Beispiel #1
0
static int AppExit()
{
	SetNumLock(bNumlockStatus);

	DrvExit();						// Make sure any game driver is exitted
	FreeROMInfo();
	MediaExit();
	BurnLibExit();					// Exit the Burn library

#ifdef USE_SDL
	SDL_Quit();
#endif

	kailleraShutdown();

	FBALocaliseExit();

	if (hAccel) {
		DestroyAcceleratorTable(hAccel);
		hAccel = NULL;
	}

	SplashDestroy(1);

	CloseHandle(hMainThread);

	CloseDebugLog();

	return 0;
}
Beispiel #2
0
static int AppExit()
{
	if(bIconsLoaded) {
		// unload driver icons
		UnloadDrvIcons();
		bIconsLoaded = 0;
	}

	SetNumLock(bNumlockStatus);

	DrvExit();						// Make sure any game driver is exitted
	FreeROMInfo();
	MediaExit();
	BurnLibExit();					// Exit the Burn library

#ifdef USE_SDL
	SDL_Quit();
#endif

	FBALocaliseExit();

	if (hAccel) {
		DestroyAcceleratorTable(hAccel);
		hAccel = NULL;
	}

	SplashDestroy(1);

	CloseHandle(hMainThread);

	CloseDebugLog();

	return 0;
}
Beispiel #3
0
int main(int argc, char **argv )
{
	char path[MAX_PATH];

	BurnLibInit();		// init Burn core
	BurnPathsInit();	// init paths or create them if needed
/*
	if (argc < 2) {
		int c;
		printf ("Usage: %s <path to rom><shortname>.zip\n"
			"   ie: %s ./uopoko.zip\n"
			" Note: Path and .zip extension are mandatory.\n\n", argv[0], argv[0]);
		printf ("Supported (but not necessarily working) roms:\n\n");

		for(nBurnDrvSelect[0] = 0; nBurnDrvSelect[0] < nBurnDrvCount; nBurnDrvSelect[0]++) {
			nBurnDrvActive = nBurnDrvSelect[0];
			printf("%-20s ", BurnDrvGetTextA(DRV_NAME));
			c++;
			if(c == 3) {
				c = 0;
				printf("\n");
			}
		}
		printf ("\n\n");
		CreateCapexLists(); // generate rominfo.fba and zipname.fba
		return 0;
	}
*/
	ConfigGameDefault();

	// alter cfg if any param is given
	if (argc >= 2)
		parse_cmd(argc, argv, path);

	ConfigAppLoad();

	if((SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE)) < 0) {
		printf("Sdl failed to init\n");
		exit(0);
	}

	if (argc < 2)
		GuiRun();
	else {
		int drv;

		if((drv = FindDrvByFileName(path)) >= 0)
			RunEmulator(drv);
	}

	BurnLibExit();

	if (argc < 2)
		ConfigAppSave();
	SDL_Quit();

	return 0;
}
Beispiel #4
0
extern "C" int BurnLibInit()
{
	BurnLibExit();
	nBurnDrvCount = sizeof(pDriver) / sizeof(pDriver[0]);	// count available drivers

	cmc_4p_Precalc();

	return 0;
}
Beispiel #5
0
extern "C" INT32 BurnLibInit()
{
	BurnLibExit();
	nBurnDrvCount = sizeof(pDriver) / sizeof(pDriver[0]);	// count available drivers

	cmc_4p_Precalc();
	bBurnUseMMX = BurnCheckMMXSupport();

	return 0;
}
Beispiel #6
0
extern "C" int BurnLibInit()
{
	BurnLibExit();
	nBurnDrvCount = sizeof(pDriver) / sizeof(pDriver[0]);	// count available drivers

	cmc_4p_Precalc();
#ifdef BUILD_X86_ASM
	bBurnUseMMX = BurnCheckMMXSupport();
#endif

	return 0;
}
Beispiel #7
0
int main(int argc, char *argv[]) 
{
	UINT32 i=0;
	
	ConfigAppLoad(); 
	
	CheckFirstTime(); // check for first time run
	
	SDL_Init(SDL_INIT_TIMER|SDL_INIT_VIDEO);

