Beispiel #1
0
/*
=================
CG_DrawTimer
=================
*/
static float CG_DrawTimer(float y)
{
	char   *s;
	int    w, w2;
	vec4_t color = { 0.625f, 0.625f, 0.6f, 1.0f };
	int    tens;
	char   *rt = (cgs.gametype != GT_WOLF_LMS && (cgs.clientinfo[cg.clientNum].team != TEAM_SPECTATOR || cg.snap->ps.pm_flags & PMF_FOLLOW) && cg_drawReinforcementTime.integer > 0) ?
	             va("^F%d%s", CG_CalculateReinfTime(qfalse), ((cgs.timelimit <= 0.0f) ? "" : " ")) : "";
	int x;
	int msec    = (cgs.timelimit * 60.f * 1000.f) - (cg.time - cgs.levelStartTime);
	int seconds = msec / 1000;
	int mins    = seconds / 60;

	seconds -= mins * 60;
	tens     = seconds / 10;
	seconds -= tens * 10;

	if (cgs.gamestate != GS_PLAYING)
	{
		s        = va("^7%s", CG_TranslateString("WARMUP")); // don't draw reinforcement time in warmup mode // ^*
		color[3] = fabs(sin(cg.time * 0.002));
	}
	else if (msec < 0 && cgs.timelimit > 0.0f)
	{
		s        = "^N0:00";
		color[3] = fabs(sin(cg.time * 0.002));
	}
	else
	{
		if (cgs.timelimit <= 0.0f)
		{
			s = va("%s", rt);
		}
		else
		{
			s = va("%s^7%i:%i%i", rt, mins, tens, seconds);  // ^*
		}

		color[3] = 1.f;
	}

	// spawntimer
	seconds = msec / 1000;
	if (cg_spawnTimer_set.integer != -1 && cg_spawnTimer_period.integer > 0)
	{
		s = va("^1%d %s", cg_spawnTimer_period.integer + (seconds - cg_spawnTimer_set.integer) % cg_spawnTimer_period.integer, s);
	}
	// end spawntimer

	w  = CG_Text_Width_Ext(s, 0.19f, 0, &cgs.media.limboFont1);
	w2 = (UPPERRIGHT_W > w) ? UPPERRIGHT_W : w;

	x = Ccg_WideX(UPPERRIGHT_X) - w2 - 2;
	CG_FillRect(x, y, w2 + 5, 12 + 2, HUD_Background);
	CG_DrawRect_FixedBorder(x, y, w2 + 5, 12 + 2, 1, HUD_Border);
	CG_Text_Paint_Ext(x + ((w2 - w) / 2) + 2, y + 11, 0.19f, 0.19f, color, s, 0, 0, 0, &cgs.media.limboFont1);


	return y + 12 + 4;
}
int WM_DrawObjectives( int x, int y, int width, float fade ) {
	const char *s, *str;
	int tempy, rows;
	int msec, mins, seconds, tens; // JPW NERVE
	vec4_t tclr =	{ 0.6f,		0.6f,		0.6f,		1.0f };

	if ( cg.snap->ps.pm_type == PM_INTERMISSION ) {
		const char *s, *buf, *shader = NULL, *flagshader = NULL, *nameshader = NULL;

		// Moved to CG_DrawIntermission
/*		static int doScreenshot = 0, doDemostop = 0;

		// OSP - End-of-level autoactions
		if(!cg.demoPlayback) {
			if(!cg.latchVictorySound) {
				if(cg_autoAction.integer & AA_SCREENSHOT) {
					doScreenshot = cg.time + 1000;
				}
				if(cg_autoAction.integer & AA_STATSDUMP) {
					CG_dumpStats_f();
				}
				if((cg_autoAction.integer & AA_DEMORECORD) && (cgs.gametype == GT_WOLF_STOPWATCH && cgs.currentRound != 1)) {
					doDemostop = cg.time + 5000;	// stats should show up within 5 seconds
				}
			}
			if(doScreenshot > 0 && doScreenshot < cg.time) {
				CG_autoScreenShot_f();
				doScreenshot = 0;
			}
			if(doDemostop > 0 && doDemostop < cg.time) {
				trap_SendConsoleCommand("stoprecord\n");
				doDemostop = 0;
			}
		}
*/
		rows = 8;
		y += SMALLCHAR_HEIGHT * ( rows - 1 );

