static void VertexAttrib2fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
{
   CALL_VertexAttrib2fvNV(ctx->Exec, (target, v));
}
Beispiel #2
0
static void GLAPIENTRY
VertexAttrib2fvNV(GLuint index, const GLfloat *v)
{
   CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
}