Beispiel #1
0
void CTypeInfoFunctions::ReadWithHook(CObjectIStream& stream,
                                      TTypeInfo objectType,
                                      TObjectPtr objectPtr)
{
    CReadObjectHook* hook =
        objectType->m_ReadHookData.GetHook(stream.m_ObjectHookKey);
    if (!hook) {
        hook = objectType->m_ReadHookData.GetPathHook(stream);
    }
    if ( hook )
        hook->ReadObject(stream, CObjectInfo(objectPtr, objectType));
    else
        objectType->DefaultReadData(stream, objectPtr);
}
Beispiel #2
0
{
	delete [] m_pClassName;
	delete [] m_pStatusName;
	delete [] m_pBuilderWeaponName;
	delete [] m_pBuilderPlacementString;
	delete [] m_pIconActive;
	delete [] m_pIconInactive;
	delete [] m_pViewModel;
	delete [] m_pPlayerModel;
	delete [] m_pExplodeSound;
	delete [] m_pExplosionParticleEffect;
}

CObjectInfo g_ObjectInfos[OBJ_LAST] =
{
	CObjectInfo( "OBJ_DISPENSER" ),
	CObjectInfo( "OBJ_TELEPORTER_ENTRANCE" ),
	CObjectInfo( "OBJ_TELEPORTER_EXIT" ),
	CObjectInfo( "OBJ_SENTRYGUN" ),
	CObjectInfo( "OBJ_ATTACHMENT_SAPPER" ),
};

//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int GetBuildableId( const char *pszBuildableName )
{
	for ( int iBuildable = 0; iBuildable < OBJ_LAST; ++iBuildable )
	{
		if ( !Q_stricmp( pszBuildableName, g_ObjectInfos[iBuildable].m_pObjectName ) )
			return iBuildable;