protected func Initialize() { // Anfangsgeldwert value=GetWealth(GetOwner()); if(Local(CheckTeam(GetOwner()), FindObject(TACC))) value = Local(CheckTeam(GetOwner()), FindObject(TACC)); else Local(CheckTeam(GetOwner()), FindObject(TACC)) = value; SetWealth(GetOwner(), value); }
int BrigadeClass::CheckTactic (int tid) { Objective o; if (tid < 1) return 0; if (haveWeaps < 0) { FalconEntity *e; GridIndex x,y,dx,dy; e = GetTarget(); if (Engaged() && !e) SetEngaged(0); if (GetUnitSupply() > 20) haveWeaps = 1; else haveWeaps = 0; GetLocation(&x,&y); o = GetUnitObjective(); ourObjOwner = 0; if (o && o->GetTeam() == GetTeam()) ourObjOwner = 1; if (o) o->GetLocation(&dx,&dy); else GetUnitDestination(&dx,&dy); ourObjDist = FloatToInt32(Distance(x,y,dx,dy)); } if (!CheckUnitType(tid, GetDomain(), GetType())) return 0; if (!CheckTeam(tid,GetTeam())) return 0; if (!CheckEngaged(tid,Engaged())) return 0; if (!CheckCombat(tid,Combat())) return 0; if (!CheckLosses(tid,Losses())) return 0; if (!CheckRetreating(tid,Retreating())) return 0; if (!CheckAction(tid,GetUnitOrders())) return 0; if (!CheckOwned(tid,ourObjOwner)) return 0; if (TeamInfo[GetTeam()]->GetGroundAction()->actionType != GACTION_OFFENSIVE && !CheckRole(tid,0)) return 0; if (!CheckRange(tid,ourObjDist)) return 0; // if (!CheckDistToFront(tid,ourFrontDist)) // return 0; if (!CheckStatus(tid,Broken())) return 0; // if (!CheckOdds(tid,odds)) // return 0; return GetTacticPriority(tid); }
// Kopfgeld global func FxDeathCountingStop(pTarget, iNumber, iReason, fTmp) { if(fTmp) return(); if(iReason!=4) return(-1); if(GetAlive(pTarget)) return(-1); var i = -1; if(CheckTeam(GetOwner(pTarget))==1) { killWOLF++; ActualizeScoreboard(); } else if(CheckTeam(GetOwner(pTarget))==2) { killTRPR++; ActualizeScoreboard(); } else { killBEAR++; ActualizeScoreboard(); } }