	BurnLibInit(); 

	SDL_WM_SetCaption( "FBA, SDL port.", "FBA, SDL port.");
	SDL_ShowCursor(SDL_DISABLE);

	if (argc == 2)
	{
		for (i = 0; i < nBurnDrvCount; i++) {
			nBurnDrvSelect[0] = i;
			if (strcmp(BurnDrvGetTextA(0), argv[1]) == 0) {
				break;
			}
		}

		if (i == nBurnDrvCount) {
			printf("%s is not supported by FB Alpha.",argv[1]);
			return 1;
		}
	}

	InputInit();
	init_emu(i);
	
	RunMessageLoop();
	InputExit();

	DrvExit();
	ConfigAppSave();
	BurnLibExit();
	SDL_Quit();

	return 0;
}
Beispiel #8
0
static int AppExit()
{

	DrvExit(); // Make sure any game driver is exitted
	MediaExit();
	BurnLibExit(); // Exit the Burn library

	ConfigAppSave(); // Save config for the application

	//ayeye
	if(hAccel!=NULL)
	{
		DestroyAcceleratorTable(hAccel);
		hAccel=NULL;
	}
	if(hImm32!=NULL)
	{
		FreeLibrary(hImm32);
		hImm32=NULL;
	}

	return 0;
}
Beispiel #9
0
void run_fba_emulator(const char *fn)
{
	char build_version[] = "Finalburn Alpha Plus for Pi  ("__DATE__")";

	// process rom path and name
	char romname[MAX_PATH];
	if (BurnCacheInit(fn, romname))
		goto finish;

	if(config_options.option_showfps)
		bShowFPS=true;

	BurnLibInit();
	
	// find rom by name
	for (nBurnDrvSelect=0; nBurnDrvSelect<nBurnDrvCount; nBurnDrvSelect++)
		if ( strcasecmp(romname, BurnDrvGetTextA(DRV_NAME)) == 0 )
			break;
	if (nBurnDrvSelect >= nBurnDrvCount) {
		// unsupport rom ...
		nBurnDrvSelect = ~0U;
		logoutput ("rom not supported!\n");
		printf ("rom not supported!\n");
		goto finish;
	}
	
	logoutput("Attempt to initialise '%s'\n", BurnDrvGetTextA(DRV_FULLNAME));
	
	memset (titlefb, 0, 320*240*2);
	DrawString (build_version, (uint16*)&titlefb, 10, 20, 320);
	DrawString ("Based on FinalBurnAlpha", (uint16*)&titlefb, 10, 35, 320);
	DrawString ("Now loading ... ", (uint16 *)&titlefb, 10, 105, 320);	
	show_rom_loading_text("Open Zip", 0, 0);
	memcpy (VideoBuffer, titlefb, 320*240*2); 
	pi_video_flip();
	 	
	InpInit();
	InpDIP();
	
	VideoInit();

	if (DrvInit(nBurnDrvSelect, false) != 0) {
		logoutput ("Driver initialisation failed! Likely causes are:\n- Corrupt/Missing ROM(s)\n- I/O Error\n- Memory error\n\n");
		printf ("Driver initialisation failed! Likely causes are:\n- Corrupt/Missing ROM(s)\n- I/O Error\n- Memory error\n\n");
		goto finish;
	}

	RunReset();

	frame_count = 0;
	GameLooping = true;

	EZX_StartTicks();

	logoutput ("Lets go!\n");
	logflush();

	if (config_options.option_sound_enable)
	{
		int timer = 0, tick=0, i=0, fps = 0;
		bool bRenderFrame;

		if (SndOpen() == 0)
		{		
			while (GameLooping)
			{
					if (bShowFPS)
					{
						timer = EZX_GetTicks();
						if(timer-tick>1000000)
						{
							fps = nFramesRendered;
							nFramesRendered = 0;
							tick = timer;
						}
					}
					//We need to render more audio:  
		
					bRenderFrame=true; // Render last frame
					RunOneFrame(bRenderFrame,fps);

					update_audio_stream(pBurnSoundOut);
					pi_process_events();
			}
		}
	}
	else
	{
		int now, done=0, timer = 0, ticks=0, tick=0, i=0, fps = 0;
		unsigned int frame_limit = nBurnFPS/100, frametime = 100000000/nBurnFPS;
		
