void FindNextLockedDoor()
{
	DOOR *pDoor;
	INT32 i;
	for( i = iDoorMapIndex + 1; i < WORLD_MAX; i++ )
	{
		pDoor = FindDoorInfoAtGridNo( i );
		if( pDoor )
		{
			CenterScreenAtMapIndex( i );
			iDoorMapIndex = i;
			return;
		}
	}
	for( i = 0; i <= iDoorMapIndex; i++ )
	{
		pDoor = FindDoorInfoAtGridNo( i );
		if( pDoor )
		{
			CenterScreenAtMapIndex( i );
			iDoorMapIndex = i;
			return;
		}
	}
}
Beispiel #2
0
void MapInfoEntryPointsCallback( GUI_BUTTON *btn, INT32 reason )
{
	if( reason & (MSYS_CALLBACK_REASON_LBUTTON_UP | MSYS_CALLBACK_REASON_RBUTTON_UP) )
	{
		INT16 x, sGridNo;
		for( x = MAPINFO_NORTH_POINT; x <= MAPINFO_ISOLATED_POINT; x++ )
		{
			if( btn == ButtonList[ iEditorButton[ x ] ] )
			{
				SetEditorMapInfoTaskbarMode( x );
				if( reason & MSYS_CALLBACK_REASON_RBUTTON_UP )
				{
					switch( x )
					{
						case MAPINFO_NORTH_POINT:			sGridNo = gMapInformation.sNorthGridNo;			break;
						case MAPINFO_WEST_POINT:			sGridNo = gMapInformation.sWestGridNo;			break;
						case MAPINFO_EAST_POINT:			sGridNo = gMapInformation.sEastGridNo;			break;
						case MAPINFO_SOUTH_POINT:			sGridNo = gMapInformation.sSouthGridNo;			break;
						case MAPINFO_CENTER_POINT:		sGridNo = gMapInformation.sCenterGridNo;		break;
						case MAPINFO_ISOLATED_POINT:	sGridNo = gMapInformation.sIsolatedGridNo;	break;
					}
					if( sGridNo != -1 )
					{
						CenterScreenAtMapIndex( sGridNo );
					}
				}
				break;
			}
		}
	}
}
Beispiel #3
0
void MercsFindSelectedMercCallback( GUI_BUTTON *btn, INT32 reason )
{
	SOLDIERTYPE *pSoldier;
	if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
	{
		if( gsSelectedMercID == -1 )
			return;
		GetSoldier( &pSoldier, gsSelectedMercID );
		if( !pSoldier )
			return;
		CenterScreenAtMapIndex( pSoldier->sGridNo );
	}
}
Beispiel #4
0
void LocateNextExitGrid()
{
    EXITGRID ExitGrid;
    UINT16 i;
    for( i = usCurrentExitGridNo + 1; i < WORLD_MAX; i++ )
    {
        if( GetExitGrid( i, &ExitGrid ) )
        {
            usCurrentExitGridNo = i;
            CenterScreenAtMapIndex( i );
            return;
        }
    }
    for( i = 0; i < usCurrentExitGridNo; i++ )
    {
        if( GetExitGrid( i, &ExitGrid ) )
        {
            usCurrentExitGridNo = i;
            CenterScreenAtMapIndex( i );
            return;
        }
    }
}
Beispiel #5
0
void SelectNextItemPool()
{
	if( !gpCurrItemPoolNode )
		return;
//remove the current hilight.
	if( gpItemPool )
	{
		MarkMapIndexDirty( gpItemPool->sGridNo );
	}

	//go to the next node.	If at end of list, choose pIPHead
	if( gpCurrItemPoolNode->next )
		gpCurrItemPoolNode = gpCurrItemPoolNode->next;
	else
		gpCurrItemPoolNode = pIPHead;
	//get the item pool at this node's gridno.
