveFromList(pBrush);
    	Brush_AddToList(pBrush, &active_brushes);
		for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next) // fixes broken undo on entities
		{
			//Sys_Printf("Entity ID: %i\n",pEntity->entityId);
			if (pEntity->entityId == pBrush->ownerId)
			{
				Entity_LinkBrush(pEntity, pBrush);
				break;
			}
		}
		//if the brush is not linked then it should be linked into the world entity
		//++timo FIXME: maybe not, maybe we've lost this entity's owner!
		if (pEntity == NULL || pEntity == &entities)
		{
			Entity_LinkBrush(world_entity, pBrush);
		}
		//build the brush
		//Brush_Build(pBrush);
		Select_Brush(pBrush);
		pBrush->redoId = redo->id;
    }
	if (!bSilent)
		Sys_Printf("%s undone.\n", undo->operation);
	// free the undo
	g_undoMemorySize -= sizeof(undo_t);
	free(undo);
	g_undoSize--;
	g_undoId--;
	if (g_undoId <= 0) g_undoId = 2 * g_undoMaxSize;
	//
    g_bScreenUpdates = true;
    UpdateSurfaceDialog();
    Sys_UpdateWindows(W_ALL);
}
Beispiel #11
0
/*
   =============
   Undo_Redo
   =============
 */
void Undo_Redo( void ){
	// spog - disable undo if undo levels = 0
	if ( g_PrefsDlg.m_nUndoLevels == 0 ) {
		Sys_Printf( "Undo_Redo: undo is disabled.\n" );
		return;
	}

	undo_t *redo;
	brush_t *pBrush, *pNextBrush;
	entity_t *pEntity, *pNextEntity, *pRedoEntity;

	if ( !g_lastredo ) {
		Sys_Printf( "Nothing left to redo.\n" );
		return;
	}
	if ( g_lastundo ) {
		if ( !g_lastundo->done ) {
			Sys_Printf( "WARNING: last undo not finished.\n" );
		}
	}
	// get the last redo
	redo = g_lastredo;
	if ( g_lastredo->prev ) {
		g_lastredo->prev->next = NULL;
	}
	else{g_redolist = NULL; }
	g_lastredo = g_lastredo->prev;
	//
	Undo_GeneralStart( redo->operation );
	// remove current selection
	Select_Deselect();
	// move "created" brushes back to the last undo
	for ( pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush = pNextBrush )
	{
		pNextBrush = pBrush->next;
		if ( pBrush->redoId == redo->id ) {
			//move the brush to the undo
			Brush_RemoveFromList( pBrush );
			Brush_AddToList( pBrush, &g_lastundo->brushlist );
			g_undoMemorySize += Brush_MemorySize( pBrush );
			pBrush->ownerId = pBrush->owner->entityId;
			Entity_UnlinkBrush( pBrush );
		}
	}
	// move "created" entities back to the last undo
	for ( pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pNextEntity )
	{
		pNextEntity = pEntity->next;
		if ( pEntity->redoId == redo->id ) {
			// check if this entity is in the redo
			for ( pRedoEntity = redo->entitylist.next; pRedoEntity != NULL && pRedoEntity != &redo->entitylist; pRedoEntity = pRedoEntity->next )
			{
				// move brushes to the redo entity
				if ( pRedoEntity->entityId == pEntity->entityId ) {
					pRedoEntity->brushes.next = pEntity->brushes.next;
					pRedoEntity->brushes.prev = pEntity->brushes.prev;
					pEntity->brushes.next = &pEntity->brushes;
					pEntity->brushes.prev = &pEntity->brushes;
				}
			}
			//
			//Entity_Free(pEntity);
			//move the entity to the redo
			Entity_RemoveFromList( pEntity );
			Entity_AddToList( pEntity, &g_lastundo->entitylist );
			g_undoMemorySize += Entity_MemorySize( pEntity );
		}
	}
	// add the undo entities back into the entity list
	for ( pEntity = redo->entitylist.next; pEntity != NULL && pEntity != &redo->entitylist; pEntity = redo->entitylist.next )
	{
		//if this is the world entity
		if ( pEntity->entityId == world_entity->entityId ) {
			epair_t* tmp = world_entity->epairs;
			world_entity->epairs = pEntity->epairs;
			pEntity->epairs = tmp;
			Entity_Free( pEntity );
		}
		else
		{
			Entity_RemoveFromList( pEntity );
			Entity_AddToList( pEntity, &entities );
		}
	}
	// add the redo brushes back into the selected brushes
	for ( pBrush = redo->brushlist.next; pBrush != NULL && pBrush != &redo->brushlist; pBrush = redo->brushlist.next )
	{
		Brush_RemoveFromList( pBrush );
		Brush_AddToList( pBrush, &active_brushes );
		for ( pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next ) // fixes broken undo on entities
		{
			if ( pEntity->entityId == pBrush->ownerId ) {
				Entity_LinkBrush( pEntity, pBrush );
				break;
			}
		}
		//if the brush is not linked then it should be linked into the world entity
		if ( pEntity == NULL || pEntity == &entities ) {
			Entity_LinkBrush( world_entity, pBrush );
		}
		//build the brush
		//Brush_Build(pBrush);
		Select_Brush( pBrush );
	}
	//
	Undo_End();
	//
	Sys_Printf( "%s redone.\n", redo->operation );
	//
	g_redoId--;
	// free the undo
	free( redo );
	//
	g_bScreenUpdates = true;
	UpdateSurfaceDialog();
	Sys_UpdateWindows( W_ALL );
}