		while (GameLooping)
		{
			timer = EZX_GetTicks()/frametime;;
			if(timer-tick>frame_limit && bShowFPS)
			{
				fps = nFramesRendered;
				nFramesRendered = 0;
				tick = timer;
			}
			now = timer;
			ticks=now-done;
			if(ticks<1) continue;
			if(ticks>10) ticks=10;
			for (i=0; i<ticks-1; i++)
			{
				RunOneFrame(false,fps);	
			} 
			if(ticks>=1)
			{
				RunOneFrame(true,fps);	
			}
			
			done = now;
		}
	}
	
	logoutput ("Finished emulating\n");
	
finish:
	logoutput("---- Shutdown Finalburn Alpha plus ----\n\n");
	DrvExit();
	BurnLibExit();

	if (config_options.option_sound_enable)
		SndExit();
	VideoExit();
	InpExit();
	BurnCacheExit();
}
Beispiel #10
0
int main(int argc, char** argv) {

	SceCtrlData pad;
	
	getcwd(currentPath, MAX_PATH - 1);
	strcat(currentPath, "/");
	
	strcpy(szAppRomPath, currentPath);
	strcat(szAppRomPath, "ROMS/");
	
	int thid = sceKernelCreateThread(PBPNAME, CallbackThread, 0x11, 0xFA0, 0, 0);
	if(thid >= 0) sceKernelStartThread(thid, 0, 0);
	
	nGameStage = 1;
	init_gui();
	
	
	BurnLibInit();
	
	for (nBurnDrvSelect=0; nBurnDrvSelect<nBurnDrvCount; nBurnDrvSelect++) 
		if ( strcmp("aerofgt", BurnDrvGetText(DRV_NAME)) == 0 )
			break;
	if (nBurnDrvSelect >= nBurnDrvCount) nBurnDrvSelect = ~0U;
	
	bBurnUseASMCPUEmulation = false;
	
	nInterpolation = 3;
	pBurnSoundOut = 0;	//&mixbuf[0];
	nBurnSoundRate = SND_RATE;
	nBurnSoundLen = 0;	//SND_FRAME_SIZE;
	
	//BurnDrvGetFullSize(&VideoBufferWidth, &VideoBufferHeight);
	//printf("%d x %d \n", VideoBufferWidth, VideoBufferHeight);
	nBurnBpp = 2;
	nBurnPitch  = 512 * 2;
	BurnHighCol = HighCol16;
	
	int ret = 0;
	
	//DrvInit(nBurnDrvSelect, false);
	//if (nRet != 0) return 0;

	//BurnRecalcPal();
	//InpInit();
	//InpDIP();
	
	pBurnDraw = (unsigned char *) video_frame_addr(tex_frame, 0, 0);
	
	//szAppRomPath
	//strcat(ui_current_path, "roms");
	
	draw_ui_main();
	bGameRunning = 1;
	
	while( bGameRunning ) {
		sceCtrlReadBufferPositive(&pad, 1); 
		
		if ( nGameStage ) {

			do_ui_key( pad.Buttons );
			
			update_gui();
			sceDisplayWaitVblankStart();
			
		} else {
			
			if ( pad.Buttons & PSP_CTRL_LTRIGGER ) {
				
				scePowerSetClockFrequency(222, 222, 111);
				nGameStage = 1;
				draw_ui_main();
				
				continue;
			}
			
			InpMake(pad.Buttons);
			
			nFramesEmulated++;
			nCurrentFrame++;
			nFramesRendered++;
		
			pBurnDraw = (unsigned char *) video_frame_addr(tex_frame, 0, 0);
			BurnDrvFrame();
			pBurnDraw = NULL;
	
			update_gui();
			
		//sceDisplayWaitVblankStart();

		}

		
		show_frame = draw_frame;
		draw_frame = sceGuSwapBuffers();
	}

	scePowerSetClockFrequency(222, 222, 111);

	exit_gui();
	
	DrvExit();
	BurnLibExit();
	InpExit();
	
	sceKernelExitGame();
}