	GetItemPoolFromGround( gpCurrItemPoolNode->sGridNo, &gpItemPool );
	MarkMapIndexDirty( gpItemPool->sGridNo );
	SpecifyItemToEdit( &gWorldItems[ gpItemPool->iItemIndex ].object, gpItemPool->sGridNo );
	if( gsItemGridNo != -1 )
	{
		CenterScreenAtMapIndex( gsItemGridNo );
	}
}
Beispiel #6
0
void SelectNextPressureAction()
{
	IPListNode *curr;
	OBJECTTYPE *pObject;
	if( gpItemPool )
	{
		curr = pIPHead;
		while( curr )
		{ //skip quickly to the same gridno as the item pool
			if( curr->sGridNo == gWorldItems[ gpItemPool->iItemIndex ].sGridNo )
			{
				gpItemPool = gpItemPool->pNext;
				while( gpItemPool )
				{
					pObject = &gWorldItems[ gpItemPool->iItemIndex ].object;
					if( pObject->usItem == ACTION_ITEM && (*pObject)[0]->data.misc.bDetonatorType == BOMB_PRESSURE )
					{
						SpecifyItemToEdit( pObject, gWorldItems[ gpItemPool->iItemIndex ].sGridNo );
						CenterScreenAtMapIndex( gsItemGridNo );
						return; //success! (another item in same itempool)
					}
					gpItemPool = gpItemPool->pNext;
				}
				curr = curr->next;
				break;
			}
			curr = curr->next;
		}
		while( curr )
		{ //search to the end of the list
			GetItemPoolFromGround( curr->sGridNo, &gpItemPool );
			while( gpItemPool )
			{
				pObject = &gWorldItems[ gpItemPool->iItemIndex ].object;
				if( pObject->usItem == ACTION_ITEM && (*pObject)[0]->data.misc.bDetonatorType == BOMB_PRESSURE )
				{
					SpecifyItemToEdit( pObject, gWorldItems[ gpItemPool->iItemIndex ].sGridNo );
					CenterScreenAtMapIndex( gsItemGridNo );
					return; //success! (found another item before reaching the end of the list)
				}
				gpItemPool = gpItemPool->pNext;
			}
			curr = curr->next;
		}
	}
	curr = pIPHead;
	while( curr )
	{ //search to the end of the list
		GetItemPoolFromGround( curr->sGridNo, &gpItemPool );
		while( gpItemPool )
		{
			pObject = &gWorldItems[ gpItemPool->iItemIndex ].object;
			if( pObject->usItem == ACTION_ITEM && (*pObject)[0]->data.misc.bDetonatorType == BOMB_PRESSURE )
			{
				SpecifyItemToEdit( pObject, gWorldItems[ gpItemPool->iItemIndex ].sGridNo );
				CenterScreenAtMapIndex( gsItemGridNo );
				return; //success! (found first item in the list)
			}
			gpItemPool = gpItemPool->pNext;
		}
		curr = curr->next;
	}
}
Beispiel #7
0
void SelectNextTriggerWithFrequency( UINT16 usItem, INT8 bFrequency )
{
	IPListNode *curr;
	OBJECTTYPE *pObject;
	if( gpItemPool )
	{
		curr = pIPHead;
		while( curr )
		{ //skip quickly to the same gridno as the item pool
			if( curr->sGridNo == gWorldItems[ gpItemPool->iItemIndex ].sGridNo )
			{
				gpItemPool = gpItemPool->pNext;
				while( gpItemPool )
				{
					pObject = &gWorldItems[ gpItemPool->iItemIndex ].object;
					if( pObject->usItem == usItem && (*pObject)[0]->data.misc.bFrequency == bFrequency )
					{
						SpecifyItemToEdit( pObject, gWorldItems[ gpItemPool->iItemIndex ].sGridNo );
						CenterScreenAtMapIndex( gsItemGridNo );
						return; //success! (another item in same itempool)
					}
					gpItemPool = gpItemPool->pNext;
				}
				curr = curr->next;
				break;
			}
			curr = curr->next;
		}
		while( curr )
