HX_RESULT CAsyncNetThread::DetachSocket(ThreadedConn* pSocket) { HX_RESULT theErr = HXR_OK; // Preliminary checks HX_ASSERT(this); HX_ASSERT(pSocket); // Bail on bad input if (!this || !pSocket) { theErr = HXR_FAIL; goto exit; } if (m_ClientSocketsMap) { if (m_ClientSocketsMap->RemoveKey((void*)pSocket)) { pSocket->Release(); DecrementSocketsClientCount(); } } CheckClients(); exit: return theErr; }
void CServer::Think() { int i; UpdateMsec(); // calculate the msec value CheckClients(); // check and update our client list BotManager()->Think(); World()->Think(); for (i = 0; i < GetMaxClients(); i++) { if (m_rgpClients[i] != NULL) { // check if this client is a bot CBaseBot *pBot = m_rgpClients[i]->GetBotPointer(); if (pBot) { // this is a bot... pBot->BotThink(); // call its think function to make it run } } } }
// Message handler for PWM_ASYNC_DNS // Notifies the client win_net object that DNS has completed or // returned w/ an error. LRESULT CAsyncSockN::OnAsyncDNS(WPARAM wParam, LPARAM lParam) { void* handle = (void*) (HANDLE) wParam; void* pVoid = 0; win_net* pClient = 0; DNS_REQUEST* pDNSRequest = NULL; // Bail if the client map has been previously deleted, this // is a sure sign of us already being cleaned up! if(!m_ClientHandlesMap) { return(TRUE); } DEBUGOUTSTR( "AsyncDNS come back\r\n" ); // Based on the handle returned, find our client! // Note it might be missing from the map if we canceled // the DNS! if (m_ClientHandlesMap->Lookup(handle, pVoid)) { *((ULONG32 *)&pClient) = (ULONG32)pVoid; // We should already have an async operation active on this socket! #ifdef _DEBUG if ((void *)pClient->m_hAsyncHandle != handle) { char szMessage[256]; /* Flawfinder: ignore */ sprintf(szMessage,"pClient->m_hAsyncHandle = %#lx\nhandle = %#lx", /* Flawfinder: ignore */ pClient->m_hAsyncHandle, handle ); MessageBox(NULL,szMessage,"Oops!",MB_OK); } HX_ASSERT((void *)pClient->m_hAsyncHandle == handle); #endif // Tell win_net object to forget the Async handle pClient->m_hAsyncHandle = NULL; pClient->CB_DNSComplete(!WSAGETASYNCERROR(lParam)); // If async DNS is done, then we can forget the Async handle if (m_ClientHandlesMap->RemoveKey(handle)) { DecrementHandlesClientCount(); } } #ifdef _DEBUG if (m_ClientHandlesMap->GetCount() != m_cbNumHandlesClients) { char szMessage[256]; /* Flawfinder: ignore */ sprintf(szMessage,"m_ClientHandlesMap->GetCount() = %d\nm_cbNumHandlesClients = %d", /* Flawfinder: ignore */ m_ClientHandlesMap->GetCount(), m_cbNumHandlesClients ); MessageBox(NULL,szMessage,"Oops!",MB_OK); } HX_ASSERT(m_ClientHandlesMap->GetCount() == m_cbNumHandlesClients); #endif if (sockGlobals.m_bWinSock2Suck) { pDNSRequest = (DNS_REQUEST*) sockGlobals.m_DNSQueue.RemoveHead(); HX_DELETE(pDNSRequest); } // check to see if we are still in use. CheckClients(); return (TRUE); }
// Our client win_net object calls this method to // stop receiving async select notifications // on a socket. HXBOOL CAsyncSockN::CancelSelect(win_net* fpSock) { SOCKET theSocket; DNS_REQUEST* pDNSRequest = NULL; LISTPOSITION lPos; // Preliminary checks HX_ASSERT(this); HX_ASSERT(fpSock); // Bail on bad input if (!this || !fpSock) { return(FALSE); } m_bInCancelMode = TRUE; // If we haven't returned from an Asyn operation like GetHostByName // then we need to tell Winsock to cancel the opertation! HANDLE hAsyncHandle = fpSock->m_hAsyncHandle; if (hAsyncHandle) { sockObj->HXWSACancelAsyncRequest(hAsyncHandle); fpSock->m_hAsyncHandle = NULL; // If we've canceled the async DNS is done, // then we can forget the Async handle if (m_ClientHandlesMap->RemoveKey((void*)hAsyncHandle)) { DecrementHandlesClientCount(); } } if (sockGlobals.m_bWinSock2Suck) { lPos = sockGlobals.m_DNSQueue.GetHeadPosition(); while (lPos) { pDNSRequest = (DNS_REQUEST *)sockGlobals.m_DNSQueue.GetAt(lPos); if (pDNSRequest->fpSock == fpSock) { sockGlobals.m_DNSQueue.RemoveAt(lPos); HX_DELETE(pDNSRequest); break; } sockGlobals.m_DNSQueue.GetNext(lPos); } } // Get and verify we have a good socket handle theSocket = fpSock->get_sock(); // HX_ASSERT(theSocket != INVALID_SOCKET); /* This may actually happen since we do not check for CONN_CLOSED * condition in win_net any more */ if (theSocket == INVALID_SOCKET) { m_bInCancelMode = FALSE; return FALSE; } // Turn off async Notifications on the socket sockObj->HXWSAAsyncSelect(theSocket, m_hWnd, 0, 0); // According to the Winsock help, just cause we cancel // the notifications, doesn't mean we still won't get notified // of something that has already been posted to our window, // so... let's flush our message queue... // // HACK ATTACK: Notice that both of these message pumps // are needed. If you run a debug build or a retail build // on some machines without the two message pumps, you // won't have any trouble. But on some machines having only // this last message pump will cause a GPF. MSG msg; while (m_hWnd && PeekMessage(&msg, m_hWnd,0,0,PM_REMOVE)) { // This will remove any messages! HX_TRACE("There's a message that would've go you!!\r\n"); if(msg.message == WM_QUIT) { // When peeking WM_QUIT message in the main thread of an application // we have to put it back into message queue to allow the application // to exit correctly. SB PostQuitMessage(0); break; } else { // Even though we want them removed, we also want to act on them. DispatchMessage(&msg); } } if (m_ClientSocketsMap) { // Delete the mapping from socket handle to win_net object pointer if (m_ClientSocketsMap->RemoveKey((void*)theSocket)) { // Decrement our client count and conditionally // delete ourselves. DecrementSocketsClientCount(); } } m_bInCancelMode = FALSE; // check to see if we are in use CheckClients(); return (TRUE); }