/* game, and either issuing a 'begin' or 'cancel' command for the created game */
T_void GuildUIConfirmCreateGame (T_void)
{
    DebugRoutine ("GuildUIConfirmCreateGame");

    /* switch control buttons to 'begin game' and 'cancel game' */
    ButtonDelete (G_joinButton);
    ButtonDelete (G_createButton);
    G_joinButton=ButtonCreate (6,
                               127,
                               "UI/GUILD/BEGIN",
                               FALSE,
                               KeyDual(KEY_SCAN_CODE_B,KEY_SCAN_CODE_ALT),
                               NULL,
                               GuildUIBeginGame);

    G_createButton=ButtonCreate (109,
                                 127,
                                 "UI/GUILD/CANCEL",
                                 FALSE,
                                 KeyDual(KEY_SCAN_CODE_C,KEY_SCAN_CODE_ALT),
                                 NULL,
                                 GuildUICancelCreateGame);


    /* delete adventure list box and replace with information */
    /* concerning status */
    TxtboxDelete (G_displayBoxes[GUILD_GAME_LIST]);
    TxtboxDelete (G_displayBoxes[GUILD_MAPS_LIST]);
    ButtonSetCallbacks (G_upButtons[GUILD_GAME_LIST],NULL,NULL);
    ButtonSetCallbacks (G_dnButtons[GUILD_GAME_LIST],NULL,NULL);
    ButtonSetCallbacks (G_upButtons[GUILD_MAPS_LIST],NULL,NULL);
    ButtonSetCallbacks (G_dnButtons[GUILD_MAPS_LIST],NULL,NULL);

    G_displayBoxes[GUILD_GAME_LIST]=TxtboxCreate (6,
                                                  28,
                                                  95,
                                                  75,
                                                  "FontTiny",
                                                  0,
                                                  0,
                                                  FALSE,
                                                  Txtbox_JUSTIFY_CENTER,
                                                  Txtbox_MODE_VIEW_NOSCROLL_FORM,
                                                  NULL);

    TxtboxSetData (G_displayBoxes[GUILD_GAME_LIST],
                   "^003Creating game:^007\r\rplease wait for\rother players\r\r^005Select begin button\rTo start game.");


    DebugEnd();
}
Beispiel #2
0
T_void HardFormStart(T_word32 formNum)
{
    T_word32 formID;

    DebugRoutine("HardFormStart");

    HardFormOpen = TRUE;
    /* All hard forms have an alternate output turned on. */
    MessageSetAlternateOutputOn();
    BannerUIModeOn();

    formNum -= STORE_ID_START;
    formID = formNum;
    DebugCheck(formNum < HARD_FORM_UNKNOWN);
    DebugCheck(G_currentForm == HARD_FORM_UNKNOWN);

//    if (formID!=HARD_FORM_TOWN)
    if (1) {
        /* create hardform close button */
        G_closeButton = ButtonCreate(196, 5, "UI/COMMON/CLOSEWIN", FALSE, 0,
                NULL, HardFormExit);
    } else {
        G_closeButton = NULL;
    }

    if (formNum >= 20)
        formNum = HARD_FORM_HOUSE;

    G_currentForm = formNum;

    if (G_callbackGroups[G_currentForm].start != NULL )
        G_callbackGroups[G_currentForm].start(formID);

    DebugEnd();
}
Beispiel #3
0
HMC ScrollBarCreateFromFile ( FILE* pFile ) {

	HSCROLLBAR hScroll;

	int nId, nX, nY, nWidth, nHeight, nButtonHeight, nShow, nBitmap;
	char pText[180];


	//read all the general info for the scroll bar
	fscanf ( pFile, "%i %i %i %i %i %i %i %i\n", &nId, &nX, &nY, &nWidth, &nHeight, &nButtonHeight, &nBitmap, &nShow );

	//create the main scroll bar window
	hScroll = ScrollBarCreate ( nId, nX, nY, nWidth, nHeight, nButtonHeight, nBitmap );

	if ( !hScroll ) return 0;


	//read info for the top button
	fscanf ( pFile, "%i %[^\n]\n", &nBitmap, pText );

	//id + 2 = top button
	HBUTTON hBut = ButtonCreate ( nId + 2, pText, 0, -nButtonHeight, nWidth, nButtonHeight, nBitmap );
	ScrollBarAddButton ( hScroll, (HMC) hBut );