		{ //search to the end of the list
			GetItemPoolFromGround( curr->sGridNo, &gpItemPool );
			while( gpItemPool )
			{
				pObject = &gWorldItems[ gpItemPool->iItemIndex ].object;
				if( pObject->usItem == usItem && (*pObject)[0]->data.misc.bFrequency == bFrequency )
				{
					SpecifyItemToEdit( pObject, gWorldItems[ gpItemPool->iItemIndex ].sGridNo );
					CenterScreenAtMapIndex( gsItemGridNo );
					return; //success! (found another item before reaching the end of the list)
				}
				gpItemPool = gpItemPool->pNext;
			}
			curr = curr->next;
		}
	}
	curr = pIPHead;
	while( curr )
	{ //search to the end of the list
		GetItemPoolFromGround( curr->sGridNo, &gpItemPool );
		while( gpItemPool )
		{
			pObject = &gWorldItems[ gpItemPool->iItemIndex ].object;
			if( pObject->usItem == usItem && (*pObject)[0]->data.misc.bFrequency == bFrequency )
			{
				SpecifyItemToEdit( pObject, gWorldItems[ gpItemPool->iItemIndex ].sGridNo );
				CenterScreenAtMapIndex( gsItemGridNo );
				return; //success! (found first item in the list)
			}
			gpItemPool = gpItemPool->pNext;
		}
		curr = curr->next;
	}
}
Beispiel #8
0
void SelectNextKeyOfType( UINT8 ubKeyID )
{
	IPListNode *curr;
	OBJECTTYPE *pObject;
	if( gpItemPool )
	{
		curr = pIPHead;
		while( curr )
		{ //skip quickly to the same gridno as the item pool
			if( curr->sGridNo == gWorldItems[ gpItemPool->iItemIndex ].sGridNo )
			{
				gpItemPool = gpItemPool->pNext;
				while( gpItemPool )
				{
					pObject = &gWorldItems[ gpItemPool->iItemIndex ].object;
					if( Item[ pObject->usItem ].usItemClass == IC_KEY && (*pObject)[0]->data.key.ubKeyID == ubKeyID )
					{
						SpecifyItemToEdit( pObject, gWorldItems[ gpItemPool->iItemIndex ].sGridNo );
						CenterScreenAtMapIndex( gsItemGridNo );
						return; //success! (another item in same itempool)
					}
					gpItemPool = gpItemPool->pNext;
				}
				curr = curr->next;
				break;
			}
			curr = curr->next;
		}
		while( curr )
		{ //search to the end of the list
			GetItemPoolFromGround( curr->sGridNo, &gpItemPool );
			while( gpItemPool )
			{
				pObject = &gWorldItems[ gpItemPool->iItemIndex ].object;
				if( Item[ pObject->usItem ].usItemClass == IC_KEY && (*pObject)[0]->data.key.ubKeyID == ubKeyID )
				{
					SpecifyItemToEdit( pObject, gWorldItems[ gpItemPool->iItemIndex ].sGridNo );
					CenterScreenAtMapIndex( gsItemGridNo );
					return; //success! (found another item before reaching the end of the list)
				}
				gpItemPool = gpItemPool->pNext;
			}
			curr = curr->next;
		}
	}
	curr = pIPHead;
	while( curr )
	{ //search to the end of the list
		GetItemPoolFromGround( curr->sGridNo, &gpItemPool );
		while( gpItemPool )
		{
			pObject = &gWorldItems[ gpItemPool->iItemIndex ].object;
			if( Item[ pObject->usItem ].usItemClass == IC_KEY && (*pObject)[0]->data.key.ubKeyID == ubKeyID )
			{
				SpecifyItemToEdit( pObject, gWorldItems[ gpItemPool->iItemIndex ].sGridNo );
				CenterScreenAtMapIndex( gsItemGridNo );
				return; //success! (found first item in the list)
			}
			gpItemPool = gpItemPool->pNext;
		}
		curr = curr->next;
	}
}