Beispiel #1
0
void CONFIG_WriteSetup( void )
{
	int32 dummy;

	if (!setupread) return;
    
//	if (scripthandle < 0)
	scripthandle = SCRIPT_Init(localsetupfilename);

	SCRIPT_PutNumber( scripthandle, "Screen Setup", "Shadows",ud.shadows,false,false);
	SCRIPT_PutString( scripthandle, "Screen Setup", "Password",ud.pwlockout);
	SCRIPT_PutNumber( scripthandle, "Screen Setup", "Detail",ud.detail,false,false);
	SCRIPT_PutNumber( scripthandle, "Screen Setup", "Tilt",ud.screen_tilting,false,false);
	SCRIPT_PutNumber( scripthandle, "Screen Setup", "Messages",ud.fta_on,false,false);
	SCRIPT_PutNumber( scripthandle, "Screen Setup", "Out",ud.lockout,false,false);
	SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenWidth",ScreenWidth,false,false);
	SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenHeight",ScreenHeight,false,false);
	SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenMode",ScreenMode,false,false);
	SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenBPP",ScreenBPP,false,false);
	SCRIPT_PutBoolean( scripthandle, "Screen Setup", "VerticalSync", (boolean)ud.vsync);
	SCRIPT_PutNumber( scripthandle, "Screen Setup", "MaxFPS", ud.fps_max, false, false);
#ifdef RENDERTYPEWIN
	SCRIPT_PutNumber( scripthandle, "Screen Setup", "MaxRefreshFreq",maxrefreshfreq,false,false);
#endif
	SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLTextureMode",gltexfiltermode,false,false);
	SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLAnisotropy",glanisotropy,false,false);
	SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLUseTextureCompr",glusetexcompr,false,false);
	SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLUseCompressedTextureCache", glusetexcache,false,false);
	SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenSize",ud.screen_size,false,false);
	SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenGamma",ud.brightness,false,false);

    
    SCRIPT_Save (scripthandle, localsetupfilename);
	SCRIPT_Free (scripthandle);

    scripthandle = SCRIPT_Init(setupfilename);


    SCRIPT_PutNumber( scripthandle, "Sound Setup", "FXDevice", FXDevice, false, false);
    SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicDevice", MusicDevice, false, false);
	SCRIPT_PutNumber( scripthandle, "Sound Setup", "FXVolume",FXVolume,false,false);
	SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicVolume",MusicVolume,false,false);
	SCRIPT_PutNumber( scripthandle, "Sound Setup", "SoundToggle",SoundToggle,false,false);
	SCRIPT_PutNumber( scripthandle, "Sound Setup", "VoiceToggle",VoiceToggle,false,false);
	SCRIPT_PutNumber( scripthandle, "Sound Setup", "AmbienceToggle",AmbienceToggle,false,false);
	SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicToggle",MusicToggle,false,false);
    SCRIPT_PutNumber( scripthandle, "Sound Setup", "NumVoices", NumVoices, false, false);
    SCRIPT_PutNumber( scripthandle, "Sound Setup", "NumChannels", NumChannels, false, false);
    SCRIPT_PutNumber( scripthandle, "Sound Setup", "NumBits", NumBits, false, false);
    SCRIPT_PutNumber( scripthandle, "Sound Setup", "MixRate", MixRate, false, false);
	SCRIPT_PutNumber( scripthandle, "Sound Setup", "ReverseStereo",ReverseStereo,false,false);

	SCRIPT_PutNumber( scripthandle, "Setup", "ForceSetup",ForceSetup,false,false);
	SCRIPT_PutNumber( scripthandle, "Misc", "Executions",ud.executions,false,false);
	SCRIPT_PutNumber( scripthandle, "Misc", "RunMode",RunMode,false,false);
	SCRIPT_PutNumber( scripthandle, "Misc", "Crosshairs",ud.crosshair,false,false);
	SCRIPT_PutNumber( scripthandle, "Misc", "ShowLevelStats",ud.levelstats,false,false);
	SCRIPT_PutNumber( scripthandle, "Misc", "StatusBarScale",ud.statusbarscale,false,false);
	SCRIPT_PutNumber( scripthandle, "Misc", "ShowOpponentWeapons",ShowOpponentWeapons,false,false);
	SCRIPT_PutNumber( scripthandle, "Misc", "UsePrecache",useprecache,false,false);

	SCRIPT_PutNumber( scripthandle, "Controls","UseJoystick",UseJoystick,false,false);
	SCRIPT_PutNumber( scripthandle, "Controls","UseMouse",UseMouse,false,false);
	SCRIPT_PutNumber( scripthandle, "Controls","MouseAimingFlipped",ud.mouseflip,false,false);
	SCRIPT_PutNumber( scripthandle, "Controls","MouseAiming",ud.mouseaiming,false,false);
	//SCRIPT_PutNumber( scripthandle, "Controls","GameMouseAiming",(int32) ps[myconnectindex].aim_mode,false,false);
	SCRIPT_PutNumber( scripthandle, "Controls","AimingFlag",(long) myaimmode,false,false);
	SCRIPT_PutNumber( scripthandle, "Controls","RunKeyBehaviour",ud.runkey_mode,false,false);
	SCRIPT_PutNumber( scripthandle, "Controls","AutoAim",AutoAim,false,false);
	SCRIPT_PutNumber( scripthandle, "Controls","WeaponSwitchMode",ud.weaponswitch,false,false);

