Beispiel #1
0
// Returns true if an image of aWidth x aHeight is allowed and legal.
static bool
AllowedImageSize(int32_t aWidth, int32_t aHeight)
{
  // reject over-wide or over-tall images
  const int32_t k64KLimit = 0x0000FFFF;
  if (MOZ_UNLIKELY(aWidth > k64KLimit || aHeight > k64KLimit )) {
    NS_WARNING("image too big");
    return false;
  }

  // protect against invalid sizes
  if (MOZ_UNLIKELY(aHeight <= 0 || aWidth <= 0)) {
    return false;
  }

  // check to make sure we don't overflow a 32-bit
  CheckedInt32 requiredBytes = CheckedInt32(aWidth) * CheckedInt32(aHeight) * 4;
  if (MOZ_UNLIKELY(!requiredBytes.isValid())) {
    NS_WARNING("width or height too large");
    return false;
  }
#if defined(XP_MACOSX)
  // CoreGraphics is limited to images < 32K in *height*, so clamp all surfaces
  // on the Mac to that height
  if (MOZ_UNLIKELY(aHeight > SHRT_MAX)) {
    NS_WARNING("image too big");
    return false;
  }
#endif
  return true;
}
size_t
BufferSizeFromStrideAndHeight(int32_t aStride,
                              int32_t aHeight,
                              int32_t aExtraBytes)
{
  if (MOZ_UNLIKELY(aHeight <= 0)) {
    return 0;
  }

  // We limit the length returned to values that can be represented by int32_t
  // because we don't want to allocate buffers any bigger than that. This
  // allows for a buffer size of over 2 GiB which is already rediculously
  // large and will make the process janky. (Note the choice of the signed type
  // is deliberate because we specifically don't want the returned value to
  // overflow if someone stores the buffer length in an int32_t variable.)

  CheckedInt32 requiredBytes =
    CheckedInt32(aStride) * CheckedInt32(aHeight) + CheckedInt32(aExtraBytes);
  if (MOZ_UNLIKELY(!requiredBytes.isValid())) {
    gfxWarning() << "Buffer size too big; returning zero";
    return 0;
  }
  return requiredBytes.value();
}