		s = CG_ConfigString( CS_MULTI_MAPWINNER );
		buf = Info_ValueForKey( s, "winner" );

		if ( atoi( buf ) == -1 )
			str = "ITS A TIE!";
		else if ( atoi( buf ) ) {
			str = "ALLIES";
//			shader = "ui/assets/portraits/allies_win";
			flagshader = "ui/assets/portraits/allies_win_flag.tga";
			nameshader = "ui/assets/portraits/text_allies.tga";

/*			if ( !cg.latchVictorySound ) {
				cg.latchVictorySound = qtrue;
				trap_S_StartLocalSound( trap_S_RegisterSound( "sound/music/allies_win.wav", qtrue ), CHAN_LOCAL_SOUND );	// FIXME: stream
			}*/
		}
		else {
			str = "AXIS";
//			shader = "ui/assets/portraits/axis_win";
			flagshader = "ui/assets/portraits/axis_win_flag.tga";
			nameshader = "ui/assets/portraits/text_axis.tga";

/*			if ( !cg.latchVictorySound ) {
				cg.latchVictorySound = qtrue;
				trap_S_StartLocalSound( trap_S_RegisterSound( "sound/music/axis_win.wav", qtrue ), CHAN_LOCAL_SOUND );	// FIXME: stream
			}*/
		}

		y += SMALLCHAR_HEIGHT * ( ( rows - 2 ) / 2 );

		if ( flagshader ) {
			CG_DrawPic( 100, 10, 210, 136, trap_R_RegisterShaderNoMip( flagshader ) );
			CG_DrawPic( 325, 10, 210, 136, trap_R_RegisterShaderNoMip( flagshader ) );
		}

		if ( shader )
			CG_DrawPic( 229, 10, 182, 136, trap_R_RegisterShaderNoMip( shader ) );
		if ( nameshader ) {
			CG_DrawPic( 140, 50, 127, 64, trap_R_RegisterShaderNoMip( nameshader ) );
			CG_DrawPic( 365, 50, 127, 64, trap_R_RegisterShaderNoMip( "ui/assets/portraits/text_win.tga" ) );
		}
		return y;
	}
// JPW NERVE -- mission time & reinforce time
	else {
		tempy = y;
		rows = 1;

		CG_FillRect( x-5, y-2, width+5, 21, clrUiBack );
		CG_FillRect( x-5, y-2, width+5, 21, clrUiBar );
		CG_DrawRect_FixedBorder( x-5, y-2, width+5, 21, 1, colorBlack );

		y += SMALLCHAR_HEIGHT * ( rows - 1 );
		if( cgs.timelimit > 0.0f ) {
			msec = ( cgs.timelimit * 60.f * 1000.f ) - ( cg.time - cgs.levelStartTime );

			seconds = msec / 1000;
			mins = seconds / 60;
			seconds -= mins * 60;
			tens = seconds / 10;
			seconds -= tens * 10;
		} else {
			mins = tens = seconds = 0;
		}

		if( cgs.gamestate != GS_PLAYING ) {
			s = va("%s %s", CG_TranslateString("MISSION TIME:"),  CG_TranslateString("WARMUP"));
		} else if ( msec < 0 && cgs.timelimit > 0.0f ) {
			if ( cgs.gamestate == GS_WAITING_FOR_PLAYERS )
				s = va( "%s %s", CG_TranslateString( "MISSION TIME:" ),  CG_TranslateString( "GAME STOPPED" ) );
			else
				s = va( "%s %s", CG_TranslateString( "MISSION TIME:" ),  CG_TranslateString( "SUDDEN DEATH" ) );
		} else {
			s = va( "%s   %2.0f:%i%i", CG_TranslateString( "MISSION TIME:" ), (float)mins, tens, seconds ); // float cast to line up with reinforce time
		}

