Beispiel #1
0
/*
===================
CL_GetServerCommand

Set up argc/argv for the given command
===================
*/
qboolean CL_GetServerCommand( int serverCommandNumber ) {
	char	*s;
	char	*cmd;
	static char bigConfigString[BIG_INFO_STRING];

	// if we have irretrievably lost a reliable command, drop the connection
	if ( serverCommandNumber <= clc.serverCommandSequence - MAX_RELIABLE_COMMANDS )
	{
		int i = 0;

		// when a demo record was started after the client got a whole bunch of
		// reliable commands then the client never got those first reliable commands
		if ( clc.demoplaying )
			return qfalse;

		while (i < MAX_RELIABLE_COMMANDS)
		{ //spew out the reliable command buffer
			if (clc.reliableCommands[i][0])
			{
				Com_Printf("%i: %s\n", i, clc.reliableCommands[i]);
			}
			i++;
		}
		Com_Error( ERR_DROP, "CL_GetServerCommand: a reliable command was cycled out" );
		return qfalse;
	}

	if ( serverCommandNumber > clc.serverCommandSequence ) {
		Com_Error( ERR_DROP, "CL_GetServerCommand: requested a command not received" );
		return qfalse;
	}

	s = clc.serverCommands[ serverCommandNumber & ( MAX_RELIABLE_COMMANDS - 1 ) ];
	clc.lastExecutedServerCommand = serverCommandNumber;

	Com_DPrintf( "serverCommand: %i : %s\n", serverCommandNumber, s );

rescan:
	Cmd_TokenizeString( s );
	cmd = Cmd_Argv(0);

	if ( !strcmp( cmd, "disconnect" ) ) {
		char strEd[MAX_STRINGED_SV_STRING];
		CL_CheckSVStringEdRef(strEd, Cmd_Argv(1));
		Com_Error (ERR_SERVERDISCONNECT, "%s: %s\n", SE_GetString("MP_SVGAME_SERVER_DISCONNECTED"), strEd );
	}

	if ( !strcmp( cmd, "bcs0" ) ) {
		Com_sprintf( bigConfigString, BIG_INFO_STRING, "cs %s \"%s", Cmd_Argv(1), Cmd_Argv(2) );
		return qfalse;
	}

	if ( !strcmp( cmd, "bcs1" ) ) {
		s = Cmd_Argv(2);
		if( strlen(bigConfigString) + strlen(s) >= BIG_INFO_STRING ) {
			Com_Error( ERR_DROP, "bcs exceeded BIG_INFO_STRING" );
		}
		strcat( bigConfigString, s );
		return qfalse;
	}

	if ( !strcmp( cmd, "bcs2" ) ) {
		s = Cmd_Argv(2);
		if( strlen(bigConfigString) + strlen(s) + 1 >= BIG_INFO_STRING ) {
			Com_Error( ERR_DROP, "bcs exceeded BIG_INFO_STRING" );
		}
		strcat( bigConfigString, s );
		strcat( bigConfigString, "\"" );
		s = bigConfigString;
		goto rescan;
	}

	if ( !strcmp( cmd, "cs" ) ) {
		CL_ConfigstringModified();
		// reparse the string, because CL_ConfigstringModified may have done another Cmd_TokenizeString()
		Cmd_TokenizeString( s );
		return qtrue;
	}

	if ( !strcmp( cmd, "map_restart" ) ) {
		// clear notify lines and outgoing commands before passing
		// the restart to the cgame
		Con_ClearNotify();
		// reparse the string, because Con_ClearNotify() may have done another Cmd_TokenizeString()
		Cmd_TokenizeString( s );
		Com_Memset( cl.cmds, 0, sizeof( cl.cmds ) );
		return qtrue;
	}

	// the clientLevelShot command is used during development
	// to generate 128*128 screenshots from the intermission
	// point of levels for the menu system to use
	// we pass it along to the cgame to make apropriate adjustments,
	// but we also clear the console and notify lines here
	if ( !strcmp( cmd, "clientLevelShot" ) ) {
		// don't do it if we aren't running the server locally,
		// otherwise malicious remote servers could overwrite
		// the existing thumbnails
		if ( !com_sv_running->integer ) {
			return qfalse;
		}
		// close the console
		Con_Close();
		// take a special screenshot next frame
		Cbuf_AddText( "wait ; wait ; wait ; wait ; screenshot levelshot\n" );
		return qtrue;
	}

