void CL_Init(void) { SZ_Alloc(&cls.message, 1024); CL_InitInput(); CL_InitTEnts(); // register our commands CVar::registerCVar(&cl_name); CVar::registerCVar(&cl_color); CVar::registerCVar(&cl_upspeed); CVar::registerCVar(&cl_forwardspeed); CVar::registerCVar(&cl_backspeed); CVar::registerCVar(&cl_sidespeed); CVar::registerCVar(&cl_movespeedkey); CVar::registerCVar(&cl_yawspeed); CVar::registerCVar(&cl_pitchspeed); CVar::registerCVar(&cl_anglespeedkey); CVar::registerCVar(&cl_shownet); CVar::registerCVar(&cl_nolerp); CVar::registerCVar(&lookspring); CVar::registerCVar(&lookstrafe); CVar::registerCVar(&sensitivity); CVar::registerCVar(&in_mlook); CVar::registerCVar(&m_pitch); CVar::registerCVar(&m_yaw); CVar::registerCVar(&m_forward); CVar::registerCVar(&m_side); Cmd::addCmd("entities", CL_PrintEntities_f); Cmd::addCmd("disconnect", CL_Disconnect_f); Cmd::addCmd("record", CL_Record_f); Cmd::addCmd("stop", CL_Stop_f); Cmd::addCmd("playdemo", CL_PlayDemo_f); Cmd::addCmd("timedemo", CL_TimeDemo_f); }
/* ================= CL_Init ================= */ void CL_Init(void) { SZ_Alloc(&cls.message, 1024); CL_InitInput(); CL_InitTEnts(); // // register our commands // Cvar_RegisterVariable(&cl_name); Cvar_RegisterVariable(&cl_color); Cvar_RegisterVariable(&cl_upspeed); Cvar_RegisterVariable(&cl_forwardspeed); Cvar_RegisterVariable(&cl_backspeed); Cvar_RegisterVariable(&cl_sidespeed); Cvar_RegisterVariable(&cl_movespeedkey); Cvar_RegisterVariable(&cl_yawspeed); Cvar_RegisterVariable(&cl_pitchspeed); Cvar_RegisterVariable(&cl_anglespeedkey); Cvar_RegisterVariable(&cl_shownet); Cvar_RegisterVariable(&cl_nolerp); Cvar_RegisterVariable(&lookspring); Cvar_RegisterVariable(&lookstrafe); Cvar_RegisterVariable(&sensitivity); Cvar_RegisterVariable(&m_pitch); Cvar_RegisterVariable(&m_yaw); Cvar_RegisterVariable(&m_forward); Cvar_RegisterVariable(&m_side); // Cvar_RegisterVariable (&cl_autofire); Cmd_AddCommand("entities", CL_PrintEntities_f); Cmd_AddCommand("disconnect", CL_Disconnect_f); Cmd_AddCommand("record", CL_Record_f); Cmd_AddCommand("stop", CL_Stop_f); Cmd_AddCommand("playdemo", CL_PlayDemo_f); Cmd_SetCompletion("playdemo", CL_Demo_Arg_f); Cmd_AddCommand("timedemo", CL_TimeDemo_f); Cmd_SetCompletion("timedemo", CL_Demo_Arg_f); Cmd_AddCommand("mcache", Mod_Print); }