		CG_Text_Paint_Ext( x, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1 );

		if( cgs.gametype != GT_WOLF_LMS ) {
			if(cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_AXIS || cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_ALLIES) {
				msec = CG_CalculateReinfTime( qfalse ) * 1000;
			}
			else // no team (spectator mode)
				msec = 0;

			if (msec) {
				seconds = msec / 1000;
				mins = seconds / 60;
				seconds -= mins * 60;
				tens = seconds / 10;
				seconds -= tens * 10;

				s = va( "%s %2.0f:%i%i", CG_TranslateString( "REINFORCE TIME:" ), (float)mins, tens, seconds );
				CG_Text_Paint_Ext( 640 - 20 - CG_Text_Width_Ext( s, 0.25f, 0, &cgs.media.limboFont1 ), y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1 );
			}
		}

		// NERVE - SMF
		if ( cgs.gametype == GT_WOLF_STOPWATCH ) {
			int w;
			s = va( "%s %i", CG_TranslateString( "STOPWATCH ROUND" ), cgs.currentRound + 1 );

			w = CG_Text_Width_Ext( s, 0.25f, 0, &cgs.media.limboFont1 );

			CG_Text_Paint_Ext( x + 300 - w*0.5f, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1 );
		} else if( cgs.gametype == GT_WOLF_LMS ) {
			int w;
			s = va( "%s %i  %s %i-%i", CG_TranslateString( "ROUND" ), cgs.currentRound + 1, CG_TranslateString( "SCORE" ), cg.teamWonRounds[1], cg.teamWonRounds[0] );
			w = CG_Text_Width_Ext( s, 0.25f, 0, &cgs.media.limboFont1 );

			CG_Text_Paint_Ext( x + 300 - w*0.5f, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1 );
		} else if( cgs.gametype == GT_WOLF_CAMPAIGN ) {
			int w;
			s = va( "MAP %i of %i", cgs.currentCampaignMap + 1, cgs.campaignData.mapCount );
			w = CG_Text_Width_Ext( s, 0.25f, 0, &cgs.media.limboFont1 );

			CG_Text_Paint_Ext( x + 300 - w*0.5f, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1 );
		}
		
		y += SMALLCHAR_HEIGHT * 2;
	}
// jpw

	return y;
}
Beispiel #3
0
int WM_DrawObjectives(int x, int y, int width, float fade)
{
	const char *s;
	int        rows;

	if (cg.snap->ps.pm_type == PM_INTERMISSION)
	{
		const char *s, *buf, *shader = NULL, *flagshader = NULL, *nameshader = NULL;

		rows = 8;
		y   += 16 * (rows - 1);

		s   = CG_ConfigString(CS_MULTI_MAPWINNER);
		buf = Info_ValueForKey(s, "w");

		if (atoi(buf) == -1)
		{
			// "ITS A TIE!";
		}
		else if (atoi(buf))
		{
			// "ALLIES";
			flagshader = "ui/assets/portraits/allies_win_flag.tga";
			nameshader = "ui/assets/portraits/text_allies.tga";
		}
		else
		{
			// "AXIS";
			flagshader = "ui/assets/portraits/axis_win_flag.tga";
			nameshader = "ui/assets/portraits/text_axis.tga";
		}

		y += 16 * ((rows - 2) / 2);

		if (flagshader)
		{
			CG_DrawPic(100 + cgs.wideXoffset, 10, 210, 136, trap_R_RegisterShaderNoMip(flagshader));
			CG_DrawPic(325 + cgs.wideXoffset, 10, 210, 136, trap_R_RegisterShaderNoMip(flagshader));
		}

