Beispiel #1
0
void CL_Init(void) {
	SZ_Alloc(&cls.message, 1024);

	CL_InitInput();
	CL_InitTEnts();

	// register our commands
	CVar::registerCVar(&cl_name);
	CVar::registerCVar(&cl_color);
	CVar::registerCVar(&cl_upspeed);
	CVar::registerCVar(&cl_forwardspeed);
	CVar::registerCVar(&cl_backspeed);
	CVar::registerCVar(&cl_sidespeed);
	CVar::registerCVar(&cl_movespeedkey);
	CVar::registerCVar(&cl_yawspeed);
	CVar::registerCVar(&cl_pitchspeed);
	CVar::registerCVar(&cl_anglespeedkey);
	CVar::registerCVar(&cl_shownet);
	CVar::registerCVar(&cl_nolerp);
	CVar::registerCVar(&lookspring);
	CVar::registerCVar(&lookstrafe);
	CVar::registerCVar(&sensitivity);
	CVar::registerCVar(&in_mlook);
	CVar::registerCVar(&m_pitch);
	CVar::registerCVar(&m_yaw);
	CVar::registerCVar(&m_forward);
	CVar::registerCVar(&m_side);

	Cmd::addCmd("entities", CL_PrintEntities_f);
	Cmd::addCmd("disconnect", CL_Disconnect_f);
	Cmd::addCmd("record", CL_Record_f);
	Cmd::addCmd("stop", CL_Stop_f);
	Cmd::addCmd("playdemo", CL_PlayDemo_f);
	Cmd::addCmd("timedemo", CL_TimeDemo_f);
}
Beispiel #2
0
/*
=================
CL_Init
=================
*/
void
CL_Init(void)
{
    SZ_Alloc(&cls.message, 1024);

    CL_InitInput();
    CL_InitTEnts();

//
// register our commands
//
    Cvar_RegisterVariable(&cl_name);
    Cvar_RegisterVariable(&cl_color);
    Cvar_RegisterVariable(&cl_upspeed);
    Cvar_RegisterVariable(&cl_forwardspeed);
    Cvar_RegisterVariable(&cl_backspeed);
    Cvar_RegisterVariable(&cl_sidespeed);
    Cvar_RegisterVariable(&cl_movespeedkey);
    Cvar_RegisterVariable(&cl_yawspeed);
    Cvar_RegisterVariable(&cl_pitchspeed);
    Cvar_RegisterVariable(&cl_anglespeedkey);
    Cvar_RegisterVariable(&cl_shownet);
    Cvar_RegisterVariable(&cl_nolerp);
    Cvar_RegisterVariable(&lookspring);
    Cvar_RegisterVariable(&lookstrafe);
    Cvar_RegisterVariable(&sensitivity);

    Cvar_RegisterVariable(&m_pitch);
    Cvar_RegisterVariable(&m_yaw);
    Cvar_RegisterVariable(&m_forward);
    Cvar_RegisterVariable(&m_side);

//      Cvar_RegisterVariable (&cl_autofire);

    Cmd_AddCommand("entities", CL_PrintEntities_f);
    Cmd_AddCommand("disconnect", CL_Disconnect_f);
    Cmd_AddCommand("record", CL_Record_f);
    Cmd_AddCommand("stop", CL_Stop_f);
    Cmd_AddCommand("playdemo", CL_PlayDemo_f);
    Cmd_SetCompletion("playdemo", CL_Demo_Arg_f);
    Cmd_AddCommand("timedemo", CL_TimeDemo_f);
    Cmd_SetCompletion("timedemo", CL_Demo_Arg_f);

    Cmd_AddCommand("mcache", Mod_Print);
}