Beispiel #1
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static CoglPixelFormat
_cogl_sub_texture_get_format (CoglTexture *tex)
{
  CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);

  return _cogl_texture_get_format (sub_tex->full_texture);
}
Beispiel #2
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static CoglBool
_cogl_sub_texture_is_sliced (CoglTexture *tex)
{
  CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);

  return cogl_texture_is_sliced (sub_tex->full_texture);
}
Beispiel #3
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static int
_cogl_sub_texture_get_max_waste (CoglTexture *tex)
{
  CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);

  return cogl_texture_get_max_waste (sub_tex->full_texture);
}
Beispiel #4
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static void
_cogl_sub_texture_pre_paint (CoglTexture *tex,
                             CoglTexturePrePaintFlags flags)
{
  CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);

  _cogl_texture_pre_paint (sub_tex->full_texture, flags);
}
Beispiel #5
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static void
_cogl_sub_texture_gl_flush_legacy_texobj_filters (CoglTexture *tex,
                                                  GLenum min_filter,
                                                  GLenum mag_filter)
{
  CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);

  _cogl_texture_gl_flush_legacy_texobj_filters (sub_tex->full_texture,
                                                min_filter, mag_filter);
}
Beispiel #6
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static CoglBool
_cogl_sub_texture_get_gl_texture (CoglTexture *tex,
                                  GLuint *out_gl_handle,
                                  GLenum *out_gl_target)
{
  CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);

  return cogl_texture_get_gl_texture (sub_tex->full_texture,
                                      out_gl_handle,
                                      out_gl_target);
}
Beispiel #7
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static CoglBool
_cogl_sub_texture_can_hardware_repeat (CoglTexture *tex)
{
  CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);

  /* We can hardware repeat if the subtexture actually represents all of the
     of the full texture */
  return (tex->width ==
          cogl_texture_get_width (sub_tex->full_texture) &&
          tex->height ==
          cogl_texture_get_height (sub_tex->full_texture) &&
          _cogl_texture_can_hardware_repeat (sub_tex->full_texture));
}
Beispiel #8
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static CoglBool
_cogl_sub_texture_allocate (CoglTexture *tex,
                            CoglError **error)
{
  CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
  CoglBool status = cogl_texture_allocate (sub_tex->full_texture, error);

  _cogl_texture_set_allocated (tex,
                               _cogl_texture_get_format (sub_tex->full_texture),
                               tex->width, tex->height);

  return status;
}
Beispiel #9
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static void
_cogl_sub_texture_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
                                                     GLenum wrap_mode_s,
                                                     GLenum wrap_mode_t,
                                                     GLenum wrap_mode_p)
{
  CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);

  _cogl_texture_gl_flush_legacy_texobj_wrap_modes (sub_tex->full_texture,
                                                   wrap_mode_s,
                                                   wrap_mode_t,
                                                   wrap_mode_p);
}
Beispiel #10
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CoglSubTexture *
cogl_sub_texture_new (CoglContext *ctx,
                      CoglTexture *next_texture,
                      int sub_x, int sub_y,
                      int sub_width, int sub_height)
{
  CoglTexture    *full_texture;
  CoglSubTexture *sub_tex;
  CoglTexture    *tex;
  unsigned int    next_width, next_height;

  next_width = cogl_texture_get_width (next_texture);
  next_height = cogl_texture_get_height (next_texture);

  /* The region must specify a non-zero subset of the full texture */
  _COGL_RETURN_VAL_IF_FAIL (sub_x >= 0 && sub_y >= 0, NULL);
  _COGL_RETURN_VAL_IF_FAIL (sub_width > 0 && sub_height > 0, NULL);
  _COGL_RETURN_VAL_IF_FAIL (sub_x + sub_width <= next_width, NULL);
  _COGL_RETURN_VAL_IF_FAIL (sub_y + sub_height <= next_height, NULL);

  sub_tex = g_new (CoglSubTexture, 1);

  tex = COGL_TEXTURE (sub_tex);

  _cogl_texture_init (tex, ctx, sub_width, sub_height,
                      _cogl_texture_get_format (next_texture),
                      NULL, /* no loader */
                      &cogl_sub_texture_vtable);