		if (shader)
		{
			CG_DrawPic(229 + cgs.wideXoffset, 10, 182, 136, trap_R_RegisterShaderNoMip(shader));
		}
		if (nameshader)
		{
			CG_DrawPic(140 + cgs.wideXoffset, 50, 127, 64, trap_R_RegisterShaderNoMip(nameshader));
			CG_DrawPic(365 + cgs.wideXoffset, 50, 127, 64, trap_R_RegisterShaderNoMip("ui/assets/portraits/text_win.tga"));
		}
		return y;
	}
	// mission time & reinforce time
	else
	{
		int msec, mins, seconds, tens, w;

		rows = 1;

		y += 13;

		CG_FillRect(x - 5, y - 15, width + 5, 21, clrUiBar);
		CG_DrawRect_FixedBorder(x - 5, y - 15, width + 5, 21, 1, colorBlack);

		y += 3 * (rows - 1);

		if (CG_ConfigString(CS_CONFIGNAME)[0])
		{
			CG_FillRect(x - 5, y + 5, width + 5, 18, clrUiBack);
			CG_DrawRect_FixedBorder(x - 5, y + 5, width + 5, 18, 1, colorBlack);
		}

		if (cgs.timelimit > 0.0f)
		{
			msec = (cgs.timelimit * 60.f * 1000.f) - (cg.time - cgs.levelStartTime);

			seconds  = msec / 1000;
			mins     = seconds / 60;
			seconds -= mins * 60;
			tens     = seconds / 10;
			seconds -= tens * 10;
		}
		else
		{
			msec = mins = tens = seconds = 0;
		}

		if (cgs.gamestate != GS_PLAYING)
		{
			s = va("%s %s", CG_TranslateString("MISSION TIME:"), CG_TranslateString("WARMUP"));
		}
		else if (msec < 0 && cgs.timelimit > 0.0f)
		{
			if (cgs.gamestate == GS_WAITING_FOR_PLAYERS)
			{
				s = va("%s %s", CG_TranslateString("MISSION TIME:"), CG_TranslateString("GAME STOPPED"));
			}
			else
			{
				s = va("%s %s", CG_TranslateString("MISSION TIME:"), CG_TranslateString("SUDDEN DEATH"));
			}
		}
		else
		{
			s = va("%s   %2.0f:%i%i", CG_TranslateString("MISSION TIME:"), (float)mins, tens, seconds);     // float cast to line up with reinforce time
		}

		CG_Text_Paint_Ext(x, y, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);

		if (cg.warmup)
		{
			s = va("%s %i", CG_TranslateString("MATCH BEGINS IN:"), (cg.warmup - cg.time) / 1000 + 1);
			CG_Text_Paint_Ext(SCREEN_WIDTH - 20 - CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1) + cgs.wideXoffset, y, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);
		}
		else if ((cgs.gamestate == GS_WARMUP && !cg.warmup) || cgs.gamestate == GS_WAITING_FOR_PLAYERS)
		{
			s = va(CG_TranslateString("WAITING ON %i %s"), cgs.minclients, cgs.minclients == 1 ? CG_TranslateString("PLAYER") : CG_TranslateString("PLAYERS"));
			CG_Text_Paint_Ext(SCREEN_WIDTH - 20 - CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1) + cgs.wideXoffset, y, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);
		}
		else if (cgs.gametype != GT_WOLF_LMS && !cg.warmup)
		{
			if (cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_AXIS || cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_ALLIES)
			{
				msec = CG_CalculateReinfTime(qfalse) * 1000;
			}
			else     // no team (spectator mode)
			{
				msec = 0;
			}

			if (msec)
			{
				seconds  = msec / 1000;
				mins     = seconds / 60;
				seconds -= mins * 60;
				tens     = seconds / 10;
				seconds -= tens * 10;

				s = va("%s %2.0f:%i%i", CG_TranslateString("REINFORCE TIME:"), (float)mins, tens, seconds);
				CG_Text_Paint_Ext(SCREEN_WIDTH - 20 - CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1) + cgs.wideXoffset, y, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);
			}
		}

		switch (cgs.gametype)
		{
		case GT_WOLF_STOPWATCH:
			s = va("%s %i", CG_TranslateString("STOPWATCH ROUND"), cgs.currentRound + 1);
			w = CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1);