	// we may want to put a "connect to other server" command here

	// cgame can now act on the command
/*
	return qtrue;
}

static void CG_ServerCommand( void ) {
*/
	char		text[MAX_SAY_TEXT];

	if (
		!strcmp(cmd, "sxd")		||	//siege extended data, contains extra info certain classes may want to know about other clients
		!strcmp(cmd, "sb")		||	//siege briefing display
		!strcmp( cmd, "scl" )	||
		!strcmp( cmd, "spc" )	||
		!strcmp( cmd, "nfr" )	||	//"nfr" == "new force rank" (want a short string)
		!strcmp( cmd, "kg2" )	||	//Kill a ghoul2 instance in this slot.
									//If it has been occupied since this message was sent somehow, the worst that can (should) happen
									//is the instance will have to reinit with its current info.
		!strcmp(cmd, "kls")		||	//kill looping sounds
		!strcmp(cmd, "ircg")	||	//this means param 2 is the body index and we want to copy to bodyqueue on it
		!strcmp(cmd, "rcg")		||	//rcg - Restore Client Ghoul (make sure limbs are reattached and ragdoll state is reset - this must be done reliably)
		!strcmp(cmd, "scores")	||
		!strcmp(cmd, "tinfo")	||
		!strcmp(cmd, "map_restart")	||
		!strcmp(cmd, "remapShader")	||
		!strcmp(cmd, "loaddefered")
		)
	{
		return qfalse;
	}

	if ( !strcmp( cmd, "cp" ) ) {
		//CL_CenterPrint( Cmd_Argv(1) );
		//CON_CenterPrint(7, Cmd_Argv(1));
		return qfalse;
	}

	if ( !strcmp( cmd, "cps" ) ) {
		char *x = (char *)Cmd_Argv(1);
		if (x[0] == '@')
		{
			x++;
		}
		//CL_CenterPrint( Cmd_Argv(1), SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
		//CON_Printf(Cmd_Argv(1), printf, BACKGROUND_INTENSITY);
		//CON_CenterPrint(7, Cmd_Argv(1));
		return qfalse;
	}

	if ( !strcmp( cmd, "print" ) ) {
		Com_Printf( "%s", Cmd_Argv(1) );
		return qfalse;
	}

#ifndef LUA_VERSION	
	if (	!strcmp( cmd, "chat" ) 
		||	!strcmp( cmd, "tchat" )) {
		time_t	derp = time(NULL);
		struct tm *lt = localtime(&derp);
		Q_strncpyz( text, Cmd_Argv(1), MAX_SAY_TEXT );
		CL_RemoveChatEscapeChar( text );
		Com_Printf( "[^5%02i:%02i:%02i^7] %s\n", lt->tm_hour, lt->tm_min, lt->tm_sec, text );
		return qfalse;
	}
#endif

	//chat with location, possibly localized.
	if (	!strcmp( cmd, "lchat" ) 
		||	!strcmp( cmd, "ltchat" )) {
		char name[MAX_STRING_CHARS];
		char loc[MAX_STRING_CHARS];
		char color[8];
		char message[MAX_STRING_CHARS];

		if (Cmd_Argc() < 4)
		{
			return qtrue;
		}

		strcpy(name, Cmd_Argv(1));
		strcpy(loc, Cmd_Argv(2));
		strcpy(color, Cmd_Argv(3));
		strcpy(message, Cmd_Argv(4));

		Q_strncpyz( text, Cmd_Argv(1), MAX_SAY_TEXT );
		Com_sprintf(text, MAX_SAY_TEXT, "%s<%s>^%s%s", name, loc, color, message);
		CL_RemoveChatEscapeChar( text );
		Com_Printf( "%s\n", text );
		return qfalse;
	}

	//Com_Printf( "Unknown client game command: %s\n", cmd );
	return qtrue;
}
Beispiel #2
0
/*
===================
CL_GetServerCommand

Set up argc/argv for the given command
===================
*/
qboolean CL_GetServerCommand( int serverCommandNumber ) {
	char	*s;
	char	*cmd;
	static char bigConfigString[BIG_INFO_STRING];

