Beispiel #1
0
void SlimItem::ScanPathSync()
{
    DWORD dwAttributes;
    CAtlArray<CString> itemPaths;

    GetPaths(itemPaths);

    for (size_t i = 0; i < itemPaths.GetCount(); i++)
    {
        dwAttributes = ::GetFileAttributes(itemPaths[i]);
        if (INVALID_FILE_ATTRIBUTES == dwAttributes)
            continue;

        if (dwAttributes & FILE_ATTRIBUTE_DIRECTORY)
        {
            if (!slimhelper::ScanDirectory(itemPaths[i], this))
                break;
        }
        else
        {
            slimhelper::ScanFile(itemPaths[i], 0, INVALID_FILE_ATTRIBUTES, this);
        }
    }

    CheckEnable();
    ::PostMessage(m_hNotifyWnd, SLIM_WM_ITEM_SCAN_END, 0, 0);
}
Beispiel #2
0
void Window_Item::DrawItem(int index) {
	Rect rect = GetItemRect(index);
	contents->ClearRect(rect);

	int item_id = data[index];

	if (item_id > 0) {
		int number = Main_Data::game_party->GetItemCount(item_id);
		bool enabled = CheckEnable(item_id);
		DrawItemName(&Data::items[item_id - 1], rect.x, rect.y, enabled);

		std::stringstream ss;
		ss << number;
		Font::SystemColor color = enabled ? Font::ColorDefault : Font::ColorDisabled;
		contents->TextDraw(rect.x + rect.width - 28, rect.y, color, "x");
		contents->TextDraw(rect.x + rect.width - 6, rect.y, color, ss.str(), Text::AlignRight);
	}
}
void Window_Skill::DrawItem(int index) {
	Rect rect = GetItemRect(index);
	contents->ClearRect(rect);

	int skill_id = data[index];

	if (skill_id > 0) {
		int costs = Data::skills[skill_id - 1].sp_cost;
		bool enabled = CheckEnable(skill_id);
		int color = !enabled ? Font::ColorDisabled : Font::ColorDefault;

		std::stringstream ss;
		ss << costs;
		contents->TextDraw(rect.x + rect.width - 28, rect.y, color, "-");
		contents->TextDraw(rect.x + rect.width - 6, rect.y, color, ss.str(), Text::AlignRight);

		DrawSkillName(&Data::skills[skill_id - 1], rect.x, rect.y, enabled);
	}
}
Beispiel #4
0
int main ()
{
	char bar = '-';
	ReloadXML = 1;
	int ActionId;
	
	pthread_t LightThread;
	pthread_t MusicThread;
	pthread_t CheckXMLModificationThread;
	
	GetXMLModificationDate(&LastXMLModificationDate);
	
	pthread_create (&CheckXMLModificationThread, NULL, CheckXMLModification, &bar);
	
	
	while(1)
	{
		sleep(1);
		
		if( ReloadXML )
		{
			ReloadXML = 0;
			
			pthread_cancel (MusicThread);
			pthread_join (MusicThread, NULL);
			
			pthread_cancel (LightThread);
			pthread_join (LightThread, NULL);
			
			memset(TimedActions, 0, sizeof(TimedActions));
			NoOfActions = ReadXML();

			InvertedPWM = 0; 
			PWMFrequency = 200; // Default 200 Hz
			for(ActionId=0; ActionId<NoOfActions; ActionId++)
			{
				if( !strcmp(TimedActions[ActionId].PWM_Inverted, "true") )
					InvertedPWM = 1;
				if( atoi(TimedActions[ActionId].PWM_Frequency) != 0 )
					PWMFrequency = atoi(TimedActions[ActionId].PWM_Frequency);
			}
			
			Init_PWM();
			SetPWMValue(0);	
			Audio_SetVolume(0);
			Audio_Stop();

			/*
			PrintTimedAction(&TimedActions[0]);
			PrintTimedAction(&TimedActions[1]);
			PrintTimedAction(&TimedActions[2]);
			PrintTimedAction(&TimedActions[3]);*/
		}
		
		CheckForcedAction();
		
		ActionId = CheckEnable();
		if( ActionId >= 0 )
		{
			if( !strcmp(TimedActions[ActionId].Type, "TimedAction_PWM") )
				pthread_create (&LightThread, NULL, DimmUp, &TimedActions[ActionId]);
	
			if( !strcmp(TimedActions[ActionId].Type, "TimedAction_Music") )
				pthread_create (&MusicThread, NULL, Music, &TimedActions[ActionId]);
		}
		
	}

	
	return 0;
}