	//get all the info for the bottom button now
	fscanf ( pFile, "%i %[^\n]\n", &nBitmap, pText );

	//create the next button, id+3 = bottom button
	hBut = ButtonCreate ( nId +3, pText, 0, nHeight - ( 2 * nButtonHeight), nWidth, nButtonHeight, nBitmap );
	ScrollBarAddButton ( hScroll, (HMC) hBut );


	//get all the info for the Slider now
	fscanf ( pFile, "%i %[^\n]\n", &nBitmap, pText );

	//create the next button, id+3 = bottom button
	hBut = ButtonCreate ( nId + 4, pText, 0, 0, nWidth, hScroll->nSliderHeight, nBitmap );
	ScrollBarAddButton ( hScroll, (HMC) hBut );

	ScrollBarShow ( (HMC) hScroll, nShow, 1 );

	return (HMC) hScroll;
}
Beispiel #4
0
T_formObjectID FormAddTextButton(
        T_word16 x1,
        T_word16 y1,
        T_byte8 *data,
        T_byte8 *picturename,
        T_byte8 *fontname,
        T_byte8 fcolor,
        T_byte8 bcolor,
        E_Boolean toggletype,
        T_word16 hotkey,
        T_word32 idnum)
{
    T_word16 i;
    T_buttonID buttonID;

    DebugRoutine("FormAddTextButton");
    DebugCheck(picturename!=NULL);

    G_formHasButtons = TRUE;
    for (i = 0; i < MAX_FORM_OBJECTS; i++) {
        /* find an empty slot */
        if (G_formObjectArray[i] == NULL ) {
            /* found one, create a new button */
            buttonID = ButtonCreate(x1, y1, picturename, toggletype, hotkey,
                    NULL, NULL );
            ButtonSetFont(buttonID, fontname);
            ButtonSetText(buttonID, data, fcolor);
            /* now that a button has been created, make an objstruct for it */
            G_formObjectArray[i] = FormCreateObject(FORM_OBJECT_BUTTON,
                    (T_formObjectID)buttonID, idnum);
            /* we made a new object struct, break from the loop */
            break;
        }
    }

    /* make sure we haven't exceeded any limits */
    DebugCheck(i!=MAX_FORM_OBJECTS);
    DebugEnd();
    /* return the ID for the object created */
    return (G_formObjectArray[i]);
}
T_void GuildUIStart  (T_word32 formNum)
{
    T_word16 i;

    const T_word16 arrowCoordX[4]=   { 97,  97,  200, 200};
    const T_word16 upArrowCoordY[4]= { 28,  77,  28,  77 };
    const T_word16 dnArrowCoordY[4]= { 67,  117, 67,  117};
    const T_word16 scrollBarY[4]=    { 38,  87,  38,  87 };
    const T_word16 dispWindowX1[4]=  { 6,   6,   109, 109};
    const T_word16 dispWindowY1[4]=  { 28,  77,  28,  77 };
    const T_word16 dispWindowX2[4]=  { 95,  95,  198, 198};
    const T_word16 dispWindowY2[4]=  { 75,  125, 75,  125};

    const E_TxtboxMode dispWindowMode[4]={Txtbox_MODE_SELECTION_BOX,
                                          Txtbox_MODE_VIEW_SCROLL_FORM,
                                          Txtbox_MODE_SELECTION_BOX,
                                          Txtbox_MODE_VIEW_SCROLL_FORM};

    const E_TxtboxJustify dispWindowJustify[4]={Txtbox_JUSTIFY_LEFT,
                                                Txtbox_JUSTIFY_LEFT,
                                                Txtbox_JUSTIFY_CENTER,
                                                Txtbox_JUSTIFY_CENTER};

    DebugRoutine ("GuildUIStart");

    /* load backdrop */
    G_backgroundPic=GraphicCreate (4,3,"UI/GUILD/GLDBACK");

    for (i=GUILD_GAME_LIST;i<=GUILD_MAPS_DESC;i++)
    {
        /* set up display textboxes */
        /* scroll bars and control arrows */
        G_displayBoxes[i]=TxtboxCreate (dispWindowX1[i],
                                        dispWindowY1[i],
                                        dispWindowX2[i],
                                        dispWindowY2[i],
                                        "FontTiny",
                                        0,
                                        0,
                                        FALSE,
                                        dispWindowJustify[i],
                                        dispWindowMode[i],
                                        NULL);
        TxtboxSetData (G_displayBoxes[i]," ");