	// if we have irretrievably lost a reliable command, drop the connection
	if ( serverCommandNumber <= clc.serverCommandSequence - MAX_RELIABLE_COMMANDS )
	{
		int i = 0;

		// when a demo record was started after the client got a whole bunch of
		// reliable commands then the client never got those first reliable commands
		if ( clc.demoplaying )
			return qfalse;

		while (i < MAX_RELIABLE_COMMANDS)
		{ //spew out the reliable command buffer
			if (clc.reliableCommands[i][0])
			{
				Com_Printf("%i: %s\n", i, clc.reliableCommands[i]);
			}
			i++;
		}
		Com_Error( ERR_DROP, "CL_GetServerCommand: a reliable command was cycled out" );
		return qfalse;
	}

	if ( serverCommandNumber > clc.serverCommandSequence ) {
		Com_Error( ERR_DROP, "CL_GetServerCommand: requested a command not received" );
		return qfalse;
	}

	s = clc.serverCommands[ serverCommandNumber & ( MAX_RELIABLE_COMMANDS - 1 ) ];
	clc.lastExecutedServerCommand = serverCommandNumber;

	Com_DPrintf( "serverCommand: %i : %s\n", serverCommandNumber, s );

rescan:
	Cmd_TokenizeString( s );
	cmd = Cmd_Argv(0);

	if ( !strcmp( cmd, "disconnect" ) ) {
		char strEd[MAX_STRINGED_SV_STRING];
		CL_CheckSVStringEdRef(strEd, Cmd_Argv(1));
		Com_Error (ERR_SERVERDISCONNECT, "%s: %s\n", SE_GetString("MP_SVGAME_SERVER_DISCONNECTED"), strEd );
	}

	if ( !strcmp( cmd, "bcs0" ) ) {
		Com_sprintf( bigConfigString, BIG_INFO_STRING, "cs %s \"%s", Cmd_Argv(1), Cmd_Argv(2) );
		return qfalse;
	}

	if ( !strcmp( cmd, "bcs1" ) ) {
		s = Cmd_Argv(2);
		if( strlen(bigConfigString) + strlen(s) >= BIG_INFO_STRING ) {
			Com_Error( ERR_DROP, "bcs exceeded BIG_INFO_STRING" );
		}
		strcat( bigConfigString, s );
		return qfalse;
	}

	if ( !strcmp( cmd, "bcs2" ) ) {
		s = Cmd_Argv(2);
		if( strlen(bigConfigString) + strlen(s) + 1 >= BIG_INFO_STRING ) {
			Com_Error( ERR_DROP, "bcs exceeded BIG_INFO_STRING" );
		}
		strcat( bigConfigString, s );
		strcat( bigConfigString, "\"" );
		s = bigConfigString;
		goto rescan;
	}

	if ( !strcmp( cmd, "cs" ) ) {
		CL_ConfigstringModified();
		// reparse the string, because CL_ConfigstringModified may have done another Cmd_TokenizeString()
		Cmd_TokenizeString( s );
		return qtrue;
	}

	if ( !strcmp( cmd, "map_restart" ) ) {
		// clear notify lines and outgoing commands before passing
		// the restart to the cgame
		Con_ClearNotify();
		// reparse the string, because Con_ClearNotify() may have done another Cmd_TokenizeString()
		Cmd_TokenizeString( s );
		Com_Memset( cl.cmds, 0, sizeof( cl.cmds ) );
		return qtrue;
	}

	// the clientLevelShot command is used during development
	// to generate 128*128 screenshots from the intermission
	// point of levels for the menu system to use
	// we pass it along to the cgame to make apropriate adjustments,
	// but we also clear the console and notify lines here
	if ( !strcmp( cmd, "clientLevelShot" ) ) {
		// don't do it if we aren't running the server locally,
		// otherwise malicious remote servers could overwrite
		// the existing thumbnails
		if ( !com_sv_running->integer ) {
			return qfalse;
		}
		// close the console
		Con_Close();
		// take a special screenshot next frame
		Cbuf_AddText( "wait ; wait ; wait ; wait ; screenshot levelshot\n" );
		return qtrue;
	}

	// we may want to put a "connect to other server" command here

	// cgame can now act on the command
	return qtrue;
}