			CG_Text_Paint_Ext(x + 300 - w * 0.5f, y, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);
			break;
		case GT_WOLF_LMS:
			s = va("%s %i  %s %i-%i", CG_TranslateString("ROUND"), cgs.currentRound + 1, CG_TranslateString("SCORE"), cg.teamWonRounds[1], cg.teamWonRounds[0]);
			w = CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1);

			CG_Text_Paint_Ext(x + 300 - w * 0.5f, y, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);
			break;
		case GT_WOLF_CAMPAIGN:
			s = va(CG_TranslateString("MAP %i of %i"), cgs.currentCampaignMap + 1, cgs.campaignData.mapCount);
			w = CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1);

			CG_Text_Paint_Ext(x + 300 - w * 0.5f, y, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);
			break;
		case GT_WOLF_MAPVOTE:
			s = (cgs.mapVoteMapY ? va(CG_TranslateString("MAP %i of %i"), cgs.mapVoteMapX + 1, cgs.mapVoteMapY) : "");
			w = CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1);

			CG_Text_Paint_Ext(x + 300 - w * 0.5f, y, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);
			break;
		default:
			break;
		}

		y += 18;

		if (CG_ConfigString(CS_CONFIGNAME)[0])
		{
			s = va(CG_TranslateString("Config: ^7%s^7"), CG_ConfigString(CS_CONFIGNAME));
			CG_Text_Paint_Ext(x, y, 0.24f, 0.28f, tclr, s, 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2_lo);

			y += 18;
		}
	}
	return y;
}
Beispiel #4
0
int WM_DrawObjectives(int x, int y, int width, float fade)
{
	const char *s;
	int        rows;

	if (cg.snap->ps.pm_type == PM_INTERMISSION)
	{
		const char *s, *buf, *shader = NULL, *flagshader = NULL, *nameshader = NULL;

		rows = 8;
		y   += SMALLCHAR_HEIGHT * (rows - 1);

		s   = CG_ConfigString(CS_MULTI_MAPWINNER);
		buf = Info_ValueForKey(s, "winner");

		if (atoi(buf) == -1)
		{
			// "ITS A TIE!";
		}
		else if (atoi(buf))
		{
			// "ALLIES";
			flagshader = "ui/assets/portraits/allies_win_flag.tga";
			nameshader = "ui/assets/portraits/text_allies.tga";
		}
		else
		{
			// "AXIS";
			flagshader = "ui/assets/portraits/axis_win_flag.tga";
			nameshader = "ui/assets/portraits/text_axis.tga";
		}

		y += SMALLCHAR_HEIGHT * ((rows - 2) / 2);

		if (flagshader)
		{
			CG_DrawPic(100 + cgs.wideXoffset, 10, 210, 136, trap_R_RegisterShaderNoMip(flagshader));
			CG_DrawPic(325 + cgs.wideXoffset, 10, 210, 136, trap_R_RegisterShaderNoMip(flagshader));
		}

		if (shader)
		{
			CG_DrawPic(229 + cgs.wideXoffset, 10, 182, 136, trap_R_RegisterShaderNoMip(shader));
		}
		if (nameshader)
		{
			CG_DrawPic(140 + cgs.wideXoffset, 50, 127, 64, trap_R_RegisterShaderNoMip(nameshader));
			CG_DrawPic(365 + cgs.wideXoffset, 50, 127, 64, trap_R_RegisterShaderNoMip("ui/assets/portraits/text_win.tga"));
		}
		return y;
	}
	// mission time & reinforce time
	else
	{
		int msec, mins, seconds, tens;

		rows = 1;