        G_upButtons[i]=ButtonCreate (arrowCoordX[i],
                                     upArrowCoordY[i],
                                     "UI/COMMON/UPARROW",
                                     FALSE,
                                     0,
                                     NULL,
                                     GuildUIUpDisplay);
        ButtonSetData (G_upButtons[i],i);

        G_dnButtons[i]=ButtonCreate (arrowCoordX[i],
                                     dnArrowCoordY[i],
                                     "UI/COMMON/DNARROW",
                                     FALSE,
                                     0,
                                     NULL,
                                     GuildUIDnDisplay);
        ButtonSetData (G_dnButtons[i],i);

        if (i%2==0)
        {
            G_scrollBars[i]=GraphicCreate (arrowCoordX[i],
                                           scrollBarY[i],
                                           "UI/GUILD/SB1");
        }
        else
        {
            G_scrollBars[i]=GraphicCreate (arrowCoordX[i],
                                           scrollBarY[i],
                                           "UI/GUILD/SB1");
        }

        TxtboxSetScrollBarObjIDs(G_displayBoxes[i],G_upButtons[i],G_dnButtons[i],G_scrollBars[i]);
    }

    /* set up control buttons */
    G_joinButton=ButtonCreate (6,
                               127,
                               "UI/GUILD/JOIN",
                               FALSE,
                               KeyDual(KEY_SCAN_CODE_J,KEY_SCAN_CODE_ALT),
                               NULL,
                               GuildUIJoinGame);

    G_createButton=ButtonCreate (109,
                                 127,
                                 "UI/GUILD/CREATE",
                                 FALSE,
                                 KeyDual(KEY_SCAN_CODE_C,KEY_SCAN_CODE_ALT),
                                 NULL,
                                 GuildUICreateGame);

    /* build map list */
    GuildUIBuildMapList();

    /* initialize game/player listings */
    G_gameList=DoubleLinkListCreate();
    G_playerList=DoubleLinkListCreate();

    /* set up control callbacks */
    TxtboxSetCallback (G_displayBoxes[GUILD_MAPS_LIST],GuildDisplayMapInfo);
    TxtboxSetCallback (G_displayBoxes[GUILD_GAME_LIST],GuildDisplayGameInfo);

    /* notify server to send a list of active games */
    GuildUIRequestGameList();

    /* update graphics */
    GraphicUpdateAllGraphics();

    /* Set up what we are out. */
    ClientSyncSetGameGroupID(*DirectTalkGetNullBlankUniqueAddress()) ;
    PeopleHereSetOurAdventure(0) ;
    PeopleHereSetOurState(PLAYER_ID_STATE_NONE) ;

    /* Ask for people to show themselves. */
    PeopleHereReset() ;

    /* add journal help page if necessary */
    if (StatsPlayerHasNotePage(30)==FALSE &&
        StatsPlayerHasNotePage(0)==TRUE)
    {
        StatsAddPlayerNotePage(30);
    }

    DebugEnd();
}
T_void InnUIStart(T_word32 formNum)
{
    T_word16 i;
    T_byte8 stmp[32];
    T_word16 hotkey[4];

    DebugRoutine("InnUIStart");

    /* load backdrop */
    G_backgroundPic = GraphicCreate(4, 3, "UI/INN/INNBACK");

    hotkey[0] = KeyDual(KEY_SCAN_CODE_C,KEY_SCAN_CODE_ALT);
    hotkey[1] = KeyDual(KEY_SCAN_CODE_S,KEY_SCAN_CODE_ALT);
    hotkey[2] = KeyDual(KEY_SCAN_CODE_L,KEY_SCAN_CODE_ALT);
    hotkey[3] = KeyDual(KEY_SCAN_CODE_U,KEY_SCAN_CODE_ALT);

    for (i = 0; i < 4; i++) {
        /* place rent buttons */
        sprintf(stmp, "UI/INN/ROOMBTN%d", i + 1);

        G_rentButtons[i] = ButtonCreate(45, 24 + (i * 28), stmp,
        FALSE, hotkey[i],
        NULL, InnUIRent);

        ButtonSetData(G_rentButtons[i], i);

