Beispiel #1
0
static void GLAPIENTRY
_save_EvalCoord2f(GLfloat u, GLfloat v)
{
   GET_CURRENT_CONTEXT(ctx);
   dlist_fallback(ctx);
   CALL_EvalCoord2f(ctx->Save, (u, v));
}
Beispiel #2
0
void GLAPIENTRY _mesa_noop_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
{
   GET_CURRENT_CONTEXT(ctx);
   GLfloat u, du, v, dv, v1, u1;
   GLint i, j;

   switch (mode) {
   case GL_POINT:
   case GL_LINE:
   case GL_FILL:
      break;
   default:
      _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
      return;
   }

   /* No effect if vertex maps disabled.
    */
   if (!ctx->Eval.Map2Vertex4 && 
       !ctx->Eval.Map2Vertex3 &&
       !(ctx->VertexProgram._Enabled && ctx->Eval.Map2Attrib[VERT_ATTRIB_POS]))
      return;

   du = ctx->Eval.MapGrid2du;
   dv = ctx->Eval.MapGrid2dv;
   v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
   u1 = ctx->Eval.MapGrid2u1 + i1 * du;

   switch (mode) {
   case GL_POINT:
      CALL_Begin(GET_DISPATCH(), (GL_POINTS));
      for (v=v1,j=j1;j<=j2;j++,v+=dv) {
	 for (u=u1,i=i1;i<=i2;i++,u+=du) {
	    CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
	 }
      }
      CALL_End(GET_DISPATCH(), ());
      break;
   case GL_LINE:
      for (v=v1,j=j1;j<=j2;j++,v+=dv) {
	 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
	 for (u=u1,i=i1;i<=i2;i++,u+=du) {
	    CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
	 }
	 CALL_End(GET_DISPATCH(), ());
      }
      for (u=u1,i=i1;i<=i2;i++,u+=du) {
	 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
	 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
	    CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
	 }
	 CALL_End(GET_DISPATCH(), ());
      }
      break;
   case GL_FILL:
      for (v=v1,j=j1;j<j2;j++,v+=dv) {
	 CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
	 for (u=u1,i=i1;i<=i2;i++,u+=du) {
	    CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
	    CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv));
	 }
	 CALL_End(GET_DISPATCH(), ());
      }
      break;
   default:
      _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
      return;
   }
}
Beispiel #3
0
static void GLAPIENTRY _save_EvalCoord2f( GLfloat u, GLfloat v )
{
   GET_CURRENT_CONTEXT(ctx);
   DO_FALLBACK(ctx);
   CALL_EvalCoord2f(ctx->Save, (u, v));
}