		CG_FillRect(x - 5, y - 2, width + 5, 21, clrUiBack);
		CG_FillRect(x - 5, y - 2, width + 5, 21, clrUiBar);
		CG_DrawRect_FixedBorder(x - 5, y - 2, width + 5, 21, 1, colorBlack);

		y += SMALLCHAR_HEIGHT * (rows - 1);
		if (cgs.timelimit > 0.0f)
		{
			msec = (cgs.timelimit * 60.f * 1000.f) - (cg.time - cgs.levelStartTime);

			seconds  = msec / 1000;
			mins     = seconds / 60;
			seconds -= mins * 60;
			tens     = seconds / 10;
			seconds -= tens * 10;
		}
		else
		{
			msec = mins = tens = seconds = 0;
		}

		if (cgs.gamestate != GS_PLAYING)
		{
			s = va("%s %s", CG_TranslateString("MISSION TIME:"), CG_TranslateString("WARMUP"));
		}
		else if (msec < 0 && cgs.timelimit > 0.0f)
		{
			if (cgs.gamestate == GS_WAITING_FOR_PLAYERS)
			{
				s = va("%s %s", CG_TranslateString("MISSION TIME:"), CG_TranslateString("GAME STOPPED"));
			}
			else
			{
				s = va("%s %s", CG_TranslateString("MISSION TIME:"), CG_TranslateString("SUDDEN DEATH"));
			}
		}
		else
		{
			s = va("%s   %2.0f:%i%i", CG_TranslateString("MISSION TIME:"), (float)mins, tens, seconds);     // float cast to line up with reinforce time
		}

		CG_Text_Paint_Ext(x, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);

		// FIXME: do a switch for gametype
		if (cgs.gametype != GT_WOLF_LMS)
		{
			if (cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_AXIS || cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_ALLIES)
			{
				msec = CG_CalculateReinfTime(qfalse) * 1000;
			}
			else     // no team (spectator mode)
			{
				msec = 0;
			}

			if (msec)
			{
				seconds  = msec / 1000;
				mins     = seconds / 60;
				seconds -= mins * 60;
				tens     = seconds / 10;
				seconds -= tens * 10;

				s = va("%s %2.0f:%i%i", CG_TranslateString("REINFORCE TIME:"), (float)mins, tens, seconds);
				CG_Text_Paint_Ext(640 - 20 - CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1) + cgs.wideXoffset, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);
			}
		}
		if (cgs.gametype == GT_WOLF_STOPWATCH)
		{
			int w;

			s = va("%s %i", CG_TranslateString("STOPWATCH ROUND"), cgs.currentRound + 1);
			w = CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1);

			CG_Text_Paint_Ext(x + 300 - w * 0.5f, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);
		}
		else if (cgs.gametype == GT_WOLF_LMS)
		{
			int w;

			s = va("%s %i  %s %i-%i", CG_TranslateString("ROUND"), cgs.currentRound + 1, CG_TranslateString("SCORE"), cg.teamWonRounds[1], cg.teamWonRounds[0]);
			w = CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1);

			CG_Text_Paint_Ext(x + 300 - w * 0.5f, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);
		}
		else if (cgs.gametype == GT_WOLF_CAMPAIGN)
		{
			int w;

			s = va("MAP %i of %i", cgs.currentCampaignMap + 1, cgs.campaignData.mapCount);
			w = CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1);

			CG_Text_Paint_Ext(x + 300 - w * 0.5f, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);
		}
		// MAPVOTE
		else if (cgs.gametype == GT_WOLF_MAPVOTE)
		{
			int w;

			s = (cgs.mapVoteMapY ? va("MAP %i of %i", cgs.mapVoteMapX + 1, cgs.mapVoteMapY) : "");
			w = CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1);

			CG_Text_Paint_Ext(x + 300 - w * 0.5f, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);
		}

		y += SMALLCHAR_HEIGHT * 2;
	}
	return y;
}