Beispiel #1
0
/*
* CG_RegisterLightStyles
*/
static void CG_RegisterLightStyles( void )
{
	int i;
	char *name;

	CG_LoadingString( "lightstyles" );

	for( i = 0; i < MAX_LIGHTSTYLES; i++ )
	{
		name = cgs.configStrings[CS_LIGHTS+i];
		if( !name[0] )
			continue;

		CG_LoadingItemName( name );
		CG_SetLightStyle( i );
	}
}
Beispiel #2
0
/*
* CG_ConfigString
*/
void CG_ConfigString( int i, const char *s )
{
	size_t len;

	// wsw : jal : warn if configstring overflow
	len = strlen( s );
	if( len >= MAX_CONFIGSTRING_CHARS )
		CG_Printf( "%sWARNING:%s Configstring %i overflowed\n", S_COLOR_YELLOW, S_COLOR_WHITE, i );

	if( i < 0 || i >= MAX_CONFIGSTRINGS )
		CG_Error( "configstring > MAX_CONFIGSTRINGS" );

	Q_strncpyz( cgs.configStrings[i], s, sizeof( cgs.configStrings[i] ) );

	// do something apropriate
	if( i == CS_MAPNAME )
	{
		CG_RegisterLevelMinimap();
	}
	else if( i == CS_TVSERVER )
	{
		CG_UpdateTVServerString();
	}
	else if( i == CS_GAMETYPETITLE )
	{
	}
	else if( i == CS_GAMETYPENAME )
	{
		GS_SetGametypeName( cgs.configStrings[CS_GAMETYPENAME] );
	}
	else if( i == CS_AUTORECORDSTATE )
	{
		CG_SC_AutoRecordAction( cgs.configStrings[i] );
	}
	else if( i >= CS_MODELS && i < CS_MODELS+MAX_MODELS )
	{
		if( cgs.configStrings[i][0] == '$' )	// indexed pmodel
			cgs.pModelsIndex[i-CS_MODELS] = CG_RegisterPlayerModel( cgs.configStrings[i]+1 );
		else
			cgs.modelDraw[i-CS_MODELS] = CG_RegisterModel( cgs.configStrings[i] );
	}
	else if( i >= CS_SOUNDS && i < CS_SOUNDS+MAX_SOUNDS )
	{
		if( cgs.configStrings[i][0] != '*' )
			cgs.soundPrecache[i-CS_SOUNDS] = trap_S_RegisterSound( cgs.configStrings[i] );
	}
	else if( i >= CS_IMAGES && i < CS_IMAGES+MAX_IMAGES )
	{
		cgs.imagePrecache[i-CS_IMAGES] = trap_R_RegisterPic( cgs.configStrings[i] );
	}
	else if( i >= CS_SKINFILES && i < CS_SKINFILES+MAX_SKINFILES )
	{
		cgs.skinPrecache[i-CS_SKINFILES] = trap_R_RegisterSkinFile( cgs.configStrings[i] );
	}
	else if( i >= CS_LIGHTS && i < CS_LIGHTS+MAX_LIGHTSTYLES )
	{
		CG_SetLightStyle( i - CS_LIGHTS );
	}
	else if( i >= CS_ITEMS && i < CS_ITEMS+MAX_ITEMS )
	{
		CG_ValidateItemDef( i - CS_ITEMS, cgs.configStrings[i] );
	}
	else if( i >= CS_PLAYERINFOS && i < CS_PLAYERINFOS+MAX_CLIENTS )
	{
		CG_LoadClientInfo( &cgs.clientInfo[i-CS_PLAYERINFOS], cgs.configStrings[i], i-CS_PLAYERINFOS );
	}
	else if( i >= CS_GAMECOMMANDS && i < CS_GAMECOMMANDS+MAX_GAMECOMMANDS )
	{
		if( !cgs.demoPlaying )
		{
			trap_Cmd_AddCommand( cgs.configStrings[i], NULL );
			if( !Q_stricmp( cgs.configStrings[i], "gametypemenu" ) ) {
				cgs.hasGametypeMenu = qtrue;
			}
		}
	}
	else if( i >= CS_WEAPONDEFS && i < CS_WEAPONDEFS + MAX_WEAPONDEFS )
	{
		CG_OverrideWeapondef( i - CS_WEAPONDEFS, cgs.configStrings[i] );
	}
}