	// JBF 20031211
#if 0
	for(dummy=0;dummy<NUMGAMEFUNCTIONS;dummy++) {
		SCRIPT_PutDoubleString( scripthandle, "KeyDefinitions", CONFIG_FunctionNumToName(dummy),
		KB_ScanCodeToString(KeyboardKeys[dummy][0]), KB_ScanCodeToString(KeyboardKeys[dummy][1]));
	}
#else
	for(dummy=0;dummy<NUMGAMEFUNCTIONS;dummy++) {
		SCRIPT_PutDoubleString( scripthandle, "KeyDefinitions", CONFIG_FunctionNumToName(dummy),
                               dnGetKeyName(dnGetFunctionBinding(dummy, 0)), dnGetKeyName(dnGetFunctionBinding(dummy, 1)));
	}
#endif

	for(dummy=0;dummy<10;dummy++) {
		Bsprintf(buf,"WeaponChoice%ld",dummy);
		SCRIPT_PutNumber( scripthandle, "Misc",buf,ud.wchoice[myconnectindex][dummy],false,false);
	}

	for (dummy=0;dummy<MAXMOUSEBUTTONS;dummy++) {
		Bsprintf(buf,"MouseButton%ld",dummy);
		SCRIPT_PutString( scripthandle,"Controls", buf, CONFIG_FunctionNumToName( MouseFunctions[dummy][0] ));

		if (dummy >= (MAXMOUSEBUTTONS-2)) continue;
		
		Bsprintf(buf,"MouseButtonClicked%ld",dummy);
		SCRIPT_PutString( scripthandle,"Controls", buf, CONFIG_FunctionNumToName( MouseFunctions[dummy][1] ));
	}
	for (dummy=0;dummy<MAXMOUSEAXES;dummy++) {
		Bsprintf(buf,"MouseAnalogAxes%ld",dummy);
		SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_AnalogNumToName( MouseAnalogueAxes[dummy] ));

		Bsprintf(buf,"MouseDigitalAxes%ld_0",dummy);
		SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(MouseDigitalFunctions[dummy][0]));

		Bsprintf(buf,"MouseDigitalAxes%ld_1",dummy);
		SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(MouseDigitalFunctions[dummy][1]));
		
		Bsprintf(buf,"MouseAnalogScale%ld",dummy);
		SCRIPT_PutNumber(scripthandle, "Controls", buf, MouseAnalogueScale[dummy], false, false);
	}
#if 0
	dummy = CONTROL_GetMouseSensitivity();
#else
    dummy = dnGetMouseSensitivity();
#endif
	SCRIPT_PutNumber( scripthandle, "Controls","MouseSensitivity",dummy,false,false);

	for (dummy=0;dummy<MAXJOYBUTTONS;dummy++) {
		Bsprintf(buf,"JoystickButton%ld",dummy);
		SCRIPT_PutString( scripthandle,"Controls", buf, CONFIG_FunctionNumToName( JoystickFunctions[dummy][0] ));

		Bsprintf(buf,"JoystickButtonClicked%ld",dummy);
		SCRIPT_PutString( scripthandle,"Controls", buf, CONFIG_FunctionNumToName( JoystickFunctions[dummy][1] ));
	}
	for (dummy=0;dummy<MAXJOYAXES;dummy++) {
		Bsprintf(buf,"JoystickAnalogAxes%ld",dummy);
		SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_AnalogNumToName( JoystickAnalogueAxes[dummy] ));

		Bsprintf(buf,"JoystickDigitalAxes%ld_0",dummy);
		SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(JoystickDigitalFunctions[dummy][0]));

		Bsprintf(buf,"JoystickDigitalAxes%ld_1",dummy);
		SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(JoystickDigitalFunctions[dummy][1]));
		
		Bsprintf(buf,"JoystickAnalogScale%ld",dummy);
		SCRIPT_PutNumber(scripthandle, "Controls", buf, JoystickAnalogueScale[dummy], false, false);

		Bsprintf(buf,"JoystickAnalogDead%ld",dummy);
		SCRIPT_PutNumber(scripthandle, "Controls", buf, JoystickAnalogueDead[dummy], false, false);

		Bsprintf(buf,"JoystickAnalogSaturate%ld",dummy);
		SCRIPT_PutNumber(scripthandle, "Controls", buf, JoystickAnalogueSaturate[dummy], false, false);
	}

	SCRIPT_PutString( scripthandle, "Comm Setup","PlayerName",&myname[0]);

	SCRIPT_Save (scripthandle, setupfilename);
	SCRIPT_Free (scripthandle);
}
Beispiel #2
0
	return false;
}

void CONTROL_ClearAssignments( void )
{
	STUBBED("CONTROL_ClearAssignments");
}

void CONTROL_GetUserInput( UserInput *info )
{
	STUBBED("CONTROL_GetUserInput");
}

void CONTROL_GetInput( ControlInfo *info )
{
    int32 sens = CONTROL_GetMouseSensitivity() >> 9;
    int32 mx, my;
    int i;
    memset(info, '\0', sizeof (ControlInfo));

    MOUSE_GetDelta(&mx,&my);

    info->dyaw = mx * sens;
    info->dz = my * sens*2;

    // TODO: releasing the mouse button does not honor if a keyboard key with
    // the same function is still pressed. how should it?
    for(i=0; i<MAXMOUSEBUTTONS;++i)
    {
	if( MouseMapping[i] != -1 )
	{