Beispiel #1
0
/**
 * @brief Callback for EV_DOOR_CLOSE event - rotates the inline model and recalc routing
 * @sa EV_DOOR_CLOSE
 * @sa G_ClientUseEdict
 * @sa Touch_DoorTrigger
 */
void CL_DoorClose (const eventRegister_t *self, struct dbuffer *msg)
{
    /* get local entity */
    int number;
    le_t *le;

    NET_ReadFormat(msg, self->formatString, &number);

    le = LE_Get(number);
    if (!le)
        LE_NotFoundError(number);

    if (le->type == ET_DOOR) {
        if (le->dir & DOOR_OPEN_REVERSE)
            le->angles[le->dir & 3] += DOOR_ROTATION_ANGLE;
        else
            le->angles[le->dir & 3] -= DOOR_ROTATION_ANGLE;

        CM_SetInlineModelOrientation(cl.mapTiles, le->inlineModelName, le->origin, le->angles);
        CL_RecalcRouting(le);
    } else if (le->type == ET_DOOR_SLIDING) {
        LE_SetThink(le, LET_DoorSlidingClose);
        le->think(le);
    } else {
        Com_Error(ERR_DROP, "Invalid door entity found of type: %i", le->type);
    }
}
Beispiel #2
0
/**
 * @brief Rotates a door in the given speed
 *
 * @param[in] le The local entity of the door to rotate
 * @param[in] speed The speed to rotate the door with
 */
void LET_RotateDoor (le_t* le, int speed)
{
	/** @todo lerp the rotation */
	const int angle = speed > 0 ? DOOR_ROTATION_ANGLE : -DOOR_ROTATION_ANGLE;
	if (le->dir & DOOR_OPEN_REVERSE)
		le->angles[le->dir & 3] -= angle;
	else
		le->angles[le->dir & 3] += angle;

	CM_SetInlineModelOrientation(cl.mapTiles, le->inlineModelName, le->origin, le->angles);
	CL_RecalcRouting(le);

	/* reset the think function as the movement finished */
	LE_SetThink(le, nullptr);
}
Beispiel #3
0
/**
 * @note Also sets mins and maxs for inline bmodels
 * @sa CM_InlineModel
 */
static void SV_SetModel (edict_t * ent, const char *name)
{
	if (!name)
		Com_Error(ERR_DROP, "SV_SetModel: NULL");

	ent->modelindex = SV_ModelIndex(name);

	/* if it is an inline model, get the size information for it */
	if (name[0] == '*') {
		const cBspModel_t *mod = CM_InlineModel(&sv->mapTiles, name);
		/* Copy model mins and maxs to entity */
		VectorCopy(mod->mins, ent->mins);
		VectorCopy(mod->maxs, ent->maxs);
		/* This is to help the entity collision code out */
		/* Copy entity origin and angles to model*/
		CM_SetInlineModelOrientation(&sv->mapTiles, name, ent->origin, ent->angles);
	}
}
Beispiel #4
0
static void SV_SetInlineModelOrientation (const char *name, const vec3_t origin, const vec3_t angles)
{
	CM_SetInlineModelOrientation(&sv->mapTiles, name, origin, angles);
}
Beispiel #5
0
/**
 * @brief Register local entities for SOLID_BSP models like func_breakable or func_door
 * @note func_breakable, func_door
 * @sa G_SendEdictsAndBrushModels
 * @sa EV_ADD_BRUSH_MODEL
 * @sa CL_SpawnParseEntitystring
 */
void CL_AddBrushModel (const eventRegister_t *self, struct dbuffer *msg)
{
	le_t *le;
	int entnum, modelnum1, levelflags, speed, dir;
	entity_type_t type;
	const cBspModel_t *model;
	int angle;
	vec3_t origin, angles;

	NET_ReadFormat(msg, self->formatString, &type, &entnum, &modelnum1, &levelflags, &origin, &angles, &speed, &angle, &dir);

	if (type != ET_BREAKABLE && type != ET_DOOR && type != ET_ROTATING && type != ET_DOOR_SLIDING && type != ET_TRIGGER_RESCUE && type != ET_TRIGGER_NEXTMAP)
		Com_Error(ERR_DROP, "Invalid le announced via EV_ADD_BRUSH_MODEL type: %i\n", type);
	else if (modelnum1 > MAX_MODELS || modelnum1 < 1)
		Com_Error(ERR_DROP, "Invalid le modelnum1 announced via EV_ADD_BRUSH_MODEL\n");

	/* check if the ent is already visible */
	le = LE_Get(entnum);
	if (le)
		Com_Error(ERR_DROP, "le announced a second time - le for entnum %i (type: %i) already exists (via EV_ADD_BRUSH_MODEL)\n", entnum, type);

	le = LE_Add(entnum);
	assert(le);

	le->rotationSpeed = speed / 100.0f;
	le->slidingSpeed = speed;
	le->angle = angle;
	le->dir = dir;
	le->type = type;
	le->modelnum1 = modelnum1;
	le->levelflags = levelflags;
	le->addFunc = LE_BrushModelAction;
	LE_SetThink(le, LET_BrushModel);
	/* The origin and angles are REQUIRED for doors to work! */
	VectorCopy(origin, le->origin);
	/* store the initial position - needed for sliding doors */
	VectorCopy(le->origin, le->oldOrigin);
	VectorCopy(angles, le->angles);

	Com_sprintf(le->inlineModelName, sizeof(le->inlineModelName), "*%i", le->modelnum1);
	model = LE_GetClipModel(le);
	le->model1 = R_FindModel(le->inlineModelName);
	if (!le->model1)
		Com_Error(ERR_DROP, "CL_AddBrushModel: Could not register inline model %i", le->modelnum1);

	/* Transfer model mins and maxs to entity */
	VectorCopy(model->mins, le->mins);
	VectorCopy(model->maxs, le->maxs);
	VectorSubtract(le->maxs, le->mins, le->size);
	VecToPos(le->origin, le->pos);

	/* to allow tracing against this le */
	if (!LE_IsNotSolid(le)) {
		/* This is to help the entity collision code out */
		/* Copy entity origin and angles to model*/
		CM_SetInlineModelOrientation(cl.mapTiles, le->inlineModelName, le->origin, le->angles);

		le->contents = CONTENTS_SOLID;

		CL_RecalcRouting(le);
	}
}