  /* If the next texture is also a sub texture we can avoid one level
     of indirection by referencing the full texture of that texture
     instead. */
  if (cogl_is_sub_texture (next_texture))
    {
      CoglSubTexture *other_sub_tex = COGL_SUB_TEXTURE (next_texture);
      full_texture = other_sub_tex->full_texture;
      sub_x += other_sub_tex->sub_x;
      sub_y += other_sub_tex->sub_y;
    }
  else
    full_texture = next_texture;

  sub_tex->next_texture = cogl_object_ref (next_texture);
  sub_tex->full_texture = cogl_object_ref (full_texture);

  sub_tex->sub_x = sub_x;
  sub_tex->sub_y = sub_y;

  return _cogl_sub_texture_object_new (sub_tex);
}
Beispiel #11
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static void
_cogl_sub_texture_foreach_sub_texture_in_region (
                                       CoglTexture *tex,
                                       float virtual_tx_1,
                                       float virtual_ty_1,
                                       float virtual_tx_2,
                                       float virtual_ty_2,
                                       CoglMetaTextureCallback callback,
                                       void *user_data)
{
  CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
  CoglTexture *full_texture = sub_tex->full_texture;
  float mapped_coords[4] =
    { virtual_tx_1, virtual_ty_1, virtual_tx_2, virtual_ty_2};
  float virtual_coords[4] =
    { virtual_tx_1, virtual_ty_1, virtual_tx_2, virtual_ty_2};

  /* map the virtual coordinates to ->full_texture coordinates */
  _cogl_sub_texture_map_quad (sub_tex, mapped_coords);

  /* TODO: Add something like cogl_is_low_level_texture() */
  if (cogl_is_texture_2d (full_texture) ||
      cogl_is_texture_rectangle (full_texture))
    {
      callback (sub_tex->full_texture,
                mapped_coords,
                virtual_coords,
                user_data);
    }
  else
    {
      CoglSubTextureForeachData data;

      data.sub_tex = sub_tex;
      data.callback = callback;
      data.user_data = user_data;

      cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (full_texture),
                                           mapped_coords[0],
                                           mapped_coords[1],
                                           mapped_coords[2],
                                           mapped_coords[3],
                                           COGL_PIPELINE_WRAP_MODE_REPEAT,
                                           COGL_PIPELINE_WRAP_MODE_REPEAT,
                                           unmap_coords_cb,
                                           &data);
    }
}
Beispiel #12
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static void
_cogl_sub_texture_transform_coords_to_gl (CoglTexture *tex,
                                          float *s,
                                          float *t)
{
  CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);

  /* This won't work if the sub texture is not the size of the full
     texture and the coordinates are outside the range [0,1] */
  *s = ((*s * tex->width + sub_tex->sub_x) /
        cogl_texture_get_width (sub_tex->full_texture));
  *t = ((*t * tex->height + sub_tex->sub_y) /
        cogl_texture_get_height (sub_tex->full_texture));

  _cogl_texture_transform_coords_to_gl (sub_tex->full_texture, s, t);
}
Beispiel #13
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static CoglTransformResult
_cogl_sub_texture_transform_quad_coords_to_gl (CoglTexture *tex,
                                               float *coords)
{
  CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
  int i;

  /* We can't support repeating with this method. In this case
     cogl-primitives will resort to manual repeating */
  for (i = 0; i < 4; i++)
    if (coords[i] < 0.0f || coords[i] > 1.0f)
      return COGL_TRANSFORM_SOFTWARE_REPEAT;

  _cogl_sub_texture_map_quad (sub_tex, coords);

  return _cogl_texture_transform_quad_coords_to_gl (sub_tex->full_texture,
                                                    coords);
}
Beispiel #14
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static CoglBool
_cogl_sub_texture_set_region (CoglTexture *tex,
                              int src_x,
                              int src_y,
                              int dst_x,
                              int dst_y,
                              int dst_width,
                              int dst_height,
                              int level,
                              CoglBitmap *bmp,
                              CoglError **error)
{
  CoglSubTexture  *sub_tex = COGL_SUB_TEXTURE (tex);

  if (level != 0)
    {
      int full_width = cogl_texture_get_width (sub_tex->full_texture);
      int full_height = cogl_texture_get_width (sub_tex->full_texture);

      _COGL_RETURN_VAL_IF_FAIL (sub_tex->sub_x == 0 &&
                                cogl_texture_get_width (tex) == full_width,
                                FALSE);
      _COGL_RETURN_VAL_IF_FAIL (sub_tex->sub_y == 0 &&
                                cogl_texture_get_height (tex) == full_height,
                                FALSE);
    }

  return cogl_texture_set_region_from_bitmap (sub_tex->full_texture,
                                              src_x, src_y,
                                              dst_width, dst_height,
                                              bmp,
                                              dst_x + sub_tex->sub_x,
                                              dst_y + sub_tex->sub_y,
                                              level,
                                              error);
}