Beispiel #1
0
void App::set_sound_output()
{
	soundbuffer_sessions.clear();
	selected_sound_session = SoundSession();

	fill_session_combobox();
	use_selected_session();

	sound_output = CL_SoundOutput(spin_output_frequency->get_value(), spin_output_latency->get_value());

	if (chk_echo_filter->is_checked() || chk_fade_filter->is_checked() || chk_inverse_echo->is_checked() )
	{
		btn_set_soundoutput_filters->set_enabled(false);
	}

}
Beispiel #2
0
/**
 * Creates the game world and sets up initial contents.
 */
World::World(const CL_DisplayWindow &display_window) : ApplicationModule(display_window)
{
  DEBUG_MSG("World::World(CL_DisplayWindow &) - Called.")

  //Set object pointers to null
  music = 0x0;
  active_scene = 0x0;
  plot = 0x0;

  mouse_dragging = false;
  left_mouse_button_down = false;

  //Get the resource manager
  rm = CL_ResourceManager("data/game-resources.xml");

  //Setup sound output
  sound_output = CL_SoundOutput(44100);

  //Load objects into the world.
  init_level();
}
Beispiel #3
0
Application::Application(const std::vector<CL_String> &args, lua_State *luaState)
    : mUpdated(false), mCompanyName(""), mApplicationName("bmgui"), mApplicationVersion(""), mQuit(false)
{
    GAME_ASSERT(!args.empty());

#ifdef WIN32
    // bind main thread to the first core for correct timings on some multicore systems
    SetThreadAffinityMask(GetCurrentThread(), 0x01);
#endif

    // parse the command line arguments
    std::vector<char *> argv;
    for (std::vector<CL_String>::const_iterator it = args.begin(); it != args.end(); ++it)
        argv.push_back(const_cast<char *>(it->c_str()));

    CL_CommandLine commandLine;
    commandLine.set_help_indent(40);
    commandLine.add_doc("Graphical interface for Sibek balance machines");
    commandLine.add_usage("[OPTION...]\n");

    commandLine.add_option('g', "gateway", "ADDR", "Default gateway address");
    commandLine.add_option('a', "local_addr", "ADDR", "Local address");
    commandLine.add_option('m', "netmask", "ADDR", "Subnet mask");
    commandLine.add_option('d', "dns", "ADDR", "DNS server address");
    commandLine.add_option('i', "input_dev", "TYPE", "Input device type");
    commandLine.add_option('s', "server_status", "FLAG", "Server status");
    commandLine.add_option('u', "available_update_version", "VERSION", "Available update version");
    commandLine.add_option('U', "updated", "FLAG", "Software update flag");
    commandLine.add_option('W', "updatedfw", "FLAG", "Firmware update flag");
    commandLine.add_option('D', "datadir", "PATH", "Path to the data directory");
    commandLine.add_option('h', "help", "", "Show this help");
    commandLine.parse_args(argv.size(), &argv[0]);

#if defined(WIN32) || defined(__APPLE__)
    mDataDirectory = CL_Directory::get_resourcedata("bmgui", "data");
#else
    mDataDirectory = CL_PathHelp::add_trailing_slash(GAME_DATA_DIR);
#endif
    while (commandLine.next())
    {
        switch (commandLine.get_key())
        {
        case 'g':
            mGateway = commandLine.get_argument();
            break;
        case 'a':
            mLocalAddr = commandLine.get_argument();
            break;
        case 'm':
            mNetmask = commandLine.get_argument();
            break;
        case 'd':
            mDNS = commandLine.get_argument();
            break;
        case 'i':
            mInputDev = commandLine.get_argument();
            break;
        case 's':
            mServerStatus = commandLine.get_argument();
            break;
        case 'u':
            mAvailableUpdateVersion = commandLine.get_argument();
            break;
        case 'U':
            mUpdated = CL_StringHelp::text_to_bool(commandLine.get_argument());
            break;
        case 'W':
            mFirmwareUpdated = commandLine.get_argument();
            break;
        case 'D':
            mDataDirectory = CL_PathHelp::add_trailing_slash(commandLine.get_argument());
            break;
        case 'h':
            commandLine.print_help();
            quit();
            return;
        }
    }

    /*CL_Console::write_line(cl_format("mGateway = %1", mGateway));
    CL_Console::write_line(cl_format("mLocalAddr = %1", mLocalAddr));
    CL_Console::write_line(cl_format("mNetmask = %1", mNetmask));
    CL_Console::write_line(cl_format("mDNS = %1", mDNS));
    CL_Console::write_line(cl_format("mInputDev = %1", mInputDev));
    CL_Console::write_line(cl_format("mServerStatus = %1", mServerStatus));
    CL_Console::write_line(cl_format("mAvailableUpdateVersion = %1", mAvailableUpdateVersion));
    CL_Console::write_line(cl_format("mDataDirectory = %1", mDataDirectory));*/

    // load the system profile
    Profile profile("");

    CL_Console::write_line(cl_format("gateway = %1", profile.getString("gateway")));
    CL_Console::write_line(cl_format("local_addr = %1", profile.getString("local_addr")));
    CL_Console::write_line(cl_format("netmask = %1", profile.getString("netmask")));
    CL_Console::write_line(cl_format("dns = %1", profile.getString("dns")));
    CL_Console::write_line(cl_format("input_dev = %1", profile.getInt("input_dev")));
    CL_Console::write_line(cl_format("server_status = %1", profile.getBool("server_status")));
    CL_Console::write_line(cl_format("available_update_version = %1", profile.getString("available_update_version")));
    CL_Console::write_line(cl_format("server_addr = %1", profile.getString("server_addr")));
    CL_Console::write_line(cl_format("remote_control = %1", profile.getBool("remote_control")));
    CL_Console::write_line(cl_format("ignored_update_version = %1", profile.getString("ignored_update_version")));
    CL_Console::write_line(cl_format("cal_command = %1", profile.getString("cal_command")));
    CL_Console::write_line(cl_format("language = %1", profile.getInt("language")));
    CL_Console::write_line(cl_format("fullscreen = %1", profile.getBool("fullscreen")));
    CL_Console::write_line(cl_format("width = %1", profile.getInt("width")));
    CL_Console::write_line(cl_format("height = %1", profile.getInt("height")));
    CL_Console::write_line(cl_format("sound_level = %1", profile.getInt("sound_level")));

    // initialize all game subsystems
    mBalance = CL_SharedPtr<Balance>(new Balance(profile));
    mDatabase = CL_SharedPtr<Database>(new Database(getConfigDirectory() + getApplicationName() + ".db"));
    mResourceManager = CL_SharedPtr<ResourceManager>(new ResourceManager());
    mResourceQueue = CL_SharedPtr<ResourceQueue>(new ResourceQueue());
    mGraphics = CL_SharedPtr<Graphics>(new Graphics(profile));
    mKeyboard = CL_SharedPtr<Keyboard>(new Keyboard());
    mMouse = CL_SharedPtr<Mouse>(new Mouse());
    mSoundOutput = CL_SoundOutput(44100);
    mLuaScript = CL_SharedPtr<LuaScript>(new LuaScript("main.lua", luaState));
}
Beispiel #4
0
CL_SoundOutput CL_Sound::get_current_output()
{
	return CL_SoundOutput(cl_current_output);
}