Beispiel #1
0
/*
 * S_LoadMedia
 */
void S_LoadMedia(void) {

	Cl_LoadProgress(80);

	S_LoadSamples();

	Cl_LoadProgress(85);

	S_LoadMusics();

	s_env.update = true;
}
Beispiel #2
0
/*
 * Cl_LoadLocations
 *
 * Parse a .loc file for the current level.
 */
void Cl_LoadLocations(void) {
	const char *c;
	char file_name[MAX_QPATH];
	FILE *f;
	int i;

	Cl_ClearLocations(); // clear any resident locations
	i = 0;

	// load the locations file
	c = Basename(cl.config_strings[CS_MODELS + 1]);
	snprintf(file_name, sizeof(file_name), "locations/%s", c);
	strcpy(file_name + strlen(file_name) - 3, "loc");

	if (Fs_OpenFile(file_name, &f, FILE_READ) == -1) {
		Com_Debug("Couldn't load %s\n", file_name);
		return;
	}

	while (i < MAX_LOCATIONS) {

		const int err = fscanf(f, "%f %f %f %[^\n]", &locations[i].loc[0],
				&locations[i].loc[1], &locations[i].loc[2], locations[i].desc);

		num_locations = i;
		if (err == EOF)
			break;
		i++;
	}

	Cl_LoadProgress(100);

	Com_Print("Loaded %i locations.\n", num_locations);
	Fs_CloseFile(f);
}
Beispiel #3
0
/*
 * @brief Loads all media for the renderer subsystem.
 */
void R_LoadMedia(void) {
	extern cl_client_t cl;
	uint32_t i;

	if (!cl.config_strings[CS_MODELS][0]) {
		return; // no map specified
	}

	R_InitView();

	R_BeginLoading();

	Cl_LoadProgress(1);

	R_LoadModel(cl.config_strings[CS_MODELS]); // load the world
	Cl_LoadProgress(60);

	// load all other models
	for (i = 1; i < MAX_MODELS && cl.config_strings[CS_MODELS + i][0]; i++) {

		cl.model_precache[i] = R_LoadModel(cl.config_strings[CS_MODELS + i]);

		if (i <= 30) // bump loading progress
			Cl_LoadProgress(60 + (i / 3));
	}
	Cl_LoadProgress(70);

	// load all known images
	for (i = 0; i < MAX_IMAGES && cl.config_strings[CS_IMAGES + i][0]; i++) {
		cl.image_precache[i] = R_LoadImage(cl.config_strings[CS_IMAGES + i], IT_PIC);
	}
	Cl_LoadProgress(75);

	// sky environment map
	R_SetSky(cl.config_strings[CS_SKY]);
	Cl_LoadProgress(77);

	r_view.update = true;
}
Beispiel #4
0
/*
 * R_LoadBspModel
 */
void R_LoadBspModel(r_model_t *mod, void *buffer) {
	extern void Cl_LoadProgress(int percent);
	d_bsp_header_t header;
	unsigned int i;

	if (r_world_model)
		Com_Error(ERR_DROP, "R_LoadBspModel: Loaded bsp model after world.");

	header = *(d_bsp_header_t *) buffer;
	for (i = 0; i < sizeof(d_bsp_header_t) / 4; i++)
		((int *) &header)[i] = LittleLong(((int *) &header)[i]);

	if (header.version != BSP_VERSION && header.version != BSP_VERSION_) {
		Com_Error(ERR_DROP, "R_LoadBspModel: %s has unsupported version: %d",
				mod->name, header.version);
	}

	mod->type = mod_bsp;
	mod->version = header.version;

	// set the base pointer for lump loading
	mod_base = (byte *) buffer;

	// load into heap
	R_LoadBspVertexes(&header.lumps[LUMP_VERTEXES]);
	Cl_LoadProgress(4);

	if (header.version == BSP_VERSION_) // enhanced format
		R_LoadBspNormals(&header.lumps[LUMP_NORMALS]);

	R_LoadBspEdges(&header.lumps[LUMP_EDGES]);
	Cl_LoadProgress(8);

	R_LoadBspSurfaceEdges(&header.lumps[LUMP_FACE_EDGES]);
	Cl_LoadProgress(12);

	R_LoadBspLightmaps(&header.lumps[LUMP_LIGHMAPS]);
	Cl_LoadProgress(16);

	R_LoadBspPlanes(&header.lumps[LUMP_PLANES]);
	Cl_LoadProgress(20);

	R_LoadBspTexinfo(&header.lumps[LUMP_TEXINFO]);
	Cl_LoadProgress(24);

	R_LoadBspSurfaces(&header.lumps[LUMP_FACES]);
	Cl_LoadProgress(28);

	R_LoadBspLeafSurfaces(&header.lumps[LUMP_LEAF_FACES]);
	Cl_LoadProgress(32);

	R_LoadBspVisibility(&header.lumps[LUMP_VISIBILITY]);
	Cl_LoadProgress(36);

	R_LoadBspLeafs(&header.lumps[LUMP_LEAFS]);
	Cl_LoadProgress(40);

	R_LoadBspNodes(&header.lumps[LUMP_NODES]);
	Cl_LoadProgress(44);

	R_LoadBspSubmodels(&header.lumps[LUMP_MODELS]);
	Cl_LoadProgress(48);

	R_SetupBspSubmodels();