        /* set up rent cost displays */
        G_rentCostDisplays[i] = TxtboxCreate(45, 37 + (i * 28), 110,
                46 + (i * 28), "FontMedium", 0, 0,
                TRUE, Txtbox_JUSTIFY_CENTER, Txtbox_MODE_VIEW_NOSCROLL_FORM,
                NULL);

        /* set up current funds display */
        G_financeDisplays[i] = TxtboxCreate(164, 32 + (i * 11), 204,
                41 + (i * 11), "FontMedium", 0, 0,
                TRUE, Txtbox_JUSTIFY_CENTER, Txtbox_MODE_VIEW_NOSCROLL_FORM,
                NULL);

        sprintf(stmp, "%d", StatsGetPlayerCoins(3-i));
        TxtboxSetData(G_financeDisplays[i], stmp);

    }

    /* set rent prices */
    TxtboxSetData(G_rentCostDisplays[0], "free!");
    TxtboxSetData(G_rentCostDisplays[1], "2 gold");
    TxtboxSetData(G_rentCostDisplays[2], "1 platinum");
    TxtboxSetData(G_rentCostDisplays[3], "2 platinum");

    GraphicUpdateAllGraphics();

    /* welcome user */
    MessageAdd("^007Welcome to the inn!");

    /* add journal help page if necessary */
    if (StatsPlayerHasNotePage(31) == FALSE && StatsPlayerHasNotePage(0) == TRUE) {
        StatsAddPlayerNotePage(31);
    }

    DebugEnd();
}
Beispiel #7
0
T_void BankUIStart  (T_word32 formNum)
{
    T_word16 i;
    T_byte8 stmp[64];
    E_statsAdventureNumber adv=ADVENTURE_NONE;
    DebugRoutine ("BankUIStart");

    /* load backdrop */
    G_backgroundPic=GraphicCreate (4,3,"UI/BANK/BANKBACK");

    for (i=0;i<4;i++)
    {
        /* load deposit/withdraw buttons */
        G_depositButtons[i]=ButtonCreate(119,
                                         32+(i*11),
                                         "UI/COMMON/LTARROW",
                                         FALSE,
                                         0,
                                         NULL,
                                         BankUIDeposit);

        ButtonSetData(G_depositButtons[i],3-i);

        G_withdrawButtons[i]=ButtonCreate(131,
                                         32+(i*11),
                                         "UI/COMMON/RTARROW",
                                         FALSE,
                                         0,
                                         NULL,
                                         BankUIWithdraw);

        ButtonSetData(G_withdrawButtons[i],3-i);

        /* create financial display fields */
        G_financeDisplays[i]=TxtboxCreate(57,
                                          31+(i*11),
                                          109,
                                          40+(i*11),
                                          "FontMedium",
                                          0,
                                          0,
                                          TRUE,
                                          Txtbox_JUSTIFY_CENTER,
                                          Txtbox_MODE_VIEW_NOSCROLL_FORM,
                                          NULL);

        sprintf (stmp,"%d",StatsGetPlayerSavedCoins(3-i));
        TxtboxSetData(G_financeDisplays[i],stmp);

        G_financeDisplays[i+4]=TxtboxCreate(148,
                                          31+(i*11),
                                          200,
                                          40+(i*11),
                                          "FontMedium",
                                          0,
                                          0,
                                          TRUE,
                                          Txtbox_JUSTIFY_CENTER,
                                          Txtbox_MODE_VIEW_NOSCROLL_FORM,
                                          NULL);

        sprintf (stmp,"%d",StatsGetPlayerCoins(3-i));
        TxtboxSetData(G_financeDisplays[i+4],stmp);

    }

    GraphicUpdateAllGraphics();

    /* set up bank inventory */
    StoreSetUpInventory(10,82,112,124,6,3);

    /* tell store what items we will buy */
    StoreAddBuyType(EQUIP_OBJECT_TYPE_RING);
    StoreAddBuyType(EQUIP_OBJECT_TYPE_AMULET);

    adv=StatsGetCompletedAdventure();

    switch (adv)
    {
        case ADVENTURE_7:
        /* Ring of Strength 2 */
        StoreAddItem (408,1);
        /* Ring of Speed 2 */
        StoreAddItem (430,1);
        /* Amulet of Quickness */
        StoreAddItem (611,1);
		/* Amulet of Hiding */
		StoreAddItem(609, 1);

