Beispiel #1
0
void OperDirCalcThread::Calc()
{
	MutexLock lock( Node().GetMutex() );

	if ( !Node().Data() ) { return; }

	OperDirCalcData* CalcData = ( OperDirCalcData* )Node().Data();

	clPtr<FS> fs = CalcData->dirFs;
	FSPath path =  CalcData->_path;
	clPtr<FSList> list = CalcData->dirList;

	lock.Unlock(); //!!!


	//dbg_printf("OperDirCalcThread::Calc list data:");
	//path.dbg_printf("FSPath:");
	//for (FSNode* node = list->First(); node; node = node->next)
	//	dbg_printf("%s\n", node->name.GetUtf8());
	if (list->Count() == 0)
	{ // then calculate current dir size
		CalcDir(fs.Ptr(), path);
	}
	else
	{ // list is not empty: calculate size of objects in the list
		int cnt = path.Count();

		for (FSNode* node = list->First(); node; node = node->next)
		{
			path.SetItemStr(cnt, node->Name()); //-V595

			bool IsDir = node->IsDir() && !node->st.IsLnk();

			if ( IsDir )
			{
				int64_t Size = CalcDir( fs.Ptr(), path);

				if ( Size >= 0 && node && node->originNode ) { node->originNode->st.size = Size; }
				CalcData->folderCount++;
			}
			else
			{
				CalcData->fileCount++;
				CalcData->sumSize += node->st.size;
			}
		}
	}
}
Beispiel #2
0
void cPath::Make(int *map,int cx,int cy,int cxdest,int cydest)
{
	int status;		//find path?
	int ncx,ncy;	//next cell

	//Exists movement?
	if((cx!=cxdest)||(cy!=cydest))
	{
		world=map;
		AStar=new cAStar();
		AStar->InitializePathfinder();
		AStar->LoadMap(world);
		status=AStar->FindPath(1,cx,cy,cxdest,cydest);

		//Exists path?
		if(status)
		{
			x=cx;
			y=cy;
			xf=cxdest;
			yf=cydest;

			nxf=-1;	
			nyf=-1;

			//1st Direction
			AStar->NextCell(&ncx,&ncy);
			CalcDir(x,y,ncx,ncy);
		}
		else
		{
			//Delete A*
			if(AStar)
			{
				AStar->EndPathfinder();
				delete AStar;
				AStar = NULL;
			}
			//Reset trajectory settings
			Done();
			nxf=-1;
			nyf=-1;
		}
	}
}
Beispiel #3
0
int64_t OperDirCalcThread::CalcDir( FS* fs, FSPath path )
{
	if ( Info()->Stopped() ) { return -1; }

	{
		//lock
		MutexLock lock( Node().GetMutex() );

		if ( !Node().Data() ) { return -1; }

		OperDirCalcData* data = ( OperDirCalcData* )Node().Data();
		MutexLock l1( &data->resMutex );
		data->currentPath = path;
	}

	Node().SendSignal( 10 );

	FSList list;
	int err;

	if ( fs->ReadDir( &list, path, &err, Info() ) )
	{
		MutexLock lock( Node().GetMutex() );

		if ( !Node().Data() ) { return -1; }

		MutexLock l1( &( ( OperDirCalcData* )Node().Data() )->resMutex );
		( ( OperDirCalcData* )Node().Data() )->badDirs++;
		return -1;
	};

	int count = list.Count();

	std::vector<FSNode*> p = list.GetArray();

	//list.SortByName(p.ptr(), count, true, false);

	int lastPathPos = path.Count();

	FSPath filePath = path;

	int64_t fileCount = 0;

	int64_t folderCount = 0;

	int64_t sumSize = 0;

	int i;

	for ( i = 0; i < count; i++ )
	{
		if ( p[i]->IsDir() )
		{
			folderCount++;
			continue;
		};

		fileCount++;

		if ( p[i]->IsReg() && !p[i]->IsLnk() )
		{
			sumSize += p[i]->Size();
		}
	}

	{
		//lock
		MutexLock lock( Node().GetMutex() );

		if ( !Node().Data() ) { return -1; }

		OperDirCalcData* data = ( OperDirCalcData* )Node().Data();
		MutexLock l1( &data->resMutex );

		data->fileCount += fileCount;
		data->folderCount += folderCount;
		data->sumSize += sumSize;
	}

	Node().SendSignal( 20 );

	for ( i = 0; i < count; i++ )
	{
		if ( p[i]->IsDir() && !p[i]->extType && p[i]->st.link.IsEmpty() )
		{
			if ( Info()->Stopped() )
			{
				return -1;
			}

			path.SetItemStr( lastPathPos, p[i]->Name() );
			sumSize += CalcDir( fs, path );
		}
	}

	return sumSize;
}