	Com_Debug("================================\n");
	Com_Debug("R_LoadBspModel: %s\n", r_load_model->name);
	Com_Debug("  Verts:          %d\n", r_load_model->num_vertexes);
	Com_Debug("  Edges:          %d\n", r_load_model->num_edges);
	Com_Debug("  Surface edges:  %d\n", r_load_model->num_surface_edges);
	Com_Debug("  Faces:          %d\n", r_load_model->num_surfaces);
	Com_Debug("  Nodes:          %d\n", r_load_model->num_nodes);
	Com_Debug("  Leafs:          %d\n", r_load_model->num_leafs);
	Com_Debug("  Leaf surfaces:  %d\n", r_load_model->num_leaf_surfaces);
	Com_Debug("  Models:         %d\n", r_load_model->num_submodels);
	Com_Debug("  Lightmaps:      %d\n", r_load_model->lightmap_data_size);
	Com_Debug("  Vis:            %d\n", r_load_model->vis_size);

	if (r_load_model->vis)
		Com_Debug("  Clusters:   %d\n", r_load_model->vis->num_clusters);

	Com_Debug("================================\n");

	R_LoadBspVertexArrays();

	R_LoadBspSurfacesArrays();

	R_LoadBspLights();

	r_locals.old_cluster = -1; // force bsp iteration
}
Beispiel #5
0
/*
 * @brief
 */
void R_LoadBspModel(r_model_t *mod, void *buffer) {
	extern void Cl_LoadProgress(int32_t percent);
	d_bsp_header_t header;
	uint32_t i;

	header = *(d_bsp_header_t *) buffer;
	for (i = 0; i < sizeof(d_bsp_header_t) / sizeof(int32_t); i++)
		((int32_t *) &header)[i] = LittleLong(((int32_t *) &header)[i]);

	if (header.version != BSP_VERSION && header.version != BSP_VERSION_Q2W) {
		Com_Error(ERR_DROP, "%s has unsupported version: %d\n", mod->media.name, header.version);
	}

	mod->bsp = Z_LinkMalloc(sizeof(r_bsp_model_t), mod);
	mod->bsp->version = header.version;

	// set the base pointer for lump loading
	mod_base = (byte *) buffer;

	// load into heap
	R_LoadBspVertexes(mod->bsp, &header.lumps[BSP_LUMP_VERTEXES]);
	Cl_LoadProgress(4);

	if (header.version == BSP_VERSION_Q2W) // enhanced format
		R_LoadBspNormals(mod->bsp, &header.lumps[BSP_LUMP_NORMALS]);

	R_LoadBspEdges(mod->bsp, &header.lumps[BSP_LUMP_EDGES]);
	Cl_LoadProgress(8);

	R_LoadBspSurfaceEdges(mod->bsp, &header.lumps[BSP_LUMP_FACE_EDGES]);
	Cl_LoadProgress(12);

	R_LoadBspLightmaps(mod->bsp, &header.lumps[BSP_LUMP_LIGHMAPS]);
	Cl_LoadProgress(16);

	R_LoadBspPlanes(mod->bsp, &header.lumps[BSP_LUMP_PLANES]);
	Cl_LoadProgress(20);

	R_LoadBspTexinfo(mod->bsp, &header.lumps[BSP_LUMP_TEXINFO]);
	Cl_LoadProgress(24);

	R_LoadBspSurfaces(mod->bsp, &header.lumps[BSP_LUMP_FACES]);
	Cl_LoadProgress(28);

	R_LoadBspLeafSurfaces(mod->bsp, &header.lumps[BSP_LUMP_LEAF_FACES]);
	Cl_LoadProgress(32);

	R_LoadBspLeafs(mod->bsp, &header.lumps[BSP_LUMP_LEAFS]);
	Cl_LoadProgress(36);

	R_LoadBspNodes(mod->bsp, &header.lumps[BSP_LUMP_NODES]);
	Cl_LoadProgress(40);

	R_LoadBspClusters(mod->bsp, &header.lumps[BSP_LUMP_VISIBILITY]);
	Cl_LoadProgress(44);

	R_LoadBspInlineModels(mod->bsp, &header.lumps[BSP_LUMP_MODELS]);
	Cl_LoadProgress(48);

	R_LoadBspLights(mod->bsp);
	Cl_LoadProgress(50);

	Com_Debug("!================================\n");
	Com_Debug("!R_LoadBspModel: %s\n", mod->media.name);
	Com_Debug("!  Verts:          %d\n", mod->bsp->num_vertexes);
	Com_Debug("!  Edges:          %d\n", mod->bsp->num_edges);
	Com_Debug("!  Surface edges:  %d\n", mod->bsp->num_surface_edges);
	Com_Debug("!  Faces:          %d\n", mod->bsp->num_surfaces);
	Com_Debug("!  Nodes:          %d\n", mod->bsp->num_nodes);
	Com_Debug("!  Leafs:          %d\n", mod->bsp->num_leafs);
	Com_Debug("!  Leaf surfaces:  %d\n", mod->bsp->num_leaf_surfaces);
	Com_Debug("!  Clusters:       %d\n", mod->bsp->num_clusters);
	Com_Debug("!  Inline models   %d\n", mod->bsp->num_inline_models);
	Com_Debug("!  Lights:         %d\n", mod->bsp->num_bsp_lights);
	Com_Debug("!================================\n");

	R_SetupBspInlineModels(mod);
	Cl_LoadProgress(52);

	R_LoadBspVertexArrays(mod);
	Cl_LoadProgress(54);

	R_LoadBspSurfacesArrays(mod);
	Cl_LoadProgress(58);

	r_locals.old_cluster = -1; // force bsp iteration
}