Beispiel #1
0
int main()
{
    SysTick_Config(SystemCoreClock/100);
	magazyn = malloc(sizeof(Element)*1200);
    Timer3Conf();
	Joystick_Initialize();
	Buttons_Initialize();
	initDisplay();
	lcdClean();
	Timer3Disable();
    Timer1Conf();

	lcdMenu();
    while(1)
    {
		while(tickCounter<10);
		tickCounter=0;
		switch(Buttons_GetState())
		{
			case BUTTON_INT0:
            //lcdClean();
            initSnake();
            game = 1;
            while(game == 1)
            {
                //while(tickCounter<10);
                //tickCounter=0;
                inputControl = 0;
                switch(Joystick_GetState())
                {
                    case JOYSTICK_UP:
                        inputControl = 1;
                        break;
                    case JOYSTICK_LEFT:
                        inputControl = 2;
                        break;
                    case JOYSTICK_DOWN:
                        inputControl = 4;
                        break;
                    case JOYSTICK_RIGHT:
                        inputControl = 8;
                                break;
                            default:
                                inputControl = oldControl;
                        }
                        if(inputControl == forbidden)
                            inputControl = oldControl;

                        if(reactCount > 0) {
                            game = react(inputControl);
                            --reactCount;
                        }
                    }
                    lcdString(250, 150, "Koniec gry");
                    while(1);
			break;
			case BUTTON_KEY1:
				lcdString(250, 150, "Opcja 2");
                while(1);
			break;
			case BUTTON_KEY2:
			    lcdString(250, 150, "Opcja 3");
			    while(1);
			break;
		}

	}
	return 0;
}
Beispiel #2
0
int main (void) {
  int32_t max_num = LED_GetCount() - 1;
  int32_t num = 0;
  int32_t dir = 1;
  uint32_t keyMsk, adcVal;
  int32_t key  = -1;
  int32_t adc  = -1;

  SystemCoreClockUpdate();

  LED_Initialize();                         /* LED Initialization             */
  ADC_Initialize();                         /* A/D Converter Init             */
  Buttons_Initialize();                     /* Button initialization          */
  GLCD_Initialize();                        /* Initialize the GLCD            */

  SysTick_Config(SystemCoreClock/100);      /* Generate interrupt each 10 ms  */

  GLCD_SetBackgroundColor (GLCD_COLOR_WHITE);
  GLCD_ClearScreen ();

  GLCD_SetBackgroundColor (GLCD_COLOR_BLUE);
  GLCD_SetForegroundColor (GLCD_COLOR_WHITE);
  GLCD_SetFont            (&GLCD_Font_16x24);
  GLCD_DrawString (0*16, 0*24, " STM32303C-EVAL Demo");
  GLCD_DrawString (0*16, 1*24, "  Blinky Example    ");
  GLCD_DrawString (0*16, 2*24, "   www.keil.com     ");
  GLCD_SetBackgroundColor (GLCD_COLOR_WHITE);
  GLCD_SetForegroundColor (GLCD_COLOR_BLUE);

  GLCD_DrawString (0*16, 5*24, "LEDs:               ");
  GLCD_DrawString (0*16, 6*24, "AD value:           ");
  GLCD_DrawString (0*16, 7*24, "Buttons :           ");
  GLCD_SetForegroundColor (GLCD_COLOR_LIGHT_GREY);
  GLCD_DrawString (9*16, 5*24, "0123");

  while (1) {
    /* Force refresh */
    key = -1;
    adc = -1;

    if (LEDOn) {
      LEDOn = 0;
      LED_On (num);                         /* Turn specified LED on          */
      GLCD_SetForegroundColor (GLCD_COLOR_RED);
      GLCD_DrawChar ((9+num)*16, 5*24, numStr[num]);
    }

    if (LEDOff) {
      LEDOff = 0;
      LED_Off (num);                        /* Turn specified LED off         */
      GLCD_SetForegroundColor (GLCD_COLOR_LIGHT_GREY);
      GLCD_DrawChar ((9+num)*16, 5*24, numStr[num]);

      num += dir;                           /* Change LED number              */
      if (dir == 1 && num == max_num) {
        dir = -1;                           /* Change direction to down       */
      }
      else if (num == 0) {
        dir =  1;                           /* Change direction to up         */
      }
    }

    keyMsk = Buttons_GetState();            /* Show buttons state             */
    if (key ^ keyMsk) {
      GLCD_SetForegroundColor (GLCD_COLOR_BLACK);
      if (keyMsk & KEY_USER  )    { GLCD_DrawString (9*16, 7*24, "Key");   }

      GLCD_SetForegroundColor (GLCD_COLOR_LIGHT_GREY);
      if (!(keyMsk & KEY_USER  )) { GLCD_DrawString (9*16, 7*24, "Key");   }
    }

    ADC_StartConversion();                  /* Show A/D conversion bargraph   */
    adcVal = ADC_GetValue();
    if (adc ^ adcVal) {
      adc = adcVal;
      GLCD_SetForegroundColor (GLCD_COLOR_GREEN);
      GLCD_DrawBargraph (9*16, 6*24, 160, 20, (adcVal * 100) / ((1 << ADC_GetResolution()) - 1));
    }
  }
}