        case ADVENTURE_6:
        /* Amulet of Speed */
        StoreAddItem (602,1);
        /* Amulet of Mana Regeneration */
        StoreAddItem (619,1);

        case ADVENTURE_5:
        /* Amulet of Accuracy */
        StoreAddItem (605,1);
        /* Ring of Stealth */
		StoreAddItem(438, 1);
		/* Ring of Armor 1 */
        StoreAddItem (415,1);
        /* Amulet of Spell Focus */
        StoreAddItem (600,1);

        case ADVENTURE_4:
		/* Ring of Regen 2 */
		StoreAddItem(406, 1);
		/* Ring of Speed 1 */
        StoreAddItem (429,1);
        /* Ring of Accuracy 2 */
        StoreAddItem (421,1);

        case ADVENTURE_3:
        /* Ring of Strength 1 */
        StoreAddItem (407,1);
        /* Ring of Map */
        StoreAddItem (435,1);

        case ADVENTURE_2:
        /* Ring of Accuracy 1 */
        StoreAddItem (420,1);

        case ADVENTURE_1:
		/* Amulet of Stealth */
		StoreAddItem(603, 1);
		/* Ring of Regen 1 */
		StoreAddItem(405, 1);

        case ADVENTURE_NONE:
        default:
        /* Ring of Food Conservation */
        StoreAddItem (426,1);
        /* Ring of Water Conservation */
        StoreAddItem (427,1);
        /* Ring of Water Walk */
        StoreAddItem (400,1);
        /* Ring of Traction */
        StoreAddItem (432,1);
        break;

        case ADVENTURE_UNKNOWN:
        DebugCheck(0);
        break;
    }


    /* Amulet of Falling */
///  StoreAddItem (614,1);
    /* Ring of Regen 2 */
//    StoreAddItem (406,1);
    /* Ring of Strength 3 */
//    StoreAddItem (409,1);
    /* Ring of Strength 4 */
//    StoreAddItem (410,1);
    /* Ring of Strength 5 */
//    StoreAddItem (411,1);
    /* Ring of Armor 2 */
//    StoreAddItem (416,1);
    /* Ring of Armor 3 */
//    StoreAddItem (417,1);
    /* Ring of Armor 4 */
//    StoreAddItem (418,1);
    /* Ring of Armor 5 */
//    StoreAddItem (419,1);
    /* Ring of Accuracy 3 */
//  StoreAddItem (422,1);
    /* Ring of Accuracy 4 */
//  StoreAddItem (423,1);
    /* Ring of Accuracy 5 */
//  StoreAddItem (424,1);
    /* Ring of Speed 4 */
//  StoreAddItem (428,1);
    /* Ring of Speed 3 */
//  StoreAddItem (431,1);
    /* Ring of Jumping */
//  StoreAddItem (434,1);
    /* Amulet of Regeneration */
//  StoreAddItem (601,1);
    /* Amulet of Strength */
//  StoreAddItem (604,1);
    /* Amulet of Poison Protection */
//  StoreAddItem (606,1);
    /* Amulet of Fire Protection */
//  StoreAddItem (607,1);
    /* Amulet of Lava Walk */
//  StoreAddItem (608,1);
    /* Amulet of Eternal Nourishment */
//  StoreAddItem (610,1);
    /* Amulet of Jumping */
//  StoreAddItem (612,1);
    /* Amulet of Flying */
//  StoreAddItem (613,1);
    /* Amulet of Super Armor */
//  StoreAddItem (615,1);
    /* Amulet of Acid Protection */
//  StoreAddItem (616,1);
    /* Amulet of Electricity Protection */
//  StoreAddItem (617,1);
    /* Amulet of Mana Drain Protection */
//  StoreAddItem (618,1);

    InventoryReorder(INVENTORY_STORE,TRUE);
    InventoryDrawInventoryWindow (INVENTORY_STORE);

    /* set up store control callback */
    StoreSetControlCallback (BankUIUpdateGraphics);

    /* welcome user */
    MessageAdd ("^007Welcome to the bank!");

    /* add journal help page if necessary */
    if (StatsPlayerHasNotePage(33)==FALSE &&
        StatsPlayerHasNotePage(0)==TRUE)
    {
        StatsAddPlayerNotePage(33);
    }
    else
    {
        /* force loading of inventory banner display */
        BannerOpenForm(BANNER_FORM_INVENTORY);
    }

    DebugEnd();
}